| Strength Increases physical attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Strength 4 Increases physical attack by 20%. Increase due to equipment not affected. | 400 LP Symbol Weight: 4 | ||
| Magic Increases spell attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Swords Up Increases P. ATK when a sword is equipped. | 100 LP Symbol Weight: 1 | ||
| Axes Up Increases P. ATK when an axe is equipped. | 100 LP Symbol Weight: 1 | ||
| Assassin Increases attacks and lessen damage received against humanoid enemies. | 100 LP Symbol Weight: 1 | ||
| Elemental Occasionally increases effect of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Combo Plus Adds 1 more hit to a regular attack. | 600 LP Symbol Weight: 10 | ||
| Combo Plus 2 Adds 2 more hits to a regular attack. | 900 LP Symbol Weight: 4 | ||
| Combo Plus 3 Adds 3 more hits to a regular attack. | 1200 LP Symbol Weight: 5 | ||
| Step Combo Press to perform a jump attack. | 200 LP Symbol Weight: 1 | ||
| Dragon Buster Press trigger a Dragon Buster attack. | 100 LP Symbol Weight: 1 | ||
| Combo Voltage Recovers TP after 2 consecutive 3-hit combos. Also recovers after combos in multiples of 3. | 100 LP Symbol Weight: 1 | ||
| Combination Increases damage once for a combo: 3-hit normal → base → arcane | 200 LP Symbol Weight: 1 | ||
| Combination 2 Increases damage and OL Gauge once for a combo: 3-hit normal → base → altered → arcane | 300 LP Symbol Weight: 2 | ||
| Combination 3 Increases damage and recovers TP for a combo: 3-hit normal → base → altered → arcane → mystic | 400 LP Symbol Weight: 3 | ||
| High Tension Fills the Over Limit gauge to Lv. 1 with a 28-hit combo. Duration of the Over Limit only lasts half the normal time. | 400 LP Symbol Weight: 3 | ||
| Hyper Tension Fills the Over Limit gauge to Lv. 2 with a 50-hit combo. Duration of the Over Limit only lasts half the normal time. | 500 LP Symbol Weight: 3 | ||
| Ultimate Tension Fills the Over Limit gauge to Lv. 3 with a 72-hit combo. Duration of the Over Limit only lasts half the normal time. | 600 LP Symbol Weight: 4 | ||
| Perfect Tension Fills the Over Limit gauge to Lv. 4 with a 96-hit combo. Duration of the Over Limit only lasts half the normal time. | 700 LP Symbol Weight: 7 | ||
| Cross Counter Damage increases when an attack hits an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflects a certain amount of damage from an attack. | 300 LP Symbol Weight: 3 | ||
| FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 500 LP Symbol Weight: 2 | ||
| BA Force Increases the effectiveness of Burst Artes attacks. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a burst arte. | 500 LP Symbol Weight: 5 | ||
| Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold | 500 LP Symbol Weight: 5 | ||
| Hit Plus Tap to add hits to the attack. | 500 LP Symbol Weight: 3 | ||
| HP Condition Increases physical attacks slightly when HP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases physical attacks when HP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| One Man Show Defeat all enemies single-handedly to receive extra EXP. | 200 LP Symbol Weight: 2 | ||
| Half Damage Damage inflicted will be reduced to 1/2. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to 1/4. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press taken. Effective only while button is held down. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflects 1/5 of the damage taken during guard. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken by half when staggering. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status effects. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases the amount of time needed to recover from a stagger hit. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Avoid staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Defend Artes Avoid staggering when hit during a base arte combo. | 500 LP Symbol Weight: 10 | ||
| Burst Guard Reduces the chance of staggering during burst artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces the chance of staggering when using Recover. | 400 LP Symbol Weight: 6 | ||
| Glory Avoid staggering for any kind of attacks. | 1600 LP Symbol Weight: 21 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| OVL Concentrate Cannot be stunned during Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Able to use items on an ally. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Landing Step Able to cancel action with a Backstep upon landing. Can also Backstep repeatedly. | 300 LP Symbol Weight: 3 | ||
| Recover While staggering, prevent being knocked down by a hit with the guard button. | 100 LP Symbol Weight: 2 | ||
| Combo Force Mitigates damage from a basic combo attack. | 100 LP Symbol Weight: 2 | ||
| Aerial Combo Adds 1 more hit to an aerial attack. | 500 LP Symbol Weight: 6 | ||
| Super Chain 4 Able to link base and altered artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 5 Able to link altered and arcane artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain Able to link arcane and base artes. | 300 LP Symbol Weight: 2 | ||
| Super Chain 2 Able to link arcane and altered artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 3 Able to link altered and base artes. | 600 LP Symbol Weight: 2 | ||
| Ability Plus Follow a base arte with a second base arte once per combo. | 800 LP Symbol Weight: 2 | ||
| High Ability Plus Follow an altered arte with a second altered arte once per combo. | 900 LP Symbol Weight: 2 | ||
| Hyper Ability Plus Follow an arcane arte with a second arcane arte once per combo. | 1000 LP Symbol Weight: 2 | ||
| O.L. Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Fatal Finish Recover full HP upon successfully completing a Fatal Strike combo with a certain number of hits. | 200 LP Symbol Weight: 2 | ||
| Fatal Finish Plus Fully recovers HP and TP upon a successful Fatal Strike after a series of FS chains. | 300 LP Symbol Weight: 2 | ||
| Link Slash Avoids entering a battle from a link encounter. | 100 LP Symbol Weight: 1 | ||
| Alembic Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical status boosts. | 100 LP Symbol Weight: 1 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| Loner All status increases if last one standing on the battlefield. | 200 LP Symbol Weight: 8 | ||
| OVL Bonus Occasionally fully restores HP during Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 400 LP Symbol Weight: 3 | ||
| OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 600 LP Symbol Weight: 6 | ||
| OVL Team When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1. Duration of the Over Limit only lasts half the normal time. | 400 LP Symbol Weight: 4 | ||
| OVL Team 2 When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2. Duration of the Over Limit only lasts half the normal time. | 700 LP Symbol Weight: 7 | ||
| OVL Team 3 When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3. Duration of the Over Limit only lasts half the normal time. | 800 LP Symbol Weight: 8 | ||
| Taunt Taunt with gauge. Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with gauge. Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases TP recovered after battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald after battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Bastion Changes Crushing Eagle To Guardian Field. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||

