| Strength Increases physical attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Magic Increases magic attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP at regular intervals. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Rival Surge Occasionally increases all stats temporarily when Yuri defeats an enemy. | 500 LP Symbol Weight: 4 | ||
| Rival Surge 2 When Yuri enters Over Limit, occasionally enter the same Over Limit level. | 800 LP Symbol Weight: 4 | ||
| Hero Increases attack power against and lessens damage received from non-humanoid enemies. | 200 LP Symbol Weight: 2 | ||
| Stinger Blow Occasionally paralyze an enemy with a regular attack. | 400 LP Symbol Weight: 2 | ||
| Elemental Occasionally increases power of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Shine Increases chance of stunning an enemy while character is in Over Limit. | 200 LP Symbol Weight: 2 | ||
| Combo Plus Adds one more hit to a regular attack combo. | 600 LP Symbol Weight: 10 | ||
| Cross Counter Increases damage when hitting an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflect part of the damage taken from an attack. | 300 LP Symbol Weight: 3 | ||
| Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 500 LP Symbol Weight: 2 | ||
| Burst Force Increases the power of Burst Artes. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a Burst Arte. | 500 LP Symbol Weight: 5 | ||
| Special Hold Over Limit Lv. 3 or above to trigger a Mystic Arte. | 500 LP Symbol Weight: 5 | ||
| Teamwork All party members gain Super Armor for 10 seconds after a Mystic Arte. | 600 LP Symbol Weight: 6 | ||
| HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | 300 LP Symbol Weight: 3 | ||
| Arte Smash Increases Over Limit gauge when defeating an enemy with a Base, Arcane, or Altered Arte. | 400 LP Symbol Weight: 4 | ||
| Spell Smash Increases Over Limit gauge when defeating an enemy with a spell. | 400 LP Symbol Weight: 4 | ||
| Burst Smash Increases Over Limit gauge when defeating an enemy with a Burst Arte. | 500 LP Symbol Weight: 6 | ||
| Half Damage Damage inflicted will be reduced by half. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to a quarter. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press Effective only while input is held. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflect 1/5th of the damage taken while guarding. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 300 LP Symbol Weight: 2 | ||
| Guard Artes 2 Recover HP & TP when an Arte used with the Guard Artes skill hits an enemy. | 500 LP Symbol Weight: 4 | ||
| Roll Decreases damage taken while staggering by half. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage taken from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Guarding Skill Guard becomes more difficult to break, even with prolonged guarding. | 400 LP Symbol Weight: 4 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status ailments. | 200 LP Symbol Weight: 2 | ||
| Lion Heart Greatly reduces the chance of receiving status ailments. | 400 LP Symbol Weight: 4 | ||
| Cure Area Allies near Flynn occasionally recover from status ailments. | 300 LP Symbol Weight: 3 | ||
| Guarding Cast Reduces the chance of being staggered while casting. | 400 LP Symbol Weight: 5 | ||
| Endure Decreases amount of time needed to recover from staggering. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Prevents staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Burst Guard Reduces chance of staggering during Burst Artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces chance of staggering while using Recover. | 400 LP Symbol Weight: 6 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| OVL Concentrate Cannot be stunned while in Over Limit. | 500 LP Symbol Weight: 5 | ||
| High Guard Enter Over Limit Lv. 1 once when guarding a physical attack. Over Limit lasts half the normal time. | 600 LP Symbol Weight: 4 | ||
| High Magic Guard Enter Over Limit Lv. 1 once when guarding a magic attack. Over Limit lasts half the normal time. | 400 LP Symbol Weight: 4 | ||
| Shield Occasionally reduces the damage of a physical attack to 1. | 300 LP Symbol Weight: 3 | ||
| Magic Shield Occasionally reduces the damage of a spell to 1. | 300 LP Symbol Weight: 3 | ||
| Devotion Flynn may occasionally receive half the damage of a nearby ally during battle. | 100 LP Symbol Weight: 1 | ||
| Energy Coat Reduces the damage taken from enemy attacks, but consumes TP for every hit received. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 6 | ||
| Just Soul Temporarily increases physical and magic defense when getting inflicted with a status ailment. | 700 LP Symbol Weight: 5 | ||
| Item Thrower Gain ability to use items on allies. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time a character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover When blown away by an enemy attack, prevent being knocked down by pressing | 100 LP Symbol Weight: 2 | ||
| Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 100 LP Symbol Weight: 2 | ||
| Aerial Combo Adds one more hit to an aerial attack combo. | 500 LP Symbol Weight: 6 | ||
| Ability Chain Gain ability to link Base to Altered Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Plus Follow a Base Arte with a second Base Arte once per combo. | 800 LP Symbol Weight: 2 | ||
| High Ability Plus Follow an Altered Arte with a second Altered Arte once per combo. | 900 LP Symbol Weight: 2 | ||
| Hyper Ability Plus Follow an Arcane Arte with a second Arcane Arte once per combo. | 1000 LP Symbol Weight: 2 | ||
| OVL Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| OVL Boost Area The more allies near Flynn during battle, the faster the Over Limit gauge fills up. | 200 LP Symbol Weight: 2 | ||
| Speed Cast Area Allies that start casting when near Flynn will have a shorter casting time. | 400 LP Symbol Weight: 4 | ||
| Alembic Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical stat boosts. | 100 LP Symbol Weight: 1 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| HP Surge Recover full HP when revived by any method. | 800 LP Symbol Weight: 4 | ||
| TP Surge Recover full TP when revived by any method. | 1000 LP Symbol Weight: 4 | ||
| OVL Bonus Occasionally fully restore HP when entering Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 400 LP Symbol Weight: 3 | ||
| OVL Recover Automatically recover from status ailments when entering Over Limit. | 400 LP Symbol Weight: 4 | ||
| Natural Recover Naturally recover from status ailments after some time out of the battle party. | 500 LP Symbol Weight: 5 | ||
| HP Relax Recover HP gradually by not doing anything in battle. | 200 LP Symbol Weight: 2 | ||
| OVL Relax Fill the Over Limit gauge gradually by not doing anything in battle. | 200 LP Symbol Weight: 2 | ||
| Taunt Taunt with Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases the amount of TP recovered after a battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after a battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after a battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 300 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| TP Support TP consumption is split with Flynn when using Base Artes near him during battle. | 400 LP Symbol Weight: 4 | ||
| No Artes Plus Increases EXP earned by all allies when finishing a battle using only regular attacks. | 400 LP Symbol Weight: 4 | ||
| Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||


