| Strength Increases physical attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Magic Increases spell attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Elemental Occasionally increases effect of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Steal Plus Increase the success rate of Thievery. | 100 LP Symbol Weight: 6 | ||
| Combo Plus Adds 1 more hit to a regular attack. | 600 LP Symbol Weight: 10 | ||
| Cross Counter Damage increases when an attack hits an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflects a certain amount of damage from an attack. | 300 LP Symbol Weight: 3 | ||
| FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 500 LP Symbol Weight: 2 | ||
| Hunter's Fang Increases the bonus for a green Fatal Strike attack. | 100 LP Symbol Weight: 6 | ||
| BA Force Increases the effectiveness of Burst Artes attacks. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a burst arte. | 500 LP Symbol Weight: 5 | ||
| Lucky Limit Occasionally fills the Over Limit gauge after a burst or mystic arte. | 300 LP Symbol Weight: 18 | ||
| Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold | 500 LP Symbol Weight: 5 | ||
| HP Condition Increases physical attacks slightly when HP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases physical attacks when HP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced to 1/2. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to 1/4. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press taken. Effective only while button is held down. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflects 1/5 of the damage taken during guard. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken by half when staggering. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status effects. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases the amount of time needed to recover from a stagger hit. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Avoid staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Burst Guard Reduces the chance of staggering during burst artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces the chance of staggering when using Recover. | 400 LP Symbol Weight: 6 | ||
| Mobile Armor Avoid staggering when hit during Free Run. | 600 LP Symbol Weight: 30 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| OVL Concentrate Cannot be stunned during Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 6 | ||
| Evade 4 Increases agility by 20%. Increase due to equipment not affected. | 400 LP Symbol Weight: 3 | ||
| Item Thrower Able to use items on an ally. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Item Pro 2 Allows character to move immediately after using an item. | 500 LP Symbol Weight: 4 | ||
| Speedy Item Items can be used immediately in a row without cooldown time. | 500 LP Symbol Weight: 3 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover While staggering, prevent being knocked down by a hit with the guard button. | 100 LP Symbol Weight: 2 | ||
| Dash Increases moving speed during battle. | 100 LP Symbol Weight: 1 | ||
| Dash Cancel Able to cancel actions with free run. | 400 LP Symbol Weight: 3 | ||
| Quick Turn Able to turn around instantly even when dashing. | 200 LP Symbol Weight: 2 | ||
| Runners Recovers HP gradually during free run. | 300 LP Symbol Weight: 3 | ||
| Runners 2 Recovers TP gradually during free run. | 400 LP Symbol Weight: 3 | ||
| Combo Force Mitigates damage from a basic combo attack. | 100 LP Symbol Weight: 2 | ||
| Aerial Combo Adds 1 more hit to an aerial attack. | 500 LP Symbol Weight: 6 | ||
| Super Chain 4 Able to link base and altered artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 5 Able to link altered and arcane artes. | 600 LP Symbol Weight: 2 | ||
| O.L. Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Double Appeal Taunt consecutively to fill Over Limit gauge more quickly. | 100 LP Symbol Weight: 1 | ||
| Speed Up Increases the speed of normal attacks during Over Limit. | 300 LP Symbol Weight: 3 | ||
| Speed Up 2 Increases the speed of arte attacks during Over Limit. | 500 LP Symbol Weight: 5 | ||
| High Mobility Enter Over Limit Lv. 1 once after running for a while. Duration of the Over Limit only lasts half the normal time. | 700 LP Symbol Weight: 4 | ||
| Holy Breath Extends the amount of time Holy Bottle is in effect. | 100 LP Symbol Weight: 1 | ||
| Dark Breath Extends the amount of time Dark Bottle is in effect. | 100 LP Symbol Weight: 1 | ||
| Encounter Bonus Encounter an enemy symbol from the rear to occasionally recover the entire party's TP upon entering a battle. | 200 LP Symbol Weight: 2 | ||
| Alembic Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Lucky Plus Increases default luck by 15. | 100 LP Symbol Weight: 1 | ||
| Lucky Plus 2 Increases default luck by 30. | 200 LP Symbol Weight: 2 | ||
| Item Amplifier Increases duration and effect of items used during battle. | 200 LP Symbol Weight: 2 | ||
| Item Amplifier 2 Increases duration and effect of items used during battle even more. | 300 LP Symbol Weight: 3 | ||
| Lucky Item Occasionally, item used will not be consumed after it has been used. | 100 LP Symbol Weight: 1 | ||
| Multi-Item Single-target consumable healing items like gels and bottles affect all allies, however the effect is halved. | 1000 LP Symbol Weight: 5 | ||
| Full Check Able to see all enemy info with a single Magic Lens. | 300 LP Symbol Weight: 3 | ||
| Scanning Displays remaining HP over enemy with Magic Lens. | 100 LP Symbol Weight: 1 | ||
| Inspector Able to view enemy details when switching targets without using Magic Lens. | 100 LP Symbol Weight: 1 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical status boosts. | 100 LP Symbol Weight: 1 | ||
| Lucky Call Occasionally revives from KO when Luck is over 100. | 400 LP Symbol Weight: 4 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus Occasionally fully restores HP during Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 400 LP Symbol Weight: 3 | ||
| OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 600 LP Symbol Weight: 6 | ||
| OVL Plus 2 When entering Over Limit, the level entered will be two levels higher than the amount of gauge used. Duration of the Over Limit is shorter than normal. | 700 LP Symbol Weight: 5 | ||
| Taunt Taunt with gauge. Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with gauge. Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Bark Occasionally cancels all enemy and ally actions with Taunt. | 600 LP Symbol Weight: 6 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases TP recovered after battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald after battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Treasure Fangs Occasionally receive items dropped by enemies even if escaped from battle. | 200 LP Symbol Weight: 2 | ||
| Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||

