| Strength Increases physical attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Magic Increases spell attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Aerial Force Increases damage by 1.2 times against aerial enemies. | 100 LP Symbol Weight: 1 | ||
| Elemental Occasionally increases effect of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Aerial Artes Able to perform base artes in mid-air. | 600 LP Symbol Weight: 4 | ||
| Aerial Artes 2 Able to perform arcane artes in mid-air. | 600 LP Symbol Weight: 4 | ||
| Aerial Artes 3 Able to perform certain altered artes in mid-air. | 600 LP Symbol Weight: 4 | ||
| Aerial Finish Increases the bonus for a blue Fatal Strike. | 100 LP Symbol Weight: 2 | ||
| High Combo Links a jump attack and a ground attack. | 300 LP Symbol Weight: 2 | ||
| Combo Plus Adds 1 more hit to a regular attack. | 600 LP Symbol Weight: 10 | ||
| High Aerial Tension Fills the Over Limit gauge to Lv. 1 with a 16-hit combo in mid-air. Duration of the Over Limit only lasts half the normal time. | 500 LP Symbol Weight: 5 | ||
| Hyper Aerial Tension Fills the Over Limit gauge to Lv. 2 with a 24-hit combo in mid-air. Duration of the Over Limit only lasts half the normal time. | 600 LP Symbol Weight: 6 | ||
| Cross Counter Damage increases when an attack hits an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflects a certain amount of damage from an attack. | 300 LP Symbol Weight: 3 | ||
| FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 500 LP Symbol Weight: 2 | ||
| BA Force Increases the effectiveness of Burst Artes attacks. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a burst arte. | 500 LP Symbol Weight: 5 | ||
| Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold | 500 LP Symbol Weight: 5 | ||
| HP Condition Increases physical attacks slightly when HP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases physical attacks when HP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced to 1/2. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to 1/4. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press taken. Effective only while button is held down. | 200 LP Symbol Weight: 2 | ||
| Aerial Guard Able to guard in mid-air. | 300 LP Symbol Weight: 6 | ||
| Aerial Magic Guard Able to use Magic Guard in mid-air. Stays in mid-air during the effect. | 100 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflects 1/5 of the damage taken during guard. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken by half when staggering. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status effects. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases the amount of time needed to recover from a stagger hit. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Avoid staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Burst Guard Reduces the chance of staggering during burst artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces the chance of staggering when using Recover. | 400 LP Symbol Weight: 6 | ||
| Aerial Armor Avoids staggering when hit while jumping. | 600 LP Symbol Weight: 12 | ||
| Escape Jump Able to jump when cancelling guard. Becomes invincible for a short time. | 100 LP Symbol Weight: 2 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Spear Master Increases magic defense when a spear is equipped. | 200 LP Symbol Weight: 4 | ||
| Rod Master Increases physical defense when a rod is equipped. | 200 LP Symbol Weight: 4 | ||
| OVL Concentrate Cannot be stunned during Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Able to use items on an ally. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover While staggering, prevent being knocked down by a hit with the guard button. | 100 LP Symbol Weight: 2 | ||
| Recovery Artes Able to move in mid-air after Recover. | 100 LP Symbol Weight: 2 | ||
| Aerial Jump Able to add a jump in mid-air. | 400 LP Symbol Weight: 5 | ||
| Aerial Jump 2 Able to add 2 more jumps in mid-air. | 500 LP Symbol Weight: 6 | ||
| Jump Cancel Able to cancel actions with a jump. | 100 LP Symbol Weight: 2 | ||
| Aerial OVL Able to use Over Limits in mid-air. | 200 LP Symbol Weight: 3 | ||
| Aerial Step While in mid-air, press to back dash once. | 200 LP Symbol Weight: 3 | ||
| Aerial Dash While in mid-air, press to dash once. | 100 LP Symbol Weight: 2 | ||
| Touch Down Press in mid-air. | 300 LP Symbol Weight: 4 | ||
| Landing Reduces the amount of time character is unable to move after landing. | 100 LP Symbol Weight: 2 | ||
| Combo Force Mitigates damage from a basic combo attack. | 100 LP Symbol Weight: 2 | ||
| Aerial Combo Adds 1 more hit to an aerial attack. | 500 LP Symbol Weight: 6 | ||
| Aerial Combo 2 Adds 2 more hits to an aerial attack. | 800 LP Symbol Weight: 6 | ||
| Aerial Combo 3 Adds 3 more hits to an aerial attack. | 1000 LP Symbol Weight: 7 | ||
| Super Chain 4 Able to link base and altered artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 5 Able to link altered and arcane artes. | 600 LP Symbol Weight: 2 | ||
| Aerial Ability Plus Follow a base arte with a second base arte once per mid-air combo. | 700 LP Symbol Weight: 2 | ||
| Aerial High Ability Plus Follow an altered arte with a second altered arte once per mid-air combo. | 800 LP Symbol Weight: 2 | ||
| Aerial Hyper Ability Plus Follow an arcane arte with a second arcane arte once per mid-air combo. | 900 LP Symbol Weight: 2 | ||
| O.L. Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Alembic Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Aerial Tension Recovers TP for every 3-hit combos in midair. | 200 LP Symbol Weight: 6 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical status boosts. | 100 LP Symbol Weight: 1 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| Rod Reduces artes TP consumption when a rod is equipped. | 200 LP Symbol Weight: 6 | ||
| Lucky Spear Occasionally increases the amount of EXP earned when a spear is equipped. | 200 LP Symbol Weight: 6 | ||
| OVL Bonus Occasionally fully restores HP during Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 400 LP Symbol Weight: 3 | ||
| OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 600 LP Symbol Weight: 6 | ||
| Taunt Taunt with gauge. Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with gauge. Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Temptation Occasionally inflict Confusion on enemy by taunting. | 100 LP Symbol Weight: 3 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases TP recovered after battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald after battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||

