| Strength Increases physical attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Magic Increases magic attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP at regular intervals. | 200 LP Symbol Weight: 2 | ||
| Charming Thrust Occasionally inflict Charm on an enemy with a regular attack. | 200 LP Symbol Weight: 10 | ||
| Sleepy Thrust Occasionally inflict Sleep on an enemy with a regular attack. | 200 LP Symbol Weight: 10 | ||
| Elemental Occasionally increases power of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Stun Magic Increases chance of stunning an enemy with a spell. | 200 LP Symbol Weight: 3 | ||
| Combo Plus Adds one more hit to a regular attack combo. | 600 LP Symbol Weight: 10 | ||
| Cross Counter Increases damage when hitting an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflect part of the damage taken from an attack. | 300 LP Symbol Weight: 3 | ||
| Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 500 LP Symbol Weight: 2 | ||
| Burst Force Increases the power of Burst Artes. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a Burst Arte. | 500 LP Symbol Weight: 5 | ||
| Special Hold Over Limit Lv. 3 or above to trigger a Mystic Arte. | 500 LP Symbol Weight: 5 | ||
| HP Condition 3 Increases strength of spells slightly when HP is more than 75% of maximum. | 200 LP Symbol Weight: 2 | ||
| HP Condition 4 Increases strength of spells when HP is less than 25% of maximum. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced by half. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to a quarter. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Defend 4 Increases physical defense by 20%. Does not include stats of equipment. | 400 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Resist 4 Increases magic defense by 20%. Does not include stats of equipment. | 400 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Guard Impact Stun and reflect enemy attacks for a short time with a successful Critical Guard. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press Effective only while input is held. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Guard Plus 2 Decreases the amount of damage taken from the side or rear. | 200 LP Symbol Weight: 2 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflect 1/5th of the damage taken while guarding. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 300 LP Symbol Weight: 2 | ||
| Extend Guard Gradually recover HP while guarding. | 200 LP Symbol Weight: 2 | ||
| Guard Supply Recover TP when guarding enemy attacks. | 400 LP Symbol Weight: 3 | ||
| Roll Decreases damage taken while staggering by half. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage taken from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Anti Break Reduces the chance of Guard Break. | 200 LP Symbol Weight: 2 | ||
| Super Guard Reduces physical damage to 1 when guarding, but doubles damage taken when not guarding. | 300 LP Symbol Weight: 2 | ||
| Super Resist Reduces magic damage to 1 when using Magic Guard, but doubles damage taken when not using Magic Guard. | 300 LP Symbol Weight: 2 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status ailments. | 200 LP Symbol Weight: 2 | ||
| Cure Guard Stay in guard position for a short while to recover from physical ailments. | 300 LP Symbol Weight: 2 | ||
| Endure Decreases amount of time needed to recover from staggering. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Prevents staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Guard All Occasionally prevents staggering for a short time when hit from the rear. | 300 LP Symbol Weight: 3 | ||
| Guard All 2 Gain ability to block both physical and magic damage from enemies with Magic Guard. | 700 LP Symbol Weight: 7 | ||
| Burst Guard Reduces chance of staggering during Burst Artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces chance of staggering while using Recover. | 400 LP Symbol Weight: 6 | ||
| Anti Magic Resist all magic effects. Recovery, attack, and support magic are all nullified. | 300 LP Symbol Weight: 2 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Guardian Reduces damage taken by allies when they are guarding. | 400 LP Symbol Weight: 3 | ||
| Survive Cannot be KO'd by any attacks while guarding. HP will always remain at least 1. | 500 LP Symbol Weight: 4 | ||
| OVL Concentrate Cannot be stunned while in Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Gain ability to use items on allies. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time a character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover When blown away by an enemy attack, prevent being knocked down by pressing | 100 LP Symbol Weight: 2 | ||
| Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 100 LP Symbol Weight: 2 | ||
| Extra Combo I Press Afterwards, press | 400 LP Symbol Weight: 4 | ||
| Extra Combo II Press Afterwards, press | 500 LP Symbol Weight: 5 | ||
| Extra Combo III Press Afterwards, press | 600 LP Symbol Weight: 6 | ||
| Lucky End Occasionally allows movement right after casting a spell. | 100 LP Symbol Weight: 2 | ||
| Pow Hammer Revenge Occasionally counter with Pow Hammer when attacked. | 200 LP Symbol Weight: 4 | ||
| Ability Chain Gain ability to link Base to Altered Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 600 LP Symbol Weight: 2 | ||
| Rallying Cast Healing Artes require no casting time for a short time after recovering from being knocked down. | 600 LP Symbol Weight: 6 | ||
| OVL Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Alembic Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Defend Conversion Reduces magic defense by 25% and increases physical defense by the subtracted amount. | 300 LP Symbol Weight: 3 | ||
| Resist Conversion Reduces physical defense by 25% and increases magic defense by the subtracted amount. | 300 LP Symbol Weight: 3 | ||
| Medical Boost Increases the power of healing spells proportionally to remaining HP. Power increases 1.5 times at Max HP. | 200 LP Symbol Weight: 2 | ||
| Heal Supply Heal an ally to recover some HP. | 300 LP Symbol Weight: 4 | ||
| Eternal Support Effects of support magic occasionally last for the remaining duration of the battle. | 200 LP Symbol Weight: 6 | ||
| Healing Artes Occasionally cast healing spells without consuming any TP. | 200 LP Symbol Weight: 2 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical stat boosts. | 100 LP Symbol Weight: 1 | ||
| Sleep 'n Heal Gradually recover HP while under Sleep status. | 100 LP Symbol Weight: 1 | ||
| Auto Medicine Occasionally cast healing spells on yourself upon receiving damage. | 100 LP Symbol Weight: 4 | ||
| Auto Medicine 2 Occasionally cast status recovery spells on yourself upon receiving damage. | 300 LP Symbol Weight: 4 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| Angel's Tear Automatically revive from KO once per battle. | 500 LP Symbol Weight: 5 | ||
| Lovely Dog All stats increase if Repede is in the battle party. | 400 LP Symbol Weight: 8 | ||
| OVL Bonus Occasionally fully restore HP when entering Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 400 LP Symbol Weight: 3 | ||
| High Heal Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more. Over Limit lasts half the normal time. | 300 LP Symbol Weight: 3 | ||
| Hyper Heal Occasionally enter Over Limit Lv. 1 after healing 50,000 HP or more. Over Limit lasts half the normal time. | 500 LP Symbol Weight: 5 | ||
| Taunt Taunt with Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases the amount of TP recovered after a battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after a battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after a battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||


