![]() | Strength Increases physical attack by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Strength 4 Increases physical attack by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Strength T Increases physical attack by 25% when HP is over 75%. Increase due to equipment not affected. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Magic Increases spell attack by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Magic 4 Increases spell attack by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Magic T Increase spell attack by 25% only when TP over 75% Increase due to equipment not affected. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Rise Attack Increases damage by consuming TP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Heavy Hit Increases chance of stunning an enemy with a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Swords Up Increases P. ATK when a sword is equipped. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Axes Up Increases P. ATK when an axe is equipped. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Combatir Increases the strength of an attack when an axe is equipped. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Raynard Increases the strength of an attack when a hammer is equipped. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Light Force Increases the strength of a spell when a light bow is equipped. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Rival Surge Occasionally increases all stats temporarily when Yuri defeats an enemy in battle. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Rival Surge 2 When Yuri enters Over Limit, occasionally enter the same Over Limit level. | ![]() 800 LP Symbol Weight: 4 | |
![]() | Assassin Increases attacks and lessen damage received against humanoid enemies. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Bug Busters Increases the amount of damage dealt and received for insect type enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Hunter Increases attacks and lessen damage received against aerial enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Aerial Force Increases damage by 1.2 times against aerial enemies. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Hero Increases attacks and lessen damage received against non-humanoid enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Second Attack Karol’s attacks inflict more damage on the enemy after the 2nd hit. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Critical Increases the chance of inflicting critical damage. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Critical Break Increases chance of guard breaks. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Sustained Critical All attacks inflict critical damage during Over Limit. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Charming Thrust Occasionally inflicts Charm on an enemy upon a successful hit. | ![]() 200 LP Symbol Weight: 10 | |
![]() | Sleepy Thrust Occasionally inflicts Sleep on an enemy upon a successful hit. | ![]() 200 LP Symbol Weight: 10 | |
![]() | Stinger Blow Occasionally paralyzes an enemy with a normal attack. | ![]() 400 LP Symbol Weight: 2 | |
![]() | TP Attack Inflicts damage on enemy TP with normal attacks. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Elemental Occasionally increases effect of a physical attack with elemental attributes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Critical Magic Inflicts Critical Damage when casting a spell. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Stun Magic Increases chance of stunning an enemy with a spell attack. | ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Shine Occasionally stuns an enemy during Over Limit. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Heavy Magic Increases power of a spell. Also increases TP consumption and cast time. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Light Magic Decreases TP consumption and cast time. Also decreases the spell’s power. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Over Cast Hold ![]() effect of a novice spell while consuming TP. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Over Cast 2 Hold ![]() effect of an intermediate spell while consuming TP. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Over Cast 3 Hold ![]() effect of an advanced spell while consuming TP. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Aerial Artes Able to perform base artes in mid-air. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Aerial Artes 2 Able to perform arcane artes in mid-air. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Aerial Artes 3 Able to perform certain altered artes in mid-air. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Aerial Finish Increases the bonus for a blue Fatal Strike. | ![]() 100 LP Symbol Weight: 2 | |
![]() | High Combo Links a jump attack and a ground attack. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Change Style Changes a normal attack depending on the distance between enemies. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Change Style 2 Changes an arte attack depending on the distance between enemies. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Bullfight Mind Increases the power of close range normal attacks used with the Change Style skill. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Steal Plus Increase the success rate of Thievery. | ![]() 100 LP Symbol Weight: 6 | |
![]() | Combo Plus Adds 1 more hit to a regular attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 10 | |
![]() | Combo Plus 2 Adds 2 more hits to a regular attack. | ![]() 900 LP Symbol Weight: 4 | |
![]() | Combo Plus 3 Adds 3 more hits to a regular attack. | ![]() 1200 LP Symbol Weight: 5 | |
![]() | Combo Plus Advance Adds one more hit to a normal attack when in Advance or Critical Form. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Step Combo Press ![]() to perform a jump attack. | ![]() 200 LP Symbol Weight: 1 | |
![]() | Dragon Buster Press ![]() ![]() trigger a Dragon Buster attack. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Mighty Charge Press and hold ![]() strength of an attack on the first hit. | ![]() 200 LP Symbol Weight: 3 | |
![]() | Charge Hold Maintain a charged Mighty Charge even after a missed attempt. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Charge Hold 2 Maintain a charged Mighty Charge for a fixed amount of time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Speed Charge Increases the speed of charging up a Mighty Charge. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Charge Smash Guard Break enemy defenses during Mighty Charge. Super Armor excluded. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Attack Arte Charge Able to store up attacks for offensive artes. Must have Mighty Charge set. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Endless Shot Release arrows continuously by holding ![]() Occasionally knocks back enemies. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Combo Voltage Recovers TP after 2 consecutive 3-hit combos. Also recovers after combos in multiples of 3. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Combination Increases damage once for a combo: 3-hit normal → base → arcane | ![]() 200 LP Symbol Weight: 1 | |
![]() | Combination 2 Increases damage and OL Gauge once for a combo: 3-hit normal → base → altered → arcane | ![]() 300 LP Symbol Weight: 2 | |
![]() | Combination 3 Increases damage and recovers TP for a combo: 3-hit normal → base → altered → arcane → mystic | ![]() 400 LP Symbol Weight: 3 | |
![]() | High Tension Fills the Over Limit gauge to Lv. 1 with a 28-hit combo. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Hyper Tension Fills the Over Limit gauge to Lv. 2 with a 50-hit combo. Duration of the Over Limit only lasts half the normal time. | ![]() 500 LP Symbol Weight: 3 | |
![]() | Ultimate Tension Fills the Over Limit gauge to Lv. 3 with a 72-hit combo. Duration of the Over Limit only lasts half the normal time. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Perfect Tension Fills the Over Limit gauge to Lv. 4 with a 96-hit combo. Duration of the Over Limit only lasts half the normal time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | High Fatal Tension Enter Over Limit Lv. 1 when an FS is used in an FS chain of 4 or higher. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Fatal Tension Enter Over Limit Lv. 2 when an FS is used in an FS chain of 7 or higher. Duration of the Over Limit only lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | High Magic Tension Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Magic Tension Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | High Aerial Tension Fills the Over Limit gauge to Lv. 1 with a 16-hit combo in mid-air. Duration of the Over Limit only lasts half the normal time. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Hyper Aerial Tension Fills the Over Limit gauge to Lv. 2 with a 24-hit combo in mid-air. Duration of the Over Limit only lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Cross Counter Damage increases when an attack hits an attacking enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Safe Bet Neither the worst nor the best effects will occur when using artes with random effects. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Gambler's Soul Increases the chance of activating both the best and the worst effects for artes with random effects. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Critical Hitter Drastically increases the likelihood of entering Critical Form when using Form Change. | ![]() 1000 LP Symbol Weight: 4 | |
![]() | Reflect Reflects a certain amount of damage from an attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 4 | |
![]() | FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 5 | |
![]() | Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 2 | |
![]() | Hunter's Fang Increases the bonus for a green Fatal Strike attack. | ![]() 100 LP Symbol Weight: 6 | |
![]() | BA Force Increases the effectiveness of Burst Artes attacks. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Burst Hold Over Limit will not end while using a burst arte. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Lucky Limit Occasionally fills the Over Limit gauge after a burst or mystic arte. | ![]() 300 LP Symbol Weight: 18 | |
![]() | Limit Fever Occasionally restarts Over Limit after it ends. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Hit Plus Tap ![]() to add hits to the attack. | ![]() 500 LP Symbol Weight: 3 | |
![]() | Team Work After using a Mystic Arte, all party members will become Super Armed for 5 seconds. | ![]() 600 LP Symbol Weight: 6 | |
![]() | HP Condition Increases physical attacks slightly when HP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Condition 2 Increases physical attacks when HP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | HP Condition 3 Increases spell attacks slightly when HP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Condition 4 Increases spell attacks when HP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | One Man Show Defeat all enemies single-handedly to receive extra EXP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Arte Smash Increases Over Limit gauge when an enemy is defeated with a base, arcane, or altered arte. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Magic Smash Increases Over Limit gauge when an enemy is defeated with magic. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Burst Smash Increases Over Limit gauge when an enemy is defeated with a burst arte. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Fighting Lens Automatically use a Magic Lens when Patty defeats an enemy not already registered in the Monster Book. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Half Damage Damage inflicted will be reduced to 1/2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Quarter Damage Damage inflicted will be reduced to 1/4. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Minimum Damage Damage inflicted will be reduced to 1. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Chain Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Hell Fire Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend Increases physical defense by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend 4 Increases physical defense by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Defend T Increases physical defense by 25% only when HP is over 75%. Increase due to equipment not affected. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Resist Increases magic defense by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist 4 Increases magic defense by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Resist T Increases magic defense by 25% only when HP is over 75%. Increase due to equipment not affected. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Critical Guard Press ![]() ![]() Nullifies enemy attacks if performed at the correct time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Guard Impact Stuns and reflects enemy attacks for a short period with the success of a Critical Guard. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic Guard Press ![]() ![]() taken. Effective only while button is held down. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Aerial Guard Able to guard in mid-air. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Aerial Magic Guard Able to use Magic Guard in mid-air. Stays in mid-air during the effect. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Guard Plus Decreases the amount of damage taken while guarding. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Guard Plus 2 Decreases the amount of damage taken from the side or rear. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic Guard Plus Reduces damage received while using Magic Guard. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard Reflect Reflects 1/5 of the damage taken during guard. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 5 | |
![]() | Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Guard Artes 2 Recovers HP and TP when a Guard Artes skill hits an enemy. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Extend Guard Gradually recovers HP during guard. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Guard Supply Recovers TP if guarded from enemy attacks. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Roll Decreases damage taken by half when staggering. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Revenge Arrow Release an arrow as ![]() | ![]() 100 LP Symbol Weight: 3 | |
![]() | Anti Element Occasionally decreases damage from an elemental attack by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Anti Break Reduces the chance of Guard Break. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Super Guard Reduce physical damage to 1 when guarding. Damage doubles if not guarding. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Super Resist Reduce magic damage to 1 when guarding. Damage doubles if not guarding. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Guarding Skill Reduces the chance of Guard Break even when continuing to guard. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Steel Defense Reduce damage received to 10% when near K.O. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Status Guard Reduces the effect of magical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Condition Guard Reduces the effects of certain physical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Immunity Reduces the chance of receiving status effects. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Lion Heart Greatly increases resistance for all negative status effects. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Cure Area Allies near Flynn automatically recovers from status effects occasionally. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Cure Guard Recovers physical ailments by staying in a guard position for a short period. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Guarding Cast Reduces the chance of staggering when casting a spell. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Endure Decreases the amount of time needed to recover from a stagger hit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Void Attack Occasionally prevents staggering when receiving a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Void Magic Occasionally prevents staggering when receiving a magic attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Step Away Avoid staggering when hit during Backstep. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Escape Step Nullifies all attacks during Backstep. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Guard All Occasionally auto-guard against attacks from the rear. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard All 2 Gain ability to use Magic Guard to block both physical and magic damage from enemies. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Absorption Nullifies a spell attack when casting a spell of the same attribute. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Defend Artes Avoid staggering when hit during a base arte combo. | ![]() 500 LP Symbol Weight: 10 | |
![]() | Defend Artes Advance Avoid staggering when hit during a base arte combo in Advance or Critical Form. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Burst Guard Reduces the chance of staggering during burst artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Recovering Guard Reduces the chance of staggering when using Recover. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 6 | |
![]() | Resilience Avoid staggering while casting a spell. | ![]() 1400 LP Symbol Weight: 7 | |
![]() | Brainiac Grace Avoid staggering while casting a spell in Brainiac or Critical Form. | ![]() 800 LP Symbol Weight: 4 | |
![]() | Anti Magic Resist all magic effects. Recover, attack and enhance magic are all nullified. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Perfect Magic Consumes TP gradually while all enemy spells are nullified. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Aerial Armor Avoids staggering when hit while jumping. | ![]() 600 LP Symbol Weight: 12 | |
![]() | Mobile Armor Avoid staggering when hit during Free Run. | ![]() 600 LP Symbol Weight: 30 | |
![]() | Glory Avoid staggering for any kind of attacks. | ![]() 1600 LP Symbol Weight: 21 | |
![]() | Escape Jump Able to jump when cancelling guard. Becomes invincible for a short time. | ![]() 100 LP Symbol Weight: 2 | |
![]() | TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guardian Reduces damage taken by allies when they are guarding. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Survive Cannot be KO’ed by any attacks while guarding. HP will always be at 1 while guarding. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Break Down Hit a stunned enemy to extend Stun once. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Down Hit Inflicts 1.2 times more damage when attacking an enemy that has been knocked down. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Heavy Weight Body becomes heavy to prevent staggering. It also decreases speed. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Healing Arte Charge Able to use charge attacks for healing artes only when Mighty Charge is set. | ![]() 500 LP Symbol Weight: 10 | |
![]() | Elemental Effect Weather and climate will have a greater effect on spells. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Heavy Arrow Increases the effect of an arrow attack while the interval decreases. Limited to normal attacks. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Power Shot Increases enemy staggering time. | ![]() 300 LP Symbol Weight: 9 | |
![]() | Heavy Energy Raises physical defense when a heavy bow is equipped. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Spear Master Increases magic defense when a spear is equipped. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Rod Master Increases physical defense when a rod is equipped. | ![]() 200 LP Symbol Weight: 4 | |
![]() | OVL Concentrate Cannot be stunned during Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Hyper Guard Enter Over Limit Lv. 1 once when guarding against a physical attack. Duration of the Over Limit only lasts half the normal time. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Hyper Magic Guard Enter Over Limit Lv. 1 once when guarding against a magic attack. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Shield Occasionally nullifies a physical attack. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Magic Shield Occasionally nullifies a spell attack. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Devotion Receive half the damage of a nearby ally during battle. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Energy Coat Reduces damage of a physical attack. Consumes TP for every hit received. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Crucible Changes an arte. Arte can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Athenor Changes an arte. Arte can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Evade Increases agility by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Evade 2 Increases agility by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 4 | |
![]() | Evade 3 Increases agility by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Evade 4 Increases agility by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Just Soul Temporarily increases physical and magic defense when afflicted with status effects. | ![]() 700 LP Symbol Weight: 5 | |
![]() | Item Thrower Able to use items on an ally. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Item Pro Decreases the amount of time character is unable to move after using items. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Item Pro 2 Allows character to move immediately after using an item. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Speedy Item Items can be used immediately in a row without cooldown time. | ![]() 500 LP Symbol Weight: 3 | |
![]() | In Step Increases the advancing distance during a Critical Guard. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Backstep Press ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Landing Step Able to cancel action with a Backstep upon landing. Can also Backstep repeatedly. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Long Step Increases the Backstep distance. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Step Cancel Able to cancel actions with Backstep. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Step Cancel F Allows the delay after Form Change to be canceled with Backstep. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Recover While staggering, prevent being knocked down by a hit with the guard button. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Recovery Artes Able to move in mid-air after Recover. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Form Selection Gain ability to select form when using Form Change. Press ![]() ![]() ![]() | ![]() 700 LP Symbol Weight: 4 | |
![]() | Form Hold Begin the next battle with the previously used form when Patty delivers the finishing blow. | ![]() 700 LP Symbol Weight: 4 | |
![]() | Dash Increases moving speed during battle. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Dash Cancel Able to cancel actions with free run. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Quick Turn Able to turn around instantly even when dashing. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Runners Recovers HP gradually during free run. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Runners 2 Recovers TP gradually during free run. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Run Decreases the amount of time needed to escape. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Aerial Jump Able to add a jump in mid-air. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Aerial Jump 2 Able to add 2 more jumps in mid-air. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Jump Cancel Able to cancel actions with a jump. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Aerial OVL Able to use Over Limits in mid-air. | ![]() 200 LP Symbol Weight: 3 | |
![]() | Aerial Step While in mid-air, press ![]() ![]() to back dash once. | ![]() 200 LP Symbol Weight: 3 | |
![]() | Aerial Dash While in mid-air, press ![]() ![]() to dash once. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Touch Down Press ![]() in mid-air. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Landing Reduces the amount of time character is unable to move after landing. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Levitation Press ![]() ![]() ![]() while moving to rise or fall and ![]() | ![]() 100 LP Symbol Weight: 1 | |
![]() | Combo Force Mitigates damage from a basic combo attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Extra Combo I Press ![]() a combo to inflict an extra hit on the enemy. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Extra Combo II Press ![]() Extra Combo I to inflict another hit on your enemy. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Extra Combo III Press ![]() Extra Combo II to inflict another hit on your enemy. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Aerial Combo Adds 1 more hit to an aerial attack. | ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 6 | |
![]() | Aerial Combo 2 Adds 2 more hits to an aerial attack. | ![]() 800 LP Symbol Weight: 6 | |
![]() | Aerial Combo 3 Adds 3 more hits to an aerial attack. | ![]() 1000 LP Symbol Weight: 7 | |
![]() | Quick Arrow Shortens the amount of time needed to fire an arrow for normal attacks. But power decreases. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Long Range Extends the attack range for bow & arrows. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Headhunter Drastically increases the chance of stunning an airborne enemy when hitting it with an arrow. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Magic Combo No casting time required when casting an altered arte immediately following the base spell. | ![]() 700 LP Symbol Weight: 5 | |
![]() | Liner Shot Basic attack will change to small energy shots. Capable of ranged attacks. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Spell Charge Hold ![]() to move freely while delaying the spell. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Spell Charge 2 Hold ![]() spell to move freely while delaying the spell. | ![]() 500 LP Symbol Weight: 3 | |
![]() | Spell Charge 3 Hold ![]() to move freely while delaying the spell. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Rhythm Tap ![]() shorten casting time. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Randomize Casting time of novice/intermediate spells will be zero or doubled. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Recast Resume casting the same spell if the spell was interrupted. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Overheat No casting time, with 1/8 th TP consumption for novice spells only when HP is below 120 and TP is over 60. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Speed Cast Decreases spell casting time. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Brainiac Speed Cast Decreases spell casting time in Brainiac or Critical Form. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Lucky End Occasionally allows player to move right after casting a spell. | ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Spell End Able to move immediately after casting a spell. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Pow Hammer Revenge Occasionally counter with Pow Hammer when attacked. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Revenge Spell No casting time if a novice spell is used while staggering. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Super Chain 4 Able to link base and altered artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Super Chain 5 Able to link altered and arcane artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Combo Magic Able to link novice spells and base artes. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Combo Magic 2 Able to link intermediate spells with altered and arcane artes. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Brainiac Combo Magic Able to link novice spells and base artes in Brainiac or Critical Form. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Brainiac Combo Magic 2 Able to link advanced spells with altered and arcane artes in Brainiac or Critical Form. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Super Chain Able to link arcane and base artes. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Super Chain 2 Able to link arcane and altered artes. | ![]() 600 LP Symbol Weight: 2 | |
![]() | Super Chain 3 Able to link altered and base artes. | ![]() 600 LP Symbol Weight: 2 | |
![]() | Ability Plus Follow a base arte with a second base arte once per combo. | ![]() ![]() 800 LP Symbol Weight: 2 | |
![]() | High Ability Plus Follow an altered arte with a second altered arte once per combo. | ![]() ![]() 900 LP Symbol Weight: 2 | |
![]() | Hyper Ability Plus Follow an arcane arte with a second arcane arte once per combo. | ![]() ![]() 1000 LP Symbol Weight: 2 | |
![]() | Aerial Ability Plus Follow a base arte with a second base arte once per mid-air combo. | ![]() 700 LP Symbol Weight: 2 | |
![]() | Aerial High Ability Plus Follow an altered arte with a second altered arte once per mid-air combo. | ![]() 800 LP Symbol Weight: 2 | |
![]() | Aerial Hyper Ability Plus Follow an arcane arte with a second arcane arte once per mid-air combo. | ![]() 900 LP Symbol Weight: 2 | |
![]() | Rallying Cast Healing artes require no casting time for a limited time after recovering from being knocked down. | ![]() 600 LP Symbol Weight: 6 | |
![]() | O.L. Boost Increases the duration of Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 8 | |
![]() | High Tension Increases rate at which Over Limit gauge fills. | ![]() 400 LP Symbol Weight: 8 | |
![]() | High Taunt Occasionally enter Over Limit Lv. 1 after taunting. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Taunt & Evade Taunt an enemy to avoid being targeted. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Taunt Gamble Taunt to raise or drop enemy status for a short time. There is a 50% chance of their status raising or falling. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Double Appeal Taunt consecutively to fill Over Limit gauge more quickly. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Fatal Finish Recover full HP upon successfully completing a Fatal Strike combo with a certain number of hits. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Fatal Finish Plus Fully recovers HP and TP upon a successful Fatal Strike after a series of FS chains. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Speed Up Increases the speed of normal attacks during Over Limit. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Speed Up 2 Increases the speed of arte attacks during Over Limit. | ![]() 500 LP Symbol Weight: 5 | |
![]() | High Mobility Enter Over Limit Lv. 1 once after running for a while. Duration of the Over Limit only lasts half the normal time. | ![]() 700 LP Symbol Weight: 4 | |
![]() | Link Slash Avoids entering a battle from a link encounter. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Motion Change Changes standby and moving motion. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Play Dead Hold ![]() recover your HP and TP. | ![]() 300 LP Symbol Weight: 9 | |
![]() | Holy Breath Extends the amount of time Holy Bottle is in effect. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Dark Breath Extends the amount of time Dark Bottle is in effect. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Encounter Bonus Encounter an enemy symbol from the rear to occasionally recover the entire party's TP upon entering a battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Boost Area The speed of the OVL gauge fills up according to the number of allies near Flynn during battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | S. Spell Area Decreases casting time when near Flynn during battle. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Critical Upgrade Enter Critical Form after getting several jackpots from using artes with random effects. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Critical Upgrade 2 Enter Critical Form after using a mystic arte. | ![]() 600 LP Symbol Weight: 4 | |
![]() | High Form Change Enter Over Limit Lv. 1 when changing into Critical Form. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Form Change Over Limit level increases by 1 when using Form Change during Over Limit and entering Critical Form. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Advance Ability Plus Follow a base arte with a second base arte once per combo in Advance or Critical Form. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Brainiac Magic Combo No casting time required when casting an altered arte after its original spell in Brainiac or Critical Form. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Brainiac Magic Selection Select offensive artes with ![]() ![]() when using random spells in Brainiac or Critical Form. | ![]() 600 LP Symbol Weight: 4 | |
![]() | OVL Gamble When activating Over Limit, occasionally enter Lv. 4 without depleting the gauge, or empty the entire gauge without entering Over Limit at all. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Female Company Increases physical and magic attack and defense when the battle party is entirely female. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Kids' Association Increases the amount of Gald earned after battle when Karol is in the battle party. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Marksmen's Society Increases the rate at which the Over Limit gauge fills when Raven is in the battle party. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Blonde Universe Increases resistance to status effects when Flynn is in the battle party. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Dream Couple Decreases TP consumption when Yuri is in the battle party. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Mascot Soul Increases item drop rate when Repede is in the battle party. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Alembic Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Gale Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Vitality Increases Max HP by 200. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Vitality 2 Increases Max HP by 400. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Vitality 3 Increases Max HP by 800. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Vitality 4 Increases Max HP by 1200. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Spirits Increases Max TP by 20. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Spirits 2 Increases Max TP by 50. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirits 3 Increases Max TP by 100. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Spirits 4 Increases Max TP by 150. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Lucky Plus Increases default luck by 15. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Lucky Plus 2 Increases default luck by 30. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Defend Conversion Adds 25% of M. DEF value to P. DEF. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist Conversion Adds 25% of P. DEF value to M. DEF. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Combat Force Converts 25% of HP to the same amount of TP. If HP->75%, then TP->125%. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Item Amplifier Increases duration and effect of items used during battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Item Amplifier 2 Increases duration and effect of items used during battle even more. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Lucky Item Occasionally, item used will not be consumed after it has been used. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Multi-Item Single-target consumable healing items like gels and bottles affect all allies, however the effect is halved. | ![]() 1000 LP Symbol Weight: 5 | |
![]() | Full Check Able to see all enemy info with a single Magic Lens. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Scanning Displays remaining HP over enemy with Magic Lens. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Inspector Able to view enemy details when switching targets without using Magic Lens. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Aerial Tension Recovers TP for every 3-hit combos in midair. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Medical Boost Strength of cure spell proportional to remaining HP. Strength increases by 1.5 times with Max HP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Medical Smash Strength of heal arte proportional to remaining HP. Strength increases by 1.5 times with Max HP. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Heal Supply Heal an ally to recover some HP. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Eternal Support Effects of support magic occasionally lasts for duration of battle. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Eternal Weakness Effects of weakening spell occasionally lasts for duration of battle. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Support Arte Charge Able to use charged attacks for support type artes. Only with Mighty Charge set. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Critical Recover Recovers TP upon a critical hit. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Convert Absorption Gain TP equal to an enemy’s HP right before being hit by a spell attack. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Healing Artes Occasionally casts healing spells without consuming any TP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Lucky Magic Occasionally decreases the amount of TP consumption when casting a spell. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Reducer Decreases TP consumption when same spell is used consecutively. | ![]() 300 LP Symbol Weight: 6 | |
![]() | HP Recover Increases the amount of HP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Recover Increases the amount of TP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth Gradually recover HP equal to half the amount of the last damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Healing Arrow Recover HP when hitting an enemy with an arrow. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Healing Arrow 2 Recover TP when hitting an enemy with an arrow. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Lucky Soul Occasionally recover TP when knocked to the ground. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Burst Security Occasionally avoid taking damage after a bad result from a random technique. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Stat Boost Increases the effect of magical status boosts. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | OVL Roulette: HP Chance of HP gradually increasing or decreasing during Over Limit. | ![]() 200 LP Symbol Weight: 4 | |
![]() | OVL Roulette: TP Chance of TP gradually increasing or decreasing during Over Limit. | ![]() 200 LP Symbol Weight: 4 | |
![]() | OVL Roulette: OVL Chance of Over Limit gauge gradually increasing or decreasing during Over Limit. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Sleep 'n Heal Gradually recovers HP while under Sleep status. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Auto Medicine Occasionally casts healing spells upon receiving damage. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Auto Medicine 2 Occasionally cast status recovery spells upon receiving damage. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Spirit Absorb Occasionally recovers the same amount of TP used to cast a spell when hit by a spell attack. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Lucky Call Occasionally revives from KO when Luck is over 100. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Resurrect Occasionally revive from KO automatically. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Angel's Tear Automatically revive from KO once per battle. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Reincarnation Occasionally enter Over Limit upon revival, but revival spells and items might fail. | ![]() 300 LP Symbol Weight: 4 | |
![]() | HP Surge Revive from KO with full HP regardless of revival method. | ![]() 800 LP Symbol Weight: 4 | |
![]() | TP Surge Revive from KO with full TP regardless of revival method. | ![]() 1000 LP Symbol Weight: 4 | |
![]() | Loner All status increases if last one standing on the battlefield. | ![]() 200 LP Symbol Weight: 8 | |
![]() | Lovely Dog All status increases with Repede in the active party. | ![]() 400 LP Symbol Weight: 8 | |
![]() | Chivalry Parameters increase according to the number of female allies in battle. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Hunter 2 Increases EXP earned after defeating an aerial enemy. (Applies to all allies in party.) | ![]() 300 LP Symbol Weight: 6 | |
![]() | Rod Reduces artes TP consumption when a rod is equipped. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Lucky Spear Occasionally increases the amount of EXP earned when a spear is equipped. | ![]() 200 LP Symbol Weight: 6 | |
![]() | OVL Bonus Occasionally fully restores HP during Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | OVL Bonus 2 Occasionally fully restores TP during Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 6 | |
![]() | OVL Plus 2 When entering Over Limit, the level entered will be two levels higher than the amount of gauge used. Duration of the Over Limit is shorter than normal. | ![]() 700 LP Symbol Weight: 5 | |
![]() | OVL Team When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1. Duration of the Over Limit only lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | OVL Team 2 When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2. Duration of the Over Limit only lasts half the normal time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | OVL Team 3 When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3. Duration of the Over Limit only lasts half the normal time. | ![]() 800 LP Symbol Weight: 8 | |
![]() | High Heal Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more in one battle. Duration of Over Limit only lasts half the normal time. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Hyper Heal Occasionally enter Over Limit Lv. 2 after healing 50,000 HP or more in one battle. Duration of the Over Limit only lasts half the normal time. | ![]() 500 LP Symbol Weight: 5 | |
![]() | OVL Recover Automatically recover from status effects when entering Over Limit. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Natural Recover Automatically recover from status effects after some time out of battle. | ![]() 500 LP Symbol Weight: 5 | |
![]() | HP Relax Recovers HP gradually by not doing anything in battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Relax Fills the OVL gauge gradually by not doing anything in battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Taunt Taunt with ![]() gauge. Action differs from Taunt 2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Taunt 2 Taunt with ![]() gauge. Action differs from Taunt. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | OVL Taunt Taunt during Over Limit to recover HP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Taunt 2 Taunt during Over Limit to recover TP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Appeal Target Increases the chance of being targeted by enemies with Taunt. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Temptation Occasionally inflict Confusion on enemy by taunting. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Bark Occasionally cancels all enemy and ally actions with Taunt. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Life Healer Recover HP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirit Healer Increases TP recovered after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Life Up Occasionally increases Max HP after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Mental Up Occasionally increases Max TP after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 3 Occasionally increases the amount of Gald after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Safety Occasionally earn more EXP by finishing a battle without taking any damage. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Technical Half Receive extra TP by not taking damage in battle. However, all status reduced to half. | ![]() 400 LP Symbol Weight: 8 | |
![]() | Vacance Increases Max HP occasionally if battle is won without attacking any enemies. | ![]() 300 LP Symbol Weight: 3 | |
![]() | EXP Share Earn bonus EXP without taking part in battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 3 | |
![]() | Coward Avoids surprise encounters. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Cooking Plus Occasionally increases effect of auto cooking after battles. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Treasure Fangs Occasionally receive items dropped by enemies even if escaped from battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Support TP consumption split with Flynn when using base artes near him during battle. | ![]() 400 LP Symbol Weight: 4 | |
![]() | No Artes Plus Increases EXP earned for allies finishing battle without using any base or arcane artes. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Sticky Fingers Occasionally steal Gald when escaping from battle. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 0 | |
![]() | Dispersion Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Great Deluge Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Bastion Changes Crushing Eagle To Guardian Field. Can be learned if used repeatedly. | ![]() 300 LP Symbol Weight: 3 |