| Strength Increases physical attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Magic Increases magic attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Magic 4 Increases magic attack power by 20%. Does not include stats of equipment. | 400 LP Symbol Weight: 4 | ||
| Rise Attack Increases damage by consuming TP at regular intervals. | 200 LP Symbol Weight: 2 | ||
| Elemental Occasionally increases power of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Critical Magic Gain ability to inflict critical damage with spells. | 200 LP Symbol Weight: 2 | ||
| Stun Magic Increases chance of stunning an enemy with a spell. | 200 LP Symbol Weight: 3 | ||
| Heavy Magic Increases power of spells, but also increases TP consumption and cast time. | 300 LP Symbol Weight: 3 | ||
| Light Magic Decreases TP consumption and cast time of spells, but also decreases power. | 400 LP Symbol Weight: 4 | ||
| Over Cast Hold of a novice spell while consuming TP. | 500 LP Symbol Weight: 5 | ||
| Over Cast 2 Hold of an intermediate spell while consuming TP. | 500 LP Symbol Weight: 5 | ||
| Over Cast 3 Hold of an advanced spell while consuming TP. | 500 LP Symbol Weight: 5 | ||
| Combo Plus Adds one more hit to a regular attack combo. | 600 LP Symbol Weight: 10 | ||
| High Magic Tension Enter Over Limit Lv. 1 with a 48-hit magic combo. Over Limit lasts half the normal time. | 400 LP Symbol Weight: 4 | ||
| Hyper Magic Tension Enter Over Limit Lv. 2 with a 96-hit magic combo. Over Limit lasts half the normal time. | 600 LP Symbol Weight: 6 | ||
| Cross Counter Increases damage when hitting an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflect part of the damage taken from an attack. | 300 LP Symbol Weight: 3 | ||
| Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 500 LP Symbol Weight: 2 | ||
| Burst Force Increases the power of Burst Artes. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a Burst Arte. | 500 LP Symbol Weight: 5 | ||
| Special Hold Over Limit Lv. 3 or above to trigger a Mystic Arte. | 500 LP Symbol Weight: 5 | ||
| HP Condition 3 Increases strength of spells slightly when HP is more than 75% of maximum. | 200 LP Symbol Weight: 2 | ||
| HP Condition 4 Increases strength of spells when HP is less than 25% of maximum. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced by half. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to a quarter. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press Effective only while input is held. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflect 1/5th of the damage taken while guarding. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken while staggering by half. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage taken from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status ailments. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases amount of time needed to recover from staggering. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Prevents staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Absorption Nullifies spell damage when casting a spell of the same element. | 400 LP Symbol Weight: 4 | ||
| Burst Guard Reduces chance of staggering during Burst Artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces chance of staggering while using Recover. | 400 LP Symbol Weight: 6 | ||
| Resilience Prevents staggering while casting a spell. | 1400 LP Symbol Weight: 7 | ||
| Perfect Magic Nullifies the effects of all enemy spells while gradually consuming TP. | 700 LP Symbol Weight: 7 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Elemental Effect Increases the effect weather and climate have on spells. | 200 LP Symbol Weight: 4 | ||
| OVL Concentrate Cannot be stunned while in Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Gain ability to use items on allies. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time a character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover When blown away by an enemy attack, prevent being knocked down by pressing | 100 LP Symbol Weight: 2 | ||
| Levitation Press Use | 100 LP Symbol Weight: 1 | ||
| Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 100 LP Symbol Weight: 2 | ||
| Magic Combo No casting time required when casting an Altered Arte immediately after the spell it altered from. | 700 LP Symbol Weight: 5 | ||
| Liner Shot Gain ability to shoot energy shots with regular attacks from your main weapon. | 100 LP Symbol Weight: 1 | ||
| Spell Charge Hold move freely while delaying the spell. | 400 LP Symbol Weight: 3 | ||
| Spell Charge 2 Hold move freely while delaying the spell. | 500 LP Symbol Weight: 3 | ||
| Spell Charge 3 Hold move freely while delaying the spell. | 600 LP Symbol Weight: 4 | ||
| Rhythm Tap to shorten casting time. | 100 LP Symbol Weight: 1 | ||
| Randomize Casting time of novice and intermediate spells will be zero or doubled. | 500 LP Symbol Weight: 4 | ||
| Recast Resume casting the same spell without additional casting time when interrupted. | 200 LP Symbol Weight: 2 | ||
| Overheat No casting time with 1/8th TP consumption for novice spells when HP is below 120 and TP is over 60. | 400 LP Symbol Weight: 3 | ||
| Speed Cast Decreases spell casting time. | 400 LP Symbol Weight: 3 | ||
| Lucky End Occasionally allows movement right after casting a spell. | 100 LP Symbol Weight: 2 | ||
| Spell End Reduces time unable to move after casting a spell. | 600 LP Symbol Weight: 4 | ||
| Revenge Spell No casting time if a novice spell is used while staggering. | 300 LP Symbol Weight: 3 | ||
| Ability Chain Gain ability to link Base to Altered Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 600 LP Symbol Weight: 2 | ||
| Combo Magic Gain ability to link novice spells to Base Artes. | 300 LP Symbol Weight: 3 | ||
| Combo Magic 2 Gain ability to link intermediate spells to Altered and Arcane Artes. | 500 LP Symbol Weight: 5 | ||
| OVL Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Alembic Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Spirits 4 Increases Max TP by 150. | 400 LP Symbol Weight: 4 | ||
| Conversion Force Converts some of your HP to TP. Reduces Max HP by 25% and increases Max TP by 25%. | 300 LP Symbol Weight: 6 | ||
| Convert Absorption Occasionally absorb the enemy's remaining HP as TP when finishing off an enemy with a spell. | 300 LP Symbol Weight: 6 | ||
| Reducer Decreases TP consumption when the same spell is used consecutively. | 300 LP Symbol Weight: 6 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical stat boosts. | 100 LP Symbol Weight: 1 | ||
| Spirit Absorb Occasionally recover the same amount of TP used to cast a spell when hit by a spell attack. | 200 LP Symbol Weight: 4 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus Occasionally fully restore HP when entering Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 400 LP Symbol Weight: 3 | ||
| Taunt Taunt with Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases the amount of TP recovered after a battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after a battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after a battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||


