Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Strength
Increases physical attack by 5%.
Increase due to equipment not affected.
3 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack by 10%.
Increase due to equipment not affected.
5 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack by 15%.
Increase due to equipment not affected.
8 SP
300 LP
Symbol Weight: 3

Strength 4
Increases physical attack by 20%.
Increase due to equipment not affected.
10 SP
400 LP
Symbol Weight: 4

Magic
Increases spell attack by 5%.
Increase due to equipment not affected.
3 SP
100 LP
Symbol Weight: 1

Magic 2
Increases spell attack by 10%.
Increase due to equipment not affected.
5 SP
200 LP
Symbol Weight: 2

Magic 3
Increases spell attack by 15%.
Increase due to equipment not affected.
8 SP
300 LP
Symbol Weight: 3

Rise Attack
Increases damage by consuming TP.
3 SP
200 LP
Symbol Weight: 2

Heavy Hit
Increases chance of stunning an enemy
with a physical attack.
3 SP
200 LP
Symbol Weight: 3

Swords Up
Increases P. ATK when a sword is equipped.
3 SP
100 LP
Symbol Weight: 1

Axes Up
Increases P. ATK when an axe is equipped.
3 SP
100 LP
Symbol Weight: 1

Assassin
Increases attacks and lessen damage
received against humanoid enemies.
2 SP
100 LP
Symbol Weight: 1

Elemental
Occasionally increases effect of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Combo Plus
Adds 1 more hit to a regular attack.
10 SP
600 LP
Symbol Weight: 10

Combo Plus 2
Adds 2 more hits to a regular attack.
14 SP
900 LP
Symbol Weight: 4

Combo Plus 3
Adds 3 more hits to a regular attack.
18 SP
1200 LP
Symbol Weight: 5

Step Combo
Press during a backstep
to perform a jump attack.
4 SP
200 LP
Symbol Weight: 1

Dragon Buster
Press + during a jump to
trigger a Dragon Buster attack.
4 SP
100 LP
Symbol Weight: 1

Combo Voltage
Recovers TP after 2 consecutive 3-hit combos.
Also recovers after combos in multiples of 3.
5 SP
100 LP
Symbol Weight: 1

Combination
Increases damage once for a combo:
3-hit normal → base → arcane
2 SP
200 LP
Symbol Weight: 1

Combination 2
Increases damage and OL Gauge once for a combo:
3-hit normal → base → altered → arcane
3 SP
300 LP
Symbol Weight: 2

Combination 3
Increases damage and recovers TP for a combo:
3-hit normal → base → altered → arcane → mystic
4 SP
400 LP
Symbol Weight: 3

High Tension
Fills the Over Limit gauge to Lv. 1 with a 28-hit combo.
Duration of the Over Limit only lasts half the normal time.
2 SP
400 LP
Symbol Weight: 3

Hyper Tension
Fills the Over Limit gauge to Lv. 2 with a 50-hit combo.
Duration of the Over Limit only lasts half the normal time.
4 SP
500 LP
Symbol Weight: 3

Ultimate Tension
Fills the Over Limit gauge to Lv. 3 with a 72-hit combo.
Duration of the Over Limit only lasts half the normal time.
5 SP
600 LP
Symbol Weight: 4

Perfect Tension
Fills the Over Limit gauge to Lv. 4 with a 96-hit combo.
Duration of the Over Limit only lasts half the normal time.
9 SP
700 LP
Symbol Weight: 7

Cross Counter
Damage increases when an attack hits an
attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Reflect
Reflects a certain amount of damage
from an attack.
5 SP
300 LP
Symbol Weight: 3

FS Bonus
Recovers HP every time a Fatal Strike
hits an enemy.
7 SP
300 LP
Symbol Weight: 4

FS Bonus 2
Recovers TP every time a Fatal Strike
hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Fatal Exceed
Increases damage dealt by a Fatal Strike to
enemies that do not die from it.
6 SP
500 LP
Symbol Weight: 2

BA Force
Increases the effectiveness of Burst Artes
attacks.
9 SP
400 LP
Symbol Weight: 3

Burst Hold
Over Limit will not end while using a burst
arte.
9 SP
500 LP
Symbol Weight: 5

Special
Trigger a mystic arte with Over Limit Lv. 3 or above.
Hold after an arcane arte or above.
5 SP
500 LP
Symbol Weight: 5

Hit Plus
Tap repeatedly during a mystic arte
to add hits to the attack.
3 SP
500 LP
Symbol Weight: 3

HP Condition
Increases physical attacks slightly when
HP is more than 75% of the max amount.
8 SP
200 LP
Symbol Weight: 2

HP Condition 2
Increases physical attacks when
HP is less than 25% of the max amount.
10 SP
300 LP
Symbol Weight: 3

One Man Show
Defeat all enemies single-handedly to
receive extra EXP.
5 SP
200 LP
Symbol Weight: 2

Half Damage
Damage inflicted will be reduced to 1/2.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced to 1/4.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Chain
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Defend
Increases physical defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Critical Guard
Press + to guard while advancing.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Magic Guard
Press + to decrease magic damage
taken. Effective only while button is held down.
4 SP
200 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Magic Guard Plus
Reduces damage received while using Magic Guard.
4 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflects 1/5 of the damage taken during guard.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Cancels guard motion and performs an arte.
Invincible to attacks for a short period of time.
7 SP
300 LP
Symbol Weight: 2

Roll
Decreases damage taken by half
when staggering.
2 SP
100 LP
Symbol Weight: 1

Anti Element
Occasionally decreases damage from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain
physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status effects.
5 SP
200 LP
Symbol Weight: 2

Endure
Decreases the amount of time needed to recover
from a stagger hit.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering
when receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering
when receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Avoid staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Defend Artes
Avoid staggering when hit during a base arte combo.
8 SP
500 LP
Symbol Weight: 10

Burst Guard
Reduces the chance of staggering during burst
artes.
8 SP
500 LP
Symbol Weight: 5

Recovering Guard
Reduces the chance of staggering when using
Recover.
6 SP
400 LP
Symbol Weight: 6

Glory
Avoid staggering for any kind of attacks.
30 SP
1600 LP
Symbol Weight: 21

TP Condition
Increases physical defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

OVL Concentrate
Cannot be stunned during Over Limit.
10 SP
500 LP
Symbol Weight: 5

Crucible
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Evade
Increases agility by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 6

Item Thrower
Able to use items on an ally.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time character is unable
to move after using items.
3 SP
100 LP
Symbol Weight: 2

Backstep
Press + to Backstep.
3 SP
100 LP
Symbol Weight: 2

Landing Step
Able to cancel action with a Backstep upon
landing. Can also Backstep repeatedly.
5 SP
300 LP
Symbol Weight: 3

Recover
While staggering, prevent being knocked
down by a hit with the guard button.
3 SP
100 LP
Symbol Weight: 2

Combo Force
Mitigates damage from a basic combo attack.
6 SP
100 LP
Symbol Weight: 2

Aerial Combo
Adds 1 more hit to an aerial attack.
7 SP
500 LP
Symbol Weight: 6

Super Chain 4
Able to link base and altered artes.
8 SP
600 LP
Symbol Weight: 2

Super Chain 5
Able to link altered and arcane artes.
10 SP
600 LP
Symbol Weight: 2

Super Chain
Able to link arcane and base artes.
8 SP
300 LP
Symbol Weight: 2

Super Chain 2
Able to link arcane and altered artes.
12 SP
600 LP
Symbol Weight: 2

Super Chain 3
Able to link altered and base artes.
15 SP
600 LP
Symbol Weight: 2

Ability Plus
Follow a base arte with a second base
arte once per combo.
12 SP
800 LP
Symbol Weight: 2

High Ability Plus
Follow an altered arte with a second
altered arte once per combo.
13 SP
900 LP
Symbol Weight: 2

Hyper Ability Plus
Follow an arcane arte with a second
arcane arte once per combo.
14 SP
1000 LP
Symbol Weight: 2

O.L. Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

Fatal Finish
Recover full HP upon successfully completing a
Fatal Strike combo with a certain number of hits.
4 SP
200 LP
Symbol Weight: 2

Fatal Finish Plus
Fully recovers HP and TP upon a successful
Fatal Strike after a series of FS chains.
5 SP
300 LP
Symbol Weight: 2

Link Slash
Avoids entering a battle from a link encounter.
6 SP
100 LP
Symbol Weight: 1

Alembic
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Stat Boost
Increases the effect of magical status boosts.
3 SP
100 LP
Symbol Weight: 1

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

Loner
All status increases if last one standing on
the battlefield.
3 SP
200 LP
Symbol Weight: 8

OVL Bonus
Occasionally fully restores HP during
Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restores TP during
Over Limit.
14 SP
400 LP
Symbol Weight: 3

OVL Plus
When entering Over Limit, the level entered will be one level
higher than the amount of gauge used.
20 SP
600 LP
Symbol Weight: 6

OVL Team
When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1.
Duration of the Over Limit only lasts half the normal time.
16 SP
400 LP
Symbol Weight: 4

OVL Team 2
When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2.
Duration of the Over Limit only lasts half the normal time.
20 SP
700 LP
Symbol Weight: 7

OVL Team 3
When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3.
Duration of the Over Limit only lasts half the normal time.
26 SP
800 LP
Symbol Weight: 8

Taunt
Taunt with to fill the Over Limit
gauge. Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit
gauge. Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases TP recovered after battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
after battle.
8 SP
300 LP
Symbol Weight: 2

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Stand Alone
Only characters equipped with this skill will participate in battle
(only works with active characters).
1 SP
300 LP
Symbol Weight: 0

Dispersion
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Bastion
Changes Crushing Eagle To Guardian Field.
Can be learned if used repeatedly.
3 SP
300 LP
Symbol Weight: 3