Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Story / Sidequests / Skits



Broken Aque Blastia
The aque blastia in the lower quarter of
the imperial capital broke this morning,
flooding the entire plaza there. The
townspeople are doing all they can to
remove the water, but the situation has
yet to improve.
The flood is thought to be the fault of
a Mr. Mordio, a mage who had come to
repair the blastia, but ended up stealing
the core that powers it instead.

With this information in hand, Yuri,
a youth from the lower quarter, is
following Mordio back to the royal
quarter to track the mage down.



Royal Quarter Infiltrated!
Yuri was arrested by knights of the
Cumore Brigade after breaking into
the residence of Mr. Mordio.

He was also charged with the
harassment of Sirs Adecor and Boccos,
and is currently being held in the castle
dungeon.
The Knights planned on questioning
Mordio as well, but the mage appears to
have already left the imperial capital.



Dungeon Escape
The alleged criminal, Yuri, made an
escape from the castle dungeon last
night.

The suspect was last seen talking
with the shady-looking man who
occupied the neighboring cell.
According to the guard on duty at the
time, the two were discussing a “statue
of the goddess”. By the time this
information surfaced however, the
mystery man who may hold the only
clue to this case, had been released.



Meeting with a Mystery Girl
Estellise, a young lady of the castle, was
reported by her guards to have been
accompanying the suspect, Yuri, last
evening.

It is assumed that the criminal took
the young lady with him after subduing
the knights who were her escort.
Certain knights have claimed the young
lady left the castle in search of a
Lieutenant Flynn, but further details are
as yet unknown.



Assassin's Strike
Witnesses reported a scuffle between
Yuri and a man identified only as “Zagi”
in Lieutenant Flynn's chambers this
morning before dawn. Both parties had
apparently come in search of Flynn.

The lieutenant is currently on a
pilgrimage however, and was not
present when the melee ensued.
Rumors have circulated that Estellise
was accompanying the fugitive, Yuri,
following these events, but the head of
security has stated that aside from going
underground, escape from within the
castle is impossible.



Secret Passage
The Knights have announced the
discovery of an underground passage
leading from within the castle to the
royal quarter. Both Yuri and Zagi are
assumed to have used it as their means
of escape. The Knights are focusing their
search in the lower quarter, as Yuri is
expected to return to his home there.
A spokesperson from the Imperial
Research Institute has speculated that
“the underground passage may have been
intended as an escape route for the
royal family in times of emergency”.



Go North, Young Man
Hanks, resident of the lower quarter, has
stated that Yuri has successfully evaded
the Knights and left the capital.

Hanks claims that Yuri left in pursuit of
the alleged blastia thief, a Mr. Mordio,
and that a “cute young thing, name of
Estellise” was with him at the time.
If Yuri is truly in pursuit of this Mordio,
he will most likely be headed for Aspio,
a destination that would take him to the
north.



Formidable Fort
Deidon Hold is a fort that lies to the
north of the capital. In this season,
when monsters prowl the northern plains,
the gates are closed and passage through
the Hold is forbidden.

It would appear that Yuri, a young man
who recently escaped from the capital,
has made his way to the fort.
It is not uncommon for merchants and
travelers to conduct business at the Hold
while they await its reopening.

Yuri is assumed to be mingling with the
other travelers in attempts to gather
information and supplies.



Rescue Operations
Just past noon today, Yuri and Estellise
were involved in rescuing a number of
people from a monster attack outside of
Deidon Hold.

With the closure of the Hold following
this event, the pair were assumed to
have returned to the capital.
Kaufman, the president of the Fortune's
Market guild, is said to have informed
them of an alternate route through the
woods to the west.

With all of the stories surrounding the
Quoi Woods, can the two really be
planning to go there?



The Forest Curse
Yuri is supposed to have entered the
Quoi Woods this afternoon.

With the suspension of travel through
Deidon Hold, Yuri was expected to
abandon his plans to go to Aspio.
His decision to brave the perils of the
woods, however, may keep his hopes
alive.
According to Yuri's companion, Estellise,
the Quoi Woods are plagued by a curse.
Despite this, the two appear to have
gathered up their courage and entered
the forest.



The Swooning Maiden
This afternoon, Estellise collapsed in the
Quoi Woods after suffering a sudden
turn in her disposition.

Yuri did his best to take care of his
companion, but the cause of her
discomfort is unknown.
The two noted that the broken blastia
in the vicinity may have been to blame
in some way. With his sights set on
Aspio, Yuri has resolved to press deeper
into the Quoi Woods.



Attack of the Hunter
Late this afternoon, Yuri and Estellise
were set upon by young Karol Capel,
a member of the Hunting Blades.

The conflict turned out to be a
misunderstanding on Karol's part, and
blows were thankfully avoided.
Hopefully, this will serve as a reminder
to other guild members not to jump to
conclusions.

Though Karol had just come from the
town of Halure to the north, he appears
to have returned there with Yuri and
Estellise.



Trouble in the Town of Blossoms
Sometime past noon yesterday, the town
of Halure was attacked by monsters. The
monsters were defeated by a knight on
a pilgrimage, but many appear to have
been injured in the struggle.

The young healer Estellise, passing
through the town by chance today,
tended to the injured.
However, the inactive barrier blastia has
yet to be restored.

The town has pinned its hopes on Yuri,
who examined Halure's famous tree for
some sign of a solution.

But will he succeed?



O Tree, Return to Beauty
With a panacea bottle, the blighted soil
causing the tree to rot may be cleansed.

With these words, Karol has returned to
the Quoi Woods with Yuri in hopes of
finding the eggbear claw and nia fruit
required to make the remedy.
The mayor holds the luluria petal, which
the boy claims is the final ingredient.



Restoring the Tree
This afternoon, Yuri and his friends
found and defeated the eggbear of
Quoi Woods.

Karol smeared himself with some of the
nia fruit's pungent juice to lure the
eggbear out of hiding.
Following this, the party returned to
town with the eggbear claw and the nia
fruit, and combined it with the luluria
petal to complete the panacea bottle.
Having received this news, the
townspeople eagerly awaited the
return of the blossoms.



The Girl who Makes Miracles
Just after noontime today, the tree of
Halure was returned to health. Spirits
fell at first when the panacea bottle
failed to have any effect, but then
Estellise brought about a miracle.

The power she used restored the tree,
but just how she managed it remains
unclear at this time.
The young lady fled the town shortly
after, to escape her pursuers. The mayor
has said she will be remembered for
generations to come as the girl who
gave Halure a much-needed miracle.



Onward to Aspio
According to the mayor, the target of
Estellise's search, a Lieutenant Flynn, has
made his way east.

As Yuri's destination of Aspio also lies in
that direction, the two have agreed to
continue their travels together. The young
Karol appears to have gone with them in
hopes of rejoining his friends at the harbor.



The City Hidden in the Mountains
Three people appeared with a dog
at the gates of Aspio this morning
requesting to meet with Flynn, though
they lacked a passport. A young man in
the group also expressed his desire to
meet with a Mr. Mordio. The trio is said
to have withdrawn after being refused
entry by the guards, but did not appear
willing to admit defeat.
It is assumed that Yuri is one of those
in the group.

Anticipating the possibility of an illegal
break-in, the city guard is expected to
tighten security at the rear gate as well.



The Genius Mage of Aspio
An explosion was reported on the
outskirts of Aspio at around noon today.
The blast came from the residence of
one Rita Mordio. The incident is assumed
to be linked to Yuri's pursuit of Mordio
as the alleged blastia thief. Rita denies
the charges, and has set out with the
party for the Shaikos Ruins to the east
to prove her innocence.



Water Spring Ruins
This afternoon, Rita paid a visit to the
ruins of Shaikos to the east of Aspio,
for research purposes. Recent excavations
have uncovered vast caverns stretching
out beneath the once-proud stone
remains.
The party has discovered numerous sets
of footprints coming and going from
the ruins. Now suspecting thievery
herself, Rita has apparently led the party
into the subterranean caverns.



Sentinel of the Depths
Rita suffered mild injuries while
investigating a humanoid blastia today,
when it sprang suddenly to life and
attacked. Estellise was on the scene as
well and treated Rita's wounds with her
healing artes.
The blastia had been activated by a
ransacking band of thieves. Hoping that
pursuing them would lead to information
about the stolen aque blastia, Yuri chased
after the person they encountered, but
not before toppling the guardian of the
ruins.



Who's Afraid of a Band of Thieves?
The ruin robber was captured yesterday
in the pre-dawn hours. From him, the
party learned that the recent blastia
theft has been the work of a
large-scale organization orchestrated
by a single person. This kingpin was
revealed to be a towering, one-eyed
man based in the port town of Torim.
To reach Torim on the neighboring
continent, the party must first travel to
the port of Nor, and they have returned
to Aspio with this goal in mind.

Now, the thief they caught is thought
to have been turned over to the
authorities in Aspio.



Genius Mages Need Friends Too
The guards of Aspio made inquiries into
the sudden disappearance of town
eccentric, Rita Mordio. Last seen on her
way out of the city, the mage is
assumed to be setting off on a journey.
Word has it that Rita was joined by
Estellise, headed to Halure to meet up
with her friend Flynn.
The mage plans to confirm the safety
of Halure's restored barrier blastia for
herself.

With Rita cleared of suspicion, Yuri
even offered up a rare apology.



A Mage's Curiosity
Rita, the blastia mage said to have left
Aspio, was spotted today on the streets
of Halure.

Upon seeing the town's great tree, which
Rita assumed to be withered, witnesses
say the young mage was struck dumb
with surprise.
The restoration of Halure's tree seems to
have touched off a spark of curiosity in
Rita.

Many have witnessed her busying herself
at the tree's base, and she appears to be
conducting her research in earnest.



Wanted Man
Last evening, the Knights posted their
latest list of wanted criminals, and Yuri
Lowell's name appeared among them. So
far, however, the young man has slipped
easily through the fingers of Lieutenant
Leblanc and his men.
Yuri has set his sights on Nor, to the
west, convinced that the one-eyed man
is the missing piece in the puzzle of the
stolen blastia. Word on the street says
Estellise's chances of running into Flynn
in Nor are high.



A Hill with a View
The barrier blastia atop Ehmead Hill
was destroyed suddenly today by the
“dragon rider”.

No one was injured, but the Knights
have set up a watch as the barrier is
currently inoperable.
The Knights responded to a second
disturbance caused by a female mage
who tried to approach the blastia. This
mage is assumed to be none other than
Rita Mordio. The young lady appears to
have escaped with Yuri and her other
companions to the top of the hill.



Over the Hill We Go
Yuri and his party were assaulted
by a gattuso this afternoon, as they
attempted to cross over Ehmead Hill.
The gattuso was among the monsters
that had previously attacked the town
of Halure.
Fortunately, the party seems to have
dispatched the beast without incident.
With this, Halure should be safe from
any further monster raids.

After gazing down at the ocean from
atop the hill, the party began their
descent toward Nor.



Storms in the Harbor
Today at noon, Yuri was attacked
by a group of “red eyes” on one of
Nor's many back alleys. Hearing the
commotion, Flynn and his patrol joined
the fray and dispersed the assailants.
Having found Flynn in good health after
her lengthy journey, Estellise went with
the lieutenant to the inn to catch up on
recent events.

Yuri is doing his best to stay busy in
town while waiting for their meeting
to end.



A Strange Girl
Today, just before noon, a girl pushed
her way to the front of the magistrate's
palace.

Yuri, who was passing by, saw the girl
arguing with the gate guards.
According to testimony of witnesses,
the girl unleashed yellow smoke and
disappeared.

After that, Yuri headed to the inn.



The Tyrant Magistrate
Estellise sought an audience with Nor's
magistrate, Ragou, suspecting his rule to
be unjust, but was denied.

Having heard of the magistrate's desire
for the horn of a monster called
Rhybgaro, the party set out for the
town's outlying areas in hopes of
capturing the beast.
Meanwhile, Flynn, accompanied by the
mage Witcher from Aspio, is preparing
to exercise his authority to investigate
Ragou's palace.



In Search of Rhybgaro
Yuri and his companions defeated a
golden monster on the plains outside
Nor this afternoon.

The creature was none other than
Rhybgaro, who had been released into
the wild by the harbor magistrate.
The party collected the beast's horn,
and then set it free.
With the monster no longer of value,
the magistrate has no reason to force
those who fail to pay their taxes to
hunt it.



Monsters in the Basement
A brigand by the name of Raven stole
into the magistrate's palace earlier
today. He seems to have managed the
feat by using Yuri and his companions
to create a diversion.

In the ensuing turmoil, the party
dispatched several of the mercenaries
hired to guard the estate.
Tricked by Raven, they eventually found
themselves locked in the palace's
basement. The group saw signs of
monsters being kept there, but for
what purpose, they could not say.

How will they get out of this mess?



Reunion with the Girl
This afternoon, Yuri's group was locked
in the basement of the magistrate's
palace. They saved a girl who had been
caught sneaking into it, as well as a
young boy.

The boy was named Pauly and the girl
was an adventurer named Patty.
Yuri's group continued further into the
palace with the children in tow.



Rumble at Ragou's Palace
Earlier this evening, a fire broke out
at the magistrate's palace.

The blaze is thought to have started
when the dragon rider destroyed a
blastia at the estate.
Lieutenant Flynn and his men happened
to be on patrol nearby and discovered
an illegal blastia in the magistrate's
possession when they responded to the
emergency. Before they could question
the official, he boarded a ship and fled
the scene.
Rather than give chase, the Knights
focused their efforts on subduing the
fire, leaving Yuri and friends to pursue
the runaway Ragou.



From a Sinking Ship
Ragou's personal ship was sunk off the
bay of Torim late this afternoon. The
boss of the Blood Alliance, also aboard
the vessel, was revealed to be the
ringleader behind the theft of blastia
cores.
The magistrate and his crew made their
escape in life boats, but Yuri and his
companions were left aboard the sinking
ship. The group was thankfully rescued
by the Knights, and Yuri himself saved a
young man who would have gone down
with the ship. Eager to learn the details
of the incident, Flynn awaits a meeting
with Yuri at Torim's inn.



Unpunished Crimes
The magistrate of Nor underwent
questioning today at the hands of
Lieutenant Flynn. The Knight charged
the official with possession of illegal
blastia and the alleged abduction of
Prince Ioder, a candidate for the throne.
Due to lack of evidence, however, Ragou
was set free.
After receiving a tip about a band of
fighters believed to be Barbos's Blood
Alliance, Yuri and his companions have
set out for a town northwest of Torim.



Warning from the Hunting Blades
The city of Caer Bocram on the
Tolbyccian continent was placed under
the control of the Hunting Blades guild
today, with entry forbidden to all
others.
Though the city was reduced to rubble
in an earthquake over ten years prior,
the continued presence of monsters there
makes it a prime hunting spot for the
guild.

Harsh words were exchanged between
Karol and his former guildmate, Nan,
when the party sought to enter.



A Cave Beneath the Ruins
A terrible monster lay in wait beneath
the ruins of Caer Bocram. So spoke a
member of the Hunting Blades.

The monster apparently flew into a rage
when the blastia entrapping it was
destroyed by the dragon rider.
In the end, the monster was subdued
by Yuri and his companions.

Calmed by the party's attack, the
monster retreated to its lair in the city
sewers. Following this, the party
returned to the surface to leave the city
and get back to their original task.



Lower Quarter Lad Arrested!
Yuri and his companions were placed
under arrest by the Knights today upon
leaving the city of Caer Bocram.

Estellise was also revealed to be an heir
to the imperial throne, and Yuri has
been charged with her kidnapping.
Considering the numerous other offenses
hung on his name, the Knights are
expected to take the youth to Heliord
for questioning.

In the end, the tip Yuri received
regarding the Blood Alliance led him
only to the Hunting Blades.



A Full Pardon
The Imperial Knights absolved Yuri Lowell
of his crimes today, as compensation for
aiding in the rescue of Prince Ioder and
for his protection of Princess Estellise.

Though his arrest at Caer Bocram was
undone immediately, Yuri did not appear
overjoyed following his release at
Heliord.
Yuri is hoping to meet one final time
with the Princess, who is scheduled to
return to the capital.



Blastia Problems
“It's not supposed to make that sound...”
Rita Mordio was overheard making this
comment in regards to Heliord's barrier
blastia, during her visit to the city
today.

The mage also reported witnessing
disturbances in the aer at Caer Bocram,
and is growing increasingly worried.
This time however, with the Knights
on hand, Yuri decided to let the
ever-dependable Flynn deal with the
problem.



Genius Mage to the Rescue
Heliord's barrier blastia went berserk
today, flooding the city with excessive
amounts of aer.

Rita quickly made adjustments to the
blastia, getting the situation under
control mere moments before the device
exploded, but she was injured in the
process.
Rita was rushed to an inn by the
Knights. Estellise is watching over her
now, doing all she can to heal the girl
with her artes.



Return of the Dragon Rider
The dragon rider staged an attack on
Heliord last evening.

The assailant is thought to be the one
behind the chain of destroyed blastia
throughout the land.
The dragon rider also attacked the room
Rita was resting in, but Yuri took up his
sword and fought the invader off.

Estellise threw herself in front of Rita
in the commotion, and the mage was
stunned by her kindness.



A Task Assigned
After her success in diffusing the
blastia, Rita was recruited by the Knights
to investigate the Forest of Keiv Moc to
the west of Heliord. Princess Estellise,
who had planned to return to the
capital, has decided to extend her stay
with the group a while longer.
The party also plans to stop by the
guild city of Dahngrest on their way
to the forest, in hopes of gathering
information about the Blood Alliance.



Stronghold of the Guilds
Earlier this morning, the party arrived at
Dahngrest, the center of guild culture.
They are thought to be seeking an
audience with the head of the guild
Union, Don Whitehorse, to discuss
Barbos's role in stealing the blastia
cores.
Begun as a means of mediating disputes
between guilds, the Union sits in the
center of Dahngrest and handles
guild-related matters of all kinds.



For Our Beloved Town!
Monsters poured into Dahngrest today
when the city's barrier failed suddenly.
Along with help from Yuri and Flynn,
the Union succeeded in repelling the
attack. Deciding to eradicate the
monsters in their lair, Don Whitehorse
led a raiding party out of the city.
Their meeting with the Don thus
postponed, the party has set out with
Rita for Keiv Moc, to guard the mage
during her investigations there.



The Emerald Forest
High humidity, overgrown plants and
trees, and a particularly vicious breed of
monsters. Upon setting foot in Keiv Moc,
visitors are bombarded with an
unsettling array of sights and sounds.
What causes these abnormalities?
Hoping to uncover some answers to
this question, Rita has plunged into
the depths of the forest. The party
encountered Raven on their way in, and
he has joined their cause for the time
being. With memories of their meeting
in Nor still fresh, the group does not
appear overjoyed by his presence.



The Girl Who Plays with Bugs
This morning, in the Forest of Keiv Moc,
a girl who was being carried off by a
monster was rescued. The girl was an
adventurer called Patty. She appeared
to have come to this forest in search
of treasure.
After a quick conversation with Yuri's
group, the girl once again disappeared
into the forest to hunt for treasure.

Yuri's group ventured further into the
forest to investigate.



Silenced Aer
Since entering Keiv Moc, Rita has
proposed that the large quantities of
aer being produced there are to blame
for the forest's overgrown condition.

A solitary figure appeared and put a
stop to the overflow of aer, but the
party has no clues to his identity, as
he departed shortly thereafter.
The Don, who came to the forest to
repel the monsters, decided to cross
swords with Yuri to test his strength.
Afterwards, he returned to Dahngrest.

Yuri plans to revisit the city in hopes
of meeting with the Union leader again.



Letter from an Imperial Candidate
Lieutenant Flynn arrived at Union
headquarters this morning to present
the Don with a letter from Prince Ioder
requesting cooperation in dealing with
Barbos.

The letter, however, instead detailed a
plan to pardon Barbos's heinous crimes in
exchange for the life of Don Whitehorse.
Taking this affront as a declaration of
war, the Don roused the guilds to
action, and Dahngrest now teeters on
the brink of all out battle with the
Knights.

Flynn is thought to have been taken to
prison for delivering the message, and
many fear for his safety.



The Ties That Bind
Flynn, the knight who delivered a
threatening letter to the Union, appears
to have been freed from prison, with
Yuri going behind bars in his place.
Yuri was willing to make this sacrifice
on account of their long-standing
friendship. Moved by this show of
compassion, the Don set Yuri free as
well, and is said to have entrusted the
youth with calming tensions between
the Union and the Knights.



Tranquil Underpass
Upon reuniting with his comrades,
Yuri attempted to break into the Blood
Alliance's hideout this afternoon in order
to confront Barbos.

They were seen infiltrating via the
waterway beneath Dahngrest, and are
believed to have been guided by Raven,
a member of Altosk.
Due to the relative darkness of the
underpass, they appear to be navigating
using a lux blastia filled to capacity
with aer.



The Original Pledge
This afternoon, Yuri's group discovered
the founding Pledge of the Union in
Dahngrest's underground waterway.

The group expressed their admiration at
the carving of the original pledge by
Don Whitehorse and the other founding
members.
Newly inspired by the ideals of the
guilds, they seem to be hurrying to the
base of the Blood Alliance.



Hounding the Mastermind
A clash between the Union and the
Knights was narrowly avoided today
when Flynn arrived with an authentic
letter from Prince Ioder.
The problems began when the first
letter, a fake, was put in the Don's
hands. Having traced the deception back
to Barbos, Yuri has followed the leader
of the Blood Alliance to Ghasfarost, the
guild's base of operations.
Witnesses say Yuri was seen heading for
the tower with none other than the
blastia-destroying dragon rider.



Tower in a Tempest
Joined by Flynn, a lieutenant of the
Knights, Estellise and the rest of Yuri's
companions infiltrated Ghasfarost today
and succeeded in meeting up with Yuri,
who had arrived there earlier.
Yuri was joined by Judith, a female
Krityan. The two had collaborated earlier
to break free from the tower's jail.

Believing Barbos and the lower quarter's
aque blastia core to be waiting at
Ghasfarost's summit, the group begun
the climb to confront him.



Storm's End
Yuri's party clashed with Barbos atop
Ghasfarost today in a bitter struggle
that ended in defeat for the guild boss.

Barbos is thought to have perished after
hurling himself from the tower's heights
following the battle.
Having found the lower quarter's blastia
core, Yuri's journey would appear to
have come to a close.

The party has agreed to return to
Dahngrest for the time being.



The Guilty Be Punished
The Knights have made clear Barbos's
involvement in the theft of the blastia
cores, as well as his attempts to incite a
war between the Union and the Empire.
Magistrate Ragou has also been taken
into custody. Lieutenant Flynn is slated
to be decorated by the Knights for his
pivotal role in diffusing the conflict.
Ragou will be transferred to the capital
tomorrow. With crowds expected to line
the streets in hopes of witnessing Nor's
fallen tyrant, the Knights and the Union
will be keeping strict watch to prevent
the criminal from becoming a victim of
vengeance.



Death to the Guilty
In a proclamation today, the imperial
Council announced that Ragou has been
absolved of his crimes against the public
good by way of insufficient evidence.
The magistrate's sudden disappearance
following this pardon has raised fears
that he may become a target of
retribution for those who suffered under
the yoke of his authority. There are
even whispers that Ragou has already
been killed, and the Knights are
searching feverishly for any sign
of his whereabouts.
In other news, Flynn's promotion to
Captain was made public today.



Trouble Breeds Still More Trouble
Dahngrest was attacked today by a
massive bird monster. Princess Estellise
found herself in its sights just before
her departure for the capital, but was
fortunately saved from harm by Yuri.
The monster was driven off by a secret
weapon operated by the Knights. Some
say that it spoke in a human tongue and
had come specifically to do away with
the Princess, but these rumors are as yet
unconfirmed.
Estellise seems to have altered her
previous plans, and has left the town
with her companions in the direction
of Heliord.



A New Guild is Born!
This morning, Karol Capel proclaimed the
formation of the guild Brave Vesperia.

Though a mere twelve years old, Karol
has been in and out of numerous guilds
and accumulated a wealth of experience
rare for a boy his age.
The guild is guarding Princess Estellise in
her search for the speaking monster, and
is currently headed for the Sands of
Kogorh.

The guild plans to reach Torim by way
of Heliord, and then to charter a ship.



A Town with Missing People
Heliord's citizens have begun to
disappear in what is becoming an
alarming trend. Some say that harsh
labor practices in the town are to
blame, but such an explanation seems
insufficient given the large numbers of
people that have now gone missing.
A man named Teagle, who moved here
from Nor recently, is one such example.
The man's wife, Kelas, has asked Brave
Vesperia to search for her husband.
Determined to get their man, the party
hatches a racy plan of seduction to
distract the city's guards.



How to Make a Gorgeous Gown
Today we will be explaining the method
for putting together a truly stunning
dress.
While the nobles of the capital can
order their gowns from the trendiest
fashion boutiques, such luxuries are not
available to those living in frontier
towns. In a pinch though, a plumed tail,
some sparrow's down, and a basilisk
scale can be combined to turn out a
dress of the highest caliber!
If, like Brave Vesperia, your plans call
for a little risky business, don't miss this
chance to make a dress that'll knock
their socks off!



The Boomtown's Secrets
Having rescued her from confinement
in the Knights' guard house, the party
learned from Rita of the widespread
forced labor being conducted in Heliord.

Believing this discovery to be a lead to
Teagle's disappearance, Brave Vesperia
set about investigating the labor camp.
Having witnessed the transport of some
suspicious blastia, Rita is strongly urging
the party to uncover the true nature of
the camp's operations.



Freeing the Oppressed
Responding to rumors of slave labor in
Heliord, Captain Flynn has conducted a
raid on the labor camp and set the
workers free.
It would seem that Captain Cumore of
the Knights, who had organized the
labor camp, had also relieved the interim
magistrate in Heliord of his duties. The
Captain is also suspected to have been
using the camp as a means of amassing
a store of illegal weaponry.
Brave Vesperia appears to have given
chase when the renegade Captain made
his escape.



Friendship Treaty Deadlock
Prince Ioder arrived in Heliord today
from Capua Torim, where he had been
previously stationed.
Having learned of obstacles preventing
the establishment of a friendship treaty
with the Union, the Prince has chosen
the frontier town as a base from which
to renew negotiations with the guilds,
due to its increased proximity to
Dahngrest.
The Union has also instructed Raven
to travel with Brave Vesperia in their
efforts to monitor the movements of
Princess Estellise.



Watch Out for Mermen
A ship belonging to Fortune's Market has
set sail from Torim. Although the waters
are thick with schools of mermen
searching for prey at this time of year,
the guild president seemed adamant
about leaving the harbor town behind.
Hired on to serve as guards for the
duration of the voyage, Brave Vesperia
has been promised free use of the craft
if they can help it reach its destination
safely.

The guild has set sail on the open sea
with a course set for the southern city
of Nordopolica.



Defeating the Mermen
The Fiertia, a ship carrying the cargo
of the Fortune's Market guild, ran into
a group of mermen this afternoon.

The cargo appears to have been saved
however, thanks to the efforts of Brave
Vesperia, a guild serving as guards
aboard the vessel.
Upon defeat of the mermen, a girl was
rescued from one of them. The girl is
believed to be a frequent troublemaker
by the name of Patty, who sneaked into
the magistrate's palace in Capua Nor.

The Fiertia is presently heading toward
its destination, Nordopolica.



Ghost Ship in the Mist
The Fiertia, a vessel belonging to
Fortune's Market, appears to have collided
with a ghost ship this afternoon.

Members of Brave Vesperia boarded the
mysterious craft to investigate. After
they failed to return, however, the
remaining members grew worried and
have now gone looking for them.
The president of Fortune's Market, a
Miss Kaufman, stayed with the Fiertia,
hoping for the guild's safe return.



What's in the Box?
Brave Vesperia discovered a small red
box within the captain's cabin of the
ghost ship they boarded today.
The Captain's log confirmed that the
ship has been around for a thousand
years, and that its mission was to bring
a so-called clear ciel crystal to the
town of Yormgen as a means of
defending its residents from monster
attacks.
After defeated the mysterious monster
in the captain's cabin, Brave Vesperia
decided to deliver the clear ciel crystal
to Yormgen themselves, took the box
and returned to Fiertia.



A City Ringing with Warrior Songs
Brave Vesperia arrived at the city of
Nordopolica this morning. Patty left the
party upon their arrival.
Their companion, Raven, revealed himself
to be an envoy of the guild Altosk.
He has come to deliver a letter from
Don Whitehorse to Belius, the Duce of
Nordopolica. Brave Vesperia may use the
opportunity to introduce themselves to
Belius as well.
Nordopolica's leader does not meet with
just anyone, however. Those who seek
an audience with her must first receive
the approval of the city's guild,
Palestralle.



New Moon Duce
The members of Brave Vesperia visited
the headquarters of the Palestralle guild
in hopes of meeting with Nordopolica's
ruler, Belius.

According to the Duce's retainer Natz,
however, Belius only makes appearances
on the evening of the new moon.
The new guild has taken up residence at
an inn in the city to wait for the arrival
of the next new moon.



Patty's True Identity
While visiting Nordopolica, Patty was
identified as Aifread's granddaughter.

It was discovered that Aifread went
against guild duties and killed many
civilians.
The residents, having found out that
Patty is related to Aifread, attempted to
drive her out of the city. Yuri's group
witnessed the scene while gathering
information and intervened, but Patty
decided the best way to resolve the
situation would be to leave the city
herself.



Coliseum Quarrel
Regaey, boss of the guild Ruins' Gate,
was hurt today when he attempted to
break up a quarrel between two
guildmates.

After observing Yuri's skill in resolving
the conflict, the boss then asked Brave
Vesperia to take on a new job.
Though Yuri is still on the fence about
accepting the work, Regaey is apparently
waiting for the guild at the entrance to
the city's famed coliseum.



It's the Title Bout!
Yuri faced off against defending
champion Flynn in a rare match against
friends for today's coliseum title bout.
The latter is rumored to have originally
entered the tournament for work-
related reasons. Regaey hired Yuri to
defeat the reigning champion, but the
two now realize that they have been
tricked by the guild boss.
A sudden appearance by Zagi put the
match on hold, and when Regaey made
his escape, Brave Vesperia was seen
heading west, hot on his heels.



An Aer-Filled Cave
A geyser of aer was found to be
pouring out of the Weasand of Cados
this afternoon.
Fortunately, a crisis was avoided when a
strange monster appeared and stabilized
the environment. Amidst this confusion,
Regaey was revealed to be none other
than Yeager, leader of the guild
Leviathan's Claw. The duplicitous boss
evaded his pursuers during the chaos.
Brave Vesperia's resident blastia expert,
Rita, appears to have put her
investigation of the cave on hold
in favor of chasing after Yeager.

In addition, the girl known as Aifread's
granddaughter, Patty, joined forces with
Brave Vesperia once again.



The Sweltering Oasis
Late this afternoon, Brave Vesperia
arrived in Mantaic, a town lying between
the foothills and the central areas of
the Sands of Kogorh.

The guild is currently divided on whether
or not they should proceed further into
the desert. Patty alone decided to leave
and strike off on her own.
Many of Mantaic's previous visitors have
been faced with this same decision, and
Brave Vesperia's members will give the
matter some serious thought before
proceeding.



Forward, Into the Desert
Estellise released Brave Vesperia from
their contract with her this afternoon.
As compensation, she tried to pay the
guild with one of her own personal
treasures.
The Princess appeared set upon going
into the unforgiving desert alone. Unable
to allow this, the guild has pledged to
continue on as her guardians.

The party was last seen entering the inn
to prepare for their coming trek into
the desert sands.



The Magistrate's Unreasonable Demands
Brave Vesperia came across a group of
Imperial Knights harassing two young
children today and put a stop to the
mistreatment.

The Knights withdrew apologetically
upon recognizing Princess Estellise.
The brother and sister were apparently
setting out to search for their parents
who had been sent to the desert by
order of the magistrate.

Brave Vesperia is now planning to enter
the desert to find the missing parents in
place of the children.



Where the Cacti Grow
Exhausted and weary, the members of
Brave Vesperia took shelter at a small
oasis they stumbled upon in the middle
of the desert.
The guild had been gathering water
from any cacti they happened to find,
but with water bottles empty and the
heat beating down relentlessly, they
were but moments from collapse when
they came across the sanctuary.
They will have to be more frugal with
their water stores if they hope to
survive in the desert after this.



A Legendary Utopia
Having gone missing last night in the
Sands of Kogorh, Brave Vesperia was
found today to be resting in a northern
desert town with Patty and a couple
believed to be the missing parents of
the two children in Mantaic.
The guild had encountered a strange
monster in the central desert prior to
this, and found themselves sapped of
all strength when they prepared to
do battle with the creature.
The guild has learned that the town is
none other than Yormgen, mentioned by
the Captain of the ghost ship in his
journal, and have begun to explore
their surroundings in earnest.



A Broken Clear Ciel Crystal
The clear ciel crystal retrieved from
the ghost ship by Brave Vesperia was
shattered today by Duke, a man known
in Yormgen as the Sage, when the guild
handed it to him. Details surrounding
this figure remain unclear as he has so
far declined any explanation of his
person or his actions.
Having abandoned their plan of meeting
Phaeroh, the guild appears to be
preparing for a return to Nordopolica
via Mantaic to speak with Belius on the
night of the new moon.



Oppression Hits a Speed Bump
A cart laden with people being sent to
the desert by the Knights was stalled in
Mantaic this morning when it broke
down on its way out of town. This
event is expected to put an end to the
forced removal of the town's citizens.
Brave Vesperia was outraged to find the
infamous Captain Cumore in charge of
the garrison here, and will remain in the
town for the time being to monitor the
situation.



Tyrant Gone Missing?
The whereabouts of Captain Cumore
have been unknown since sometime last
evening. Captain Flynn had taken over
stewardship of Mantaic from Cumore,
but appears to have withdrawn to
Nordopolica with the ban on travel
to and from Mantaic now lifted.
Brave Vesperia is rumored to have been
involved in the Captain's disappearance,
but the veracity of such claims is
uncertain. The guild has its sights set on
Nordopolica as well, hoping to gain an
audience with Belius.



A Blocked Windpipe
The Weasand of Cados has been under
blockade by the Knights since yesterday
afternoon. The imperials appear to be
taking security quite seriously, having
gone so far as to bring trained monsters
with them to the cave.
Upon approaching, Brave Vesperia used
the monsters to their advantage and
managed to break through the blockade.

Having emerged on the continent's
eastern plains, the group is now making
for Nordopolica.



A Moonless Night
Brave Vesperia arrived in Nordopolica
just after noon today.

The guild plans to seek information
regarding the monster Phaeroh from
Belius, and to deliver a letter from
the Don to the Duce as well.
They arrive to find Nordopolica
undisturbed, despite pressure from the
Knights and the nearby blockade.



Audience with the Duce
The Brave Vesperia guild was granted an
audience with Belius today. The details
of their exchange are unclear, but their
talk was interrupted when the Hunting
Blades stormed into the city.

Clint, the guild chief, and his second,
Tison, are said to have broken into the
Duce's chambers.
Their meeting cut short, Brave Vesperia
left hurriedly for the coliseum where
the Hunting Blades have concentrated
their attack.

At present, Nordopolica is clenched
tightly in the jaws of panic.



Coliseum in Chaos
A monster resembling a fox went wild
at the coliseum yesterday, rousing the
Knights to action. The monster was
eventually defeated by Brave Vesperia,
but the guild was pursued by the
Knights and forced to flee from
the city by ship.
Numerous sources report witnessing an
argument between Yuri and Captain
Flynn, but the details of the
disagreement are unknown.

From the presence of Don Whitehorse's
grandson Harry, many suspect the recent
upheaval to be the work of the Union.
The members of Brave Vesperia are
currently stuck drifting on the open
ocean.



The Fiertia Adrift
Brave Vesperia broke free from the
Knights, but immediately ran into new
troubles. The ship's new ceres blastia
made the escape possible, but Judith has
destroyed the device, and the craft is
drifting aimlessly on the water. The
guild is doing all they can to make the
necessary repairs.
Judith revealed herself as the dragon
rider, but this only leaves her
companions with more questions, from
why she concealed her identity to what
her reasons for destroying blastia are.

The guild is expected to make for
Dahngrest as soon as they have gotten
underway.



A Time-Worn Hero
Upon Brave Vesperia's arrival in
Dahngrest, Raven left the guild to
report to Union headquarters before
the meeting with Don Whitehorse.
Having learned of Leviathan's Claw's role
in provoking the incident at the
coliseum, Don Whitehorse has set out
alone for the guild's hideout, intent on
uncovering their true purpose. Concerned
for the Don's welfare, Brave Vesperia
has apparently followed.
The hideout of Leviathan's Claw, the
Manor of the Wicked, lies to the east
of Dahngrest.



The Deathly Mansion
A clash of swords rang out from the
Manor of the Wicked late last night.
When Brave Vesperia entered the
premises, they found the Don already
engaged in battle with Yeager.
Agents of Leviathan's Claw prevented
the guild's intervention, and the Don and
Yeager disappeared into the depths of
the hall. Hoping to aid Whitehorse in
some way, the party is assumed to have
pursued the pair to the manor's second
floor.



Wicked Showdown
Negotiations between the Don and
Yeager broke down this morning in the
pre-dawn hours, before the two could
reach a peace.

Brave Vesperia defended the Don as he
fled from the manor, and having made
good their own escape, are already
returning to Dahngrest.
The guild was also able to deliver to
the Don the cyano ciel crystal they
received from Belius during their time
in Nordopolica.



Fallen Star
Don Whitehorse, leader of the Union,
took his own life this morning in
atonement for the errors of his
subordinates, which were ultimately
responsible for the death of Belius.
Yuri served as the Don's second in the
grim task, and left the city behind after
paying his condolences, eager to be
moving on.

The party crossed paths with Yeager in
their departure, but the situation was
resolved before it could escalate.



The Dragon on the Mountain
Brave Vesperia set sail today, just after
noon.

The guild has received word that Judith,
who left them recently, can be found in
the vicinity of Temza, a mountain to the
north of the Sands of Kogorh. They will
most likely approach the area from the
northwestern region of Desier.
It is not yet clear how the guild plans
to address Judith's desertion once they
find her.



Heading for the Summit
Members of the Hunting Blades, who
had come to Mt. Temza in search of
monsters, were attacked today by a lone
female assailant. The situation was
prevented from getting too far out of
hand by the intervention of Brave
Vesperia.
The area was once said to be inhabited
by the Kritya, but is now nothing more
than an abandoned ruin.

The guild is proceeding to the
mountain's summit, following in
Judith's footsteps.



The Bird of the Desert
The mount used by the
blastia-destroying dragon rider was
found atop Mt. Temza this afternoon
where the guild witnessed the creature
undergo a transformation.

The dragon, Ba'ul, appeared quite tame
in the presence of Judith.
Brave Vesperia plans on making use of
the dragon's flight to breach the desert's
mountains and meet with Phaeroh, the
bird-lord of Kogorh.



Truth of the Child of the Full Moon
Brave Vesperia encountered Phaeroh
today in the mountains of the Sands
of Kogorh.

According to Phaeroh, Princess Estellise's
existence creates an imbalance in the
world's supply of aer.
The phenomenon sounds similar to that
described by Judith in regards to the
world's blastia.

Learning that the answers they seek may
lie in the town of Myorzo, the guild
plans to visit a Krityan researcher in
Aspio to inquire of the city's
whereabouts.



A Krityan Guide
Arriving in Aspio earlier this evening,
Brave Vesperia succeeded in contacting
the Krityan youth, Tort.

According to his testimony, the entrance
to Myorzo is to be found in Egothor
Forest, a land sacred to the Krityan
people.
A certain bell is needed to open the
door to Myorzo, which can be found
hidden in a cave on a beach in Hypionia
where red flowers bloom.

After having promised to rid the holy
land of its occupiers, Brave Vesperia is
currently en route to finding that bell.



The Denounced Girl
Early this morning, as Brave Vesperia
prepared to depart Aspio, they
encountered a member of Ruins' Gate.

This person did not seem to think highly
of Aifread's granddaughter, Patty, and
berated her with insults.
Brave Vesperia protected Patty and the
guild member sullenly slunk away.
However, the heretofore invincibly
cheerful Patty could not hide her
sorrow.



Grave in the Cavern
This morning, Brave Vesperia discovered
a large number of gravestones in a cave
in the south of the Hypionian continent.

The graves had been erected to the
memory of the victims of the Black
Hope incident. Aifread's grandchild,
Patty, could not hide her shock.
Brave Vesperia, who discovered the
graves, took the bell needed to reach
the Krityan town, and headed towards
Egothor Forest to the west.



The Forest Sanctuary
Light was seen flashing from the hoplon
blastia installed in Egothor Forest today,
with Brave Vesperia becoming targets of
the devices three times as they
attempted to enter the area.
The attacks caused Estellise to activate
her power, and Yuri suffered light
injuries when he deflected the second
attack using only his sword.

Rita succeeded in deactivating the first
blastia by using the appropriate formula,
and is determined to also dispatch the
second device.



The Joy of Being Accepted
This afternoon, Brave Vesperia
encountered the Royal Guard while
passing through Egothor and fought
them off together.

While Patty was still suffering from the
events in Lenansla, she was accepted as
a member of Brave Vesperia, which
raised her spirits.
Brave Vesperia continues towards the
hoplon blastia at the Egothor summit.



A Curious Shadow
A gigantic creature resembling a jellyfish
appeared in the skies above Egothor
early this morning.
The massive creature appeared when
Judith rang the bell she carried while
standing atop the forest's highest peak.
Seeming to cover the very sky with its
vastness, the organism is, according to
Judith, none other than the city of
Myorzo itself.
Departing from the forest, Brave
Vesperia boarded the Fiertia, and set a
course for the giant, hovering jellyfish.



City of Seclusion
Brave Vesperia arrived at Myorzo, a city
built upon a colossal floating creature,
this morning while aboard the Fiertia
which was carried by Ba'ul.
Though the town's residents were not
unkind to the visitors, they did not
offer any particular welcome to the
outsiders, either. Judith's request to meet
with the elder of the town was met
with the ambiguous response that the
group should simply “do as they wish”.
The guild continues in their attempts to
seek out the aforementioned Elder.



Bringer of the Cataclysm
Brave Vesperia met with the Elder of
Myorzo today and talked with him for
quite some time.
Over the course of the discussion, the
party learned about Estellise's identity as
a descendant of the Children of the Full
Moon. The powers of those who bear
this title, it was revealed, are fated to
bring about a calamity that will destroy
the world. The Princess was
understandably devastated
to receive this news.
The group is plotting their next move
from the house next to the Elder's
residence, where they are staying at
present.



Two Go Missing
Raven, who accompanied Brave Vesperia
to Myorzo, has been reported missing
since around noon today, as has Princess
Estellise.
Judging from the recent use of the
town's warp blastia, the guild assumes
their friends have descended to the
planet's surface, and have left in search
of the pair.
Witnesses in Mantaic report seeing a
flash of light far across the desert,
which may also point to the use of
a warp blastia.



The Commandant Exposed!
Even as the search for the Princess
continued, Brave Vesperia was rocked by
the news that Commandant Alexei, of
the Imperial Knights, has been the true
mastermind behind all the guild has
dealt with so far.
Yeager also took the opportunity to
reveal that the Commandant had taken
Estellise with him to Baction, though
why the guild boss should betray Alexei
is unclear. With Flynn apparently
involved in some way as well, the
situation has grown decidedly complex.
Captain Flynn himself decided to join
Brave Vesperia in order to unravel the
truth behind the Commandant's actions.



Monster vs. Mobile Fortress
Heracles, the mobile fortress of the
Imperial Knights, appeared today and did
fierce battle with an unidentified monster
in the vicinity of the Shrine of Baction.

Mortally wounded, the creature took
refuge within the shrine, and
Commandant Alexei descended from
Heracles to follow the monster in.
Brave Vesperia and Captain Flynn headed
to Baction in pursuit, but ran into
trouble with the Royal Guard. However,
having worried about Flynn, the Flynn
Brigade arrives to provide backup,
allowing Brave Vesperia and Flynn to
head into the shrine to rescue Estellise.



Sanctum of the Sublime
Brave Vesperia and Captain Flynn entered
the Shrine of Baction today, close
behind Commandant Alexei.

They have made Princess Estellise's safe
return their foremost goal, but were
also drawn by their contempt for
Alexei's barbaric acts.
The temple proper is divided into a
perplexing series of catacombs, but
relying on their map, the guild
progresses ever closer to the shrine's
innermost reaches and the waiting
Princess.



Death of a Captain
A tremor struck the Shrine of Baction
today, collapsing its inner sanctum, and
Captain Schwann of the Imperial Knights
lost his life in the tumult.
Captain Schwann, who was assumed to
be the alter ego of Raven, perished in
the process of enabling Brave Vesperia
to escape, and the guild left the
premises, crestfallen at the loss of
their former ally.
Prior to this tragedy, Alexei left the
shrine with Princess Estellise in tow,
using the Captain as a shield to make
his escape.



Alexei Returns to Heracles
The mobile fortress Heracles was seen to
be on the move toward the Ilyccian
continent late this afternoon.

Brave Vesperia gave pursuit with the
knowledge that Alexei and Estellise
boarded the fortress following their
departure from Baction.
Meanwhile, the knights, under Lieutenant
Sodia's command, have assembled a fleet
and taken up the chase by sea, hoping
to bring the renegade Commandant to
justice.



Search for the Engine Room
Brave Vesperia succeeded in boarding the
mobile fortress today, but found no sign
of the Princess there.

The guild was startled when Zagi
reappeared suddenly and smashed
Heracles's control panel, rendering
the fortress inoperable.
Deciding that attacking the engine room
would be the surest means of stopping
the runaway vehicle, the party has
moved their search to the inner
workings of the fortress.



Stopping a Juggernaut
The apatheia that served as the source
of power to Heracles was destroyed
today by Brave Vesperia. The engines
powering the fortress ceased to
function, and the capital, previously in
the path of the juggernaut, was saved
as a result.
Based on a tip from Yeager that Alexei
has made his way to the capital, the
guild is considering the best strategy for
entering the city.

Captain Flynn left the group in order
to resume his duties with the Knights,
commanding the naval fleet in their
time of need.



Return of the Commandant
The traitor Alexei made his return to
the imperial capital before noon today.
The city's defenses proved no match for
the fallen Commandant, who was
accompanied by his private force,
the Royal Guard.
It is unclear what fate Alexei has in
store for the Princess, and many are
concerned for the safety of the city's
residents as well.

Brave Vesperia have hardened their
resolve and are preparing to follow
Alexei into the capital by approaching
from the sky.



The Capital Enveloped in Aer
A dark cloud appeared suddenly above
the capital today, knocking a dragon
from the sky that flew too close to it.

In actuality, the dragon, Ba'ul, carrying
Brave Vesperia in the Fiertia, was struck
down by Alexei's formula that uses
Estellise's tremendous power against
her will.
Not only was the ship damaged, but the
passengers were also wounded.

Forced to put Estellise's rescue on hold,
the guild has dragged itself to nearby
Nor in search of treatment for its
wounded members.



A Northern Detour to the Capital
Struck by the mobile fortress's recent
cannon fire, the roads leading to inner
Ilyccia from its seashore have become
impassable.
This has hampered Brave Vesperia's
return to the capital, but the guild plans
to try their luck in crossing the Blade
Drifts of Zopheir, a region of the
continent's northern sea, which is frozen
solid at this time of year.
Access to the Blade Drifts can only be
gained by traveling north along a
narrow strip of land pinched between
Ehmead Hill and the sea.



Sea of Ice
Their sights set on returning to the
empire, Brave Vesperia took their first
steps into the Blade Drifts of Zopheir
today.

The guild has spotted a massive creature
that seems to be hounding them from
beneath the ice, and are keeping
themselves on constant alert.
Having prepared to rescue Estellise, no
matter what the cost, the party will not
falter until their goal is achieved.



Menace Beneath the Ice
Today, Brave Vesperia narrowly defeated
the monster that dwells in the sea
beneath the ice of the Blade Drifts of
Zopheir. The creature made skillful use
of the aer flow to hunt its prey.
Karol displayed remarkable tenacity in
the battle, defending his companions
who had been pinned down by the
monster, earning their admiration in
the process. The effort took every
ounce of Karol's strength.
Though it means further delaying
Estellise's rescue, the party appears to be
stopped at Halure, giving the courageous
lad some richly deserved rest.



Compassion for the Imperials
Their town affected by the disturbances
in the capital, Halure's elders opened a
council to determine the stance the town
will take in the trying times ahead.
The meeting stretched over five hours,
but the group adjourned with the
following resolution:

“All refugees from the capital are to
be received with kindness. We will not
yield to the terrorism of the traitors.”
Hoping to keep abreast of the changes
in these uncertain times, Halure is said
to be arranging an information exchange
with the capital.



A Noble Calling
On the authority of Prince Ioder, the inn
at Halure is currently offering up its
rooms and services free of charge. These
measures were taken to accommodate
the refugees arriving daily from the
capital.
According to the Prince, a refugee
himself, aer is running rampant on
the streets of the capital, making
it uninhabitable.

Having heard this news, Brave Vesperia
retired to Halure's inn to discuss its
effect on their rescue mission.



Tragic Decision
Yuri left Halure this evening headed for
the capital, determined to rescue Princess
Estellise single-handedly.

The young man's solitary action would
seem to have resulted from some
decision reached among the members
of Brave Vesperia.
The Knights are amassing a force at
Deidon Hold for the purpose of retaking
the capital, and regular passage through
the fort is currently being severely
restricted.



Disappearance in the Capital
Yuri was reunited with the other
members of Brave Vesperia when they
managed to catch up with him this
afternoon.

The experience strengthened the bonds
of friendship in the guild, and is
expected to have a lasting effect
on their future endeavors.
With entry to the lower quarter barred
by wildly overgrown vines, Brave
Vesperia is planning to gain access to
the capital via the citizens' quarter.



The Knights vs. The War Machines
This afternoon, Flynn led his brigade in
an attack on the war machines that
came from Zaphias.

The war machines are thought to have
been sent by Alexei, who is occupying
the capital.
Flynn and his brigade immediately
prepared for battle with the machines.

Brave Vesperia took advantage of the
situation to head towards Zaphias.



The Tempest Descends
Brave Vesperia successfully entered the
capital this afternoon. Faced with the
highly concentrated aer plaguing the
city, the guild will be making for
Zaphias Castle, where they hope to
find the Princess and Alexei.
Yuri appears preoccupied with thoughts
of his hometown, sealed off as it is by
a barricade of plant life.

His companions believe his concern to
stem from stories they have heard of
lower quarter residents who failed to
escape the capital.



Familiar Faces
Following their successful infiltration of
Zaphias Castle, Brave Vesperia discovered
the lower quarter's residents holed up in
the castle dining hall. The relocation
was accomplished by Lieutenant Leblanc
and two of his knights.
Though glad to be reunited with his
community, Yuri returned at once to
the matter of Estellise's rescue.

Meanwhile, Alexei appears to be using
Estellise's power from within the
capital's barrier blastia, the Sword Stair.



Stair's End
In a move that has fanned the flames of
his rebellion, Alexei raised the ancient
ruins of Zaude from the seas to the
west of the capital, and then fled into
the temple's halls.
After their battle with Alexei, Brave
Vesperia heeded the advice of Captain
Flynn and is gathering their strength at
Zaphias Castle.
Princess Estellise was freed from her
captor unharmed, but the guild must
press on to stop Alexei, who now
threatens to plunge the world forever
into darkness.



Crushed Ambitions
Brave Vesperia departed from Zaphias
Castle this morning in pursuit of the
traitor, Alexei.

Upon Prince Ioder's recommendation,
Captain Flynn joined Brave Vesperia to
represent the knights. The rest of the
knights followed slightly after.
Their minds set to the task before them,
both groups have hastened after Alexei
to the fortress shrine of Zaude, which
has surfaced off of Tolbyccia's southern
shores.



Into the Fortress Shrine
Brave Vesperia infiltrated the fortress
shrine of Zaude this morning.

The group made their entry via a
ventilation shaft in the massive structure
after Phaeroh staged a sudden attack,
drawing the attention of Alexei's Royal
Guard.
It is thought that the insides of the
fortress are littered with traps to stop
intruders, and we expect reports of even
greater heroism as Brave Vesperia rises
to the challenge.



Overcoming Obstacles
Yeager, the boss of the guild Leviathan's
Claw, perished today in the depths of
the Shrine of Zaude.

Alexei had sent Yeager to dispatch a
group of intruders that had managed to
break through the shrine's defenses.
The guild boss fell at the hands of
Brave Vesperia. His faithful assistants
Gauche and Droite did not take part in
the battle, choosing instead to watch it
play out from a distance.
With their goal of defeating Alexei
remaining, Brave Vesperia have continued
their journey through the halls of the
shrine.



Discovered Treasure
This afternoon, Brave Vesperia
discovered a treasure on a pedestal
within the Enduring Shrine of Zaude.
It was the Maris Stella that Patty was
searching for.
Although she seemed moved by the
sudden find, Patty accompanied Brave
Vesperia on their mission to defeat
Alexei. They proceeded further into
the shrine.



Falling Down
A beam of light was seen shooting from
the fortress shrine of Zaude yesterday,
and preceded the appearance of a
colossal monster in the sky.
Alexei, who is thought to have triggered
the light, was defeated by Yuri, but the
young man appears to have fallen from
the shrine itself after delivering the
mortal blow.
The Knights staged a search of the
surrounding waters, but called off their
efforts at nightfall, having found no
sign of Yuri's remains.

Though assumed dead, Brave Vesperia
has not given up hope for their friend's
survival.



The Man in Black Returns
It was confirmed last night that the
lower quarter youth, Yuri, though
earlier pronounced dead, is still among
the living.

Princess Estellise, currently staying in the
lower quarter herself, was overcome
with relief and rushed to inform her
companions of the good news.
After meeting with Judith and Patty,
Yuri is said to have made for Aspio, to
learn the results of the mage's research
concerning the shrine of Zaude.



Home Sweet Dahngrest
From her research on the Adephagos,
which appeared during the recent
incident at Zaude, Rita has determined
that, left unchecked, the current
imbalance of aer will usher in a
catastrophe of previously unknown
proportions.
The mage has rejoined Brave Vesperia in
hopes of stopping the Adephagos, and is
engrossed in the problem of inhibiting
the world's production of aer.

The guild appears to have made
Dahngrest its next destination.



Legacy to Humanity
The theft of the cyano ciel crystal from
the private chambers of Don Whitehorse
was reported this evening. The late
Union leader was entrusted with the
item on the occasion of the demise of
Belius.
Though the Brave Vesperia guild is
under suspicion, Harry, the Don's
grandson and successor, is said to have
no intention of pressing charges in the
matter.
Last seen heading for the Blade Drifts of
Zopheir, Brave Vesperia is rumored to be
using the stolen object in an experiment
designed to forestall the coming
apocalypse.



Birthplace of the Spirits
Brave Vesperia was seen entering the
Blade Drifts of Zopheir this afternoon,
and witnesses say they were carrying the
cyano ciel crystal, recently stolen from
Dahngrest, in their possession.
The guild apparently intends to use the
crystal to convert the aer produced by
the world's aer krene into physical
matter.

The ploy could mean an end to the
overabundance of aer currently
threatening the world, but will it
succeed...?



The Adephagos Awakens
Light was witnessed radiating from the
fortress shrine of Zaude again this
evening. Its effect has caused the
world's barriers to vanish, and the
Adephagos appears to have redoubled
its assault on the planet as well.
Though successful with their experiments
in the Blade Drifts of Zopheir, Brave
Vesperia learned that a portion of the
Adephagos has launched an attack on
Nordopolica. Calling a halt to their
research, the guild is speeding toward
the coliseum city in hopes of defending
it from the onslaught.



Crisis Strikes Nordopolica
After arriving in the coliseum city,
Brave Vesperia succeeded in obliterating
the piece of the Adephagos that had
threatened to destroy the town. It
appears that the creature had been
consuming the aer responsible for
maintaining the city's barrier.
Brave Vesperia entered Nordopolica
following the struggle and received the
gratitude of Natz, the city's provisional
Duce. Having confirmed the findings of
their experiments, the guild is gathering
information that will allow them to
further create more of their new allies,
the elemental spirits.



Bodies in Crystal
The experiments conducted by Brave
Vesperia have succeeded in producing a
spirit at last. The guild has also
announced that properly used, these
entities could cause the Adephagos to
manifest itself in physical form.
But in order to accomplish this, the
guild must find materials similar in
nature to the cyano ciel crystal. These
substances may only be obtained from
the souls of three of the so-called
Entelexeia, located on the Crystal Isle
northeast of Tolbyccia, in the mountains
of the Sands of Kogorh, and on the
continent of Weccea.
With this goal in mind, Brave Vesperia
has set out in search of the ancient
creatures.



A Fiery Resolve
The Entelexeia Phaeroh gave council
to Brave Vesperia this morning in the
mountains of the Sands of Kogorh.

Injured in the attack on Zaude, Phaeroh
entrusted the guild with his hopes, and
consenting to join their cause, became
an apatheia.
Brave Vesperia converted the crystal
to its spirit form, giving it the name
Efreet.

Estellise bestowed the title, and
explained it to mean “the blazing one”.



An Island of Amethyst
Brave Vesperia has landed on the
crystal island that has recently formed
in the waters off Tolbyccia's northeast
coast.

Described as “a waking dream” by
Estellise, the surreal scenery of the
island appears to have profoundly
affected the Princess.
The guild has come in search of one of
the three Entelexeia they must meet. If
they succeed in pleading their case, they
will gain the essence of a new spirit.



Birth of the Earth Spirit
Deep within the crystal forest of
Erealumen today, Brave Vesperia came to
the aid of the Hunting Blades who were
under attack by the enraged Entelexeia,
Gusios.
Determining that the ancient beast
would fall under the power of the
Adephagos if left unattended, the guild
was unable to avoid taking arms against
it.
The apatheia received from the fallen
Gusios became a spirit on the spot, and
was renamed Gnome by Estellise, for his
unyielding perseverance.



Primordial Scars
Brave Vesperia arrived at Relewiese
today, on the continent of Weccea.
The surface of the continent, as yet
untouched by the hand of humanity,
lies high atop an impregnable cliff.
The jagged rows of stone gullies and
canyons extending to the horizon here
struck the guild as one of the most
mysterious sights they had seen.
They have come in search of the
Entelexeia who makes these lands its
home, and if all goes well, they will
gain another spirit.



A Spirit's Old Tale
After defeating the Entelexeia Khroma
today in the ancient Relewiese Hollow,
Brave Vesperia acquired the spirit of
Sylph from the apatheia they received.
The name, given by Estellise, was
explained to mean “she who binds
the winds”.
Sylph then informed the guild of Duke's
tragic past, in which Elucifur, the
Entelexeia who fought with Duke in the
Great War, was killed by the Empire.



The Spirits Assembled
Brave Vesperia has succeeded in
gathering together the four elemental
spirits.

With that goal accomplished, Rita
unveiled her plan to combat the
Adephagos by converting the world's
blastia cores into spirits.
Estellise was quick to note that an
operation of this magnitude will require
the cooperation of the world's people,
and the guild has resolved to wait until
the time is right to act.

The group was last seen heading to Nor
to lay preparations for the road ahead.



The Summoned Ghost Ship
Early this morning, a ghost ship suddenly
appeared within 150 meters of Nor.

Brave Vesperia, who had been stationed
in Nor, boarded the Ghost Ship.
The group discovered a humanoid
monster from the lower deck and
headed towards the upper deck to
defeat it.

The upper deck is connected to the
Captain's Quarters.



The Girl's Identity
Last night in the early morning, Brave
Vesperia re-encountered the monster
aboard the Atherum. Patty testified that
the monster was actually a staff officer
from Siren's Fang, Seifer.

Furthermore, it became clear that Patty
was actually Aifread herself.
Patty, who was forced to make
the difficult decision to fight the
transformed Seifer, broke down into
tears.



Return of the Ancient Tower
A tower reared up out of the ground
near Aspio, just after noon today.
Judging from the scale of the massive
monolith, Aspio is thought to have been
destroyed in the process.
Brave Vesperia claims this is the ancient
Tower of Tarqaron, and believes its
appearance to be the work of Duke.

It would seem that the mysterious man
wishes to do away with the Adephagos,
though by what means, no one can yet
say.



A Friend in Need
Beginning last night and extending on
until dawn, the refugees from the
capital were ambushed by monsters as
they attempted to cross the eastern
plains of Hypionia. Flynn and his brigade
responded, and are doing all they can to
repel the attackers.
Lieutenant Sodia and the mage Witcher
hurried to Nor to inform Brave Vesperia
of the situation. Hearing the news, Yuri
appears to have set out at once to aid
his friend.



Hearts United
The last of the monsters that ambushed
the imperial refugees were defeated this
afternoon by Brave Vesperia.

Flynn took the occasion to announce his
plans for an assembly of the world's
leaders, to decide the best course of
action against the Adephagos.
Wishing for participation from all major
guilds, Brave Vesperia was given the role
of emissary, and the group departed
immediately for Dahngrest and
Nordopolica.



Vanquishing the World Eater
After negotiations with Brave Vesperia,
Harry and Kaufman of the Union, and
Natz of Palestralle are confirmed to be
attending the coming Adephagos summit
being held at the encampment in eastern
Hypionia.
Rita will also be presenting the details
of her worldwide plan for spirit
conversion at the assembly.



A Town Alight with Hope
The town that has sprung up around the
grounds of the Adephagos assembly
under Flynn's guidance is still without a
name. Some of the people now settled
there have taken to calling the
community “Flynn Town”.
The fledgling town has no exports or
attractions to speak of yet, but the beds
at the inn there are rumored to be
among the softest found anywhere.

Brave Vesperia is hoping to gather their
strength there before departing for the
confrontation now looming before them.



To the Ancient Spire
It was decided at yesterday's assembly
that the world's blastia cores will be
used to eradicate the Adephagos.

According to the plan, the cores will be
converted into spirit form and injected
into Vesperia No. 2. The colossal entity
will then be hit with the combined
power of all the spirits.
Wanting to get as close to their target
as possible, Brave Vesperia, along with
Flynn, who came to represent the
knights, has set out for the soaring
Tower of Tarqaron.



The Man who Raised the Tower
Brave Vesperia arrived at the base of
the Tower of Tarqaron today at noon.
The guild has its sights set on the
summit, ready to use Vesperia No. 2 to
wipe out the Adephagos. But what of
the man known as Duke and his goals in
resurrecting the towering monument?
The world waits with bated breath to
see how he will respond to the presence
of the guild, upon whose shoulders the
hopes of humanity rest.



Assassin's Last Stand
The assassin Zagi appeared suddenly
before the guild today in the middle
of the Tower of Tarqaron.
The persistent killer has tracked the
guild down numerous times, but their
clashes have always ended in his defeat.
With every loss, the desperate Zagi has
had another part of his body remade as
a blastia.
Always returning to hound the guild, no
matter how badly he was beaten, Zagi
has fallen at last to Yuri's blade. The
battle won, Brave Vesperia continued
their ascent toward the uppermost
reaches of the spire.



Guild of Hope
Our heroes, Brave Vesperia, appear to
have finally arrived at Tarqaron's lofty
pinnacle. Will the plan to convert the
world's blastia into spirits succeed?
And if it does, can their power be used
to truly eliminate the Adephagos?
And what role will be played by the
enigmatic Duke in these final hours?!

Now we have only to believe. In the
unity that binds us to each other, and
in victory for Brave Vesperia.