Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Story / Sidequests / Skits

Strength
Increases physical attack power by 5%.
Does not include stats of equipment.
3 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack power by 10%.
Does not include stats of equipment.
5 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack power by 15%.
Does not include stats of equipment.
8 SP
300 LP
Symbol Weight: 3

Magic
Increases magic attack power by 5%.
Does not include stats of equipment.
3 SP
100 LP
Symbol Weight: 1

Magic 2
Increases magic attack power by 10%.
Does not include stats of equipment.
5 SP
200 LP
Symbol Weight: 2

Magic 3
Increases magic attack power by 15%.
Does not include stats of equipment.
8 SP
300 LP
Symbol Weight: 3

Rise Attack
Increases damage by consuming TP
at regular intervals.
3 SP
200 LP
Symbol Weight: 2

Charming Thrust
Occasionally inflict Charm on an enemy
with a regular attack.
6 SP
200 LP
Symbol Weight: 10

Sleepy Thrust
Occasionally inflict Sleep on an enemy
with a regular attack.
6 SP
200 LP
Symbol Weight: 10

Elemental
Occasionally increases power of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Stun Magic
Increases chance of stunning an enemy with a spell.
3 SP
200 LP
Symbol Weight: 3

Combo Plus
Adds one more hit to a regular attack combo.
10 SP
600 LP
Symbol Weight: 10

Cross Counter
Increases damage when hitting an attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Reflect
Reflect part of the damage taken from an attack.
5 SP
300 LP
Symbol Weight: 3

Fatal Bonus
Recover HP every time a Fatal Strike hits an enemy.
7 SP
300 LP
Symbol Weight: 4

Fatal Bonus 2
Recover TP every time a Fatal Strike hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Fatal Exceed
Formidable enemies which do not die upon getting hit
with a Fatal Strike take increased damage from it.
6 SP
500 LP
Symbol Weight: 2

Burst Force
Increases the power of Burst Artes.
9 SP
400 LP
Symbol Weight: 3

Burst Hold
Over Limit will not end while using a Burst Arte.
9 SP
500 LP
Symbol Weight: 5

Special
Hold after an Arcane Arte or above during
Over Limit Lv. 3 or above to trigger a Mystic Arte.
5 SP
500 LP
Symbol Weight: 5

HP Condition 3
Increases strength of spells slightly when
HP is more than 75% of maximum.
8 SP
200 LP
Symbol Weight: 2

HP Condition 4
Increases strength of spells when
HP is less than 25% of maximum.
10 SP
300 LP
Symbol Weight: 3

Half Damage
Damage inflicted will be reduced by half.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced to a quarter.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Chain
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Defend
Increases physical defense by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 3

Defend 4
Increases physical defense by 20%.
Does not include stats of equipment.
8 SP
400 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 3

Resist 4
Increases magic defense by 20%.
Does not include stats of equipment.
8 SP
400 LP
Symbol Weight: 3

Critical Guard
Press + to advance while guarding.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Guard Impact
Stun and reflect enemy attacks for a short
time with a successful Critical Guard.
5 SP
100 LP
Symbol Weight: 1

Magic Guard
Press + to decrease magic damage taken.
Effective only while input is held.
4 SP
200 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Guard Plus 2
Decreases the amount of damage taken
from the side or rear.
4 SP
200 LP
Symbol Weight: 2

Magic Guard Plus
Reduces damage received while using Magic Guard.
4 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflect 1/5th of the damage taken while guarding.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Gain ability to use a Base Arte quickly after guarding
an attack and become invincible for a short time.
7 SP
300 LP
Symbol Weight: 2

Extend Guard
Gradually recover HP while guarding.
6 SP
200 LP
Symbol Weight: 2

Guard Supply
Recover TP when guarding enemy attacks.
10 SP
400 LP
Symbol Weight: 3

Roll
Decreases damage taken while staggering by half.
2 SP
100 LP
Symbol Weight: 1

Anti Element
Occasionally decreases damage taken from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Anti Break
Reduces the chance of Guard Break.
6 SP
200 LP
Symbol Weight: 2

Super Guard
Reduces physical damage to 1 when guarding,
but doubles damage taken when not guarding.
8 SP
300 LP
Symbol Weight: 2

Super Resist
Reduces magic damage to 1 when using Magic Guard,
but doubles damage taken when not using Magic Guard.
9 SP
300 LP
Symbol Weight: 2

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status ailments.
5 SP
200 LP
Symbol Weight: 2

Cure Guard
Stay in guard position for a short while
to recover from physical ailments.
8 SP
300 LP
Symbol Weight: 2

Endure
Decreases amount of time needed to
recover from staggering.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering when
receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering when
receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Prevents staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Guard All
Occasionally prevents staggering for a short time
when hit from the rear.
7 SP
300 LP
Symbol Weight: 3

Guard All 2
Gain ability to block both physical and magic
damage from enemies with Magic Guard.
13 SP
700 LP
Symbol Weight: 7

Burst Guard
Reduces chance of staggering during Burst Artes.
8 SP
500 LP
Symbol Weight: 5

Recovering Guard
Reduces chance of staggering while using Recover.
6 SP
400 LP
Symbol Weight: 6

Anti Magic
Resist all magic effects. Recovery, attack,
and support magic are all nullified.
9 SP
300 LP
Symbol Weight: 2

TP Condition
Increases physical defense slightly when
TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly when
TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

Guardian
Reduces damage taken by allies
when they are guarding.
6 SP
400 LP
Symbol Weight: 3

Survive
Cannot be KO'd by any attacks while guarding.
HP will always remain at least 1.
18 SP
500 LP
Symbol Weight: 4

OVL Concentrate
Cannot be stunned while in Over Limit.
10 SP
500 LP
Symbol Weight: 5

Crucible
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Evade
Increases agility by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 6

Item Thrower
Gain ability to use items on allies.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time a character
is unable to move after using items.
3 SP
100 LP
Symbol Weight: 2

Backstep
Press + to Backstep.
3 SP
100 LP
Symbol Weight: 2

Recover
When blown away by an enemy attack, prevent
being knocked down by pressing .
3 SP
100 LP
Symbol Weight: 2

Combo Force
Removes the damage reduction penalty
for consecutive regular attacks.
6 SP
100 LP
Symbol Weight: 2

Extra Combo I
Press after a regular attack combo to add an extra hit.
Afterwards, press to sidestep, then for a final hit.
10 SP
400 LP
Symbol Weight: 4

Extra Combo II
Press after Extra Combo I's first hit to add an extra hit.
Afterwards, press to sidestep, then for a final hit.
12 SP
500 LP
Symbol Weight: 5

Extra Combo III
Press after Extra Combo II's first hit to add an extra hit.
Afterwards, press to sidestep, then for a final hit.
14 SP
600 LP
Symbol Weight: 6

Lucky End
Occasionally allows movement
right after casting a spell.
5 SP
100 LP
Symbol Weight: 2

Pow Hammer Revenge
Occasionally counter with Pow Hammer
when attacked.
8 SP
200 LP
Symbol Weight: 4

Ability Chain
Gain ability to link Base to Altered Artes.
8 SP
600 LP
Symbol Weight: 2

Ability Chain 2
Gain ability to link Altered to Arcane Artes.
10 SP
600 LP
Symbol Weight: 2

Rallying Cast
Healing Artes require no casting time for a short
time after recovering from being knocked down.
11 SP
600 LP
Symbol Weight: 6

OVL Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

Alembic
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

Defend Conversion
Reduces magic defense by 25% and increases
physical defense by the subtracted amount.
5 SP
300 LP
Symbol Weight: 3

Resist Conversion
Reduces physical defense by 25% and increases
magic defense by the subtracted amount.
5 SP
300 LP
Symbol Weight: 3

Medical Boost
Increases the power of healing spells proportionally to
remaining HP. Power increases 1.5 times at Max HP.
12 SP
200 LP
Symbol Weight: 2

Heal Supply
Heal an ally to recover some HP.
7 SP
300 LP
Symbol Weight: 4

Eternal Support
Effects of support magic occasionally last
for the remaining duration of the battle.
9 SP
200 LP
Symbol Weight: 6

Healing Artes
Occasionally cast healing spells without
consuming any TP.
5 SP
200 LP
Symbol Weight: 2

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Stat Boost
Increases the effect of magical stat boosts.
3 SP
100 LP
Symbol Weight: 1

Sleep 'n Heal
Gradually recover HP while under Sleep status.
3 SP
100 LP
Symbol Weight: 1

Auto Medicine
Occasionally cast healing spells on yourself
upon receiving damage.
6 SP
100 LP
Symbol Weight: 4

Auto Medicine 2
Occasionally cast status recovery spells on
yourself upon receiving damage.
4 SP
300 LP
Symbol Weight: 4

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

Angel's Tear
Automatically revive from KO once per battle.
24 SP
500 LP
Symbol Weight: 5

Lovely Dog
All stats increase if Repede is in the battle party.
5 SP
400 LP
Symbol Weight: 8

OVL Bonus
Occasionally fully restore HP when entering Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restore TP when entering Over Limit.
14 SP
400 LP
Symbol Weight: 3

High Heal
Occasionally enter Over Limit Lv. 1 after healing 30,000 HP
or more. Over Limit lasts half the normal time.
5 SP
300 LP
Symbol Weight: 3

Hyper Heal
Occasionally enter Over Limit Lv. 1 after healing 50,000 HP
or more. Over Limit lasts half the normal time.
8 SP
500 LP
Symbol Weight: 5

Taunt
Taunt with to fill the Over Limit gauge.
Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit gauge.
Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases the amount of TP recovered after a battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after a battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after a battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned after a battle.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned after a battle.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
earned after a battle.
8 SP
300 LP
Symbol Weight: 2

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Stand Alone
Only characters equipping this skill will participate
in battle. (Only works on active members.)
1 SP
300 LP
Symbol Weight: 0

Dispersion
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 2