Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Story / Sidequests / Skits

Strength
Increases physical attack power by 5%.
Does not include stats of equipment.
3 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack power by 10%.
Does not include stats of equipment.
5 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack power by 15%.
Does not include stats of equipment.
8 SP
300 LP
Symbol Weight: 3

Strength 4
Increases physical attack power by 20%.
Does not include stats of equipment.
10 SP
400 LP
Symbol Weight: 4

Strength T
Increases physical attack power by 25% when HP is
over 75%. Does not include stats of equipment.
11 SP
100 LP
Symbol Weight: 2

Magic
Increases magic attack power by 5%.
Does not include stats of equipment.
3 SP
100 LP
Symbol Weight: 1

Magic 2
Increases magic attack power by 10%.
Does not include stats of equipment.
5 SP
200 LP
Symbol Weight: 2

Magic 3
Increases magic attack power by 15%.
Does not include stats of equipment.
8 SP
300 LP
Symbol Weight: 3

Magic 4
Increases magic attack power by 20%.
Does not include stats of equipment.
10 SP
400 LP
Symbol Weight: 4

Magic T
Increases magic attack power by 25% when TP is
over 75%. Does not include stats of equipment.
11 SP
100 LP
Symbol Weight: 2

Rise Attack
Increases damage by consuming TP
at regular intervals.
3 SP
200 LP
Symbol Weight: 2

Heavy Hit
Increases chance of stunning an enemy
with a physical attack.
3 SP
200 LP
Symbol Weight: 3

Swords Up
Increases physical attack power when
a sword is equipped.
3 SP
100 LP
Symbol Weight: 1

Axes Up
Increases physical attack power when
an axe is equipped.
3 SP
100 LP
Symbol Weight: 1

Combatir
Increases attack power when an axe is equipped.
...Take 'em out with a glassy stare!
5 SP
100 LP
Symbol Weight: 1

Raynard
Increases attack power when a hammer is equipped.
Pummel 'em with your brains and brawn!
5 SP
100 LP
Symbol Weight: 1

Light Force
Increases the strength of spells when
a light bow is equipped.
3 SP
100 LP
Symbol Weight: 2

Rival Surge
Occasionally increases all stats temporarily
when Yuri defeats an enemy.
10 SP
500 LP
Symbol Weight: 4

Rival Surge 2
When Yuri enters Over Limit, occasionally
enter the same Over Limit level.
20 SP
800 LP
Symbol Weight: 4

Assassin
Increases attack power against and lessens
damage received from humanoid enemies.
2 SP
100 LP
Symbol Weight: 1

Bug Buster
Increases attack power against and lessens
damage received from insect type enemies.
4 SP
200 LP
Symbol Weight: 2

Hunter
Increases attack power against and lessens
damage received from aerial enemies.
5 SP
200 LP
Symbol Weight: 2

Aerial Force
Increases damage against aerial enemies by 20%.
10 SP
100 LP
Symbol Weight: 1

Hero
Increases attack power against and lessens
damage received from non-humanoid enemies.
5 SP
200 LP
Symbol Weight: 2

Second Attack
Increases the damage of Karol's attacks
starting with the second hit of a combo.
8 SP
200 LP
Symbol Weight: 2

Critical
Increases the chance of inflicting critical damage.
6 SP
100 LP
Symbol Weight: 2

Critical Break
Increases chance of breaking an enemy's guard.
7 SP
100 LP
Symbol Weight: 2

Sustained Critical
All attacks inflict critical damage during Over Limit.
22 SP
600 LP
Symbol Weight: 6

Charming Thrust
Occasionally inflict Charm on an enemy
with a regular attack.
6 SP
200 LP
Symbol Weight: 10

Sleepy Thrust
Occasionally inflict Sleep on an enemy
with a regular attack.
6 SP
200 LP
Symbol Weight: 10

Stinger Blow
Occasionally paralyze an enemy with a regular attack.
8 SP
400 LP
Symbol Weight: 2

TP Attack
Inflict damage on enemy TP with regular attacks.
5 SP
300 LP
Symbol Weight: 3

Elemental
Occasionally increases power of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Critical Magic
Gain ability to inflict critical damage with spells.
5 SP
200 LP
Symbol Weight: 2

Stun Magic
Increases chance of stunning an enemy with a spell.
3 SP
200 LP
Symbol Weight: 3

Shine
Increases chance of stunning an enemy
while character is in Over Limit.
5 SP
200 LP
Symbol Weight: 2

Heavy Magic
Increases power of spells, but also
increases TP consumption and cast time.
7 SP
300 LP
Symbol Weight: 3

Light Magic
Decreases TP consumption and cast time
of spells, but also decreases power.
10 SP
400 LP
Symbol Weight: 4

Over Cast
Hold after casting to increase power
of a novice spell while consuming TP.
8 SP
500 LP
Symbol Weight: 5

Over Cast 2
Hold after casting to increase power
of an intermediate spell while consuming TP.
12 SP
500 LP
Symbol Weight: 5

Over Cast 3
Hold after casting to increase power
of an advanced spell while consuming TP.
16 SP
500 LP
Symbol Weight: 5

Aerial Artes
Gain ability to perform Base Artes in mid-air.
4 SP
600 LP
Symbol Weight: 4

Aerial Artes 2
Gain ability to perform Arcane Artes in mid-air.
6 SP
600 LP
Symbol Weight: 4

Aerial Artes 3
Gain ability to perform certain Altered Artes
in mid-air.
8 SP
600 LP
Symbol Weight: 4

Aerial Finish
Increases the bonus for a blue Fatal Strike.
8 SP
100 LP
Symbol Weight: 2

High Combo
Gain ability to attack while landing from a jump.
7 SP
300 LP
Symbol Weight: 2

Change Style
Changes regular attacks depending on the
distance to the enemy.
11 SP
600 LP
Symbol Weight: 6

Change Style 2
Changes Artes depending on the distance
to the enemy.
15 SP
700 LP
Symbol Weight: 7

Bullfight Mind
Increases the attack power of close-range regular
attacks used with the Change Style skill.
5 SP
300 LP
Symbol Weight: 3

Steal Plus
Increases the success rate of stealing an item.
4 SP
100 LP
Symbol Weight: 6

Combo Plus
Adds one more hit to a regular attack combo.
10 SP
600 LP
Symbol Weight: 10

Combo Plus 2
Adds two more hits to a regular attack combo.
14 SP
900 LP
Symbol Weight: 4

Combo Plus 3
Adds three more hits to a regular attack combo.
18 SP
1200 LP
Symbol Weight: 5

Combo Plus Advance
Adds one more hit to a regular attack combo
when in Advance or Critical Form.
8 SP
600 LP
Symbol Weight: 4

Step Combo
Press during a Backstep to perform
a jump attack.
4 SP
200 LP
Symbol Weight: 1

Dragon Buster
Press + during a jump to perform
a Dragon Buster attack.
4 SP
100 LP
Symbol Weight: 1

Mighty Charge
Press and hold to charge up and increase
the strength of the next attack.
5 SP
200 LP
Symbol Weight: 3

Charge Hold
Maintain a Mighty Charge after missing
an enemy with one.
8 SP
100 LP
Symbol Weight: 1

Charge Hold 2
Maintain a Mighty Charge for a
fixed period of time.
14 SP
700 LP
Symbol Weight: 7

Speed Charge
Increases the speed of charging up
a Mighty Charge.
14 SP
400 LP
Symbol Weight: 4

Charge Smash
Instantly Guard Break enemy defenses with a
Mighty Charge, excluding Super Armor.
20 SP
500 LP
Symbol Weight: 5

Attack Arte Charge
Gain ability to use Mighty Charge for offensive Artes.
Must have the Mighty Charge skill set.
8 SP
500 LP
Symbol Weight: 5

Endless Shot
Fire arrows continuously by holding .
However, these attacks rarely stagger enemies.
20 SP
300 LP
Symbol Weight: 3

Combo Voltage
Recover TP after the 6th hit of a combo
and every 3 hits thereafter.
5 SP
100 LP
Symbol Weight: 1

Combination
Increases damage for a combo:
3-hit normal → Base → Arcane
2 SP
200 LP
Symbol Weight: 1

Combination 2
Increases damage and fills Over Limit gauge for a combo:
3-hit normal → Base → Altered → Arcane
3 SP
300 LP
Symbol Weight: 2

Combination 3
Increases damage and recovers TP for a combo:
3-hit normal → Base → Altered → Arcane → Mystic
4 SP
400 LP
Symbol Weight: 3

High Combo Tension
Enter Over Limit Lv. 1 with a 28-hit combo.
Over Limit lasts half the normal time.
2 SP
400 LP
Symbol Weight: 3

Hyper Combo Tension
Enter Over Limit Lv. 2 with a 50-hit combo.
Over Limit lasts half the normal time.
4 SP
500 LP
Symbol Weight: 3

Ultimate Combo Tension
Enter Over Limit Lv. 3 with a 72-hit combo.
Over Limit lasts half the normal time.
5 SP
600 LP
Symbol Weight: 4

Perfect Combo Tension
Enter Over Limit Lv. 4 with a 96-hit combo.
Over Limit lasts half the normal time.
9 SP
700 LP
Symbol Weight: 7

High Fatal Tension
Enter Over Limit Lv. 1 when a FS is used with a FS chain
of at least 4. Over Limit lasts half the normal time.
5 SP
400 LP
Symbol Weight: 4

Hyper Fatal Tension
Enter Over Limit Lv. 2 when a FS is used with a FS chain
of at least 7. Over Limit lasts half the normal time.
7 SP
600 LP
Symbol Weight: 6

High Magic Tension
Enter Over Limit Lv. 1 with a 48-hit magic combo.
Over Limit lasts half the normal time.
6 SP
400 LP
Symbol Weight: 4

Hyper Magic Tension
Enter Over Limit Lv. 2 with a 96-hit magic combo.
Over Limit lasts half the normal time.
8 SP
600 LP
Symbol Weight: 6

High Aerial Tension
Enter Over Limit Lv. 1 with a 16-hit aerial combo.
Over Limit lasts half the normal time.
10 SP
500 LP
Symbol Weight: 5

Hyper Aerial Tension
Enter Over Limit Lv. 2 with a 24-hit aerial combo.
Over Limit lasts half the normal time.
12 SP
600 LP
Symbol Weight: 6

Cross Counter
Increases damage when hitting an attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Safe Bet
Neither the best nor the worst effects will occur
when using Artes with random effects.
6 SP
300 LP
Symbol Weight: 4

Gambler's Soul
Increases the chance of activating the best and
worst effects for Artes with random effects.
8 SP
300 LP
Symbol Weight: 4

Critical Hitter
Increases the probability of entering Critical Form
drastically when using Form Change.
22 SP
1000 LP
Symbol Weight: 4

Reflect
Reflect part of the damage taken from an attack.
5 SP
300 LP
Symbol Weight: 3

Fatal Bonus
Recover HP every time a Fatal Strike hits an enemy.
7 SP
300 LP
Symbol Weight: 4

Fatal Bonus 2
Recover TP every time a Fatal Strike hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Fatal Exceed
Formidable enemies which do not die upon getting hit
with a Fatal Strike take increased damage from it.
6 SP
500 LP
Symbol Weight: 2

Hunter's Fang
Increases the bonus for a green Fatal Strike attack.
6 SP
100 LP
Symbol Weight: 6

Burst Force
Increases the power of Burst Artes.
9 SP
400 LP
Symbol Weight: 3

Burst Hold
Over Limit will not end while using a Burst Arte.
9 SP
500 LP
Symbol Weight: 5

Lucky Limit
Occasionally fill the Over Limit gauge
after a Burst or Mystic Arte.
6 SP
300 LP
Symbol Weight: 18

Limit Fever
Occasionally restart Over Limit when it runs out.
15 SP
600 LP
Symbol Weight: 4

Special
Hold after an Arcane Arte or above during
Over Limit Lv. 3 or above to trigger a Mystic Arte.
5 SP
500 LP
Symbol Weight: 5

Hit Plus
Tap repeatedly during a Mystic Arte
to add hits to the attack.
3 SP
500 LP
Symbol Weight: 3

Teamwork
All party members gain Super Armor
for 10 seconds after a Mystic Arte.
14 SP
600 LP
Symbol Weight: 6

HP Condition
Increases strength of physical attacks slightly
when HP is more than 75% of maximum.
8 SP
200 LP
Symbol Weight: 2

HP Condition 2
Increases strength of physical attacks when
HP is less than 25% of maximum.
10 SP
300 LP
Symbol Weight: 3

HP Condition 3
Increases strength of spells slightly when
HP is more than 75% of maximum.
8 SP
200 LP
Symbol Weight: 2

HP Condition 4
Increases strength of spells when
HP is less than 25% of maximum.
10 SP
300 LP
Symbol Weight: 3

One Man Show
Defeat all enemies single-handedly to
receive extra EXP.
5 SP
200 LP
Symbol Weight: 2

Arte Smash
Increases Over Limit gauge when defeating an
enemy with a Base, Arcane, or Altered Arte.
6 SP
400 LP
Symbol Weight: 4

Spell Smash
Increases Over Limit gauge when defeating an
enemy with a spell.
5 SP
400 LP
Symbol Weight: 4

Burst Smash
Increases Over Limit gauge when defeating an
enemy with a Burst Arte.
8 SP
500 LP
Symbol Weight: 6

Fighting Lens
Automatically use a Magic Lens when Patty defeats
an enemy not already registered in the Monster Book.
4 SP
400 LP
Symbol Weight: 4

Half Damage
Damage inflicted will be reduced by half.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced to a quarter.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Chain
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Defend
Increases physical defense by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 3

Defend 4
Increases physical defense by 20%.
Does not include stats of equipment.
8 SP
400 LP
Symbol Weight: 3

Defend T
Increases physical defense by 25% when HP is
over 75%. Does not include stats of equipment.
7 SP
100 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 3

Resist 4
Increases magic defense by 20%.
Does not include stats of equipment.
8 SP
400 LP
Symbol Weight: 3

Resist T
Increases magic defense by 25% only when HP is
over 75%. Does not include stats of equipment.
7 SP
100 LP
Symbol Weight: 3

Critical Guard
Press + to advance while guarding.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Guard Impact
Stun and reflect enemy attacks for a short
time with a successful Critical Guard.
5 SP
100 LP
Symbol Weight: 1

Magic Guard
Press + to decrease magic damage taken.
Effective only while input is held.
4 SP
200 LP
Symbol Weight: 2

Aerial Guard
Gain ability to guard in mid-air.
6 SP
300 LP
Symbol Weight: 6

Aerial Magic Guard
Gain ability to use Magic Guard in mid-air.
Stay in mid-air during the effect.
7 SP
100 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Guard Plus 2
Decreases the amount of damage taken
from the side or rear.
4 SP
200 LP
Symbol Weight: 2

Magic Guard Plus
Reduces damage received while using Magic Guard.
4 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflect 1/5th of the damage taken while guarding.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Gain ability to use a Base Arte quickly after guarding
an attack and become invincible for a short time.
7 SP
300 LP
Symbol Weight: 2

Guard Artes 2
Recover HP & TP when an Arte used with
the Guard Artes skill hits an enemy.
5 SP
500 LP
Symbol Weight: 4

Extend Guard
Gradually recover HP while guarding.
6 SP
200 LP
Symbol Weight: 2

Guard Supply
Recover TP when guarding enemy attacks.
10 SP
400 LP
Symbol Weight: 3

Roll
Decreases damage taken while staggering by half.
2 SP
100 LP
Symbol Weight: 1

Revenge Arrow
When blown away by an enemy attack,
shoot an arrow with .
8 SP
100 LP
Symbol Weight: 3

Anti Element
Occasionally decreases damage taken from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Anti Break
Reduces the chance of Guard Break.
6 SP
200 LP
Symbol Weight: 2

Super Guard
Reduces physical damage to 1 when guarding,
but doubles damage taken when not guarding.
8 SP
300 LP
Symbol Weight: 2

Super Resist
Reduces magic damage to 1 when using Magic Guard,
but doubles damage taken when not using Magic Guard.
9 SP
300 LP
Symbol Weight: 2

Guarding Skill
Guard becomes more difficult to break,
even with prolonged guarding.
6 SP
400 LP
Symbol Weight: 4

Steel Defense
Reduces damage received to 10% when near KO.
8 SP
200 LP
Symbol Weight: 4

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status ailments.
5 SP
200 LP
Symbol Weight: 2

Lion Heart
Greatly reduces the chance of receiving status ailments.
6 SP
400 LP
Symbol Weight: 4

Cure Area
Allies near Flynn occasionally recover
from status ailments.
9 SP
300 LP
Symbol Weight: 3

Cure Guard
Stay in guard position for a short while
to recover from physical ailments.
8 SP
300 LP
Symbol Weight: 2

Guarding Cast
Reduces the chance of being staggered while casting.
10 SP
400 LP
Symbol Weight: 5

Endure
Decreases amount of time needed to
recover from staggering.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering when
receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering when
receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Prevents staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Escape Step
Nullifies all attacks during Backstep.
15 SP
100 LP
Symbol Weight: 3

Guard All
Occasionally prevents staggering for a short time
when hit from the rear.
7 SP
300 LP
Symbol Weight: 3

Guard All 2
Gain ability to block both physical and magic
damage from enemies with Magic Guard.
13 SP
700 LP
Symbol Weight: 7

Absorption
Nullifies spell damage when casting
a spell of the same element.
9 SP
400 LP
Symbol Weight: 4

Defend Artes
Prevents staggering when hit while chaining
into a Base Arte.
8 SP
500 LP
Symbol Weight: 10

Defend Artes Advance
Prevents staggering when hit while chaining into
a Base Arte when in Advance or Critical Form.
7 SP
300 LP
Symbol Weight: 4

Burst Guard
Reduces chance of staggering during Burst Artes.
8 SP
500 LP
Symbol Weight: 5

Recovering Guard
Reduces chance of staggering while using Recover.
6 SP
400 LP
Symbol Weight: 6

Resilience
Prevents staggering while casting a spell.
26 SP
1400 LP
Symbol Weight: 7

Brainiac Grace
Prevents staggering while casting a spell
when in Brainiac or Critical Form.
24 SP
800 LP
Symbol Weight: 4

Anti Magic
Resist all magic effects. Recovery, attack,
and support magic are all nullified.
9 SP
300 LP
Symbol Weight: 2

Perfect Magic
Nullifies the effects of all enemy spells
while gradually consuming TP.
16 SP
700 LP
Symbol Weight: 7

Aerial Armor
Prevents staggering when hit while in the air.
28 SP
600 LP
Symbol Weight: 12

Mobile Armor
Prevents staggering when hit during Free Run.
24 SP
600 LP
Symbol Weight: 30

Glory
Prevents staggering when hit while on the ground.
30 SP
1600 LP
Symbol Weight: 21

Escape Jump
Gain ability to cancel a guard directly into a jump
and become invincible for a short time.
5 SP
100 LP
Symbol Weight: 2

TP Condition
Increases physical defense slightly when
TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly when
TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

Guardian
Reduces damage taken by allies
when they are guarding.
6 SP
400 LP
Symbol Weight: 3

Survive
Cannot be KO'd by any attacks while guarding.
HP will always remain at least 1.
18 SP
500 LP
Symbol Weight: 4

Break Down
Hit a stunned enemy to extend stun duration once.
10 SP
200 LP
Symbol Weight: 4

Down Hit
Inflict 1.2 times the damage when attacking
an enemy that has been knocked down.
9 SP
100 LP
Symbol Weight: 2

Heavy Weight
Increases weight to prevent staggering,
but also decreases movement speed.
5 SP
200 LP
Symbol Weight: 4

Healing Arte Charge
Gain ability to use Mighty Charge for healing Artes.
Must have the Mighty Charge skill set.
7 SP
500 LP
Symbol Weight: 10

Elemental Effect
Increases the effect weather and climate
have on spells.
3 SP
200 LP
Symbol Weight: 4

Heavy Arrow
Increases the strength of regular arrow attacks,
but also increases the delay between shots.
10 SP
200 LP
Symbol Weight: 6

Power Shot
Increases enemy staggering time.
14 SP
300 LP
Symbol Weight: 9

Heavy Energy
Increases physical defense when
a heavy bow is equipped.
3 SP
100 LP
Symbol Weight: 3

Spear Master
Increases magic defense when
a spear is equipped.
6 SP
200 LP
Symbol Weight: 4

Rod Master
Increases physical defense when
a rod is equipped.
6 SP
200 LP
Symbol Weight: 4

OVL Concentrate
Cannot be stunned while in Over Limit.
10 SP
500 LP
Symbol Weight: 5

High Guard
Enter Over Limit Lv. 1 once when guarding a physical attack.
Over Limit lasts half the normal time.
7 SP
600 LP
Symbol Weight: 4

High Magic Guard
Enter Over Limit Lv. 1 once when guarding a magic attack.
Over Limit lasts half the normal time.
5 SP
400 LP
Symbol Weight: 4

Shield
Occasionally reduces the damage of
a physical attack to 1.
8 SP
300 LP
Symbol Weight: 3

Magic Shield
Occasionally reduces the damage of
a spell to 1.
8 SP
300 LP
Symbol Weight: 3

Devotion
Flynn may occasionally receive half the
damage of a nearby ally during battle.
3 SP
100 LP
Symbol Weight: 1

Energy Coat
Reduces the damage taken from enemy attacks,
but consumes TP for every hit received.
15 SP
500 LP
Symbol Weight: 5

Crucible
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Evade
Increases agility by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 6

Evade 4
Increases agility by 20%.
Does not include stats of equipment.
8 SP
400 LP
Symbol Weight: 3

Just Soul
Temporarily increases physical and magic defense
when getting inflicted with a status ailment.
6 SP
700 LP
Symbol Weight: 5

Item Thrower
Gain ability to use items on allies.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time a character
is unable to move after using items.
3 SP
100 LP
Symbol Weight: 2

Item Pro 2
Allows movement immediately after using an item.
6 SP
500 LP
Symbol Weight: 4

Speedy Item
Allows the use of items in quick succession
without cooldown time.
16 SP
500 LP
Symbol Weight: 3

In Step
Increases the advancing distance during
a Critical Guard.
5 SP
100 LP
Symbol Weight: 2

Backstep
Press + to Backstep.
3 SP
100 LP
Symbol Weight: 2

Landing Step
Gain ability to use Backstep when landing from
a jump and use Backstep repeatedly.
5 SP
300 LP
Symbol Weight: 3

Long Step
Increases the Backstep distance.
4 SP
100 LP
Symbol Weight: 2

Step Cancel
Gain ability to cancel actions with Backstep.
12 SP
100 LP
Symbol Weight: 2

Step Cancel F
Allows the delay after Form Change
to be canceled with a Backstep.
3 SP
100 LP
Symbol Weight: 2

Recover
When blown away by an enemy attack, prevent
being knocked down by pressing .
3 SP
100 LP
Symbol Weight: 2

Advanced Recovery
Gain ability to perform actions in mid-air
after using Recover.
8 SP
100 LP
Symbol Weight: 2

Form Select
Gain ability to pick a Form when using Form Change. Press
for Advance, for Brainiac, and for Normal Form.
5 SP
700 LP
Symbol Weight: 4

Form Hold
Enter the next battle with the previously used
Form when Patty delivers the finishing blow.
5 SP
700 LP
Symbol Weight: 4

Dash
Increases movement speed during battle.
3 SP
100 LP
Symbol Weight: 1

Dash Cancel
Gain ability to cancel actions with Free Run.
12 SP
400 LP
Symbol Weight: 3

Quick Turn
Gain ability to turn around instantly while running.
8 SP
200 LP
Symbol Weight: 2

Runners
Recover HP gradually during Free Run.
7 SP
300 LP
Symbol Weight: 3

Runners 2
Recover TP gradually during Free Run.
9 SP
400 LP
Symbol Weight: 3

Run
Decreases the amount of time needed
to escape from battle.
8 SP
100 LP
Symbol Weight: 3

Aerial Jump
Gain an additional jump in mid-air.
5 SP
400 LP
Symbol Weight: 5

Aerial Jump 2
Gain two additional jumps in mid-air.
6 SP
500 LP
Symbol Weight: 6

Jump Cancel
Gain ability to cancel actions with a jump.
6 SP
100 LP
Symbol Weight: 2

Aerial OVL
Gain ability to use Over Limit in mid-air.
5 SP
200 LP
Symbol Weight: 3

Aerial Step
While in mid-air, press + to back dash once.
6 SP
200 LP
Symbol Weight: 3

Aerial Dash
While in mid-air, press + to dash once.
6 SP
100 LP
Symbol Weight: 2

Touchdown
While in mid-air, press to land immediately.
7 SP
300 LP
Symbol Weight: 4

Landing
Reduces the amount of time character is
unable to move after landing.
8 SP
100 LP
Symbol Weight: 2

Levitation
Press during a jump to fly while consuming TP.
Use while moving to rise or fall and to land.
12 SP
100 LP
Symbol Weight: 1

Combo Force
Removes the damage reduction penalty
for consecutive regular attacks.
6 SP
100 LP
Symbol Weight: 2

Extra Combo I
Press after a regular attack combo to add an extra hit.
Afterwards, press to sidestep, then for a final hit.
10 SP
400 LP
Symbol Weight: 4

Extra Combo II
Press after Extra Combo I's first hit to add an extra hit.
Afterwards, press to sidestep, then for a final hit.
12 SP
500 LP
Symbol Weight: 5

Extra Combo III
Press after Extra Combo II's first hit to add an extra hit.
Afterwards, press to sidestep, then for a final hit.
14 SP
600 LP
Symbol Weight: 6

Aerial Combo
Adds one more hit to an aerial attack combo.
7 SP
500 LP
Symbol Weight: 6

Aerial Combo 2
Adds two more hits to an aerial attack combo.
10 SP
800 LP
Symbol Weight: 6

Aerial Combo 3
Adds three more hits to an aerial attack combo.
24 SP
1000 LP
Symbol Weight: 7

Quick Arrow
Shortens the delay between regular arrow
attacks, but also decreases strength.
11 SP
200 LP
Symbol Weight: 4

Long Range
Extends the range of regular arrow attacks.
10 SP
100 LP
Symbol Weight: 2

Headhunter
Greatly increases the chance of stunning a
flying enemy when hitting it with an arrow.
8 SP
400 LP
Symbol Weight: 5

Magic Combo
No casting time required when casting an Altered
Arte immediately after the spell it altered from.
10 SP
700 LP
Symbol Weight: 5

Liner Shot
Gain ability to shoot energy shots with
regular attacks from your main weapon.
8 SP
100 LP
Symbol Weight: 1

Spell Charge
Hold after casting a novice spell to
move freely while delaying the spell.
9 SP
400 LP
Symbol Weight: 3

Spell Charge 2
Hold after casting an intermediate spell to
move freely while delaying the spell.
12 SP
500 LP
Symbol Weight: 3

Spell Charge 3
Hold after casting an advanced spell to
move freely while delaying the spell.
15 SP
600 LP
Symbol Weight: 4

Rhythm
Tap repeatedly while casting a spell
to shorten casting time.
4 SP
100 LP
Symbol Weight: 1

Randomize
Casting time of novice and intermediate spells
will be zero or doubled.
5 SP
500 LP
Symbol Weight: 4

Recast
Resume casting the same spell without
additional casting time when interrupted.
8 SP
200 LP
Symbol Weight: 2

Overheat
No casting time with 1/8th TP consumption for novice
spells when HP is below 120 and TP is over 60.
4 SP
400 LP
Symbol Weight: 3

Speed Cast
Decreases spell casting time.
9 SP
400 LP
Symbol Weight: 3

Brainiac Speed Cast
Casting time is reduced when
in Brainiac or Critical Form.
9 SP
400 LP
Symbol Weight: 4

Lucky End
Occasionally allows movement
right after casting a spell.
5 SP
100 LP
Symbol Weight: 2

Spell End
Reduces time unable to move after casting a spell.
4 SP
600 LP
Symbol Weight: 4

Pow Hammer Revenge
Occasionally counter with Pow Hammer
when attacked.
8 SP
200 LP
Symbol Weight: 4

Revenge Spell
No casting time if a novice spell is used
while staggering.
8 SP
300 LP
Symbol Weight: 3

Ability Chain
Gain ability to link Base to Altered Artes.
8 SP
600 LP
Symbol Weight: 2

Ability Chain 2
Gain ability to link Altered to Arcane Artes.
10 SP
600 LP
Symbol Weight: 2

Combo Magic
Gain ability to link novice spells to Base Artes.
5 SP
300 LP
Symbol Weight: 3

Combo Magic 2
Gain ability to link intermediate spells to
Altered and Arcane Artes.
7 SP
500 LP
Symbol Weight: 5

Brainiac Combo Magic
Gain ability to link novice spells to Base Artes
when in Brainiac or Critical Form.
4 SP
400 LP
Symbol Weight: 4

Brainiac Combo Magic 2
Gain ability to link advanced spells to Altered and
Arcane Artes when in Brainiac or Critical Form.
6 SP
300 LP
Symbol Weight: 4

Super Chain
Gain ability to link Arcane to Base Artes.
8 SP
300 LP
Symbol Weight: 2

Super Chain 2
Gain ability to link Arcane to Altered Artes.
12 SP
600 LP
Symbol Weight: 2

Super Chain 3
Gain ability to link Altered to Base Artes.
15 SP
600 LP
Symbol Weight: 2

Ability Plus
Follow a Base Arte with a second Base
Arte once per combo.
12 SP
800 LP
Symbol Weight: 2

High Ability Plus
Follow an Altered Arte with a second
Altered Arte once per combo.
13 SP
900 LP
Symbol Weight: 2

Hyper Ability Plus
Follow an Arcane Arte with a second
Arcane Arte once per combo.
14 SP
1000 LP
Symbol Weight: 2

Aerial Ability Plus
Follow a Base Arte with a second
Base Arte once in a mid-air combo.
8 SP
700 LP
Symbol Weight: 2

Aerial High Ability Plus
Follow an Altered Arte with a second
Altered Arte once in a mid-air combo.
9 SP
800 LP
Symbol Weight: 2

Aerial Hyper Ability Plus
Follow an Arcane Arte with a second
Arcane Arte once in a mid-air combo.
10 SP
900 LP
Symbol Weight: 2

Rallying Cast
Healing Artes require no casting time for a short
time after recovering from being knocked down.
11 SP
600 LP
Symbol Weight: 6

OVL Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

High Tension
Increases rate at which the Over Limit gauge fills.
6 SP
400 LP
Symbol Weight: 8

High Taunt
Occasionally enter Over Limit Lv. 1 after taunting.
Over Limit lasts half the normal time.
8 SP
400 LP
Symbol Weight: 4

Taunt & Evade
Taunt an enemy to avoid being targeted.
6 SP
100 LP
Symbol Weight: 3

Taunt Gamble
Taunt to raise or drop enemy stats for a short time.
here is a 50% chance of their stats raising or falling.
6 SP
100 LP
Symbol Weight: 3

Member Taunt
Over Limit gauge fills more quickly when
taunting near an ally.
8 SP
200 LP
Symbol Weight: 6

Double Appeal
Taunt consecutively to fill Over Limit gauge
more quickly.
3 SP
100 LP
Symbol Weight: 1

Fatal Finish
Fully recovers HP upon successful Fatal Strike
after a Fatal Strike Chain of a certain length.
4 SP
200 LP
Symbol Weight: 2

Fatal Finish Plus
Fully recovers HP and TP upon successful Fatal Strike
after a Fatal Strike Chain of a certain length.
5 SP
300 LP
Symbol Weight: 2

Speed Up
Increases the speed of regular attacks
during Over Limit.
12 SP
300 LP
Symbol Weight: 3

Speed Up 2
Increases the speed of Artes during Over Limit.
18 SP
500 LP
Symbol Weight: 5

High Move
Enter Over Limit Lv. 1 after running for a while.
Over Limit lasts half the normal time.
8 SP
700 LP
Symbol Weight: 4

Link Slash
Prevents Encounter Links.
Cut that link with one solid strike!
6 SP
100 LP
Symbol Weight: 1

Motion Change
Changes Karol's fighting stance. A man who's overcome
the trials of life changes down to his very foundations.
5 SP
100 LP
Symbol Weight: 3

Play Dead
Hold while knocked down to stay down
while recovering HP and TP.
12 SP
300 LP
Symbol Weight: 9

Holy Breath
Extends the amount of time a Holy Bottle is effective.
3 SP
100 LP
Symbol Weight: 1

Dark Breath
Extends the amount of time a Dark Bottle is effective.
3 SP
100 LP
Symbol Weight: 1

Encounter Bonus
Encounter an enemy symbol from the rear to
occasionally recover the entire party's TP.
9 SP
200 LP
Symbol Weight: 2

OVL Boost Area
The more allies near Flynn during battle,
the faster the Over Limit gauge fills up.
5 SP
200 LP
Symbol Weight: 2

Speed Cast Area
Allies that start casting when near Flynn
will have a shorter casting time.
9 SP
400 LP
Symbol Weight: 4

Critical Upgrade
Enter Critical Form after getting several jackpots
from using Artes with random effects.
14 SP
600 LP
Symbol Weight: 4

Critical Upgrade 2
Enter Critical Form after using a Mystic Arte.
14 SP
600 LP
Symbol Weight: 4

High Form Change
Enter Over Limit Lv. 1 when changing into Critical
Form. Over Limit lasts half the normal time.
12 SP
400 LP
Symbol Weight: 4

Hyper Form Change
Over Limit level increases by 1 when using Form Change
during Over Limit and entering Critical Form.
18 SP
500 LP
Symbol Weight: 4

Advance Ability Plus
Follow a Base Arte with a second Base Arte once
per combo when in Advance or Critical Form.
9 SP
500 LP
Symbol Weight: 4

Brainiac Magic Combo
No casting time required when casting an Altered Arte
after the spell it altered from in Brainiac or Critical Form.
7 SP
600 LP
Symbol Weight: 4

Brainiac Magic Select
Select offensive spells with or healing and support spells
with when using random spells in Brainiac or Critical Form.
5 SP
600 LP
Symbol Weight: 4

OVL Gamble
When activating Over Limit, occasionally enter Lv. 4 without depleting
the gauge or empty the gauge without entering Over Limit at all.
10 SP
500 LP
Symbol Weight: 4

Female Company
Increases physical and magic attack and defense
when the battle party is entirely female.
5 SP
300 LP
Symbol Weight: 4

Kids' Association
Increases the amount of Gald earned from battles
when Karol and Patty are in battle together.
5 SP
300 LP
Symbol Weight: 4

Marksmen's Society
Increases the rate at which the Over Limit gauge
fills when Raven and Patty are in battle together.
5 SP
300 LP
Symbol Weight: 4

Blond Universe
Increases resistance to status ailments when
Flynn and Patty are in battle together.
5 SP
300 LP
Symbol Weight: 4

Dream Couple
Decreases TP consumption when Yuri and Patty
are in battle together.
5 SP
300 LP
Symbol Weight: 4

Mascot Soul
Increases item drop rate when Repede and Patty
are in battle together.
5 SP
300 LP
Symbol Weight: 4

Alembic
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Vitality 4
Increases Max HP by 1200.
12 SP
400 LP
Symbol Weight: 5

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

Spirits 4
Increases Max TP by 150.
7 SP
400 LP
Symbol Weight: 4

Lucky Plus
Increases base luck by 15.
3 SP
100 LP
Symbol Weight: 1

Lucky Plus 2
Increases base luck by 30.
5 SP
200 LP
Symbol Weight: 2

Defend Conversion
Reduces magic defense by 25% and increases
physical defense by the subtracted amount.
5 SP
300 LP
Symbol Weight: 3

Resist Conversion
Reduces physical defense by 25% and increases
magic defense by the subtracted amount.
5 SP
300 LP
Symbol Weight: 3

Conversion Force
Converts some of your HP to TP.
Reduces Max HP by 25% and increases Max TP by 25%.
3 SP
300 LP
Symbol Weight: 6

Item Knowledge
Increases duration and effect of items used
during battle.
5 SP
200 LP
Symbol Weight: 2

Item Knowledge 2
Increases duration and effect of items used
during battle even more.
7 SP
300 LP
Symbol Weight: 3

Lucky Item
Occasionally does not consume items that are
used in battle. (Effects are still applied.)
4 SP
100 LP
Symbol Weight: 1

Multi-Item
Single-target consumable items such as gels and bottles affect
all allies, but the effect of HP and TP recovery items is halved.
16 SP
1000 LP
Symbol Weight: 5

Full Check
Analyze all enemies on the field with
a single Magic Lens.
4 SP
300 LP
Symbol Weight: 3

Scanning
Displays remaining HP over enemies that
have been analyzed with a Magic Lens.
3 SP
100 LP
Symbol Weight: 1

Inspector
Gain ability to view enemy details when switching
targets without using a Magic Lens.
3 SP
100 LP
Symbol Weight: 1

Aerial Tension
Recover TP for every 3-hit combo in mid-air.
8 SP
200 LP
Symbol Weight: 6

Medical Boost
Increases the power of healing spells proportionally to
remaining HP. Power increases 1.5 times at Max HP.
12 SP
200 LP
Symbol Weight: 2

Medical Smash
Increases the power of healing Artes proportionally to
remaining HP. Power increases 1.5 times at Max HP.
12 SP
200 LP
Symbol Weight: 4

Heal Supply
Heal an ally to recover some HP.
7 SP
300 LP
Symbol Weight: 4

Eternal Support
Effects of support magic occasionally last
for the remaining duration of the battle.
9 SP
200 LP
Symbol Weight: 6

Eternal Weakness
Effects of stat-decreasing Artes occasionally
last for the remaining duration of the battle.
8 SP
200 LP
Symbol Weight: 4

Support Arte Charge
Gain ability to use Mighty Charge for support Artes.
Must have the Mighty Charge skill set.
6 SP
500 LP
Symbol Weight: 6

Critical Recover
Recover TP when inflicting a critical hit.
7 SP
100 LP
Symbol Weight: 2

Convert Absorption
Occasionally absorb the enemy's remaining HP as TP
when finishing off an enemy with a spell.
8 SP
300 LP
Symbol Weight: 6

Healing Artes
Occasionally cast healing spells without
consuming any TP.
5 SP
200 LP
Symbol Weight: 2

Lucky Magic
Occasionally decreases TP consumption
when casting a spell.
3 SP
100 LP
Symbol Weight: 2

Reducer
Decreases TP consumption when the same spell
is used consecutively.
5 SP
300 LP
Symbol Weight: 6

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Healing Arrow
Recover HP when landing a hit with an arrow.
11 SP
500 LP
Symbol Weight: 5

Healing Arrow 2
Recover TP when landing a hit with an arrow.
14 SP
600 LP
Symbol Weight: 6

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Burst Security
Occasionally avoid taking damage when getting
a bad result on a random technique.
10 SP
500 LP
Symbol Weight: 4

Stat Boost
Increases the effect of magical stat boosts.
3 SP
100 LP
Symbol Weight: 1

OVL Roulette HP
Chance of HP either gradually increasing
or decreasing during Over Limit.
7 SP
200 LP
Symbol Weight: 4

OVL Roulette TP
Chance of TP either gradually increasing
or decreasing during Over Limit.
9 SP
200 LP
Symbol Weight: 4

OVL Roulette OVL
Chance of the Over Limit gauge either gradually
increasing or decreasing during Over Limit.
10 SP
400 LP
Symbol Weight: 4

Sleep 'n Heal
Gradually recover HP while under Sleep status.
3 SP
100 LP
Symbol Weight: 1

Auto Medicine
Occasionally cast healing spells on yourself
upon receiving damage.
6 SP
100 LP
Symbol Weight: 4

Auto Medicine 2
Occasionally cast status recovery spells on
yourself upon receiving damage.
4 SP
300 LP
Symbol Weight: 4

Spirit Absorb
Occasionally recover the same amount of TP
used to cast a spell when hit by a spell attack.
5 SP
200 LP
Symbol Weight: 4

Lucky Call
Occasionally revive from KO when
Luck is over 100.
14 SP
400 LP
Symbol Weight: 4

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

Angel's Tear
Automatically revive from KO once per battle.
24 SP
500 LP
Symbol Weight: 5

Reincarnation
Occasionally enter Over Limit upon revival, but
revive spells and items gain a chance of failure.
8 SP
300 LP
Symbol Weight: 4

HP Surge
Recover full HP when revived by any method.
12 SP
800 LP
Symbol Weight: 4

TP Surge
Recover full TP when revived by any method.
18 SP
1000 LP
Symbol Weight: 4

Loner
All stats increase if character is the only
party member standing on the battlefield.
3 SP
200 LP
Symbol Weight: 8

Lovely Dog
All stats increase if Repede is in the battle party.
5 SP
400 LP
Symbol Weight: 8

Chivalry
Stats increase according to the number
of female allies in battle.
3 SP
100 LP
Symbol Weight: 4

Hunter 2
Increases EXP earned by all allies
when defeating an aerial enemy.
11 SP
300 LP
Symbol Weight: 6

Economy Rod
Reduces TP consumption of Artes
when a rod is equipped.
12 SP
200 LP
Symbol Weight: 6

Lucky Spear
Occasionally increases the amount of EXP
earned when a spear is equipped.
12 SP
200 LP
Symbol Weight: 6

OVL Bonus
Occasionally fully restore HP when entering Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restore TP when entering Over Limit.
14 SP
400 LP
Symbol Weight: 3

OVL Plus
When entering Over Limit, the level entered will be
one level higher than the amount of gauge used.
20 SP
600 LP
Symbol Weight: 6

OVL Plus 2
When entering Over Limit, the level entered will be two levels higher
than the amount of gauge used. Over Limit lasts half the normal time.
23 SP
700 LP
Symbol Weight: 5

OVL Team
When entering Over Limit Lv. 1, all nearby allies will
also enter Lv. 1. Over Limit lasts half the normal time.
16 SP
400 LP
Symbol Weight: 4

OVL Team 2
When entering Over Limit Lv. 2, all nearby allies will
also enter Lv. 2. Over Limit lasts half the normal time.
20 SP
700 LP
Symbol Weight: 7

OVL Team 3
When entering Over Limit Lv. 3, all nearby allies will
also enter Lv. 3. Over Limit lasts half the normal time.
26 SP
800 LP
Symbol Weight: 8

High Heal
Occasionally enter Over Limit Lv. 1 after healing 30,000 HP
or more. Over Limit lasts half the normal time.
5 SP
300 LP
Symbol Weight: 3

Hyper Heal
Occasionally enter Over Limit Lv. 1 after healing 50,000 HP
or more. Over Limit lasts half the normal time.
8 SP
500 LP
Symbol Weight: 5

OVL Recover
Automatically recover from status ailments
when entering Over Limit.
7 SP
400 LP
Symbol Weight: 4

Natural Recover
Naturally recover from status ailments after
some time out of the battle party.
8 SP
500 LP
Symbol Weight: 5

HP Relax
Recover HP gradually by not doing anything in battle.
5 SP
200 LP
Symbol Weight: 2

OVL Relax
Fill the Over Limit gauge gradually by
not doing anything in battle.
5 SP
200 LP
Symbol Weight: 2

Taunt
Taunt with to fill the Over Limit gauge.
Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit gauge.
Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Appeal Target
Enemies have a higher chance of targeting you
when you Taunt.
3 SP
100 LP
Symbol Weight: 4

Temptation
Occasionally inflict Confusion on
enemies with a Taunt.
14 SP
100 LP
Symbol Weight: 3

Bark
Occasionally cancel all enemy and ally
actions with a Taunt.
7 SP
600 LP
Symbol Weight: 6

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases the amount of TP recovered after a battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after a battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after a battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned after a battle.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned after a battle.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
earned after a battle.
8 SP
300 LP
Symbol Weight: 2

Safety
Occasionally earn more EXP by finishing
a battle without taking any damage.
8 SP
100 LP
Symbol Weight: 2

Technical Half
Halves all stats, but earn more LP by finishing
a battle without taking any damage.
6 SP
400 LP
Symbol Weight: 8

Vacance
Very rarely increases Max HP if a battle
is won without attacking any enemies.
13 SP
300 LP
Symbol Weight: 3

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Coward
Prevents Surprise Encounters.
I'm not scared or anything! I'm just being cautious.
8 SP
100 LP
Symbol Weight: 2

Cooking Plus
Occasionally increases the effects of cooking after a battle.
The secret spice is love. No one can beat this old man's flavor!
5 SP
100 LP
Symbol Weight: 4

Treasure Fangs
Occasionally receive items dropped by enemies
when escaping from battle.
4 SP
200 LP
Symbol Weight: 2

TP Support
TP consumption is split with Flynn when
using Base Artes near him during battle.
8 SP
400 LP
Symbol Weight: 4

No Artes Plus
Increases EXP earned by all allies when finishing
a battle using only regular attacks.
6 SP
400 LP
Symbol Weight: 4

Sticky Fingers
Occasionally steal Gald when escaping from battle.
4 SP
400 LP
Symbol Weight: 4

Stand Alone
Only characters equipping this skill will participate
in battle. (Only works on active members.)
1 SP
300 LP
Symbol Weight: 0

Dispersion
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Bastion
Changes Crushing Eagle to Guardian Field.
Arte can be learned if used repeatedly.
3 SP
300 LP
Symbol Weight: 3