Strength Increases physical attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||
Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||
Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic Increases spell attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||
Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic 4 Increases spell attack by 20%. Increase due to equipment not affected. | 10 SP 400 LP Symbol Weight: 4 | ||
Rise Attack Increases damage by consuming TP. | 3 SP 200 LP Symbol Weight: 2 | ||
Elemental Occasionally increases effect of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||
Critical Magic Inflicts Critical Damage when casting a spell. | 5 SP 200 LP Symbol Weight: 2 | ||
Stun Magic Increases chance of stunning an enemy with a spell attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Heavy Magic Increases power of a spell. Also increases TP consumption and cast time. | 7 SP 300 LP Symbol Weight: 3 | ||
Light Magic Decreases TP consumption and cast time. Also decreases the spell’s power. | 10 SP 400 LP Symbol Weight: 4 | ||
Over Cast Hold after casting to increase the effect of a novice spell while consuming TP. | 8 SP 500 LP Symbol Weight: 5 | ||
Over Cast 2 Hold after casting to increase the effect of an intermediate spell while consuming TP. | 12 SP 500 LP Symbol Weight: 5 | ||
Over Cast 3 Hold after casting to increase the effect of an advanced spell while consuming TP. | 16 SP 500 LP Symbol Weight: 5 | ||
Combo Plus Adds 1 more hit to a regular attack. | 10 SP 600 LP Symbol Weight: 10 | ||
High Magic Tension Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 6 SP 400 LP Symbol Weight: 4 | ||
Hyper Magic Tension Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 8 SP 600 LP Symbol Weight: 6 | ||
Cross Counter Damage increases when an attack hits an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||
Reflect Reflects a certain amount of damage from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||
FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||
FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||
Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 6 SP 500 LP Symbol Weight: 2 | ||
BA Force Increases the effectiveness of Burst Artes attacks. | 9 SP 400 LP Symbol Weight: 3 | ||
Burst Hold Over Limit will not end while using a burst arte. | 9 SP 500 LP Symbol Weight: 5 | ||
Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold after an arcane arte or above. | 5 SP 500 LP Symbol Weight: 5 | ||
HP Condition 3 Increases spell attacks slightly when HP is more than 75% of the max amount. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 4 Increases spell attacks when HP is less than 25% of the max amount. | 10 SP 300 LP Symbol Weight: 3 | ||
Half Damage Damage inflicted will be reduced to 1/2. | 1 SP 100 LP Symbol Weight: 1 | ||
Quarter Damage Damage inflicted will be reduced to 1/4. | 1 SP 100 LP Symbol Weight: 1 | ||
Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||
Chain Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Hell Fire Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Defend Increases physical defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Resist Increases magic defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Critical Guard Press + to guard while advancing. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Press + to decrease magic damage taken. Effective only while button is held down. | 4 SP 200 LP Symbol Weight: 2 | ||
Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Plus Reduces damage received while using Magic Guard. | 4 SP 300 LP Symbol Weight: 3 | ||
Guard Reflect Reflects 1/5 of the damage taken during guard. | 4 SP 300 LP Symbol Weight: 5 | ||
Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 7 SP 300 LP Symbol Weight: 2 | ||
Roll Decreases damage taken by half when staggering. | 2 SP 100 LP Symbol Weight: 1 | ||
Anti Element Occasionally decreases damage from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||
Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Immunity Reduces the chance of receiving status effects. | 5 SP 200 LP Symbol Weight: 2 | ||
Endure Decreases the amount of time needed to recover from a stagger hit. | 3 SP 100 LP Symbol Weight: 1 | ||
Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Step Away Avoid staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||
Absorption Nullifies a spell attack when casting a spell of the same attribute. | 9 SP 400 LP Symbol Weight: 4 | ||
Burst Guard Reduces the chance of staggering during burst artes. | 8 SP 500 LP Symbol Weight: 5 | ||
Recovering Guard Reduces the chance of staggering when using Recover. | 6 SP 400 LP Symbol Weight: 6 | ||
Resilience Avoid staggering while casting a spell. | 26 SP 1400 LP Symbol Weight: 7 | ||
Perfect Magic Consumes TP gradually while all enemy spells are nullified. | 16 SP 700 LP Symbol Weight: 7 | ||
TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
Elemental Effect Weather and climate will have a greater effect on spells. | 3 SP 200 LP Symbol Weight: 4 | ||
OVL Concentrate Cannot be stunned during Over Limit. | 10 SP 500 LP Symbol Weight: 5 | ||
Crucible Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Athenor Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Evade Increases agility by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 2 | ||
Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 4 | ||
Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 6 | ||
Item Thrower Able to use items on an ally. | 7 SP 300 LP Symbol Weight: 3 | ||
Item Pro Decreases the amount of time character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||
Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Recover While staggering, prevent being knocked down by a hit with the guard button. | 3 SP 100 LP Symbol Weight: 2 | ||
Levitation Press to fly during a jump. Use or while moving to rise or fall and to land. | 12 SP 100 LP Symbol Weight: 1 | ||
Combo Force Mitigates damage from a basic combo attack. | 6 SP 100 LP Symbol Weight: 2 | ||
Magic Combo No casting time required when casting an altered arte immediately following the base spell. | 10 SP 700 LP Symbol Weight: 5 | ||
Liner Shot Basic attack will change to small energy shots. Capable of ranged attacks. | 8 SP 100 LP Symbol Weight: 1 | ||
Spell Charge Hold after casting a novice spell to move freely while delaying the spell. | 9 SP 400 LP Symbol Weight: 3 | ||
Spell Charge 2 Hold after casting an intermediate spell to move freely while delaying the spell. | 12 SP 500 LP Symbol Weight: 3 | ||
Spell Charge 3 Hold after casting an advanced spell to move freely while delaying the spell. | 15 SP 600 LP Symbol Weight: 4 | ||
Rhythm Tap repeatedly while casting spells to shorten casting time. | 4 SP 100 LP Symbol Weight: 1 | ||
Randomize Casting time of novice/intermediate spells will be zero or doubled. | 5 SP 500 LP Symbol Weight: 4 | ||
Recast Resume casting the same spell if the spell was interrupted. | 8 SP 200 LP Symbol Weight: 2 | ||
Overheat No casting time, with 1/8 th TP consumption for novice spells only when HP is below 120 and TP is over 60. | 4 SP 400 LP Symbol Weight: 3 | ||
Speed Cast Decreases spell casting time. | 9 SP 400 LP Symbol Weight: 3 | ||
Lucky End Occasionally allows player to move right after casting a spell. | 5 SP 100 LP Symbol Weight: 2 | ||
Spell End Able to move immediately after casting a spell. | 4 SP 600 LP Symbol Weight: 4 | ||
Revenge Spell No casting time if a novice spell is used while staggering. | 8 SP 300 LP Symbol Weight: 3 | ||
Super Chain 4 Able to link base and altered artes. | 8 SP 600 LP Symbol Weight: 2 | ||
Super Chain 5 Able to link altered and arcane artes. | 10 SP 600 LP Symbol Weight: 2 | ||
Combo Magic Able to link novice spells and base artes. | 5 SP 300 LP Symbol Weight: 3 | ||
Combo Magic 2 Able to link intermediate spells with altered and arcane artes. | 7 SP 500 LP Symbol Weight: 5 | ||
O.L. Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||
Alembic Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Gale Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||
Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||
Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||
Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||
Spirits 4 Increases Max TP by 150. | 7 SP 400 LP Symbol Weight: 4 | ||
Combat Force Converts 25% of HP to the same amount of TP. If HP->75%, then TP->125%. | 3 SP 300 LP Symbol Weight: 6 | ||
Convert Absorption Gain TP equal to an enemy’s HP right before being hit by a spell attack. | 8 SP 300 LP Symbol Weight: 6 | ||
Reducer Decreases TP consumption when same spell is used consecutively. | 5 SP 300 LP Symbol Weight: 6 | ||
HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||
Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||
Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||
Stat Boost Increases the effect of magical status boosts. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirit Absorb Occasionally recovers the same amount of TP used to cast a spell when hit by a spell attack. | 5 SP 200 LP Symbol Weight: 4 | ||
Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus Occasionally fully restores HP during Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||
Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||
Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||
OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||
OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||
Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirit Healer Increases TP recovered after battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Life Up Occasionally increases Max HP after battle. | 12 SP 400 LP Symbol Weight: 3 | ||
Mental Up Occasionally increases Max TP after battle. | 16 SP 400 LP Symbol Weight: 3 | ||
Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 3 Occasionally increases the amount of Gald after battle. | 8 SP 300 LP Symbol Weight: 2 | ||
EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 | ||
Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 1 SP 300 LP Symbol Weight: 0 | ||
Dispersion Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Great Deluge Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 |