| Strength Increases physical attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Magic Increases magic attack power by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP at regular intervals. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Combatir Increases attack power when an axe is equipped. ...Take 'em out with a glassy stare! | 100 LP Symbol Weight: 1 | ||
| Raynard Increases attack power when a hammer is equipped. Pummel 'em with your brains and brawn! | 100 LP Symbol Weight: 1 | ||
| Bug Buster Increases attack power against and lessens damage received from insect type enemies. | 200 LP Symbol Weight: 2 | ||
| Second Attack Increases the damage of Karol's attacks starting with the second hit of a combo. | 200 LP Symbol Weight: 2 | ||
| Critical Increases the chance of inflicting critical damage. | 100 LP Symbol Weight: 2 | ||
| Critical Break Increases chance of breaking an enemy's guard. | 100 LP Symbol Weight: 2 | ||
| Sustained Critical All attacks inflict critical damage during Over Limit. | 600 LP Symbol Weight: 6 | ||
| Elemental Occasionally increases power of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Combo Plus Adds one more hit to a regular attack combo. | 600 LP Symbol Weight: 10 | ||
| Mighty Charge Press and hold the strength of the next attack. | 200 LP Symbol Weight: 3 | ||
| Charge Hold Maintain a Mighty Charge after missing an enemy with one. | 100 LP Symbol Weight: 1 | ||
| Charge Hold 2 Maintain a Mighty Charge for a fixed period of time. | 700 LP Symbol Weight: 7 | ||
| Speed Charge Increases the speed of charging up a Mighty Charge. | 400 LP Symbol Weight: 4 | ||
| Charge Smash Instantly Guard Break enemy defenses with a Mighty Charge, excluding Super Armor. | 500 LP Symbol Weight: 5 | ||
| Attack Arte Charge Gain ability to use Mighty Charge for offensive Artes. Must have the Mighty Charge skill set. | 500 LP Symbol Weight: 5 | ||
| High Fatal Tension Enter Over Limit Lv. 1 when a FS is used with a FS chain of at least 4. Over Limit lasts half the normal time. | 400 LP Symbol Weight: 4 | ||
| Hyper Fatal Tension Enter Over Limit Lv. 2 when a FS is used with a FS chain of at least 7. Over Limit lasts half the normal time. | 600 LP Symbol Weight: 6 | ||
| Cross Counter Increases damage when hitting an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflect part of the damage taken from an attack. | 300 LP Symbol Weight: 3 | ||
| Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 500 LP Symbol Weight: 2 | ||
| Burst Force Increases the power of Burst Artes. | 400 LP Symbol Weight: 3 | ||
| Burst Hold Over Limit will not end while using a Burst Arte. | 500 LP Symbol Weight: 5 | ||
| Special Hold Over Limit Lv. 3 or above to trigger a Mystic Arte. | 500 LP Symbol Weight: 5 | ||
| HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced by half. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced to a quarter. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Chain Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Defend Increases physical defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press Effective only while input is held. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflect 1/5th of the damage taken while guarding. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken while staggering by half. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage taken from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Steel Defense Reduces damage received to 10% when near KO. | 200 LP Symbol Weight: 4 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status ailments. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases amount of time needed to recover from staggering. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Prevents staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| Burst Guard Reduces chance of staggering during Burst Artes. | 500 LP Symbol Weight: 5 | ||
| Recovering Guard Reduces chance of staggering while using Recover. | 400 LP Symbol Weight: 6 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Break Down Hit a stunned enemy to extend stun duration once. | 200 LP Symbol Weight: 4 | ||
| Down Hit Inflict 1.2 times the damage when attacking an enemy that has been knocked down. | 100 LP Symbol Weight: 2 | ||
| Heavy Weight Increases weight to prevent staggering, but also decreases movement speed. | 200 LP Symbol Weight: 4 | ||
| Healing Arte Charge Gain ability to use Mighty Charge for healing Artes. Must have the Mighty Charge skill set. | 500 LP Symbol Weight: 10 | ||
| OVL Concentrate Cannot be stunned while in Over Limit. | 500 LP Symbol Weight: 5 | ||
| Crucible Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Evade Increases agility by 5%. Does not include stats of equipment. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Does not include stats of equipment. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Does not include stats of equipment. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Gain ability to use items on allies. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time a character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover When blown away by an enemy attack, prevent being knocked down by pressing | 100 LP Symbol Weight: 2 | ||
| Run Decreases the amount of time needed to escape from battle. | 100 LP Symbol Weight: 3 | ||
| Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 100 LP Symbol Weight: 2 | ||
| Ability Chain Gain ability to link Base to Altered Artes. | 600 LP Symbol Weight: 2 | ||
| Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 600 LP Symbol Weight: 2 | ||
| OVL Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Taunt & Evade Taunt an enemy to avoid being targeted. | 100 LP Symbol Weight: 3 | ||
| Taunt Gamble Taunt to raise or drop enemy stats for a short time. here is a 50% chance of their stats raising or falling. | 100 LP Symbol Weight: 3 | ||
| Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | 200 LP Symbol Weight: 6 | ||
| Motion Change Changes Karol's fighting stance. A man who's overcome the trials of life changes down to his very foundations. | 100 LP Symbol Weight: 3 | ||
| Play Dead Hold while recovering HP and TP. | 300 LP Symbol Weight: 9 | ||
| Alembic Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Vitality 4 Increases Max HP by 1200. | 400 LP Symbol Weight: 5 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Medical Smash Increases the power of healing Artes proportionally to remaining HP. Power increases 1.5 times at Max HP. | 200 LP Symbol Weight: 4 | ||
| Eternal Weakness Effects of stat-decreasing Artes occasionally last for the remaining duration of the battle. | 200 LP Symbol Weight: 4 | ||
| Support Arte Charge Gain ability to use Mighty Charge for support Artes. Must have the Mighty Charge skill set. | 500 LP Symbol Weight: 6 | ||
| Critical Recover Recover TP when inflicting a critical hit. | 100 LP Symbol Weight: 2 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical stat boosts. | 100 LP Symbol Weight: 1 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus Occasionally fully restore HP when entering Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 400 LP Symbol Weight: 3 | ||
| OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 600 LP Symbol Weight: 6 | ||
| Taunt Taunt with Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases the amount of TP recovered after a battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after a battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after a battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 300 LP Symbol Weight: 2 | ||
| Safety Occasionally earn more EXP by finishing a battle without taking any damage. | 100 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Coward Prevents Surprise Encounters. I'm not scared or anything! I'm just being cautious. | 100 LP Symbol Weight: 2 | ||
| Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 300 LP Symbol Weight: 0 | ||
| Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||


