| Strength Increases physical attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Magic Increases spell attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Magic 4 Increases spell attack by 20%. Increase due to equipment not affected. | 400 LP Symbol Weight: 4 | ||
| Rise Attack Increases damage by consuming TP. | 200 LP Symbol Weight: 2 | ||
| Elemental Occasionally increases effect of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Critical Magic Inflicts Critical Damage when casting a spell. | 200 LP Symbol Weight: 2 | ||
| Stun Magic Increases chance of stunning an enemy with a spell attack. | 200 LP Symbol Weight: 3 | ||
| Heavy Magic Increases power of a spell. Also increases TP consumption and cast time. | 300 LP Symbol Weight: 3 | ||
| Light Magic Decreases TP consumption and cast time. Also decreases the spell’s power. | 400 LP Symbol Weight: 4 | ||
| Over Cast Hold effect of a novice spell while consuming TP. | 500 LP Symbol Weight: 5 | ||
| Over Cast 2 Hold effect of an intermediate spell while consuming TP. | 500 LP Symbol Weight: 5 | ||
| Over Cast 3 Hold effect of an advanced spell while consuming TP. | 500 LP Symbol Weight: 5 | ||
| Combo Plus Adds 1 more hit to a regular attack. | 600 LP Symbol Weight: 10 | ||
| High Magic Tension Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 400 LP Symbol Weight: 4 | ||
| Hyper Magic Tension Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 600 LP Symbol Weight: 6 | ||
| Cross Counter Damage increases when an attack hits an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflects a certain amount of damage from an attack. | 300 LP Symbol Weight: 3 | ||
| FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 500 LP Symbol Weight: 2 | ||
| BA Force Increases the effectiveness of Burst Artes attacks. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a burst arte. | 500 LP Symbol Weight: 5 | ||
| Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold | 500 LP Symbol Weight: 5 | ||
| HP Condition 3 Increases spell attacks slightly when HP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| HP Condition 4 Increases spell attacks when HP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced to 1/2. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to 1/4. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press taken. Effective only while button is held down. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflects 1/5 of the damage taken during guard. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken by half when staggering. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status effects. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases the amount of time needed to recover from a stagger hit. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Avoid staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Absorption Nullifies a spell attack when casting a spell of the same attribute. | 400 LP Symbol Weight: 4 | ||
| Burst Guard Reduces the chance of staggering during burst artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces the chance of staggering when using Recover. | 400 LP Symbol Weight: 6 | ||
| Resilience Avoid staggering while casting a spell. | 1400 LP Symbol Weight: 7 | ||
| Perfect Magic Consumes TP gradually while all enemy spells are nullified. | 700 LP Symbol Weight: 7 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Elemental Effect Weather and climate will have a greater effect on spells. | 200 LP Symbol Weight: 4 | ||
| OVL Concentrate Cannot be stunned during Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Able to use items on an ally. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover While staggering, prevent being knocked down by a hit with the guard button. | 100 LP Symbol Weight: 2 | ||
| Levitation Press while moving to rise or fall and | 100 LP Symbol Weight: 1 | ||
| Combo Force Mitigates damage from a basic combo attack. | 100 LP Symbol Weight: 2 | ||
| Magic Combo No casting time required when casting an altered arte immediately following the base spell. | 700 LP Symbol Weight: 5 | ||
| Liner Shot Basic attack will change to small energy shots. Capable of ranged attacks. | 100 LP Symbol Weight: 1 | ||
| Spell Charge Hold to move freely while delaying the spell. | 400 LP Symbol Weight: 3 | ||
| Spell Charge 2 Hold spell to move freely while delaying the spell. | 500 LP Symbol Weight: 3 | ||
| Spell Charge 3 Hold to move freely while delaying the spell. | 600 LP Symbol Weight: 4 | ||
| Rhythm Tap shorten casting time. | 100 LP Symbol Weight: 1 | ||
| Randomize Casting time of novice/intermediate spells will be zero or doubled. | 500 LP Symbol Weight: 4 | ||
| Recast Resume casting the same spell if the spell was interrupted. | 200 LP Symbol Weight: 2 | ||
| Overheat No casting time, with 1/8 th TP consumption for novice spells only when HP is below 120 and TP is over 60. | 400 LP Symbol Weight: 3 | ||
| Speed Cast Decreases spell casting time. | 400 LP Symbol Weight: 3 | ||
| Lucky End Occasionally allows player to move right after casting a spell. | 100 LP Symbol Weight: 2 | ||
| Spell End Able to move immediately after casting a spell. | 600 LP Symbol Weight: 4 | ||
| Revenge Spell No casting time if a novice spell is used while staggering. | 300 LP Symbol Weight: 3 | ||
| Super Chain 4 Able to link base and altered artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 5 Able to link altered and arcane artes. | 600 LP Symbol Weight: 2 | ||
| Combo Magic Able to link novice spells and base artes. | 300 LP Symbol Weight: 3 | ||
| Combo Magic 2 Able to link intermediate spells with altered and arcane artes. | 500 LP Symbol Weight: 5 | ||
| O.L. Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Alembic Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Spirits 4 Increases Max TP by 150. | 400 LP Symbol Weight: 4 | ||
| Combat Force Converts 25% of HP to the same amount of TP. If HP->75%, then TP->125%. | 300 LP Symbol Weight: 6 | ||
| Convert Absorption Gain TP equal to an enemy’s HP right before being hit by a spell attack. | 300 LP Symbol Weight: 6 | ||
| Reducer Decreases TP consumption when same spell is used consecutively. | 300 LP Symbol Weight: 6 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical status boosts. | 100 LP Symbol Weight: 1 | ||
| Spirit Absorb Occasionally recovers the same amount of TP used to cast a spell when hit by a spell attack. | 200 LP Symbol Weight: 4 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus Occasionally fully restores HP during Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 400 LP Symbol Weight: 3 | ||
| Taunt Taunt with gauge. Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with gauge. Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases TP recovered after battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald after battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||

