Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Strength
Increases physical attack by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Strength 4
Increases physical attack by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 4

Strength T
Increases physical attack by 25% when HP is over 75%.
Increase due to equipment not affected.
12 SP
100 LP
Symbol Weight: 2

Magic
Increases magic attack by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Magic 2
Increases magic attack by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Magic 3
Increases magic attack by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Magic 4
Increases magic attack by 20%.
Increase due to equipment not affected.
9 SP
400 LP
Symbol Weight: 4

Magic T
Increase magic attack by 25% only when TP over 75%
Increase due to equipment not affected.
12 SP
100 LP
Symbol Weight: 2

Rise Attack
Increases damage by consuming TP.
3 SP
200 LP
Symbol Weight: 2

Heavy Hit
Increases chance of stunning an enemy
with a physical attack.
3 SP
200 LP
Symbol Weight: 3

Swords Up
Increases P. ATK when a sword is equipped.
3 SP
100 LP
Symbol Weight: 1

Axes Up
Increases P. ATK when an axe is equipped.
3 SP
100 LP
Symbol Weight: 1

Combatir
Increases the strength of an attack
when an axe is equipped.
4 SP
100 LP
Symbol Weight: 1

Raynard
Increases the strength of an attack
when a hammer is equipped.
4 SP
100 LP
Symbol Weight: 1

Light Force
Increases the strength of a spell
when a light bow is equipped.
3 SP
100 LP
Symbol Weight: 2

Assassin
Increases attacks and lessen damage
received against humanoid enemies.
2 SP
100 LP
Symbol Weight: 1

Bug Busters
Increases the amount of damage dealt
and received for insect type enemies.
4 SP
200 LP
Symbol Weight: 2

Hunter
Increases attacks and lessen damage
received against aerial enemies.
5 SP
200 LP
Symbol Weight: 2

Aerial Force
Increases damage by 1.2 times against
aerial enemies.
10 SP
100 LP
Symbol Weight: 1

Hero
Increases attacks and lessen damage
received against non-humanoid enemies.
5 SP
200 LP
Symbol Weight: 2

Second Attack
Karol’s attacks inflict more damage
on the enemy after the 2nd hit.
8 SP
200 LP
Symbol Weight: 2

Critical
Increases the chance of inflicting critical damage.
6 SP
100 LP
Symbol Weight: 2

Critical Break
Increases chance of guard breaks.
7 SP
100 LP
Symbol Weight: 2

Charming Thrust
Occasionally inflicts Charm on an enemy
upon a successful hit.
6 SP
200 LP
Symbol Weight: 10

Sleepy Thrust
Occasionally inflicts Sleep on an enemy
upon a successful hit.
6 SP
200 LP
Symbol Weight: 10

Stinger Blow
Occasionally paralyzes enemy with a normal attack.
5 SP
200 LP
Symbol Weight: 2

TP Attack
Inflicts damage on enemy TP with normal attacks.
7 SP
300 LP
Symbol Weight: 3

Double Hit
A single hit will inflict two times the damage.
14 SP
600 LP
Symbol Weight: 6
Unusable

Elemental
Occasionally increases effect of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Critical Magic
Inflicts Critical Damage when casting a spell.
5 SP
200 LP
Symbol Weight: 2

Stun Magic
Increases chance of stunning an enemy
with a magic attack.
3 SP
200 LP
Symbol Weight: 3

Heavy Magic
Increases power of a spell. Also increases
TP consumption and cast time.
7 SP
300 LP
Symbol Weight: 3

Light Magic
Decreases TP consumption and cast time.
Also decreases the spell’s power.
10 SP
400 LP
Symbol Weight: 4

Over Cast
Hold after casting to increase the
effect of a novice spell while consuming TP.
8 SP
500 LP
Symbol Weight: 5

Over Cast 2
Hold after casting to increase the
effect of an intermediate spell while consuming TP.
12 SP
500 LP
Symbol Weight: 5

Over Cast 3
Hold after casting to increase the
effect of an advanced spell while consuming TP.
16 SP
500 LP
Symbol Weight: 5

Aerial Artes
Able to perform base artes in mid-air.
10 SP
600 LP
Symbol Weight: 4

Aerial Artes 2
Able to perform arcane artes in mid-air.
12 SP
600 LP
Symbol Weight: 4

Aerial Artes 3
Able to perform certain altered artes in mid-air.
14 SP
600 LP
Symbol Weight: 4

Aerial Finish
Increases the bonus for a blue Fatal Strike.
6 SP
100 LP
Symbol Weight: 2

High Combo
Links a jump attack and a ground attack.
7 SP
300 LP
Symbol Weight: 2

Change Style
Changes a normal attack depending on the
distance between enemies.
11 SP
600 LP
Symbol Weight: 6

Change Style 2
Changes an arte attack depending on the
distance between enemies.
15 SP
700 LP
Symbol Weight: 7

Steal Plus
Increase the success rate of Thievery.
8 SP
100 LP
Symbol Weight: 6

Combo Plus
Adds 1 more hit to a regular attack.
10 SP
600 LP
Symbol Weight: 10

Combo Plus 2
Adds 2 more hit to a regular attack.
14 SP
900 LP
Symbol Weight: 4

Combo Plus 3
Adds 3 more hit to a regular attack.
19 SP
1200 LP
Symbol Weight: 5

Step Combo
Press during a backstep
to perform a jump attack.
4 SP
200 LP
Symbol Weight: 1

Dragon Buster
Press + during jump to
trigger a Dragon Buster attack.
6 SP
100 LP
Symbol Weight: 1

Mighty Charge
Press and hold to increase the
strength of an attack on the first hit.
5 SP
200 LP
Symbol Weight: 3

Charge Hold
Maintain a charged Mighty Charge even after
a missed attempt.
8 SP
100 LP
Symbol Weight: 1

Speed Charge
Increases the speed of charging up
a Mighty Charge.
14 SP
400 LP
Symbol Weight: 4

Charge Smash
Guard Break enemy defenses during
Mighty Charge. Super Armor excluded.
20 SP
500 LP
Symbol Weight: 5

Attack Arte Charge
Able to store up attacks for offensive artes.
Must have Mighty Charge set.
8 SP
500 LP
Symbol Weight: 5

Endless Shot
Release arrows continuously by holding .
Occasionally knocks back enemies.
20 SP
300 LP
Symbol Weight: 3

Combo Voltage
Recovers TP after 2 consecutive 3-hit combos.
Also recovers after combos in multiples of 3.
5 SP
100 LP
Symbol Weight: 1

Combination
Increases damage once for a combo:
3-hit normal → base → arcane
2 SP
200 LP
Symbol Weight: 1

Combination 2
Increases damage and OL Gauge once for a combo:
3-hit normal → base → altered → arcane
3 SP
300 LP
Symbol Weight: 2

Combination 3
Increases damage and recovers TP for a combo:
3-hit normal → base → altered → arcane → mystic
4 SP
400 LP
Symbol Weight: 3

High Tension
Fills the Over Limit gauge to Lv. 1 with a 28-hit combo.
Duration of the Over Limit only lasts half the normal time.
2 SP
400 LP
Symbol Weight: 3

Hyper Tension
Fills the Over Limit gauge to Lv. 2 with a 50-hit combo.
Duration of the Over Limit only lasts half the normal time.
4 SP
500 LP
Symbol Weight: 3

Ultimate Tension
Fills the Over Limit gauge to Lv. 3 with a 72-hit combo.
Duration of the Over Limit only lasts half the normal time.
5 SP
600 LP
Symbol Weight: 4

Cross Counter
Damage increases when an attack hits an
attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Reflect
Reflects a certain amount of damage
from an attack.
5 SP
300 LP
Symbol Weight: 3

Shine
Occasionally stuns an enemy during
Over Limit.
5 SP
200 LP
Symbol Weight: 2
Unusable

FS Bonus
Recovers HP every time a Fatal Strike
hits an enemy.
7 SP
300 LP
Symbol Weight: 4

FS Bonus 2
Recovers TP every time a Fatal Strike
hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Hunter's Fang
Increases the bonus for a green Fatal Strike attack.
6 SP
100 LP
Symbol Weight: 6

BA Force
Increases the effectiveness of Burst Artes
attacks.
9 SP
400 LP
Symbol Weight: 3

Lucky Limit
Occasionally fills the Over Limit gauge
after a burst or mystic arte.
6 SP
300 LP
Symbol Weight: 18

Special
Trigger a mystic arte with Over Limit Lv. 3 or above.
Hold after an arcane arte or above.
5 SP
500 LP
Symbol Weight: 5

Hit Plus
Tap repeatedly during a mystic arte
to add hits to the attack.
3 SP
500 LP
Symbol Weight: 3

Team Work
After using a Mystic Arte, all party member
will become Super Armed for 5 seconds.
14 SP
600 LP
Symbol Weight: 6

HP Condition
Increases physical attacks slightly when
HP is more than 75% of max amount.
8 SP
200 LP
Symbol Weight: 2

HP Condition 2
Increases physical attacks when
HP is less than 25% of max amount
10 SP
300 LP
Symbol Weight: 3

HP Condition 3
Increases magic attacks slightly when
HP is more than 75% of max amount
8 SP
200 LP
Symbol Weight: 2

HP Condition 4
Increases magic attacks when
HP is less than 25% of max amount.
10 SP
300 LP
Symbol Weight: 3

Chain
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

One Man Show
Defeat all enemies single-handedly to
receive extra EXP.
5 SP
200 LP
Symbol Weight: 2

Half Damage
Damage inflicted will be reduced by 1/2.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced by 1/4.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Defend
Increases physical defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Defend 4
Increases physical defense by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 3

Defend T
Increases physical defense by 25% only when
HP is over 75%. Increase due to equipment not affected.
7 SP
100 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Resist 4
Increases magic defense by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 3

Resist T
Increases magic defense by 25% only when
HP is over 75%. Increase due to equipment not affected.
7 SP
100 LP
Symbol Weight: 3

Critical Guard
Press to guard while advancing.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Guard Impact
Stuns and reflects enemy attacks for a short
period with the success of a Critical Guard.
5 SP
100 LP
Symbol Weight: 1

Magic Guard
Press to decrease magic damage
taken. Effective only while button is held down.
4 SP
200 LP
Symbol Weight: 2

Aerial Guard
Able to guard in mid-air.
5 SP
300 LP
Symbol Weight: 6

Aerial Magic Guard
Able to use Magic Guard in mid-air.
Stays in mid-air during the effect.
7 SP
100 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Guard Plus 2
Decreases the amount of damage taken
from the side or rear.
4 SP
200 LP
Symbol Weight: 2

Magic Guard Plus
Reduces damage received while using Magic Guard.
7 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflects 1/5 of the damage taken during guard.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Cancels guard motion and performs an arte.
Invincible to attacks for a short period of time.
7 SP
300 LP
Symbol Weight: 2

Extend Guard
Gradually recovers HP during guard.
6 SP
200 LP
Symbol Weight: 2

Guard Supply
Recovers TP if guarded from enemy attacks.
10 SP
400 LP
Symbol Weight: 3

Roll
Decreases damage taken by half
when staggering.
2 SP
100 LP
Symbol Weight: 1

Revenge Arrow
Release an arrow as is pressed while staggering.
8 SP
100 LP
Symbol Weight: 3

Anti Element
Occasionally decreases damage from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Anti Break
Reduces the chance of Guard Break.
6 SP
200 LP
Symbol Weight: 2

Super Guard
Reduce physical damage to 1 when guarding.
Damage doubles if not guarding.
8 SP
300 LP
Symbol Weight: 2

Super Resist
Reduce magic damage to 1 when guarding.
Damage doubles if not guarding.
9 SP
300 LP
Symbol Weight: 2

Steel Defense
Reduce damage received to 10% when near K.O.
8 SP
200 LP
Symbol Weight: 4

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain
physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status effects.
5 SP
200 LP
Symbol Weight: 2

Cure Guard
Recovers physical ailments by staying
in a guard position for a short period.
8 SP
300 LP
Symbol Weight: 2

Lion Heart
Greatly increases resistance for all negative
status effects.
9 SP
400 LP
Symbol Weight: 4
Unusable

Cure Area
Allies near Flynn automatically recovers
from status effects occasionally.
7 SP
300 LP
Symbol Weight: 3
Unusable

Endure
Decreases amount of time needed to recover
from a stagger hit.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering
when receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering
when receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Avoid staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Escape Step
Nullifies all attacks during Backstep.
15 SP
100 LP
Symbol Weight: 3

Guard All
Occasionally auto-guard against attacks
from the rear.
7 SP
300 LP
Symbol Weight: 3

Absorption
Nullifies a magic attack when casting a spell
of the same attribute.
9 SP
400 LP
Symbol Weight: 4

Defend Artes
Avoid staggering when hit during a base arte combo.
8 SP
500 LP
Symbol Weight: 10

Resilience
Avoid staggering while casting a spell.
26 SP
1400 LP
Symbol Weight: 7

Anti Magic
Resist all magic effects. Recover, attack and
enhance magic are all nullified.
9 SP
300 LP
Symbol Weight: 2

Perfect Magic
Consumes TP gradually while all enemy
spells are nullified.
16 SP
700 LP
Symbol Weight: 7

Shield
Occasionally nullifies a physical attack.
7 SP
300 LP
Symbol Weight: 3
Unusable

Magic Shield
Occasionally nullifies a magic attack.
7 SP
300 LP
Symbol Weight: 3
Unusable

Aerial Armor
Avoids staggering when hit while jumping.
26 SP
600 LP
Symbol Weight: 12

Mobile Armor
Avoid staggering when hit during Free Run.
26 SP
600 LP
Symbol Weight: 30

Glory
Avoid staggering for any kind of attacks.
30 SP
1600 LP
Symbol Weight: 21

Escape Jump
Able to jump when cancelling guard.
Becomes invincible for a short time.
4 SP
100 LP
Symbol Weight: 2

Devotion
Receive half the damage of a nearby ally during battle.
3 SP
100 LP
Symbol Weight: 1
Unusable

Energy Coat
Reduces damage of a physical attack.
Consumes TP for every hit received.
12 SP
500 LP
Symbol Weight: 5
Unusable

TP Condition
Increases physical defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly
when TP is more than 75% of the max amount
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

Crucible
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Guardian
Reduces damage taken by allies when they
are guarding.
6 SP
400 LP
Symbol Weight: 3

Survive
Cannot be KO’ed by any attacks while guarding.
HP will always be at 1 while guarding.
18 SP
500 LP
Symbol Weight: 4

Break Down
Hit a stunned enemy to extend Stun once.
10 SP
200 LP
Symbol Weight: 4

Down Hit
Inflicts 1.2 times more damage when attacking
an enemy that has been knocked down.
9 SP
100 LP
Symbol Weight: 2

Heavy Weight
Body becomes heavy to prevent staggering.
It also decreases speed.
5 SP
200 LP
Symbol Weight: 4

Healing Arte Charge
Able to use charge attacks for healing artes
only when Mighty Charge is set.
7 SP
500 LP
Symbol Weight: 10

Elemental Effect
Weather and climate will have a greater
effect on spells.
3 SP
200 LP
Symbol Weight: 4

Heavy Arrow
Increases the effect of an arrow attack while the
interval decreases. Limited to normal attacks.
10 SP
200 LP
Symbol Weight: 6

Power Shot
Increases enemy staggering time.
14 SP
300 LP
Symbol Weight: 9

Heavy Energy
Raises physical defense when
a heavy bow is equipped.
3 SP
100 LP
Symbol Weight: 3

Spear Master
Increases magic defense when
a spear is equipped.
5 SP
200 LP
Symbol Weight: 4

Rod Master
Increases physical defense when
a rod is equipped.
5 SP
200 LP
Symbol Weight: 4

Evade
Increases agility by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 6

Evade 4
Increases agility by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 3

Item Thrower
Able to use items on an ally.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time character is unable
to move after using items.
3 SP
100 LP
Symbol Weight: 2

Speedy Item
Items can be used immediately in a row
without cooldown time.
16 SP
500 LP
Symbol Weight: 3

In Step
Increases the advancing distance during
a Critical Guard.
5 SP
100 LP
Symbol Weight: 2

Backstep
Press to Backstep.
3 SP
100 LP
Symbol Weight: 2

Landing Step
Able to cancel action with a Backstep upon
landing. Can also Backstep repeatedly.
5 SP
300 LP
Symbol Weight: 3

Long Step
Increases the Backstep distance.
4 SP
100 LP
Symbol Weight: 2

Step Cancel
Able to cancel actions with Backstep.
12 SP
100 LP
Symbol Weight: 2

Recover
While staggering, prevent being knocked
down by a hit with the guard button.
3 SP
100 LP
Symbol Weight: 2

Recovery Artes
Able to move in mid-air after Recover.
3 SP
100 LP
Symbol Weight: 2

Dash
Increases moving speed during battle.
3 SP
100 LP
Symbol Weight: 1

Dash Cancel
Able to cancel actions with free run.
16 SP
400 LP
Symbol Weight: 3

Quick Turn
Able to turn around instantly even when dashing.
10 SP
200 LP
Symbol Weight: 2

Runners
Recovers HP gradually during free run.
10 SP
300 LP
Symbol Weight: 3

Runners 2
Recovers TP gradually during free run.
14 SP
400 LP
Symbol Weight: 3

Run
Decreases the amount of time needed
to escape.
8 SP
100 LP
Symbol Weight: 3

Aerial Jump
Able to add a jump in mid-air.
5 SP
400 LP
Symbol Weight: 5

Aerial Jump 2
Able to add 2 more jumps in mid-air.
8 SP
500 LP
Symbol Weight: 6

Jump Cancel
Able to cancel actions with a jump.
6 SP
100 LP
Symbol Weight: 2

Aerial OVL
Able to use Over Limits in mid-air.
5 SP
200 LP
Symbol Weight: 3

Aerial Step
While in mid-air, press
to back dash once.
6 SP
200 LP
Symbol Weight: 3

Aerial Dash
While in mid-air, press
to dash once.
6 SP
100 LP
Symbol Weight: 2

Touch Down
Press to land immediately while
in mid-air.
7 SP
300 LP
Symbol Weight: 4

Landing
Reduces the amount of time character is
unable to move after landing.
8 SP
100 LP
Symbol Weight: 2

Levitation
Press to fly during a jump. Use or
while moving to rise or fall and to land.
12 SP
100 LP
Symbol Weight: 1

Combo Force
Mitigates damage from a basic combo attack.
3 SP
100 LP
Symbol Weight: 2

Extra Combo I
Press at just the right time at the end of
a combo to inflict an extra hit on the enemy.
10 SP
400 LP
Symbol Weight: 4

Extra Combo II
Press at just the right time at the end of
Extra Combo I to inflict another hit on your enemy.
12 SP
500 LP
Symbol Weight: 5

Extra Combo III
Press at just the right time at the end of
Extra Combo II to inflict another hit on your enemy.
14 SP
600 LP
Symbol Weight: 6

Aerial Combo
Adds 1 more hit to an aerial attack.
10 SP
500 LP
Symbol Weight: 6

Aerial Combo 2
Adds 2 more hits to an aerial attack.
13 SP
800 LP
Symbol Weight: 6

Aerial Combo 3
Adds 3 more hits to an aerial attack.
18 SP
1000 LP
Symbol Weight: 7

Quick Arrow
Shortens the amount of time needed to
fire an arrow for normal attacks. But power decreases.
11 SP
200 LP
Symbol Weight: 4

Long Range
Extends the attack range for bow & arrows.
10 SP
100 LP
Symbol Weight: 2

Magic Combo
No casting time required when casting an
altered arte immediately following the base spell.
10 SP
700 LP
Symbol Weight: 5

Liner Shot
Basic attack will change to small energy shots.
Capable of ranged attacks.
8 SP
100 LP
Symbol Weight: 1

Spell Charge
Hold after casting a novice spell
to move freely while delaying the spell.
9 SP
400 LP
Symbol Weight: 3

Spell Charge 2
Hold after casting an intermediate
spell to move freely while delaying the spell.
12 SP
500 LP
Symbol Weight: 3

Spell Charge 3
Hold after casting an advanced spell
to move freely while delaying the spell.
15 SP
600 LP
Symbol Weight: 4

Rhythm
Tap repeatedly while casting spells to
shorten casting time.
4 SP
100 LP
Symbol Weight: 1

Randomize
Casting time of novice/intermediate spells will
be zero or doubled.
4 SP
500 LP
Symbol Weight: 4

Recast
Resume casting the same spell if the spell
was interrupted.
8 SP
200 LP
Symbol Weight: 2

Overheat
No casting time, with 1/8 th TP consumption for novice
spells only when HP is below 120 and TP is over 60.
4 SP
400 LP
Symbol Weight: 3

Speed Cast
Decreases spell casting time.
9 SP
400 LP
Symbol Weight: 3

Lucky End
Occasionally allows player to move
right after casting a spell.
5 SP
100 LP
Symbol Weight: 2

Spell End
Able to move immediately after casting a spell.
4 SP
600 LP
Symbol Weight: 4

Pow Hammer Revenge
Occasionally counter with Pow Hammer
when attacked.
8 SP
200 LP
Symbol Weight: 4

Revenge Spell
No casting time if a novice spell is used
while staggering.
8 SP
300 LP
Symbol Weight: 3

Super Chain 4
Able to link base and altered artes.
8 SP
600 LP
Symbol Weight: 2

Super Chain 5
Able to link altered and arcane artes.
10 SP
600 LP
Symbol Weight: 2

Super Chain
Able to link arcane and base artes.
8 SP
300 LP
Symbol Weight: 2

Super Chain 2
Able to link arcane and altered artes.
12 SP
600 LP
Symbol Weight: 2

Super Chain 3
Able to link altered and base artes.
16 SP
600 LP
Symbol Weight: 2

Ability Plus
Follow a base arte with a second base
arte once per combo.
12 SP
800 LP
Symbol Weight: 2

High Ability Plus
Follow an altered arte with a second
altered arte once per combo.
16 SP
900 LP
Symbol Weight: 2

Hyper Ability Plus
Follow an arcane arte with a second
arcane arte once per combo.
20 SP
1000 LP
Symbol Weight: 2

OVL Boost Area
The speed of the OVL gauge fills up according
to the number of allies near Flynn during battle.
5 SP
200 LP
Symbol Weight: 2
Unusable

S. Spell Area
Decreases casting time when near Flynn
during battle.
9 SP
400 LP
Symbol Weight: 4
Unusable

O.L. Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

High Tension
Increases rate at which Over Limit gauge fills.
6 SP
400 LP
Symbol Weight: 8

Taunt & Evade
Taunt an enemy to avoid being targeted.
6 SP
100 LP
Symbol Weight: 3

Taunt Gamble
Taunt to raise or drop enemy status for
a short time. There is a 50% chance of their status raising or falling.
6 SP
100 LP
Symbol Weight: 3

Member Taunt
Over Limit gauge fills more quickly when
taunting near an ally.
8 SP
200 LP
Symbol Weight: 6

Double Appeal
Taunt consecutively to fill Over Limit gauge
more quickly.
5 SP
100 LP
Symbol Weight: 1

Fatal Finish
Recover full HP upon successfully completing a
Fatal Strike combo with a certain number of hits.
5 SP
200 LP
Symbol Weight: 2

Fatal Finish Plus
Fully recovers HP and TP upon a successful
Fatal Strike after a series of FS chains.
7 SP
300 LP
Symbol Weight: 2

Speed Up
Increases the speed of normal attacks
during Over Limit.
12 SP
300 LP
Symbol Weight: 3

Speed Up 2
Increases the speed of artes attacks
during Over Limit.
18 SP
500 LP
Symbol Weight: 5

Alembic
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Link Slash
Avoids entering a battle from a link encounter.
6 SP
100 LP
Symbol Weight: 1

Motion Change
Changes standby and moving motion.
8 SP
100 LP
Symbol Weight: 3

Play Dead
Hold while knocked down to
recover your HP and TP.
12 SP
300 LP
Symbol Weight: 9

Holy Breath
Extends the amount of time Holy Bottle is in effect.
3 SP
100 LP
Symbol Weight: 1

Dark Breath
Extends the amount of time Dark Bottle is in effect.
3 SP
100 LP
Symbol Weight: 1

Encounter Bonus
Encounter an enemy symbol from the rear
to occasionally recover the entire party's TP upon entering a battle.
9 SP
200 LP
Symbol Weight: 2

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Vitality 4
Increases Max HP by 1200.
12 SP
400 LP
Symbol Weight: 5

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

Spirits 4
Increases Max TP by 150.
7 SP
400 LP
Symbol Weight: 4

Lucky Plus
Increases default luck by 15.
4 SP
100 LP
Symbol Weight: 1

Lucky Plus 2
Increases default luck by 30.
7 SP
200 LP
Symbol Weight: 2

Defend Conversion
Adds 25% of M. DEF value to P. DEF.
5 SP
300 LP
Symbol Weight: 3

Resist Conversion
Adds 25% of P. DEF value to M. DEF.
5 SP
300 LP
Symbol Weight: 3

Combat Force
Converts 25% of HP to the same amount of TP.
If HP->75%, then TP->125%.
3 SP
300 LP
Symbol Weight: 6

Item Pro 2
Increases duration and effect of items used
during battle.
8 SP
200 LP
Symbol Weight: 2

Item Pro 3
Increases duration and effect of items used
during battle even more.
10 SP
300 LP
Symbol Weight: 3

Lucky Item
Occasionally, item used will not be consumed
after it has been used.
4 SP
100 LP
Symbol Weight: 1

Full Check
Able to see all enemy info with a single
Magic Lens.
4 SP
300 LP
Symbol Weight: 3

Scanning
Displays remaining HP over enemy with
Magic Lens.
3 SP
100 LP
Symbol Weight: 1

Inspector
Able to view enemy details when switching
targets without using Magic Lens.
3 SP
100 LP
Symbol Weight: 1

Aerial Tension
Recovers TP for every 3‐hit combos in midair.
14 SP
200 LP
Symbol Weight: 6

Medical Boost
Strength of cure spell proportional to remaining
HP. Strength increases by 1.5 times with Max HP.
12 SP
200 LP
Symbol Weight: 2

Medical Smash
Strength of heal arte proportional to remaining
HP. Strength increases by 1.5 times with Max HP.
12 SP
200 LP
Symbol Weight: 4

Heal Supply
Heal an ally to recover some HP.
7 SP
300 LP
Symbol Weight: 4

Eternal Support
Effects of support magic occasionally
lasts for duration of battle.
9 SP
200 LP
Symbol Weight: 6

Eternal Weakness
Effects of weakening spell occasionally lasts
for duration of battle.
8 SP
200 LP
Symbol Weight: 4

Support Arte Charge
Able to use charged attacks for support
type artes. Only with Mighty Charge set.
6 SP
500 LP
Symbol Weight: 6

Critical Recover
Recovers TP upon a critical hit.
15 SP
100 LP
Symbol Weight: 2

HP Relax
Recovers HP gradually by not doing anything in battle.
5 SP
200 LP
Symbol Weight: 2

Convert Absorption
When finishing an enemy with a spell, possibly
absorb the enemies remaining HP as TP.
6 SP
300 LP
Symbol Weight: 6

Healing Artes
Occasionally casts healing spells without
consuming any TP.
5 SP
200 LP
Symbol Weight: 2

Lucky Magic
Occasionally decreases the amount of
TP consumption when casting a spell.
3 SP
100 LP
Symbol Weight: 2

Reducer
Decreases TP consumption when same spell
is used consecutively.
5 SP
300 LP
Symbol Weight: 6

TP Support
TP consumption split with Flynn when
using base artes near him during battle.
9 SP
400 LP
Symbol Weight: 4
Unusable

Anger
All parameters increases when an ally is KO.
Parameters returns to normal once revived.
9 SP
400 LP
Symbol Weight: 4
Unusable

No Artes Plus
Increases EXP earned for allies finishing battle
without using any base or arcane artes.
9 SP
400 LP
Symbol Weight: 4
Unusable

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Stat Boost
Increases the effect of magical status boosts.
3 SP
100 LP
Symbol Weight: 1

Sleep 'n Heal
Gradually recovers HP while under Sleep
status.
3 SP
100 LP
Symbol Weight: 1

Auto Medicine
Occasionally casts healing spells upon
receiving damage.
6 SP
100 LP
Symbol Weight: 4

Spirit Absorb
Occasionally recovers the same amount of TP
used to cast a spell when hit by a magic attack.
3 SP
200 LP
Symbol Weight: 4

Lucky Call
Occasionally revives from KO when
Luck is over 100.
14 SP
400 LP
Symbol Weight: 4

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

Angel's Tear
Automatically revive from KO once per battle.
24 SP
500 LP
Symbol Weight: 5

Loner
All status increases if last one standing on
the battlefield.
3 SP
200 LP
Symbol Weight: 8

Lovely Dog
All status increases with Repede in the
active party.
5 SP
400 LP
Symbol Weight: 8

Chivalry
Parameters increase according to the
number of female allies in battle.
3 SP
100 LP
Symbol Weight: 4

Hunter 2
Increases EXP earned after defeating an
aerial enemy. (Applies to all allies in party.)
11 SP
300 LP
Symbol Weight: 6

Rod
Reduces artes TP consumption when a rod
is equipped.
12 SP
200 LP
Symbol Weight: 6

Lucky Spear
Occasionally increases the amount of EXP
earned when a spear is equipped.
16 SP
200 LP
Symbol Weight: 6

OVL Bonus
Occasionally fully restores HP during
Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restores TP during
Over Limit.
14 SP
400 LP
Symbol Weight: 3

OVL Relax
Fills the OVL gauge gradually by not doing
anything in battle.
5 SP
200 LP
Symbol Weight: 2

Taunt
Taunt with to fill the Over Limit
gauge. Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit
gauge. Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Appeal Target
Increases the chance of being targeted
by enemies with Taunt.
3 SP
100 LP
Symbol Weight: 4

Temptation
Occasionally inflict Confusion on enemy
by taunting.
10 SP
100 LP
Symbol Weight: 3

Bark
Occasionally cancels all enemy and ally
actions with Taunt.
7 SP
600 LP
Symbol Weight: 6

Dispersion
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Bastion
Changes Crushing Eagle To Guardian Field.
Can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases TP recovered after battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
after battle.
8 SP
300 LP
Symbol Weight: 2

Safety
Occasionally earn more EXP by finishing
battle without taking any damage.
10 SP
100 LP
Symbol Weight: 2

Technical Half
Receive extra TP by not taking damage in
battle. However, all status reduced to half.
12 SP
400 LP
Symbol Weight: 8

Vacance
Increases Max HP occasionally if battle is
won without attacking any enemies.
16 SP
300 LP
Symbol Weight: 3

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Coward
Avoids surprise encounters.
15 SP
100 LP
Symbol Weight: 2

Cooking Plus
Occasionally increases effect of auto
cooking after battles.
5 SP
100 LP
Symbol Weight: 4

Treasure Fangs
Occasionally receive items dropped by
enemies even if escaped from battle.
8 SP
200 LP
Symbol Weight: 2