Strength Increases physical attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||
Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||
Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||
Strength 4 Increases physical attack by 20%. Increase due to equipment not affected. | 10 SP 400 LP Symbol Weight: 4 | ||
Strength T Increases physical attack by 25% when HP is over 75%. Increase due to equipment not affected. | 11 SP 100 LP Symbol Weight: 2 | ||
Magic Increases spell attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||
Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic 4 Increases spell attack by 20%. Increase due to equipment not affected. | 10 SP 400 LP Symbol Weight: 4 | ||
Magic T Increase spell attack by 25% only when TP over 75% Increase due to equipment not affected. | 11 SP 100 LP Symbol Weight: 2 | ||
Rise Attack Increases damage by consuming TP. | 3 SP 200 LP Symbol Weight: 2 | ||
Heavy Hit Increases chance of stunning an enemy with a physical attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Swords Up Increases P. ATK when a sword is equipped. | 3 SP 100 LP Symbol Weight: 1 | ||
Axes Up Increases P. ATK when an axe is equipped. | 3 SP 100 LP Symbol Weight: 1 | ||
Combatir Increases the strength of an attack when an axe is equipped. | 5 SP 100 LP Symbol Weight: 1 | ||
Raynard Increases the strength of an attack when a hammer is equipped. | 5 SP 100 LP Symbol Weight: 1 | ||
Light Force Increases the strength of a spell when a light bow is equipped. | 3 SP 100 LP Symbol Weight: 2 | ||
Rival Surge Occasionally increases all stats temporarily when Yuri defeats an enemy in battle. | 10 SP 500 LP Symbol Weight: 4 | ||
Rival Surge 2 When Yuri enters Over Limit, occasionally enter the same Over Limit level. | 20 SP 800 LP Symbol Weight: 4 | ||
Assassin Increases attacks and lessen damage received against humanoid enemies. | 2 SP 100 LP Symbol Weight: 1 | ||
Bug Busters Increases the amount of damage dealt and received for insect type enemies. | 4 SP 200 LP Symbol Weight: 2 | ||
Hunter Increases attacks and lessen damage received against aerial enemies. | 5 SP 200 LP Symbol Weight: 2 | ||
Aerial Force Increases damage by 1.2 times against aerial enemies. | 10 SP 100 LP Symbol Weight: 1 | ||
Hero Increases attacks and lessen damage received against non-humanoid enemies. | 5 SP 200 LP Symbol Weight: 2 | ||
Second Attack Karol’s attacks inflict more damage on the enemy after the 2nd hit. | 8 SP 200 LP Symbol Weight: 2 | ||
Critical Increases the chance of inflicting critical damage. | 6 SP 100 LP Symbol Weight: 2 | ||
Critical Break Increases chance of guard breaks. | 7 SP 100 LP Symbol Weight: 2 | ||
Sustained Critical All attacks inflict critical damage during Over Limit. | 22 SP 600 LP Symbol Weight: 6 | ||
Charming Thrust Occasionally inflicts Charm on an enemy upon a successful hit. | 6 SP 200 LP Symbol Weight: 10 | ||
Sleepy Thrust Occasionally inflicts Sleep on an enemy upon a successful hit. | 6 SP 200 LP Symbol Weight: 10 | ||
Stinger Blow Occasionally paralyzes an enemy with a normal attack. | 8 SP 400 LP Symbol Weight: 2 | ||
TP Attack Inflicts damage on enemy TP with normal attacks. | 5 SP 300 LP Symbol Weight: 3 | ||
Elemental Occasionally increases effect of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||
Critical Magic Inflicts Critical Damage when casting a spell. | 5 SP 200 LP Symbol Weight: 2 | ||
Stun Magic Increases chance of stunning an enemy with a spell attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Shine Occasionally stuns an enemy during Over Limit. | 5 SP 200 LP Symbol Weight: 2 | ||
Heavy Magic Increases power of a spell. Also increases TP consumption and cast time. | 7 SP 300 LP Symbol Weight: 3 | ||
Light Magic Decreases TP consumption and cast time. Also decreases the spell’s power. | 10 SP 400 LP Symbol Weight: 4 | ||
Over Cast Hold after casting to increase the effect of a novice spell while consuming TP. | 8 SP 500 LP Symbol Weight: 5 | ||
Over Cast 2 Hold after casting to increase the effect of an intermediate spell while consuming TP. | 12 SP 500 LP Symbol Weight: 5 | ||
Over Cast 3 Hold after casting to increase the effect of an advanced spell while consuming TP. | 16 SP 500 LP Symbol Weight: 5 | ||
Aerial Artes Able to perform base artes in mid-air. | 4 SP 600 LP Symbol Weight: 4 | ||
Aerial Artes 2 Able to perform arcane artes in mid-air. | 6 SP 600 LP Symbol Weight: 4 | ||
Aerial Artes 3 Able to perform certain altered artes in mid-air. | 8 SP 600 LP Symbol Weight: 4 | ||
Aerial Finish Increases the bonus for a blue Fatal Strike. | 8 SP 100 LP Symbol Weight: 2 | ||
High Combo Links a jump attack and a ground attack. | 7 SP 300 LP Symbol Weight: 2 | ||
Change Style Changes a normal attack depending on the distance between enemies. | 11 SP 600 LP Symbol Weight: 6 | ||
Change Style 2 Changes an arte attack depending on the distance between enemies. | 15 SP 700 LP Symbol Weight: 7 | ||
Bullfight Mind Increases the power of close range normal attacks used with the Change Style skill. | 5 SP 300 LP Symbol Weight: 3 | ||
Steal Plus Increase the success rate of Thievery. | 4 SP 100 LP Symbol Weight: 6 | ||
Combo Plus Adds 1 more hit to a regular attack. | 10 SP 600 LP Symbol Weight: 10 | ||
Combo Plus 2 Adds 2 more hits to a regular attack. | 14 SP 900 LP Symbol Weight: 4 | ||
Combo Plus 3 Adds 3 more hits to a regular attack. | 18 SP 1200 LP Symbol Weight: 5 | ||
Combo Plus Advance Adds one more hit to a normal attack when in Advance or Critical Form. | 8 SP 600 LP Symbol Weight: 4 | ||
Step Combo Press during a backstep to perform a jump attack. | 4 SP 200 LP Symbol Weight: 1 | ||
Dragon Buster Press + during a jump to trigger a Dragon Buster attack. | 4 SP 100 LP Symbol Weight: 1 | ||
Mighty Charge Press and hold to increase the strength of an attack on the first hit. | 5 SP 200 LP Symbol Weight: 3 | ||
Charge Hold Maintain a charged Mighty Charge even after a missed attempt. | 8 SP 100 LP Symbol Weight: 1 | ||
Charge Hold 2 Maintain a charged Mighty Charge for a fixed amount of time. | 14 SP 700 LP Symbol Weight: 7 | ||
Speed Charge Increases the speed of charging up a Mighty Charge. | 14 SP 400 LP Symbol Weight: 4 | ||
Charge Smash Guard Break enemy defenses during Mighty Charge. Super Armor excluded. | 20 SP 500 LP Symbol Weight: 5 | ||
Attack Arte Charge Able to store up attacks for offensive artes. Must have Mighty Charge set. | 8 SP 500 LP Symbol Weight: 5 | ||
Endless Shot Release arrows continuously by holding . Occasionally knocks back enemies. | 20 SP 300 LP Symbol Weight: 3 | ||
Combo Voltage Recovers TP after 2 consecutive 3-hit combos. Also recovers after combos in multiples of 3. | 5 SP 100 LP Symbol Weight: 1 | ||
Combination Increases damage once for a combo: 3-hit normal → base → arcane | 2 SP 200 LP Symbol Weight: 1 | ||
Combination 2 Increases damage and OL Gauge once for a combo: 3-hit normal → base → altered → arcane | 3 SP 300 LP Symbol Weight: 2 | ||
Combination 3 Increases damage and recovers TP for a combo: 3-hit normal → base → altered → arcane → mystic | 4 SP 400 LP Symbol Weight: 3 | ||
High Tension Fills the Over Limit gauge to Lv. 1 with a 28-hit combo. Duration of the Over Limit only lasts half the normal time. | 2 SP 400 LP Symbol Weight: 3 | ||
Hyper Tension Fills the Over Limit gauge to Lv. 2 with a 50-hit combo. Duration of the Over Limit only lasts half the normal time. | 4 SP 500 LP Symbol Weight: 3 | ||
Ultimate Tension Fills the Over Limit gauge to Lv. 3 with a 72-hit combo. Duration of the Over Limit only lasts half the normal time. | 5 SP 600 LP Symbol Weight: 4 | ||
Perfect Tension Fills the Over Limit gauge to Lv. 4 with a 96-hit combo. Duration of the Over Limit only lasts half the normal time. | 9 SP 700 LP Symbol Weight: 7 | ||
High Fatal Tension Enter Over Limit Lv. 1 when an FS is used in an FS chain of 4 or higher. Duration of the Over Limit only lasts half the normal time. | 5 SP 400 LP Symbol Weight: 4 | ||
Hyper Fatal Tension Enter Over Limit Lv. 2 when an FS is used in an FS chain of 7 or higher. Duration of the Over Limit only lasts half the normal time. | 7 SP 600 LP Symbol Weight: 6 | ||
High Magic Tension Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 6 SP 400 LP Symbol Weight: 4 | ||
Hyper Magic Tension Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells. Duration of the Over Limit only lasts half the normal time. | 8 SP 600 LP Symbol Weight: 6 | ||
High Aerial Tension Fills the Over Limit gauge to Lv. 1 with a 16-hit combo in mid-air. Duration of the Over Limit only lasts half the normal time. | 10 SP 500 LP Symbol Weight: 5 | ||
Hyper Aerial Tension Fills the Over Limit gauge to Lv. 2 with a 24-hit combo in mid-air. Duration of the Over Limit only lasts half the normal time. | 12 SP 600 LP Symbol Weight: 6 | ||
Cross Counter Damage increases when an attack hits an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||
Safe Bet Neither the worst nor the best effects will occur when using artes with random effects. | 6 SP 300 LP Symbol Weight: 4 | ||
Gambler's Soul Increases the chance of activating both the best and the worst effects for artes with random effects. | 8 SP 300 LP Symbol Weight: 4 | ||
Critical Hitter Drastically increases the likelihood of entering Critical Form when using Form Change. | 22 SP 1000 LP Symbol Weight: 4 | ||
Reflect Reflects a certain amount of damage from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||
FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||
FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||
Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 6 SP 500 LP Symbol Weight: 2 | ||
Hunter's Fang Increases the bonus for a green Fatal Strike attack. | 6 SP 100 LP Symbol Weight: 6 | ||
BA Force Increases the effectiveness of Burst Artes attacks. | 9 SP 400 LP Symbol Weight: 3 | ||
Burst Hold Over Limit will not end while using a burst arte. | 9 SP 500 LP Symbol Weight: 5 | ||
Lucky Limit Occasionally fills the Over Limit gauge after a burst or mystic arte. | 6 SP 300 LP Symbol Weight: 18 | ||
Limit Fever Occasionally restarts Over Limit after it ends. | 15 SP 600 LP Symbol Weight: 4 | ||
Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold after an arcane arte or above. | 5 SP 500 LP Symbol Weight: 5 | ||
Hit Plus Tap repeatedly during a mystic arte to add hits to the attack. | 3 SP 500 LP Symbol Weight: 3 | ||
Team Work After using a Mystic Arte, all party members will become Super Armed for 5 seconds. | 14 SP 600 LP Symbol Weight: 6 | ||
HP Condition Increases physical attacks slightly when HP is more than 75% of the max amount. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 2 Increases physical attacks when HP is less than 25% of the max amount. | 10 SP 300 LP Symbol Weight: 3 | ||
HP Condition 3 Increases spell attacks slightly when HP is more than 75% of the max amount. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 4 Increases spell attacks when HP is less than 25% of the max amount. | 10 SP 300 LP Symbol Weight: 3 | ||
One Man Show Defeat all enemies single-handedly to receive extra EXP. | 5 SP 200 LP Symbol Weight: 2 | ||
Arte Smash Increases Over Limit gauge when an enemy is defeated with a base, arcane, or altered arte. | 6 SP 400 LP Symbol Weight: 4 | ||
Magic Smash Increases Over Limit gauge when an enemy is defeated with magic. | 5 SP 400 LP Symbol Weight: 4 | ||
Burst Smash Increases Over Limit gauge when an enemy is defeated with a burst arte. | 8 SP 500 LP Symbol Weight: 6 | ||
Fighting Lens Automatically use a Magic Lens when Patty defeats an enemy not already registered in the Monster Book. | 4 SP 400 LP Symbol Weight: 4 | ||
Half Damage Damage inflicted will be reduced to 1/2. | 1 SP 100 LP Symbol Weight: 1 | ||
Quarter Damage Damage inflicted will be reduced to 1/4. | 1 SP 100 LP Symbol Weight: 1 | ||
Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||
Chain Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Hell Fire Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Defend Increases physical defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Defend 4 Increases physical defense by 20%. Increase due to equipment not affected. | 8 SP 400 LP Symbol Weight: 3 | ||
Defend T Increases physical defense by 25% only when HP is over 75%. Increase due to equipment not affected. | 7 SP 100 LP Symbol Weight: 3 | ||
Resist Increases magic defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Resist 4 Increases magic defense by 20%. Increase due to equipment not affected. | 8 SP 400 LP Symbol Weight: 3 | ||
Resist T Increases magic defense by 25% only when HP is over 75%. Increase due to equipment not affected. | 7 SP 100 LP Symbol Weight: 3 | ||
Critical Guard Press + to guard while advancing. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||
Guard Impact Stuns and reflects enemy attacks for a short period with the success of a Critical Guard. | 5 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Press + to decrease magic damage taken. Effective only while button is held down. | 4 SP 200 LP Symbol Weight: 2 | ||
Aerial Guard Able to guard in mid-air. | 6 SP 300 LP Symbol Weight: 6 | ||
Aerial Magic Guard Able to use Magic Guard in mid-air. Stays in mid-air during the effect. | 7 SP 100 LP Symbol Weight: 2 | ||
Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||
Guard Plus 2 Decreases the amount of damage taken from the side or rear. | 4 SP 200 LP Symbol Weight: 2 | ||
Magic Guard Plus Reduces damage received while using Magic Guard. | 4 SP 300 LP Symbol Weight: 3 | ||
Guard Reflect Reflects 1/5 of the damage taken during guard. | 4 SP 300 LP Symbol Weight: 5 | ||
Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 7 SP 300 LP Symbol Weight: 2 | ||
Guard Artes 2 Recovers HP and TP when a Guard Artes skill hits an enemy. | 5 SP 500 LP Symbol Weight: 4 | ||
Extend Guard Gradually recovers HP during guard. | 6 SP 200 LP Symbol Weight: 2 | ||
Guard Supply Recovers TP if guarded from enemy attacks. | 10 SP 400 LP Symbol Weight: 3 | ||
Roll Decreases damage taken by half when staggering. | 2 SP 100 LP Symbol Weight: 1 | ||
Revenge Arrow Release an arrow as is pressed while staggering. | 8 SP 100 LP Symbol Weight: 3 | ||
Anti Element Occasionally decreases damage from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||
Anti Break Reduces the chance of Guard Break. | 6 SP 200 LP Symbol Weight: 2 | ||
Super Guard Reduce physical damage to 1 when guarding. Damage doubles if not guarding. | 8 SP 300 LP Symbol Weight: 2 | ||
Super Resist Reduce magic damage to 1 when guarding. Damage doubles if not guarding. | 9 SP 300 LP Symbol Weight: 2 | ||
Guarding Skill Reduces the chance of Guard Break even when continuing to guard. | 6 SP 400 LP Symbol Weight: 4 | ||
Steel Defense Reduce damage received to 10% when near K.O. | 8 SP 200 LP Symbol Weight: 4 | ||
Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Immunity Reduces the chance of receiving status effects. | 5 SP 200 LP Symbol Weight: 2 | ||
Lion Heart Greatly increases resistance for all negative status effects. | 6 SP 400 LP Symbol Weight: 4 | ||
Cure Area Allies near Flynn automatically recovers from status effects occasionally. | 9 SP 300 LP Symbol Weight: 3 | ||
Cure Guard Recovers physical ailments by staying in a guard position for a short period. | 8 SP 300 LP Symbol Weight: 2 | ||
Guarding Cast Reduces the chance of staggering when casting a spell. | 10 SP 400 LP Symbol Weight: 5 | ||
Endure Decreases the amount of time needed to recover from a stagger hit. | 3 SP 100 LP Symbol Weight: 1 | ||
Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Step Away Avoid staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||
Escape Step Nullifies all attacks during Backstep. | 15 SP 100 LP Symbol Weight: 3 | ||
Guard All Occasionally auto-guard against attacks from the rear. | 7 SP 300 LP Symbol Weight: 3 | ||
Guard All 2 Gain ability to use Magic Guard to block both physical and magic damage from enemies. | 13 SP 700 LP Symbol Weight: 7 | ||
Absorption Nullifies a spell attack when casting a spell of the same attribute. | 9 SP 400 LP Symbol Weight: 4 | ||
Defend Artes Avoid staggering when hit during a base arte combo. | 8 SP 500 LP Symbol Weight: 10 | ||
Defend Artes Advance Avoid staggering when hit during a base arte combo in Advance or Critical Form. | 7 SP 300 LP Symbol Weight: 4 | ||
Burst Guard Reduces the chance of staggering during burst artes. | 8 SP 500 LP Symbol Weight: 5 | ||
Recovering Guard Reduces the chance of staggering when using Recover. | 6 SP 400 LP Symbol Weight: 6 | ||
Resilience Avoid staggering while casting a spell. | 26 SP 1400 LP Symbol Weight: 7 | ||
Brainiac Grace Avoid staggering while casting a spell in Brainiac or Critical Form. | 24 SP 800 LP Symbol Weight: 4 | ||
Anti Magic Resist all magic effects. Recover, attack and enhance magic are all nullified. | 9 SP 300 LP Symbol Weight: 2 | ||
Perfect Magic Consumes TP gradually while all enemy spells are nullified. | 16 SP 700 LP Symbol Weight: 7 | ||
Aerial Armor Avoids staggering when hit while jumping. | 28 SP 600 LP Symbol Weight: 12 | ||
Mobile Armor Avoid staggering when hit during Free Run. | 24 SP 600 LP Symbol Weight: 30 | ||
Glory Avoid staggering for any kind of attacks. | 30 SP 1600 LP Symbol Weight: 21 | ||
Escape Jump Able to jump when cancelling guard. Becomes invincible for a short time. | 5 SP 100 LP Symbol Weight: 2 | ||
TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
Guardian Reduces damage taken by allies when they are guarding. | 6 SP 400 LP Symbol Weight: 3 | ||
Survive Cannot be KO’ed by any attacks while guarding. HP will always be at 1 while guarding. | 18 SP 500 LP Symbol Weight: 4 | ||
Break Down Hit a stunned enemy to extend Stun once. | 10 SP 200 LP Symbol Weight: 4 | ||
Down Hit Inflicts 1.2 times more damage when attacking an enemy that has been knocked down. | 9 SP 100 LP Symbol Weight: 2 | ||
Heavy Weight Body becomes heavy to prevent staggering. It also decreases speed. | 5 SP 200 LP Symbol Weight: 4 | ||
Healing Arte Charge Able to use charge attacks for healing artes only when Mighty Charge is set. | 7 SP 500 LP Symbol Weight: 10 | ||
Elemental Effect Weather and climate will have a greater effect on spells. | 3 SP 200 LP Symbol Weight: 4 | ||
Heavy Arrow Increases the effect of an arrow attack while the interval decreases. Limited to normal attacks. | 10 SP 200 LP Symbol Weight: 6 | ||
Power Shot Increases enemy staggering time. | 14 SP 300 LP Symbol Weight: 9 | ||
Heavy Energy Raises physical defense when a heavy bow is equipped. | 3 SP 100 LP Symbol Weight: 3 | ||
Spear Master Increases magic defense when a spear is equipped. | 6 SP 200 LP Symbol Weight: 4 | ||
Rod Master Increases physical defense when a rod is equipped. | 6 SP 200 LP Symbol Weight: 4 | ||
OVL Concentrate Cannot be stunned during Over Limit. | 10 SP 500 LP Symbol Weight: 5 | ||
Hyper Guard Enter Over Limit Lv. 1 once when guarding against a physical attack. Duration of the Over Limit only lasts half the normal time. | 7 SP 600 LP Symbol Weight: 4 | ||
Hyper Magic Guard Enter Over Limit Lv. 1 once when guarding against a magic attack. Duration of the Over Limit only lasts half the normal time. | 5 SP 400 LP Symbol Weight: 4 | ||
Shield Occasionally nullifies a physical attack. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic Shield Occasionally nullifies a spell attack. | 8 SP 300 LP Symbol Weight: 3 | ||
Devotion Receive half the damage of a nearby ally during battle. | 3 SP 100 LP Symbol Weight: 1 | ||
Energy Coat Reduces damage of a physical attack. Consumes TP for every hit received. | 15 SP 500 LP Symbol Weight: 5 | ||
Crucible Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Athenor Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Evade Increases agility by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 2 | ||
Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 4 | ||
Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 6 | ||
Evade 4 Increases agility by 20%. Increase due to equipment not affected. | 8 SP 400 LP Symbol Weight: 3 | ||
Just Soul Temporarily increases physical and magic defense when afflicted with status effects. | 6 SP 700 LP Symbol Weight: 5 | ||
Item Thrower Able to use items on an ally. | 7 SP 300 LP Symbol Weight: 3 | ||
Item Pro Decreases the amount of time character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||
Item Pro 2 Allows character to move immediately after using an item. | 6 SP 500 LP Symbol Weight: 4 | ||
Speedy Item Items can be used immediately in a row without cooldown time. | 16 SP 500 LP Symbol Weight: 3 | ||
In Step Increases the advancing distance during a Critical Guard. | 5 SP 100 LP Symbol Weight: 2 | ||
Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Landing Step Able to cancel action with a Backstep upon landing. Can also Backstep repeatedly. | 5 SP 300 LP Symbol Weight: 3 | ||
Long Step Increases the Backstep distance. | 4 SP 100 LP Symbol Weight: 2 | ||
Step Cancel Able to cancel actions with Backstep. | 12 SP 100 LP Symbol Weight: 2 | ||
Step Cancel F Allows the delay after Form Change to be canceled with Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Recover While staggering, prevent being knocked down by a hit with the guard button. | 3 SP 100 LP Symbol Weight: 2 | ||
Recovery Artes Able to move in mid-air after Recover. | 8 SP 100 LP Symbol Weight: 2 | ||
Form Selection Gain ability to select form when using Form Change. Press for Advance, for Brainiac, and for Normal. | 5 SP 700 LP Symbol Weight: 4 | ||
Form Hold Begin the next battle with the previously used form when Patty delivers the finishing blow. | 5 SP 700 LP Symbol Weight: 4 | ||
Dash Increases moving speed during battle. | 3 SP 100 LP Symbol Weight: 1 | ||
Dash Cancel Able to cancel actions with free run. | 12 SP 400 LP Symbol Weight: 3 | ||
Quick Turn Able to turn around instantly even when dashing. | 8 SP 200 LP Symbol Weight: 2 | ||
Runners Recovers HP gradually during free run. | 7 SP 300 LP Symbol Weight: 3 | ||
Runners 2 Recovers TP gradually during free run. | 9 SP 400 LP Symbol Weight: 3 | ||
Run Decreases the amount of time needed to escape. | 8 SP 100 LP Symbol Weight: 3 | ||
Aerial Jump Able to add a jump in mid-air. | 5 SP 400 LP Symbol Weight: 5 | ||
Aerial Jump 2 Able to add 2 more jumps in mid-air. | 6 SP 500 LP Symbol Weight: 6 | ||
Jump Cancel Able to cancel actions with a jump. | 6 SP 100 LP Symbol Weight: 2 | ||
Aerial OVL Able to use Over Limits in mid-air. | 5 SP 200 LP Symbol Weight: 3 | ||
Aerial Step While in mid-air, press + to back dash once. | 6 SP 200 LP Symbol Weight: 3 | ||
Aerial Dash While in mid-air, press + to dash once. | 6 SP 100 LP Symbol Weight: 2 | ||
Touch Down Press to land immediately while in mid-air. | 7 SP 300 LP Symbol Weight: 4 | ||
Landing Reduces the amount of time character is unable to move after landing. | 8 SP 100 LP Symbol Weight: 2 | ||
Levitation Press to fly during a jump. Use or while moving to rise or fall and to land. | 12 SP 100 LP Symbol Weight: 1 | ||
Combo Force Mitigates damage from a basic combo attack. | 6 SP 100 LP Symbol Weight: 2 | ||
Extra Combo I Press at just the right time at the end of a combo to inflict an extra hit on the enemy. | 10 SP 400 LP Symbol Weight: 4 | ||
Extra Combo II Press at just the right time at the end of Extra Combo I to inflict another hit on your enemy. | 12 SP 500 LP Symbol Weight: 5 | ||
Extra Combo III Press at just the right time at the end of Extra Combo II to inflict another hit on your enemy. | 14 SP 600 LP Symbol Weight: 6 | ||
Aerial Combo Adds 1 more hit to an aerial attack. | 7 SP 500 LP Symbol Weight: 6 | ||
Aerial Combo 2 Adds 2 more hits to an aerial attack. | 10 SP 800 LP Symbol Weight: 6 | ||
Aerial Combo 3 Adds 3 more hits to an aerial attack. | 24 SP 1000 LP Symbol Weight: 7 | ||
Quick Arrow Shortens the amount of time needed to fire an arrow for normal attacks. But power decreases. | 11 SP 200 LP Symbol Weight: 4 | ||
Long Range Extends the attack range for bow & arrows. | 10 SP 100 LP Symbol Weight: 2 | ||
Headhunter Drastically increases the chance of stunning an airborne enemy when hitting it with an arrow. | 8 SP 400 LP Symbol Weight: 5 | ||
Magic Combo No casting time required when casting an altered arte immediately following the base spell. | 10 SP 700 LP Symbol Weight: 5 | ||
Liner Shot Basic attack will change to small energy shots. Capable of ranged attacks. | 8 SP 100 LP Symbol Weight: 1 | ||
Spell Charge Hold after casting a novice spell to move freely while delaying the spell. | 9 SP 400 LP Symbol Weight: 3 | ||
Spell Charge 2 Hold after casting an intermediate spell to move freely while delaying the spell. | 12 SP 500 LP Symbol Weight: 3 | ||
Spell Charge 3 Hold after casting an advanced spell to move freely while delaying the spell. | 15 SP 600 LP Symbol Weight: 4 | ||
Rhythm Tap repeatedly while casting spells to shorten casting time. | 4 SP 100 LP Symbol Weight: 1 | ||
Randomize Casting time of novice/intermediate spells will be zero or doubled. | 5 SP 500 LP Symbol Weight: 4 | ||
Recast Resume casting the same spell if the spell was interrupted. | 8 SP 200 LP Symbol Weight: 2 | ||
Overheat No casting time, with 1/8 th TP consumption for novice spells only when HP is below 120 and TP is over 60. | 4 SP 400 LP Symbol Weight: 3 | ||
Speed Cast Decreases spell casting time. | 9 SP 400 LP Symbol Weight: 3 | ||
Brainiac Speed Cast Decreases spell casting time in Brainiac or Critical Form. | 9 SP 400 LP Symbol Weight: 4 | ||
Lucky End Occasionally allows player to move right after casting a spell. | 5 SP 100 LP Symbol Weight: 2 | ||
Spell End Able to move immediately after casting a spell. | 4 SP 600 LP Symbol Weight: 4 | ||
Pow Hammer Revenge Occasionally counter with Pow Hammer when attacked. | 8 SP 200 LP Symbol Weight: 4 | ||
Revenge Spell No casting time if a novice spell is used while staggering. | 8 SP 300 LP Symbol Weight: 3 | ||
Super Chain 4 Able to link base and altered artes. | 8 SP 600 LP Symbol Weight: 2 | ||
Super Chain 5 Able to link altered and arcane artes. | 10 SP 600 LP Symbol Weight: 2 | ||
Combo Magic Able to link novice spells and base artes. | 5 SP 300 LP Symbol Weight: 3 | ||
Combo Magic 2 Able to link intermediate spells with altered and arcane artes. | 7 SP 500 LP Symbol Weight: 5 | ||
Brainiac Combo Magic Able to link novice spells and base artes in Brainiac or Critical Form. | 4 SP 400 LP Symbol Weight: 4 | ||
Brainiac Combo Magic 2 Able to link advanced spells with altered and arcane artes in Brainiac or Critical Form. | 6 SP 300 LP Symbol Weight: 4 | ||
Super Chain Able to link arcane and base artes. | 8 SP 300 LP Symbol Weight: 2 | ||
Super Chain 2 Able to link arcane and altered artes. | 12 SP 600 LP Symbol Weight: 2 | ||
Super Chain 3 Able to link altered and base artes. | 15 SP 600 LP Symbol Weight: 2 | ||
Ability Plus Follow a base arte with a second base arte once per combo. | 12 SP 800 LP Symbol Weight: 2 | ||
High Ability Plus Follow an altered arte with a second altered arte once per combo. | 13 SP 900 LP Symbol Weight: 2 | ||
Hyper Ability Plus Follow an arcane arte with a second arcane arte once per combo. | 14 SP 1000 LP Symbol Weight: 2 | ||
Aerial Ability Plus Follow a base arte with a second base arte once per mid-air combo. | 8 SP 700 LP Symbol Weight: 2 | ||
Aerial High Ability Plus Follow an altered arte with a second altered arte once per mid-air combo. | 9 SP 800 LP Symbol Weight: 2 | ||
Aerial Hyper Ability Plus Follow an arcane arte with a second arcane arte once per mid-air combo. | 10 SP 900 LP Symbol Weight: 2 | ||
Rallying Cast Healing artes require no casting time for a limited time after recovering from being knocked down. | 11 SP 600 LP Symbol Weight: 6 | ||
O.L. Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||
High Tension Increases rate at which Over Limit gauge fills. | 6 SP 400 LP Symbol Weight: 8 | ||
High Taunt Occasionally enter Over Limit Lv. 1 after taunting. Duration of the Over Limit only lasts half the normal time. | 8 SP 400 LP Symbol Weight: 4 | ||
Taunt & Evade Taunt an enemy to avoid being targeted. | 6 SP 100 LP Symbol Weight: 3 | ||
Taunt Gamble Taunt to raise or drop enemy status for a short time. There is a 50% chance of their status raising or falling. | 6 SP 100 LP Symbol Weight: 3 | ||
Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | 8 SP 200 LP Symbol Weight: 6 | ||
Double Appeal Taunt consecutively to fill Over Limit gauge more quickly. | 3 SP 100 LP Symbol Weight: 1 | ||
Fatal Finish Recover full HP upon successfully completing a Fatal Strike combo with a certain number of hits. | 4 SP 200 LP Symbol Weight: 2 | ||
Fatal Finish Plus Fully recovers HP and TP upon a successful Fatal Strike after a series of FS chains. | 5 SP 300 LP Symbol Weight: 2 | ||
Speed Up Increases the speed of normal attacks during Over Limit. | 12 SP 300 LP Symbol Weight: 3 | ||
Speed Up 2 Increases the speed of arte attacks during Over Limit. | 18 SP 500 LP Symbol Weight: 5 | ||
High Mobility Enter Over Limit Lv. 1 once after running for a while. Duration of the Over Limit only lasts half the normal time. | 8 SP 700 LP Symbol Weight: 4 | ||
Link Slash Avoids entering a battle from a link encounter. | 6 SP 100 LP Symbol Weight: 1 | ||
Motion Change Changes standby and moving motion. | 5 SP 100 LP Symbol Weight: 3 | ||
Play Dead Hold while knocked down to recover your HP and TP. | 12 SP 300 LP Symbol Weight: 9 | ||
Holy Breath Extends the amount of time Holy Bottle is in effect. | 3 SP 100 LP Symbol Weight: 1 | ||
Dark Breath Extends the amount of time Dark Bottle is in effect. | 3 SP 100 LP Symbol Weight: 1 | ||
Encounter Bonus Encounter an enemy symbol from the rear to occasionally recover the entire party's TP upon entering a battle. | 9 SP 200 LP Symbol Weight: 2 | ||
OVL Boost Area The speed of the OVL gauge fills up according to the number of allies near Flynn during battle. | 5 SP 200 LP Symbol Weight: 2 | ||
S. Spell Area Decreases casting time when near Flynn during battle. | 9 SP 400 LP Symbol Weight: 4 | ||
Critical Upgrade Enter Critical Form after getting several jackpots from using artes with random effects. | 14 SP 600 LP Symbol Weight: 4 | ||
Critical Upgrade 2 Enter Critical Form after using a mystic arte. | 14 SP 600 LP Symbol Weight: 4 | ||
High Form Change Enter Over Limit Lv. 1 when changing into Critical Form. Duration of the Over Limit only lasts half the normal time. | 12 SP 400 LP Symbol Weight: 4 | ||
Hyper Form Change Over Limit level increases by 1 when using Form Change during Over Limit and entering Critical Form. | 18 SP 500 LP Symbol Weight: 4 | ||
Advance Ability Plus Follow a base arte with a second base arte once per combo in Advance or Critical Form. | 9 SP 500 LP Symbol Weight: 4 | ||
Brainiac Magic Combo No casting time required when casting an altered arte after its original spell in Brainiac or Critical Form. | 7 SP 600 LP Symbol Weight: 4 | ||
Brainiac Magic Selection Select offensive artes with or healing/support spells with when using random spells in Brainiac or Critical Form. | 5 SP 600 LP Symbol Weight: 4 | ||
OVL Gamble When activating Over Limit, occasionally enter Lv. 4 without depleting the gauge, or empty the entire gauge without entering Over Limit at all. | 10 SP 500 LP Symbol Weight: 4 | ||
Female Company Increases physical and magic attack and defense when the battle party is entirely female. | 5 SP 300 LP Symbol Weight: 4 | ||
Kids' Association Increases the amount of Gald earned after battle when Karol is in the battle party. | 5 SP 300 LP Symbol Weight: 4 | ||
Marksmen's Society Increases the rate at which the Over Limit gauge fills when Raven is in the battle party. | 5 SP 300 LP Symbol Weight: 4 | ||
Blonde Universe Increases resistance to status effects when Flynn is in the battle party. | 5 SP 300 LP Symbol Weight: 4 | ||
Dream Couple Decreases TP consumption when Yuri is in the battle party. | 5 SP 300 LP Symbol Weight: 4 | ||
Mascot Soul Increases item drop rate when Repede is in the battle party. | 5 SP 300 LP Symbol Weight: 4 | ||
Alembic Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Gale Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||
Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||
Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||
Vitality 4 Increases Max HP by 1200. | 12 SP 400 LP Symbol Weight: 5 | ||
Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||
Spirits 4 Increases Max TP by 150. | 7 SP 400 LP Symbol Weight: 4 | ||
Lucky Plus Increases default luck by 15. | 3 SP 100 LP Symbol Weight: 1 | ||
Lucky Plus 2 Increases default luck by 30. | 5 SP 200 LP Symbol Weight: 2 | ||
Defend Conversion Adds 25% of M. DEF value to P. DEF. | 5 SP 300 LP Symbol Weight: 3 | ||
Resist Conversion Adds 25% of P. DEF value to M. DEF. | 5 SP 300 LP Symbol Weight: 3 | ||
Combat Force Converts 25% of HP to the same amount of TP. If HP->75%, then TP->125%. | 3 SP 300 LP Symbol Weight: 6 | ||
Item Amplifier Increases duration and effect of items used during battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Item Amplifier 2 Increases duration and effect of items used during battle even more. | 7 SP 300 LP Symbol Weight: 3 | ||
Lucky Item Occasionally, item used will not be consumed after it has been used. | 4 SP 100 LP Symbol Weight: 1 | ||
Multi-Item Single-target consumable healing items like gels and bottles affect all allies, however the effect is halved. | 16 SP 1000 LP Symbol Weight: 5 | ||
Full Check Able to see all enemy info with a single Magic Lens. | 4 SP 300 LP Symbol Weight: 3 | ||
Scanning Displays remaining HP over enemy with Magic Lens. | 3 SP 100 LP Symbol Weight: 1 | ||
Inspector Able to view enemy details when switching targets without using Magic Lens. | 3 SP 100 LP Symbol Weight: 1 | ||
Aerial Tension Recovers TP for every 3-hit combos in midair. | 8 SP 200 LP Symbol Weight: 6 | ||
Medical Boost Strength of cure spell proportional to remaining HP. Strength increases by 1.5 times with Max HP. | 12 SP 200 LP Symbol Weight: 2 | ||
Medical Smash Strength of heal arte proportional to remaining HP. Strength increases by 1.5 times with Max HP. | 12 SP 200 LP Symbol Weight: 4 | ||
Heal Supply Heal an ally to recover some HP. | 7 SP 300 LP Symbol Weight: 4 | ||
Eternal Support Effects of support magic occasionally lasts for duration of battle. | 9 SP 200 LP Symbol Weight: 6 | ||
Eternal Weakness Effects of weakening spell occasionally lasts for duration of battle. | 8 SP 200 LP Symbol Weight: 4 | ||
Support Arte Charge Able to use charged attacks for support type artes. Only with Mighty Charge set. | 6 SP 500 LP Symbol Weight: 6 | ||
Critical Recover Recovers TP upon a critical hit. | 7 SP 100 LP Symbol Weight: 2 | ||
Convert Absorption Gain TP equal to an enemy’s HP right before being hit by a spell attack. | 8 SP 300 LP Symbol Weight: 6 | ||
Healing Artes Occasionally casts healing spells without consuming any TP. | 5 SP 200 LP Symbol Weight: 2 | ||
Lucky Magic Occasionally decreases the amount of TP consumption when casting a spell. | 3 SP 100 LP Symbol Weight: 2 | ||
Reducer Decreases TP consumption when same spell is used consecutively. | 5 SP 300 LP Symbol Weight: 6 | ||
HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||
Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||
Healing Arrow Recover HP when hitting an enemy with an arrow. | 11 SP 500 LP Symbol Weight: 5 | ||
Healing Arrow 2 Recover TP when hitting an enemy with an arrow. | 14 SP 600 LP Symbol Weight: 6 | ||
Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||
Burst Security Occasionally avoid taking damage after a bad result from a random technique. | 10 SP 500 LP Symbol Weight: 4 | ||
Stat Boost Increases the effect of magical status boosts. | 3 SP 100 LP Symbol Weight: 1 | ||
OVL Roulette: HP Chance of HP gradually increasing or decreasing during Over Limit. | 7 SP 200 LP Symbol Weight: 4 | ||
OVL Roulette: TP Chance of TP gradually increasing or decreasing during Over Limit. | 9 SP 200 LP Symbol Weight: 4 | ||
OVL Roulette: OVL Chance of Over Limit gauge gradually increasing or decreasing during Over Limit. | 10 SP 400 LP Symbol Weight: 4 | ||
Sleep 'n Heal Gradually recovers HP while under Sleep status. | 3 SP 100 LP Symbol Weight: 1 | ||
Auto Medicine Occasionally casts healing spells upon receiving damage. | 6 SP 100 LP Symbol Weight: 4 | ||
Auto Medicine 2 Occasionally cast status recovery spells upon receiving damage. | 4 SP 300 LP Symbol Weight: 4 | ||
Spirit Absorb Occasionally recovers the same amount of TP used to cast a spell when hit by a spell attack. | 5 SP 200 LP Symbol Weight: 4 | ||
Lucky Call Occasionally revives from KO when Luck is over 100. | 14 SP 400 LP Symbol Weight: 4 | ||
Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||
Angel's Tear Automatically revive from KO once per battle. | 24 SP 500 LP Symbol Weight: 5 | ||
Reincarnation Occasionally enter Over Limit upon revival, but revival spells and items might fail. | 8 SP 300 LP Symbol Weight: 4 | ||
HP Surge Revive from KO with full HP regardless of revival method. | 12 SP 800 LP Symbol Weight: 4 | ||
TP Surge Revive from KO with full TP regardless of revival method. | 18 SP 1000 LP Symbol Weight: 4 | ||
Loner All status increases if last one standing on the battlefield. | 3 SP 200 LP Symbol Weight: 8 | ||
Lovely Dog All status increases with Repede in the active party. | 5 SP 400 LP Symbol Weight: 8 | ||
Chivalry Parameters increase according to the number of female allies in battle. | 3 SP 100 LP Symbol Weight: 4 | ||
Hunter 2 Increases EXP earned after defeating an aerial enemy. (Applies to all allies in party.) | 11 SP 300 LP Symbol Weight: 6 | ||
Rod Reduces artes TP consumption when a rod is equipped. | 12 SP 200 LP Symbol Weight: 6 | ||
Lucky Spear Occasionally increases the amount of EXP earned when a spear is equipped. | 12 SP 200 LP Symbol Weight: 6 | ||
OVL Bonus Occasionally fully restores HP during Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||
OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 20 SP 600 LP Symbol Weight: 6 | ||
OVL Plus 2 When entering Over Limit, the level entered will be two levels higher than the amount of gauge used. Duration of the Over Limit is shorter than normal. | 23 SP 700 LP Symbol Weight: 5 | ||
OVL Team When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1. Duration of the Over Limit only lasts half the normal time. | 16 SP 400 LP Symbol Weight: 4 | ||
OVL Team 2 When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2. Duration of the Over Limit only lasts half the normal time. | 20 SP 700 LP Symbol Weight: 7 | ||
OVL Team 3 When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3. Duration of the Over Limit only lasts half the normal time. | 26 SP 800 LP Symbol Weight: 8 | ||
High Heal Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more in one battle. Duration of Over Limit only lasts half the normal time. | 5 SP 300 LP Symbol Weight: 3 | ||
Hyper Heal Occasionally enter Over Limit Lv. 2 after healing 50,000 HP or more in one battle. Duration of the Over Limit only lasts half the normal time. | 8 SP 500 LP Symbol Weight: 5 | ||
OVL Recover Automatically recover from status effects when entering Over Limit. | 7 SP 400 LP Symbol Weight: 4 | ||
Natural Recover Automatically recover from status effects after some time out of battle. | 8 SP 500 LP Symbol Weight: 5 | ||
HP Relax Recovers HP gradually by not doing anything in battle. | 5 SP 200 LP Symbol Weight: 2 | ||
OVL Relax Fills the OVL gauge gradually by not doing anything in battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||
Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||
OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||
OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||
Appeal Target Increases the chance of being targeted by enemies with Taunt. | 3 SP 100 LP Symbol Weight: 4 | ||
Temptation Occasionally inflict Confusion on enemy by taunting. | 14 SP 100 LP Symbol Weight: 3 | ||
Bark Occasionally cancels all enemy and ally actions with Taunt. | 7 SP 600 LP Symbol Weight: 6 | ||
Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirit Healer Increases TP recovered after battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Life Up Occasionally increases Max HP after battle. | 12 SP 400 LP Symbol Weight: 3 | ||
Mental Up Occasionally increases Max TP after battle. | 16 SP 400 LP Symbol Weight: 3 | ||
Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 3 Occasionally increases the amount of Gald after battle. | 8 SP 300 LP Symbol Weight: 2 | ||
Safety Occasionally earn more EXP by finishing a battle without taking any damage. | 8 SP 100 LP Symbol Weight: 2 | ||
Technical Half Receive extra TP by not taking damage in battle. However, all status reduced to half. | 6 SP 400 LP Symbol Weight: 8 | ||
Vacance Increases Max HP occasionally if battle is won without attacking any enemies. | 13 SP 300 LP Symbol Weight: 3 | ||
EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 | ||
Coward Avoids surprise encounters. | 8 SP 100 LP Symbol Weight: 2 | ||
Cooking Plus Occasionally increases effect of auto cooking after battles. | 5 SP 100 LP Symbol Weight: 4 | ||
Treasure Fangs Occasionally receive items dropped by enemies even if escaped from battle. | 4 SP 200 LP Symbol Weight: 2 | ||
TP Support TP consumption split with Flynn when using base artes near him during battle. | 8 SP 400 LP Symbol Weight: 4 | ||
No Artes Plus Increases EXP earned for allies finishing battle without using any base or arcane artes. | 6 SP 400 LP Symbol Weight: 4 | ||
Sticky Fingers Occasionally steal Gald when escaping from battle. | 4 SP 400 LP Symbol Weight: 4 | ||
Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 1 SP 300 LP Symbol Weight: 0 | ||
Dispersion Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Great Deluge Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Bastion Changes Crushing Eagle To Guardian Field. Can be learned if used repeatedly. | 3 SP 300 LP Symbol Weight: 3 |