![]() | Strength Increases physical attack by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Magic Increases spell attack by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Rise Attack Increases damage by consuming TP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Charming Thrust Occasionally inflicts Charm on an enemy upon a successful hit. | ![]() 200 LP Symbol Weight: 10 | |
![]() | Sleepy Thrust Occasionally inflicts Sleep on an enemy upon a successful hit. | ![]() 200 LP Symbol Weight: 10 | |
![]() | Elemental Occasionally increases effect of a physical attack with elemental attributes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Stun Magic Increases chance of stunning an enemy with a spell attack. | ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Combo Plus Adds 1 more hit to a regular attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 10 | |
![]() | Cross Counter Damage increases when an attack hits an attacking enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Reflect Reflects a certain amount of damage from an attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 4 | |
![]() | FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 5 | |
![]() | Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 2 | |
![]() | BA Force Increases the effectiveness of Burst Artes attacks. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Burst Hold Over Limit will not end while using a burst arte. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | HP Condition 3 Increases spell attacks slightly when HP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Condition 4 Increases spell attacks when HP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Half Damage Damage inflicted will be reduced to 1/2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Quarter Damage Damage inflicted will be reduced to 1/4. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Minimum Damage Damage inflicted will be reduced to 1. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Chain Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Hell Fire Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend Increases physical defense by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend 4 Increases physical defense by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Resist Increases magic defense by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist 4 Increases magic defense by 20%. Increase due to equipment not affected. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Critical Guard Press ![]() ![]() Nullifies enemy attacks if performed at the correct time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Guard Impact Stuns and reflects enemy attacks for a short period with the success of a Critical Guard. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic Guard Press ![]() ![]() taken. Effective only while button is held down. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Guard Plus Decreases the amount of damage taken while guarding. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Guard Plus 2 Decreases the amount of damage taken from the side or rear. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic Guard Plus Reduces damage received while using Magic Guard. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard Reflect Reflects 1/5 of the damage taken during guard. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 5 | |
![]() | Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Extend Guard Gradually recovers HP during guard. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Guard Supply Recovers TP if guarded from enemy attacks. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Roll Decreases damage taken by half when staggering. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Anti Element Occasionally decreases damage from an elemental attack by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Anti Break Reduces the chance of Guard Break. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Super Guard Reduce physical damage to 1 when guarding. Damage doubles if not guarding. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Super Resist Reduce magic damage to 1 when guarding. Damage doubles if not guarding. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Status Guard Reduces the effect of magical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Condition Guard Reduces the effects of certain physical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Immunity Reduces the chance of receiving status effects. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Cure Guard Recovers physical ailments by staying in a guard position for a short period. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Endure Decreases the amount of time needed to recover from a stagger hit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Void Attack Occasionally prevents staggering when receiving a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Void Magic Occasionally prevents staggering when receiving a magic attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Step Away Avoid staggering when hit during Backstep. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Guard All Occasionally auto-guard against attacks from the rear. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard All 2 Gain ability to use Magic Guard to block both physical and magic damage from enemies. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Burst Guard Reduces the chance of staggering during burst artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Recovering Guard Reduces the chance of staggering when using Recover. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 6 | |
![]() | Anti Magic Resist all magic effects. Recover, attack and enhance magic are all nullified. | ![]() 300 LP Symbol Weight: 2 | |
![]() | TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guardian Reduces damage taken by allies when they are guarding. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Survive Cannot be KO’ed by any attacks while guarding. HP will always be at 1 while guarding. | ![]() 500 LP Symbol Weight: 4 | |
![]() | OVL Concentrate Cannot be stunned during Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Crucible Changes an arte. Arte can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Athenor Changes an arte. Arte can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Evade Increases agility by 5%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Evade 2 Increases agility by 10%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 4 | |
![]() | Evade 3 Increases agility by 15%. Increase due to equipment not affected. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Item Thrower Able to use items on an ally. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Item Pro Decreases the amount of time character is unable to move after using items. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Backstep Press ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Recover While staggering, prevent being knocked down by a hit with the guard button. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Combo Force Mitigates damage from a basic combo attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Extra Combo I Press ![]() a combo to inflict an extra hit on the enemy. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Extra Combo II Press ![]() Extra Combo I to inflict another hit on your enemy. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Extra Combo III Press ![]() Extra Combo II to inflict another hit on your enemy. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Lucky End Occasionally allows player to move right after casting a spell. | ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Pow Hammer Revenge Occasionally counter with Pow Hammer when attacked. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Super Chain 4 Able to link base and altered artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Super Chain 5 Able to link altered and arcane artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Rallying Cast Healing artes require no casting time for a limited time after recovering from being knocked down. | ![]() 600 LP Symbol Weight: 6 | |
![]() | O.L. Boost Increases the duration of Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 8 | |
![]() | Alembic Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Gale Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Vitality Increases Max HP by 200. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Vitality 2 Increases Max HP by 400. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Vitality 3 Increases Max HP by 800. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Spirits Increases Max TP by 20. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Spirits 2 Increases Max TP by 50. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirits 3 Increases Max TP by 100. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend Conversion Adds 25% of M. DEF value to P. DEF. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist Conversion Adds 25% of P. DEF value to M. DEF. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Medical Boost Strength of cure spell proportional to remaining HP. Strength increases by 1.5 times with Max HP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Heal Supply Heal an ally to recover some HP. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Eternal Support Effects of support magic occasionally lasts for duration of battle. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Healing Artes Occasionally casts healing spells without consuming any TP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Recover Increases the amount of HP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Recover Increases the amount of TP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth Gradually recover HP equal to half the amount of the last damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Lucky Soul Occasionally recover TP when knocked to the ground. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Stat Boost Increases the effect of magical status boosts. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Sleep 'n Heal Gradually recovers HP while under Sleep status. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Auto Medicine Occasionally casts healing spells upon receiving damage. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Auto Medicine 2 Occasionally cast status recovery spells upon receiving damage. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Resurrect Occasionally revive from KO automatically. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Angel's Tear Automatically revive from KO once per battle. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Lovely Dog All status increases with Repede in the active party. | ![]() 400 LP Symbol Weight: 8 | |
![]() | OVL Bonus Occasionally fully restores HP during Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | OVL Bonus 2 Occasionally fully restores TP during Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | High Heal Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more in one battle. Duration of Over Limit only lasts half the normal time. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Hyper Heal Occasionally enter Over Limit Lv. 2 after healing 50,000 HP or more in one battle. Duration of the Over Limit only lasts half the normal time. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Taunt Taunt with ![]() gauge. Action differs from Taunt 2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Taunt 2 Taunt with ![]() gauge. Action differs from Taunt. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | OVL Taunt Taunt during Over Limit to recover HP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Taunt 2 Taunt during Over Limit to recover TP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Life Healer Recover HP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirit Healer Increases TP recovered after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Life Up Occasionally increases Max HP after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Mental Up Occasionally increases Max TP after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 3 Occasionally increases the amount of Gald after battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | EXP Share Earn bonus EXP without taking part in battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 3 | |
![]() | Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 0 | |
![]() | Dispersion Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Great Deluge Changes an arte. Can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 |