| Strength Increases physical attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Strength 4 Increases physical attack power by 20%. Does not include stats of equipment. | 400 LP Symbol Weight: 4 | ||
| Magic Increases magic attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP at regular intervals. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Swords Up Increases physical attack power when a sword is equipped. | 100 LP Symbol Weight: 1 | ||
| Axes Up Increases physical attack power when an axe is equipped. | 100 LP Symbol Weight: 1 | ||
| Assassin Increases attack power against and lessens damage received from humanoid enemies. | 100 LP Symbol Weight: 1 | ||
| Elemental Occasionally increases power of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Combo Plus Adds one more hit to a regular attack combo. | 600 LP Symbol Weight: 10 | ||
| Combo Plus 2 Adds two more hits to a regular attack combo. | 900 LP Symbol Weight: 4 | ||
| Combo Plus 3 Adds three more hits to a regular attack combo. | 1200 LP Symbol Weight: 5 | ||
| Step Combo Press a jump attack. | 200 LP Symbol Weight: 1 | ||
| Dragon Buster Press a Dragon Buster attack. | 100 LP Symbol Weight: 1 | ||
| Combo Voltage Recover TP after the 6th hit of a combo and every 3 hits thereafter. | 100 LP Symbol Weight: 1 | ||
| Combination Increases damage for a combo: 3-hit normal → Base → Arcane | 200 LP Symbol Weight: 1 | ||
| Combination 2 Increases damage and fills Over Limit gauge for a combo: 3-hit normal → Base → Altered → Arcane | 300 LP Symbol Weight: 2 | ||
| Combination 3 Increases damage and recovers TP for a combo: 3-hit normal → Base → Altered → Arcane → Mystic | 400 LP Symbol Weight: 3 | ||
| High Combo Tension Enter Over Limit Lv. 1 with a 28-hit combo. Over Limit lasts half the normal time. | 400 LP Symbol Weight: 3 | ||
| Hyper Combo Tension Enter Over Limit Lv. 2 with a 50-hit combo. Over Limit lasts half the normal time. | 500 LP Symbol Weight: 3 | ||
| Ultimate Combo Tension Enter Over Limit Lv. 3 with a 72-hit combo. Over Limit lasts half the normal time. | 600 LP Symbol Weight: 4 | ||
| Perfect Combo Tension Enter Over Limit Lv. 4 with a 96-hit combo. Over Limit lasts half the normal time. | 700 LP Symbol Weight: 7 | ||
| Cross Counter Increases damage when hitting an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflect part of the damage taken from an attack. | 300 LP Symbol Weight: 3 | ||
| Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 500 LP Symbol Weight: 2 | ||
| Burst Force Increases the power of Burst Artes. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a Burst Arte. | 500 LP Symbol Weight: 5 | ||
| Special Hold Over Limit Lv. 3 or above to trigger a Mystic Arte. | 500 LP Symbol Weight: 5 | ||
| Hit Plus Tap to add hits to the attack. | 500 LP Symbol Weight: 3 | ||
| HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | 300 LP Symbol Weight: 3 | ||
| One Man Show Defeat all enemies single-handedly to receive extra EXP. | 200 LP Symbol Weight: 2 | ||
| Half Damage Damage inflicted will be reduced by half. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to a quarter. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press Effective only while input is held. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflect 1/5th of the damage taken while guarding. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken while staggering by half. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage taken from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status ailments. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases amount of time needed to recover from staggering. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Prevents staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Defend Artes Prevents staggering when hit while chaining into a Base Arte. | 500 LP Symbol Weight: 10 | ||
| Burst Guard Reduces chance of staggering during Burst Artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces chance of staggering while using Recover. | 400 LP Symbol Weight: 6 | ||
| Glory Prevents staggering when hit while on the ground. | 1600 LP Symbol Weight: 21 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| OVL Concentrate Cannot be stunned while in Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Gain ability to use items on allies. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time a character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Landing Step Gain ability to use Backstep when landing from a jump and use Backstep repeatedly. | 300 LP Symbol Weight: 3 | ||
| Recover When blown away by an enemy attack, prevent being knocked down by pressing | 100 LP Symbol Weight: 2 | ||
| Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 100 LP Symbol Weight: 2 | ||
| Aerial Combo Adds one more hit to an aerial attack combo. | 500 LP Symbol Weight: 6 | ||
| Ability Chain Gain ability to link Base to Altered Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain Gain ability to link Arcane to Base Artes. | 300 LP Symbol Weight: 2 | ||
| Super Chain 2 Gain ability to link Arcane to Altered Artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 3 Gain ability to link Altered to Base Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Plus Follow a Base Arte with a second Base Arte once per combo. | 800 LP Symbol Weight: 2 | ||
| High Ability Plus Follow an Altered Arte with a second Altered Arte once per combo. | 900 LP Symbol Weight: 2 | ||
| Hyper Ability Plus Follow an Arcane Arte with a second Arcane Arte once per combo. | 1000 LP Symbol Weight: 2 | ||
| OVL Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Fatal Finish Fully recovers HP upon successful Fatal Strike after a Fatal Strike Chain of a certain length. | 200 LP Symbol Weight: 2 | ||
| Fatal Finish Plus Fully recovers HP and TP upon successful Fatal Strike after a Fatal Strike Chain of a certain length. | 300 LP Symbol Weight: 2 | ||
| Link Slash Prevents Encounter Links. Cut that link with one solid strike! | 100 LP Symbol Weight: 1 | ||
| Alembic Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical stat boosts. | 100 LP Symbol Weight: 1 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| Loner All stats increase if character is the only party member standing on the battlefield. | 200 LP Symbol Weight: 8 | ||
| OVL Bonus Occasionally fully restore HP when entering Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 400 LP Symbol Weight: 3 | ||
| OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 600 LP Symbol Weight: 6 | ||
| OVL Team When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1. Over Limit lasts half the normal time. | 400 LP Symbol Weight: 4 | ||
| OVL Team 2 When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2. Over Limit lasts half the normal time. | 700 LP Symbol Weight: 7 | ||
| OVL Team 3 When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3. Over Limit lasts half the normal time. | 800 LP Symbol Weight: 8 | ||
| Taunt Taunt with Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases the amount of TP recovered after a battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after a battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after a battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Bastion Changes Crushing Eagle to Guardian Field. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||


