Strength Increases physical attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||

Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||

Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||

Magic Increases spell attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||

Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||

Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||

Magic 4 Increases spell attack by 20%. Increase due to equipment not affected. | 10 SP 400 LP Symbol Weight: 4 | ||

Rise Attack Increases damage by consuming TP. | 3 SP 200 LP Symbol Weight: 2 | ||

Elemental Occasionally increases effect of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||

Critical Magic Inflicts Critical Damage when casting a spell. | 5 SP 200 LP Symbol Weight: 2 | ||

Stun Magic Increases chance of stunning an enemy with a spell attack. | 3 SP 200 LP Symbol Weight: 3 | ||

Heavy Magic Increases power of a spell. Also increases TP consumption and cast time. | 7 SP 300 LP Symbol Weight: 3 | ||

Light Magic Decreases TP consumption and cast time. Also decreases the spell’s power. | 10 SP 400 LP Symbol Weight: 4 | ||

Over Cast Hold after casting to increase the effect of a novice spell while consuming TP. | 8 SP 500 LP Symbol Weight: 5 | ||

Over Cast 2 Hold after casting to increase the effect of an intermediate spell while consuming TP. | 12 SP 500 LP Symbol Weight: 5 | ||

Over Cast 3 Hold after casting to increase the effect of an advanced spell while consuming TP. | 16 SP 500 LP Symbol Weight: 5 | ||

Combo Plus Adds 1 more hit to a regular attack. | 10 SP 600 LP Symbol Weight: 10 | ||

High Magic Tension Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 6 SP 400 LP Symbol Weight: 4 | ||

Hyper Magic Tension Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 8 SP 600 LP Symbol Weight: 6 | ||

Cross Counter Damage increases when an attack hits an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||

Reflect Reflects a certain amount of damage from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||

FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||

FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||

Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 6 SP 500 LP Symbol Weight: 2 | ||

BA Force Increases the effectiveness of Burst Artes attacks. | 9 SP 400 LP Symbol Weight: 3 | ||

Burst Hold Over Limit will not end while using a burst arte. | 9 SP 500 LP Symbol Weight: 5 | ||

Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold after an arcane arte or above. | 5 SP 500 LP Symbol Weight: 5 | ||

HP Condition 3 Increases spell attacks slightly when HP is more than 75% of the max amount. | 8 SP 200 LP Symbol Weight: 2 | ||

HP Condition 4 Increases spell attacks when HP is less than 25% of the max amount. | 10 SP 300 LP Symbol Weight: 3 | ||

Half Damage Damage inflicted will be reduced to 1/2. | 1 SP 100 LP Symbol Weight: 1 | ||

Quarter Damage Damage inflicted will be reduced to 1/4. | 1 SP 100 LP Symbol Weight: 1 | ||

Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||

Chain Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||

Hell Fire Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||

Defend Increases physical defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||

Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||

Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||

Resist Increases magic defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||

Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||

Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||

Critical Guard Press + to guard while advancing. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||

Magic Guard Press + to decrease magic damage taken. Effective only while button is held down. | 4 SP 200 LP Symbol Weight: 2 | ||

Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||

Magic Guard Plus Reduces damage received while using Magic Guard. | 4 SP 300 LP Symbol Weight: 3 | ||

Guard Reflect Reflects 1/5 of the damage taken during guard. | 4 SP 300 LP Symbol Weight: 5 | ||

Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 7 SP 300 LP Symbol Weight: 2 | ||

Roll Decreases damage taken by half when staggering. | 2 SP 100 LP Symbol Weight: 1 | ||

Anti Element Occasionally decreases damage from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||

Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||

Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||

Immunity Reduces the chance of receiving status effects. | 5 SP 200 LP Symbol Weight: 2 | ||

Endure Decreases the amount of time needed to recover from a stagger hit. | 3 SP 100 LP Symbol Weight: 1 | ||

Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||

Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||

Step Away Avoid staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||

Absorption Nullifies a spell attack when casting a spell of the same attribute. | 9 SP 400 LP Symbol Weight: 4 | ||

Burst Guard Reduces the chance of staggering during burst artes. | 8 SP 500 LP Symbol Weight: 5 | ||

Recovering Guard Reduces the chance of staggering when using Recover. | 6 SP 400 LP Symbol Weight: 6 | ||

Resilience Avoid staggering while casting a spell. | 26 SP 1400 LP Symbol Weight: 7 | ||

Perfect Magic Consumes TP gradually while all enemy spells are nullified. | 16 SP 700 LP Symbol Weight: 7 | ||

TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||

TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||

TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||

TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||

Elemental Effect Weather and climate will have a greater effect on spells. | 3 SP 200 LP Symbol Weight: 4 | ||

OVL Concentrate Cannot be stunned during Over Limit. | 10 SP 500 LP Symbol Weight: 5 | ||

Crucible Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||

Athenor Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||

Evade Increases agility by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 2 | ||

Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 4 | ||

Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 6 | ||

Item Thrower Able to use items on an ally. | 7 SP 300 LP Symbol Weight: 3 | ||

Item Pro Decreases the amount of time character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||

Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||

Recover While staggering, prevent being knocked down by a hit with the guard button. | 3 SP 100 LP Symbol Weight: 2 | ||

Levitation Press to fly during a jump. Use or while moving to rise or fall and to land. | 12 SP 100 LP Symbol Weight: 1 | ||

Combo Force Mitigates damage from a basic combo attack. | 6 SP 100 LP Symbol Weight: 2 | ||

Magic Combo No casting time required when casting an altered arte immediately following the base spell. | 10 SP 700 LP Symbol Weight: 5 | ||

Liner Shot Basic attack will change to small energy shots. Capable of ranged attacks. | 8 SP 100 LP Symbol Weight: 1 | ||

Spell Charge Hold after casting a novice spell to move freely while delaying the spell. | 9 SP 400 LP Symbol Weight: 3 | ||

Spell Charge 2 Hold after casting an intermediate spell to move freely while delaying the spell. | 12 SP 500 LP Symbol Weight: 3 | ||

Spell Charge 3 Hold after casting an advanced spell to move freely while delaying the spell. | 15 SP 600 LP Symbol Weight: 4 | ||

Rhythm Tap repeatedly while casting spells to shorten casting time. | 4 SP 100 LP Symbol Weight: 1 | ||

Randomize Casting time of novice/intermediate spells will be zero or doubled. | 5 SP 500 LP Symbol Weight: 4 | ||

Recast Resume casting the same spell if the spell was interrupted. | 8 SP 200 LP Symbol Weight: 2 | ||

Overheat No casting time, with 1/8 th TP consumption for novice spells only when HP is below 120 and TP is over 60. | 4 SP 400 LP Symbol Weight: 3 | ||

Speed Cast Decreases spell casting time. | 9 SP 400 LP Symbol Weight: 3 | ||

Lucky End Occasionally allows player to move right after casting a spell. | 5 SP 100 LP Symbol Weight: 2 | ||

Spell End Able to move immediately after casting a spell. | 4 SP 600 LP Symbol Weight: 4 | ||

Revenge Spell No casting time if a novice spell is used while staggering. | 8 SP 300 LP Symbol Weight: 3 | ||

Super Chain 4 Able to link base and altered artes. | 8 SP 600 LP Symbol Weight: 2 | ||

Super Chain 5 Able to link altered and arcane artes. | 10 SP 600 LP Symbol Weight: 2 | ||

Combo Magic Able to link novice spells and base artes. | 5 SP 300 LP Symbol Weight: 3 | ||

Combo Magic 2 Able to link intermediate spells with altered and arcane artes. | 7 SP 500 LP Symbol Weight: 5 | ||

O.L. Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||

Alembic Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||

Gale Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||

Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||

Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||

Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||

Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||

Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||

Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||

Spirits 4 Increases Max TP by 150. | 7 SP 400 LP Symbol Weight: 4 | ||

Combat Force Converts 25% of HP to the same amount of TP. If HP->75%, then TP->125%. | 3 SP 300 LP Symbol Weight: 6 | ||

Convert Absorption Gain TP equal to an enemy’s HP right before being hit by a spell attack. | 8 SP 300 LP Symbol Weight: 6 | ||

Reducer Decreases TP consumption when same spell is used consecutively. | 5 SP 300 LP Symbol Weight: 6 | ||

HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||

TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||

Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||

Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||

Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||

Stat Boost Increases the effect of magical status boosts. | 3 SP 100 LP Symbol Weight: 1 | ||

Spirit Absorb Occasionally recovers the same amount of TP used to cast a spell when hit by a spell attack. | 5 SP 200 LP Symbol Weight: 4 | ||

Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||

OVL Bonus Occasionally fully restores HP during Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||

OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||

Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||

Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||

OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||

OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||

Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||

Spirit Healer Increases TP recovered after battle. | 5 SP 200 LP Symbol Weight: 2 | ||

Life Up Occasionally increases Max HP after battle. | 12 SP 400 LP Symbol Weight: 3 | ||

Mental Up Occasionally increases Max TP after battle. | 16 SP 400 LP Symbol Weight: 3 | ||

Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||

Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||

Happiness 3 Occasionally increases the amount of Gald after battle. | 8 SP 300 LP Symbol Weight: 2 | ||

EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 | ||

Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 1 SP 300 LP Symbol Weight: 0 | ||

Dispersion Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||

Great Deluge Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 |