![]() | Strength Increases physical attack power by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Strength 4 Increases physical attack power by 20%. Does not include stats of equipment. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Strength T Increases physical attack power by 25% when HP is over 75%. Does not include stats of equipment. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Magic Increases magic attack power by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Magic 4 Increases magic attack power by 20%. Does not include stats of equipment. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Magic T Increases magic attack power by 25% when TP is over 75%. Does not include stats of equipment. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Rise Attack Increases damage by consuming TP at regular intervals. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Heavy Hit Increases chance of stunning an enemy with a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Swords Up Increases physical attack power when a sword is equipped. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Axes Up Increases physical attack power when an axe is equipped. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Combatir Increases attack power when an axe is equipped. ...Take 'em out with a glassy stare! | ![]() 100 LP Symbol Weight: 1 | |
![]() | Raynard Increases attack power when a hammer is equipped. Pummel 'em with your brains and brawn! | ![]() 100 LP Symbol Weight: 1 | |
![]() | Light Force Increases the strength of spells when a light bow is equipped. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Rival Surge Occasionally increases all stats temporarily when Yuri defeats an enemy. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Rival Surge 2 When Yuri enters Over Limit, occasionally enter the same Over Limit level. | ![]() 800 LP Symbol Weight: 4 | |
![]() | Assassin Increases attack power against and lessens damage received from humanoid enemies. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Bug Buster Increases attack power against and lessens damage received from insect type enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Hunter Increases attack power against and lessens damage received from aerial enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Aerial Force Increases damage against aerial enemies by 20%. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Hero Increases attack power against and lessens damage received from non-humanoid enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Second Attack Increases the damage of Karol's attacks starting with the second hit of a combo. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Critical Increases the chance of inflicting critical damage. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Critical Break Increases chance of breaking an enemy's guard. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Sustained Critical All attacks inflict critical damage during Over Limit. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Charming Thrust Occasionally inflict Charm on an enemy with a regular attack. | ![]() 200 LP Symbol Weight: 10 | |
![]() | Sleepy Thrust Occasionally inflict Sleep on an enemy with a regular attack. | ![]() 200 LP Symbol Weight: 10 | |
![]() | Stinger Blow Occasionally paralyze an enemy with a regular attack. | ![]() 400 LP Symbol Weight: 2 | |
![]() | TP Attack Inflict damage on enemy TP with regular attacks. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Elemental Occasionally increases power of a physical attack with elemental attributes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Critical Magic Gain ability to inflict critical damage with spells. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Stun Magic Increases chance of stunning an enemy with a spell. | ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Shine Increases chance of stunning an enemy while character is in Over Limit. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Heavy Magic Increases power of spells, but also increases TP consumption and cast time. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Light Magic Decreases TP consumption and cast time of spells, but also decreases power. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Over Cast Hold ![]() of a novice spell while consuming TP. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Over Cast 2 Hold ![]() of an intermediate spell while consuming TP. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Over Cast 3 Hold ![]() of an advanced spell while consuming TP. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Aerial Artes Gain ability to perform Base Artes in mid-air. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Aerial Artes 2 Gain ability to perform Arcane Artes in mid-air. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Aerial Artes 3 Gain ability to perform certain Altered Artes in mid-air. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Aerial Finish Increases the bonus for a blue Fatal Strike. | ![]() 100 LP Symbol Weight: 2 | |
![]() | High Combo Gain ability to attack while landing from a jump. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Change Style Changes regular attacks depending on the distance to the enemy. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Change Style 2 Changes Artes depending on the distance to the enemy. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Bullfight Mind Increases the attack power of close-range regular attacks used with the Change Style skill. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Steal Plus Increases the success rate of stealing an item. | ![]() 100 LP Symbol Weight: 6 | |
![]() | Combo Plus Adds one more hit to a regular attack combo. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 10 | |
![]() | Combo Plus 2 Adds two more hits to a regular attack combo. | ![]() 900 LP Symbol Weight: 4 | |
![]() | Combo Plus 3 Adds three more hits to a regular attack combo. | ![]() 1200 LP Symbol Weight: 5 | |
![]() | Combo Plus Advance Adds one more hit to a regular attack combo when in Advance or Critical Form. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Step Combo Press ![]() a jump attack. | ![]() 200 LP Symbol Weight: 1 | |
![]() | Dragon Buster Press ![]() ![]() a Dragon Buster attack. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Mighty Charge Press and hold ![]() the strength of the next attack. | ![]() 200 LP Symbol Weight: 3 | |
![]() | Charge Hold Maintain a Mighty Charge after missing an enemy with one. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Charge Hold 2 Maintain a Mighty Charge for a fixed period of time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Speed Charge Increases the speed of charging up a Mighty Charge. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Charge Smash Instantly Guard Break enemy defenses with a Mighty Charge, excluding Super Armor. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Attack Arte Charge Gain ability to use Mighty Charge for offensive Artes. Must have the Mighty Charge skill set. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Endless Shot Fire arrows continuously by holding ![]() However, these attacks rarely stagger enemies. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Combo Voltage Recover TP after the 6th hit of a combo and every 3 hits thereafter. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Combination Increases damage for a combo: 3-hit normal → Base → Arcane | ![]() 200 LP Symbol Weight: 1 | |
![]() | Combination 2 Increases damage and fills Over Limit gauge for a combo: 3-hit normal → Base → Altered → Arcane | ![]() 300 LP Symbol Weight: 2 | |
![]() | Combination 3 Increases damage and recovers TP for a combo: 3-hit normal → Base → Altered → Arcane → Mystic | ![]() 400 LP Symbol Weight: 3 | |
![]() | High Combo Tension Enter Over Limit Lv. 1 with a 28-hit combo. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Hyper Combo Tension Enter Over Limit Lv. 2 with a 50-hit combo. Over Limit lasts half the normal time. | ![]() 500 LP Symbol Weight: 3 | |
![]() | Ultimate Combo Tension Enter Over Limit Lv. 3 with a 72-hit combo. Over Limit lasts half the normal time. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Perfect Combo Tension Enter Over Limit Lv. 4 with a 96-hit combo. Over Limit lasts half the normal time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | High Fatal Tension Enter Over Limit Lv. 1 when a FS is used with a FS chain of at least 4. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Fatal Tension Enter Over Limit Lv. 2 when a FS is used with a FS chain of at least 7. Over Limit lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | High Magic Tension Enter Over Limit Lv. 1 with a 48-hit magic combo. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Magic Tension Enter Over Limit Lv. 2 with a 96-hit magic combo. Over Limit lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | High Aerial Tension Enter Over Limit Lv. 1 with a 16-hit aerial combo. Over Limit lasts half the normal time. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Hyper Aerial Tension Enter Over Limit Lv. 2 with a 24-hit aerial combo. Over Limit lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Cross Counter Increases damage when hitting an attacking enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Safe Bet Neither the best nor the worst effects will occur when using Artes with random effects. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Gambler's Soul Increases the chance of activating the best and worst effects for Artes with random effects. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Critical Hitter Increases the probability of entering Critical Form drastically when using Form Change. | ![]() 1000 LP Symbol Weight: 4 | |
![]() | Reflect Reflect part of the damage taken from an attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 4 | |
![]() | Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 5 | |
![]() | Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 2 | |
![]() | Hunter's Fang Increases the bonus for a green Fatal Strike attack. | ![]() 100 LP Symbol Weight: 6 | |
![]() | Burst Force Increases the power of Burst Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Burst Hold Over Limit will not end while using a Burst Arte. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Lucky Limit Occasionally fill the Over Limit gauge after a Burst or Mystic Arte. | ![]() 300 LP Symbol Weight: 18 | |
![]() | Limit Fever Occasionally restart Over Limit when it runs out. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Special Hold ![]() Over Limit Lv. 3 or above to trigger a Mystic Arte. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Hit Plus Tap ![]() to add hits to the attack. | ![]() 500 LP Symbol Weight: 3 | |
![]() | Teamwork All party members gain Super Armor for 10 seconds after a Mystic Arte. | ![]() 600 LP Symbol Weight: 6 | |
![]() | HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | HP Condition 3 Increases strength of spells slightly when HP is more than 75% of maximum. | ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Condition 4 Increases strength of spells when HP is less than 25% of maximum. | ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | One Man Show Defeat all enemies single-handedly to receive extra EXP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Arte Smash Increases Over Limit gauge when defeating an enemy with a Base, Arcane, or Altered Arte. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Spell Smash Increases Over Limit gauge when defeating an enemy with a spell. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Burst Smash Increases Over Limit gauge when defeating an enemy with a Burst Arte. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Fighting Lens Automatically use a Magic Lens when Patty defeats an enemy not already registered in the Monster Book. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Half Damage Damage inflicted will be reduced by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Quarter Damage Damage inflicted will be reduced to a quarter. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Minimum Damage Damage inflicted will be reduced to 1. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Chain Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend Increases physical defense by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend 4 Increases physical defense by 20%. Does not include stats of equipment. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Defend T Increases physical defense by 25% when HP is over 75%. Does not include stats of equipment. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Resist Increases magic defense by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist 4 Increases magic defense by 20%. Does not include stats of equipment. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Resist T Increases magic defense by 25% only when HP is over 75%. Does not include stats of equipment. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Critical Guard Press ![]() ![]() Nullifies enemy attacks if performed at the correct time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Guard Impact Stun and reflect enemy attacks for a short time with a successful Critical Guard. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic Guard Press ![]() ![]() Effective only while input is held. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Aerial Guard Gain ability to guard in mid-air. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Aerial Magic Guard Gain ability to use Magic Guard in mid-air. Stay in mid-air during the effect. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Guard Plus Decreases the amount of damage taken while guarding. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Guard Plus 2 Decreases the amount of damage taken from the side or rear. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic Guard Plus Reduces damage received while using Magic Guard. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard Reflect Reflect 1/5th of the damage taken while guarding. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 5 | |
![]() | Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Guard Artes 2 Recover HP & TP when an Arte used with the Guard Artes skill hits an enemy. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Extend Guard Gradually recover HP while guarding. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Guard Supply Recover TP when guarding enemy attacks. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Roll Decreases damage taken while staggering by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Revenge Arrow When blown away by an enemy attack, shoot an arrow with ![]() | ![]() 100 LP Symbol Weight: 3 | |
![]() | Anti Element Occasionally decreases damage taken from an elemental attack by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Anti Break Reduces the chance of Guard Break. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Super Guard Reduces physical damage to 1 when guarding, but doubles damage taken when not guarding. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Super Resist Reduces magic damage to 1 when using Magic Guard, but doubles damage taken when not using Magic Guard. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Guarding Skill Guard becomes more difficult to break, even with prolonged guarding. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Steel Defense Reduces damage received to 10% when near KO. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Status Guard Reduces the effect of magical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Condition Guard Reduces the effects of certain physical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Immunity Reduces the chance of receiving status ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Lion Heart Greatly reduces the chance of receiving status ailments. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Cure Area Allies near Flynn occasionally recover from status ailments. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Cure Guard Stay in guard position for a short while to recover from physical ailments. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Guarding Cast Reduces the chance of being staggered while casting. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Endure Decreases amount of time needed to recover from staggering. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Void Attack Occasionally prevents staggering when receiving a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Void Magic Occasionally prevents staggering when receiving a magic attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Step Away Prevents staggering when hit during Backstep. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Escape Step Nullifies all attacks during Backstep. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Guard All Occasionally prevents staggering for a short time when hit from the rear. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard All 2 Gain ability to block both physical and magic damage from enemies with Magic Guard. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Absorption Nullifies spell damage when casting a spell of the same element. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Defend Artes Prevents staggering when hit while chaining into a Base Arte. | ![]() 500 LP Symbol Weight: 10 | |
![]() | Defend Artes Advance Prevents staggering when hit while chaining into a Base Arte when in Advance or Critical Form. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Burst Guard Reduces chance of staggering during Burst Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Recovering Guard Reduces chance of staggering while using Recover. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 6 | |
![]() | Resilience Prevents staggering while casting a spell. | ![]() 1400 LP Symbol Weight: 7 | |
![]() | Brainiac Grace Prevents staggering while casting a spell when in Brainiac or Critical Form. | ![]() 800 LP Symbol Weight: 4 | |
![]() | Anti Magic Resist all magic effects. Recovery, attack, and support magic are all nullified. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Perfect Magic Nullifies the effects of all enemy spells while gradually consuming TP. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Aerial Armor Prevents staggering when hit while in the air. | ![]() 600 LP Symbol Weight: 12 | |
![]() | Mobile Armor Prevents staggering when hit during Free Run. | ![]() 600 LP Symbol Weight: 30 | |
![]() | Glory Prevents staggering when hit while on the ground. | ![]() 1600 LP Symbol Weight: 21 | |
![]() | Escape Jump Gain ability to cancel a guard directly into a jump and become invincible for a short time. | ![]() 100 LP Symbol Weight: 2 | |
![]() | TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guardian Reduces damage taken by allies when they are guarding. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Survive Cannot be KO'd by any attacks while guarding. HP will always remain at least 1. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Break Down Hit a stunned enemy to extend stun duration once. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Down Hit Inflict 1.2 times the damage when attacking an enemy that has been knocked down. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Heavy Weight Increases weight to prevent staggering, but also decreases movement speed. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Healing Arte Charge Gain ability to use Mighty Charge for healing Artes. Must have the Mighty Charge skill set. | ![]() 500 LP Symbol Weight: 10 | |
![]() | Elemental Effect Increases the effect weather and climate have on spells. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Heavy Arrow Increases the strength of regular arrow attacks, but also increases the delay between shots. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Power Shot Increases enemy staggering time. | ![]() 300 LP Symbol Weight: 9 | |
![]() | Heavy Energy Increases physical defense when a heavy bow is equipped. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Spear Master Increases magic defense when a spear is equipped. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Rod Master Increases physical defense when a rod is equipped. | ![]() 200 LP Symbol Weight: 4 | |
![]() | OVL Concentrate Cannot be stunned while in Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | High Guard Enter Over Limit Lv. 1 once when guarding a physical attack. Over Limit lasts half the normal time. | ![]() 600 LP Symbol Weight: 4 | |
![]() | High Magic Guard Enter Over Limit Lv. 1 once when guarding a magic attack. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Shield Occasionally reduces the damage of a physical attack to 1. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Magic Shield Occasionally reduces the damage of a spell to 1. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Devotion Flynn may occasionally receive half the damage of a nearby ally during battle. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Energy Coat Reduces the damage taken from enemy attacks, but consumes TP for every hit received. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Crucible Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Athenor Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Evade Increases agility by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Evade 2 Increases agility by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 4 | |
![]() | Evade 3 Increases agility by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Evade 4 Increases agility by 20%. Does not include stats of equipment. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Just Soul Temporarily increases physical and magic defense when getting inflicted with a status ailment. | ![]() 700 LP Symbol Weight: 5 | |
![]() | Item Thrower Gain ability to use items on allies. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Item Pro Decreases the amount of time a character is unable to move after using items. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Item Pro 2 Allows movement immediately after using an item. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Speedy Item Allows the use of items in quick succession without cooldown time. | ![]() 500 LP Symbol Weight: 3 | |
![]() | In Step Increases the advancing distance during a Critical Guard. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Backstep Press ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Landing Step Gain ability to use Backstep when landing from a jump and use Backstep repeatedly. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Long Step Increases the Backstep distance. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Step Cancel Gain ability to cancel actions with Backstep. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Step Cancel F Allows the delay after Form Change to be canceled with a Backstep. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Recover When blown away by an enemy attack, prevent being knocked down by pressing ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Advanced Recovery Gain ability to perform actions in mid-air after using Recover. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Form Select Gain ability to pick a Form when using Form Change. Press ![]() ![]() ![]() | ![]() 700 LP Symbol Weight: 4 | |
![]() | Form Hold Enter the next battle with the previously used Form when Patty delivers the finishing blow. | ![]() 700 LP Symbol Weight: 4 | |
![]() | Dash Increases movement speed during battle. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Dash Cancel Gain ability to cancel actions with Free Run. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Quick Turn Gain ability to turn around instantly while running. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Runners Recover HP gradually during Free Run. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Runners 2 Recover TP gradually during Free Run. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Run Decreases the amount of time needed to escape from battle. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Aerial Jump Gain an additional jump in mid-air. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Aerial Jump 2 Gain two additional jumps in mid-air. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Jump Cancel Gain ability to cancel actions with a jump. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Aerial OVL Gain ability to use Over Limit in mid-air. | ![]() 200 LP Symbol Weight: 3 | |
![]() | Aerial Step While in mid-air, press ![]() ![]() | ![]() 200 LP Symbol Weight: 3 | |
![]() | Aerial Dash While in mid-air, press ![]() ![]() | ![]() 100 LP Symbol Weight: 2 | |
![]() | Touchdown While in mid-air, press ![]() | ![]() 300 LP Symbol Weight: 4 | |
![]() | Landing Reduces the amount of time character is unable to move after landing. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Levitation Press ![]() Use ![]() ![]() ![]() | ![]() 100 LP Symbol Weight: 1 | |
![]() | Combo Force Removes the damage reduction penalty for consecutive regular attacks. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Extra Combo I Press ![]() Afterwards, press ![]() ![]() | ![]() 400 LP Symbol Weight: 4 | |
![]() | Extra Combo II Press ![]() Afterwards, press ![]() ![]() | ![]() 500 LP Symbol Weight: 5 | |
![]() | Extra Combo III Press ![]() Afterwards, press ![]() ![]() | ![]() 600 LP Symbol Weight: 6 | |
![]() | Aerial Combo Adds one more hit to an aerial attack combo. | ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 6 | |
![]() | Aerial Combo 2 Adds two more hits to an aerial attack combo. | ![]() 800 LP Symbol Weight: 6 | |
![]() | Aerial Combo 3 Adds three more hits to an aerial attack combo. | ![]() 1000 LP Symbol Weight: 7 | |
![]() | Quick Arrow Shortens the delay between regular arrow attacks, but also decreases strength. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Long Range Extends the range of regular arrow attacks. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Headhunter Greatly increases the chance of stunning a flying enemy when hitting it with an arrow. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Magic Combo No casting time required when casting an Altered Arte immediately after the spell it altered from. | ![]() 700 LP Symbol Weight: 5 | |
![]() | Liner Shot Gain ability to shoot energy shots with regular attacks from your main weapon. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Spell Charge Hold ![]() move freely while delaying the spell. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Spell Charge 2 Hold ![]() move freely while delaying the spell. | ![]() 500 LP Symbol Weight: 3 | |
![]() | Spell Charge 3 Hold ![]() move freely while delaying the spell. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Rhythm Tap ![]() to shorten casting time. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Randomize Casting time of novice and intermediate spells will be zero or doubled. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Recast Resume casting the same spell without additional casting time when interrupted. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Overheat No casting time with 1/8th TP consumption for novice spells when HP is below 120 and TP is over 60. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Speed Cast Decreases spell casting time. | ![]() 400 LP Symbol Weight: 3 | |
![]() | Brainiac Speed Cast Casting time is reduced when in Brainiac or Critical Form. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Lucky End Occasionally allows movement right after casting a spell. | ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Spell End Reduces time unable to move after casting a spell. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Pow Hammer Revenge Occasionally counter with Pow Hammer when attacked. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Revenge Spell No casting time if a novice spell is used while staggering. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Ability Chain Gain ability to link Base to Altered Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Ability Chain 2 Gain ability to link Altered to Arcane Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Combo Magic Gain ability to link novice spells to Base Artes. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Combo Magic 2 Gain ability to link intermediate spells to Altered and Arcane Artes. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Brainiac Combo Magic Gain ability to link novice spells to Base Artes when in Brainiac or Critical Form. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Brainiac Combo Magic 2 Gain ability to link advanced spells to Altered and Arcane Artes when in Brainiac or Critical Form. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Super Chain Gain ability to link Arcane to Base Artes. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Super Chain 2 Gain ability to link Arcane to Altered Artes. | ![]() 600 LP Symbol Weight: 2 | |
![]() | Super Chain 3 Gain ability to link Altered to Base Artes. | ![]() 600 LP Symbol Weight: 2 | |
![]() | Ability Plus Follow a Base Arte with a second Base Arte once per combo. | ![]() ![]() 800 LP Symbol Weight: 2 | |
![]() | High Ability Plus Follow an Altered Arte with a second Altered Arte once per combo. | ![]() ![]() 900 LP Symbol Weight: 2 | |
![]() | Hyper Ability Plus Follow an Arcane Arte with a second Arcane Arte once per combo. | ![]() ![]() 1000 LP Symbol Weight: 2 | |
![]() | Aerial Ability Plus Follow a Base Arte with a second Base Arte once in a mid-air combo. | ![]() 700 LP Symbol Weight: 2 | |
![]() | Aerial High Ability Plus Follow an Altered Arte with a second Altered Arte once in a mid-air combo. | ![]() 800 LP Symbol Weight: 2 | |
![]() | Aerial Hyper Ability Plus Follow an Arcane Arte with a second Arcane Arte once in a mid-air combo. | ![]() 900 LP Symbol Weight: 2 | |
![]() | Rallying Cast Healing Artes require no casting time for a short time after recovering from being knocked down. | ![]() 600 LP Symbol Weight: 6 | |
![]() | OVL Boost Increases the duration of Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 8 | |
![]() | High Tension Increases rate at which the Over Limit gauge fills. | ![]() 400 LP Symbol Weight: 8 | |
![]() | High Taunt Occasionally enter Over Limit Lv. 1 after taunting. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Taunt & Evade Taunt an enemy to avoid being targeted. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Taunt Gamble Taunt to raise or drop enemy stats for a short time. here is a 50% chance of their stats raising or falling. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Double Appeal Taunt consecutively to fill Over Limit gauge more quickly. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Fatal Finish Fully recovers HP upon successful Fatal Strike after a Fatal Strike Chain of a certain length. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Fatal Finish Plus Fully recovers HP and TP upon successful Fatal Strike after a Fatal Strike Chain of a certain length. | ![]() 300 LP Symbol Weight: 2 | |
![]() | Speed Up Increases the speed of regular attacks during Over Limit. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Speed Up 2 Increases the speed of Artes during Over Limit. | ![]() 500 LP Symbol Weight: 5 | |
![]() | High Move Enter Over Limit Lv. 1 after running for a while. Over Limit lasts half the normal time. | ![]() 700 LP Symbol Weight: 4 | |
![]() | Link Slash Prevents Encounter Links. Cut that link with one solid strike! | ![]() 100 LP Symbol Weight: 1 | |
![]() | Motion Change Changes Karol's fighting stance. A man who's overcome the trials of life changes down to his very foundations. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Play Dead Hold ![]() while recovering HP and TP. | ![]() 300 LP Symbol Weight: 9 | |
![]() | Holy Breath Extends the amount of time a Holy Bottle is effective. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Dark Breath Extends the amount of time a Dark Bottle is effective. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Encounter Bonus Encounter an enemy symbol from the rear to occasionally recover the entire party's TP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Boost Area The more allies near Flynn during battle, the faster the Over Limit gauge fills up. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Speed Cast Area Allies that start casting when near Flynn will have a shorter casting time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Critical Upgrade Enter Critical Form after getting several jackpots from using Artes with random effects. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Critical Upgrade 2 Enter Critical Form after using a Mystic Arte. | ![]() 600 LP Symbol Weight: 4 | |
![]() | High Form Change Enter Over Limit Lv. 1 when changing into Critical Form. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Form Change Over Limit level increases by 1 when using Form Change during Over Limit and entering Critical Form. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Advance Ability Plus Follow a Base Arte with a second Base Arte once per combo when in Advance or Critical Form. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Brainiac Magic Combo No casting time required when casting an Altered Arte after the spell it altered from in Brainiac or Critical Form. | ![]() 600 LP Symbol Weight: 4 | |
![]() | Brainiac Magic Select Select offensive spells with ![]() with ![]() | ![]() 600 LP Symbol Weight: 4 | |
![]() | OVL Gamble When activating Over Limit, occasionally enter Lv. 4 without depleting the gauge or empty the gauge without entering Over Limit at all. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Female Company Increases physical and magic attack and defense when the battle party is entirely female. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Kids' Association Increases the amount of Gald earned from battles when Karol and Patty are in battle together. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Marksmen's Society Increases the rate at which the Over Limit gauge fills when Raven and Patty are in battle together. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Blond Universe Increases resistance to status ailments when Flynn and Patty are in battle together. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Dream Couple Decreases TP consumption when Yuri and Patty are in battle together. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Mascot Soul Increases item drop rate when Repede and Patty are in battle together. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Alembic Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Gale Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Vitality Increases Max HP by 200. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Vitality 2 Increases Max HP by 400. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Vitality 3 Increases Max HP by 800. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Vitality 4 Increases Max HP by 1200. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Spirits Increases Max TP by 20. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Spirits 2 Increases Max TP by 50. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirits 3 Increases Max TP by 100. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Spirits 4 Increases Max TP by 150. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Lucky Plus Increases base luck by 15. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Lucky Plus 2 Increases base luck by 30. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Defend Conversion Reduces magic defense by 25% and increases physical defense by the subtracted amount. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist Conversion Reduces physical defense by 25% and increases magic defense by the subtracted amount. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Conversion Force Converts some of your HP to TP. Reduces Max HP by 25% and increases Max TP by 25%. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Item Knowledge Increases duration and effect of items used during battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Item Knowledge 2 Increases duration and effect of items used during battle even more. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Lucky Item Occasionally does not consume items that are used in battle. (Effects are still applied.) | ![]() 100 LP Symbol Weight: 1 | |
![]() | Multi-Item Single-target consumable items such as gels and bottles affect all allies, but the effect of HP and TP recovery items is halved. | ![]() 1000 LP Symbol Weight: 5 | |
![]() | Full Check Analyze all enemies on the field with a single Magic Lens. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Scanning Displays remaining HP over enemies that have been analyzed with a Magic Lens. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Inspector Gain ability to view enemy details when switching targets without using a Magic Lens. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Aerial Tension Recover TP for every 3-hit combo in mid-air. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Medical Boost Increases the power of healing spells proportionally to remaining HP. Power increases 1.5 times at Max HP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Medical Smash Increases the power of healing Artes proportionally to remaining HP. Power increases 1.5 times at Max HP. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Heal Supply Heal an ally to recover some HP. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Eternal Support Effects of support magic occasionally last for the remaining duration of the battle. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Eternal Weakness Effects of stat-decreasing Artes occasionally last for the remaining duration of the battle. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Support Arte Charge Gain ability to use Mighty Charge for support Artes. Must have the Mighty Charge skill set. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Critical Recover Recover TP when inflicting a critical hit. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Convert Absorption Occasionally absorb the enemy's remaining HP as TP when finishing off an enemy with a spell. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Healing Artes Occasionally cast healing spells without consuming any TP. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Lucky Magic Occasionally decreases TP consumption when casting a spell. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Reducer Decreases TP consumption when the same spell is used consecutively. | ![]() 300 LP Symbol Weight: 6 | |
![]() | HP Recover Increases the amount of HP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Recover Increases the amount of TP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth Gradually recover HP equal to half the amount of the last damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Healing Arrow Recover HP when landing a hit with an arrow. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Healing Arrow 2 Recover TP when landing a hit with an arrow. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Lucky Soul Occasionally recover TP when knocked to the ground. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Burst Security Occasionally avoid taking damage when getting a bad result on a random technique. | ![]() 500 LP Symbol Weight: 4 | |
![]() | Stat Boost Increases the effect of magical stat boosts. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | OVL Roulette HP Chance of HP either gradually increasing or decreasing during Over Limit. | ![]() 200 LP Symbol Weight: 4 | |
![]() | OVL Roulette TP Chance of TP either gradually increasing or decreasing during Over Limit. | ![]() 200 LP Symbol Weight: 4 | |
![]() | OVL Roulette OVL Chance of the Over Limit gauge either gradually increasing or decreasing during Over Limit. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Sleep 'n Heal Gradually recover HP while under Sleep status. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Auto Medicine Occasionally cast healing spells on yourself upon receiving damage. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Auto Medicine 2 Occasionally cast status recovery spells on yourself upon receiving damage. | ![]() 300 LP Symbol Weight: 4 | |
![]() | Spirit Absorb Occasionally recover the same amount of TP used to cast a spell when hit by a spell attack. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Lucky Call Occasionally revive from KO when Luck is over 100. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Resurrect Occasionally revive from KO automatically. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Angel's Tear Automatically revive from KO once per battle. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Reincarnation Occasionally enter Over Limit upon revival, but revive spells and items gain a chance of failure. | ![]() 300 LP Symbol Weight: 4 | |
![]() | HP Surge Recover full HP when revived by any method. | ![]() 800 LP Symbol Weight: 4 | |
![]() | TP Surge Recover full TP when revived by any method. | ![]() 1000 LP Symbol Weight: 4 | |
![]() | Loner All stats increase if character is the only party member standing on the battlefield. | ![]() 200 LP Symbol Weight: 8 | |
![]() | Lovely Dog All stats increase if Repede is in the battle party. | ![]() 400 LP Symbol Weight: 8 | |
![]() | Chivalry Stats increase according to the number of female allies in battle. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Hunter 2 Increases EXP earned by all allies when defeating an aerial enemy. | ![]() 300 LP Symbol Weight: 6 | |
![]() | Economy Rod Reduces TP consumption of Artes when a rod is equipped. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Lucky Spear Occasionally increases the amount of EXP earned when a spear is equipped. | ![]() 200 LP Symbol Weight: 6 | |
![]() | OVL Bonus Occasionally fully restore HP when entering Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 6 | |
![]() | OVL Plus 2 When entering Over Limit, the level entered will be two levels higher than the amount of gauge used. Over Limit lasts half the normal time. | ![]() 700 LP Symbol Weight: 5 | |
![]() | OVL Team When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | OVL Team 2 When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2. Over Limit lasts half the normal time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | OVL Team 3 When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3. Over Limit lasts half the normal time. | ![]() 800 LP Symbol Weight: 8 | |
![]() | High Heal Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more. Over Limit lasts half the normal time. | ![]() 300 LP Symbol Weight: 3 | |
![]() | Hyper Heal Occasionally enter Over Limit Lv. 1 after healing 50,000 HP or more. Over Limit lasts half the normal time. | ![]() 500 LP Symbol Weight: 5 | |
![]() | OVL Recover Automatically recover from status ailments when entering Over Limit. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Natural Recover Naturally recover from status ailments after some time out of the battle party. | ![]() 500 LP Symbol Weight: 5 | |
![]() | HP Relax Recover HP gradually by not doing anything in battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Relax Fill the Over Limit gauge gradually by not doing anything in battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Taunt Taunt with ![]() Action differs from Taunt 2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Taunt 2 Taunt with ![]() Action differs from Taunt. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | OVL Taunt Taunt during Over Limit to recover HP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Taunt 2 Taunt during Over Limit to recover TP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Appeal Target Enemies have a higher chance of targeting you when you Taunt. | ![]() 100 LP Symbol Weight: 4 | |
![]() | Temptation Occasionally inflict Confusion on enemies with a Taunt. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Bark Occasionally cancel all enemy and ally actions with a Taunt. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Life Healer Recover HP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirit Healer Increases the amount of TP recovered after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Life Up Occasionally increases Max HP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Mental Up Occasionally increases Max TP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 3 Occasionally increases the amount of Gald earned after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Safety Occasionally earn more EXP by finishing a battle without taking any damage. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Technical Half Halves all stats, but earn more LP by finishing a battle without taking any damage. | ![]() 400 LP Symbol Weight: 8 | |
![]() | Vacance Very rarely increases Max HP if a battle is won without attacking any enemies. | ![]() 300 LP Symbol Weight: 3 | |
![]() | EXP Share Earn bonus EXP without taking part in battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 3 | |
![]() | Coward Prevents Surprise Encounters. I'm not scared or anything! I'm just being cautious. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Cooking Plus Occasionally increases the effects of cooking after a battle. The secret spice is love. No one can beat this old man's flavor! | ![]() 100 LP Symbol Weight: 4 | |
![]() | Treasure Fangs Occasionally receive items dropped by enemies when escaping from battle. | ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Support TP consumption is split with Flynn when using Base Artes near him during battle. | ![]() 400 LP Symbol Weight: 4 | |
![]() | No Artes Plus Increases EXP earned by all allies when finishing a battle using only regular attacks. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Sticky Fingers Occasionally steal Gald when escaping from battle. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 0 | |
![]() | Dispersion Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Bastion Changes Crushing Eagle to Guardian Field. Arte can be learned if used repeatedly. | ![]() 300 LP Symbol Weight: 3 |