Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Strength
Increases physical attack by 5%.
Increase due to equipment not affected.
3 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack by 10%.
Increase due to equipment not affected.
5 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack by 15%.
Increase due to equipment not affected.
8 SP
300 LP
Symbol Weight: 3

Magic
Increases spell attack by 5%.
Increase due to equipment not affected.
3 SP
100 LP
Symbol Weight: 1

Magic 2
Increases spell attack by 10%.
Increase due to equipment not affected.
5 SP
200 LP
Symbol Weight: 2

Magic 3
Increases spell attack by 15%.
Increase due to equipment not affected.
8 SP
300 LP
Symbol Weight: 3

Magic 4
Increases spell attack by 20%.
Increase due to equipment not affected.
10 SP
400 LP
Symbol Weight: 4

Rise Attack
Increases damage by consuming TP.
3 SP
200 LP
Symbol Weight: 2

Elemental
Occasionally increases effect of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Critical Magic
Inflicts Critical Damage when casting a spell.
5 SP
200 LP
Symbol Weight: 2

Stun Magic
Increases chance of stunning an enemy
with a spell attack.
3 SP
200 LP
Symbol Weight: 3

Heavy Magic
Increases power of a spell. Also increases
TP consumption and cast time.
7 SP
300 LP
Symbol Weight: 3

Light Magic
Decreases TP consumption and cast time.
Also decreases the spell’s power.
10 SP
400 LP
Symbol Weight: 4

Over Cast
Hold after casting to increase the
effect of a novice spell while consuming TP.
8 SP
500 LP
Symbol Weight: 5

Over Cast 2
Hold after casting to increase the
effect of an intermediate spell while consuming TP.
12 SP
500 LP
Symbol Weight: 5

Over Cast 3
Hold after casting to increase the
effect of an advanced spell while consuming TP.
16 SP
500 LP
Symbol Weight: 5

Combo Plus
Adds 1 more hit to a regular attack.
10 SP
600 LP
Symbol Weight: 10

High Magic Tension
Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells.
Duration of the Over Limit only lasts half the normal time.
6 SP
400 LP
Symbol Weight: 4

Hyper Magic Tension
Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells.
Duration of the Over Limit only lasts half the normal time.
8 SP
600 LP
Symbol Weight: 6

Cross Counter
Damage increases when an attack hits an
attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Reflect
Reflects a certain amount of damage
from an attack.
5 SP
300 LP
Symbol Weight: 3

FS Bonus
Recovers HP every time a Fatal Strike
hits an enemy.
7 SP
300 LP
Symbol Weight: 4

FS Bonus 2
Recovers TP every time a Fatal Strike
hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Fatal Exceed
Increases damage dealt by a Fatal Strike to
enemies that do not die from it.
6 SP
500 LP
Symbol Weight: 2

BA Force
Increases the effectiveness of Burst Artes
attacks.
9 SP
400 LP
Symbol Weight: 3

Burst Hold
Over Limit will not end while using a burst
arte.
9 SP
500 LP
Symbol Weight: 5

Special
Trigger a mystic arte with Over Limit Lv. 3 or above.
Hold after an arcane arte or above.
5 SP
500 LP
Symbol Weight: 5

HP Condition 3
Increases spell attacks slightly when
HP is more than 75% of the max amount.
8 SP
200 LP
Symbol Weight: 2

HP Condition 4
Increases spell attacks when
HP is less than 25% of the max amount.
10 SP
300 LP
Symbol Weight: 3

Half Damage
Damage inflicted will be reduced to 1/2.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced to 1/4.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Chain
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Defend
Increases physical defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Critical Guard
Press + to guard while advancing.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Magic Guard
Press + to decrease magic damage
taken. Effective only while button is held down.
4 SP
200 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Magic Guard Plus
Reduces damage received while using Magic Guard.
4 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflects 1/5 of the damage taken during guard.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Cancels guard motion and performs an arte.
Invincible to attacks for a short period of time.
7 SP
300 LP
Symbol Weight: 2

Roll
Decreases damage taken by half
when staggering.
2 SP
100 LP
Symbol Weight: 1

Anti Element
Occasionally decreases damage from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain
physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status effects.
5 SP
200 LP
Symbol Weight: 2

Endure
Decreases the amount of time needed to recover
from a stagger hit.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering
when receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering
when receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Avoid staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Absorption
Nullifies a spell attack when casting a spell
of the same attribute.
9 SP
400 LP
Symbol Weight: 4

Burst Guard
Reduces the chance of staggering during burst
artes.
8 SP
500 LP
Symbol Weight: 5

Recovering Guard
Reduces the chance of staggering when using
Recover.
6 SP
400 LP
Symbol Weight: 6

Resilience
Avoid staggering while casting a spell.
26 SP
1400 LP
Symbol Weight: 7

Perfect Magic
Consumes TP gradually while all enemy
spells are nullified.
16 SP
700 LP
Symbol Weight: 7

TP Condition
Increases physical defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

Elemental Effect
Weather and climate will have a greater
effect on spells.
3 SP
200 LP
Symbol Weight: 4

OVL Concentrate
Cannot be stunned during Over Limit.
10 SP
500 LP
Symbol Weight: 5

Crucible
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Evade
Increases agility by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 6

Item Thrower
Able to use items on an ally.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time character is unable
to move after using items.
3 SP
100 LP
Symbol Weight: 2

Backstep
Press + to Backstep.
3 SP
100 LP
Symbol Weight: 2

Recover
While staggering, prevent being knocked
down by a hit with the guard button.
3 SP
100 LP
Symbol Weight: 2

Levitation
Press to fly during a jump. Use or
while moving to rise or fall and to land.
12 SP
100 LP
Symbol Weight: 1

Combo Force
Mitigates damage from a basic combo attack.
6 SP
100 LP
Symbol Weight: 2

Magic Combo
No casting time required when casting an
altered arte immediately following the base spell.
10 SP
700 LP
Symbol Weight: 5

Liner Shot
Basic attack will change to small energy shots.
Capable of ranged attacks.
8 SP
100 LP
Symbol Weight: 1

Spell Charge
Hold after casting a novice spell
to move freely while delaying the spell.
9 SP
400 LP
Symbol Weight: 3

Spell Charge 2
Hold after casting an intermediate
spell to move freely while delaying the spell.
12 SP
500 LP
Symbol Weight: 3

Spell Charge 3
Hold after casting an advanced spell
to move freely while delaying the spell.
15 SP
600 LP
Symbol Weight: 4

Rhythm
Tap repeatedly while casting spells to
shorten casting time.
4 SP
100 LP
Symbol Weight: 1

Randomize
Casting time of novice/intermediate spells will
be zero or doubled.
5 SP
500 LP
Symbol Weight: 4

Recast
Resume casting the same spell if the spell
was interrupted.
8 SP
200 LP
Symbol Weight: 2

Overheat
No casting time, with 1/8 th TP consumption for novice
spells only when HP is below 120 and TP is over 60.
4 SP
400 LP
Symbol Weight: 3

Speed Cast
Decreases spell casting time.
9 SP
400 LP
Symbol Weight: 3

Lucky End
Occasionally allows player to move
right after casting a spell.
5 SP
100 LP
Symbol Weight: 2

Spell End
Able to move immediately after casting a spell.
4 SP
600 LP
Symbol Weight: 4

Revenge Spell
No casting time if a novice spell is used
while staggering.
8 SP
300 LP
Symbol Weight: 3

Super Chain 4
Able to link base and altered artes.
8 SP
600 LP
Symbol Weight: 2

Super Chain 5
Able to link altered and arcane artes.
10 SP
600 LP
Symbol Weight: 2

Combo Magic
Able to link novice spells and base artes.
5 SP
300 LP
Symbol Weight: 3

Combo Magic 2
Able to link intermediate spells with altered and arcane artes.
7 SP
500 LP
Symbol Weight: 5

O.L. Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

Alembic
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

Spirits 4
Increases Max TP by 150.
7 SP
400 LP
Symbol Weight: 4

Combat Force
Converts 25% of HP to the same amount of TP.
If HP->75%, then TP->125%.
3 SP
300 LP
Symbol Weight: 6

Convert Absorption
Gain TP equal to an enemy’s HP right before
being hit by a spell attack.
8 SP
300 LP
Symbol Weight: 6

Reducer
Decreases TP consumption when same spell
is used consecutively.
5 SP
300 LP
Symbol Weight: 6

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Stat Boost
Increases the effect of magical status boosts.
3 SP
100 LP
Symbol Weight: 1

Spirit Absorb
Occasionally recovers the same amount of TP
used to cast a spell when hit by a spell attack.
5 SP
200 LP
Symbol Weight: 4

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

OVL Bonus
Occasionally fully restores HP during
Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restores TP during
Over Limit.
14 SP
400 LP
Symbol Weight: 3

Taunt
Taunt with to fill the Over Limit
gauge. Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit
gauge. Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases TP recovered after battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
after battle.
8 SP
300 LP
Symbol Weight: 2

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Stand Alone
Only characters equipped with this skill will participate in battle
(only works with active characters).
1 SP
300 LP
Symbol Weight: 0

Dispersion
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2