Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Strength
Increases physical attack by 5%.
Increase due to equipment not affected.
3 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack by 10%.
Increase due to equipment not affected.
5 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack by 15%.
Increase due to equipment not affected.
8 SP
300 LP
Symbol Weight: 3

Strength 4
Increases physical attack by 20%.
Increase due to equipment not affected.
10 SP
400 LP
Symbol Weight: 4

Strength T
Increases physical attack by 25% when HP is over 75%.
Increase due to equipment not affected.
11 SP
100 LP
Symbol Weight: 2

Magic
Increases spell attack by 5%.
Increase due to equipment not affected.
3 SP
100 LP
Symbol Weight: 1

Magic 2
Increases spell attack by 10%.
Increase due to equipment not affected.
5 SP
200 LP
Symbol Weight: 2

Magic 3
Increases spell attack by 15%.
Increase due to equipment not affected.
8 SP
300 LP
Symbol Weight: 3

Magic 4
Increases spell attack by 20%.
Increase due to equipment not affected.
10 SP
400 LP
Symbol Weight: 4

Magic T
Increase spell attack by 25% only when TP over 75%
Increase due to equipment not affected.
11 SP
100 LP
Symbol Weight: 2

Rise Attack
Increases damage by consuming TP.
3 SP
200 LP
Symbol Weight: 2

Heavy Hit
Increases chance of stunning an enemy
with a physical attack.
3 SP
200 LP
Symbol Weight: 3

Swords Up
Increases P. ATK when a sword is equipped.
3 SP
100 LP
Symbol Weight: 1

Axes Up
Increases P. ATK when an axe is equipped.
3 SP
100 LP
Symbol Weight: 1

Combatir
Increases the strength of an attack
when an axe is equipped.
5 SP
100 LP
Symbol Weight: 1

Raynard
Increases the strength of an attack
when a hammer is equipped.
5 SP
100 LP
Symbol Weight: 1

Light Force
Increases the strength of a spell
when a light bow is equipped.
3 SP
100 LP
Symbol Weight: 2

Rival Surge
Occasionally increases all stats temporarily
when Yuri defeats an enemy in battle.
10 SP
500 LP
Symbol Weight: 4

Rival Surge 2
When Yuri enters Over Limit, occasionally enter
the same Over Limit level.
20 SP
800 LP
Symbol Weight: 4

Assassin
Increases attacks and lessen damage
received against humanoid enemies.
2 SP
100 LP
Symbol Weight: 1

Bug Busters
Increases the amount of damage dealt
and received for insect type enemies.
4 SP
200 LP
Symbol Weight: 2

Hunter
Increases attacks and lessen damage
received against aerial enemies.
5 SP
200 LP
Symbol Weight: 2

Aerial Force
Increases damage by 1.2 times against
aerial enemies.
10 SP
100 LP
Symbol Weight: 1

Hero
Increases attacks and lessen damage
received against non-humanoid enemies.
5 SP
200 LP
Symbol Weight: 2

Second Attack
Karol’s attacks inflict more damage
on the enemy after the 2nd hit.
8 SP
200 LP
Symbol Weight: 2

Critical
Increases the chance of inflicting critical damage.
6 SP
100 LP
Symbol Weight: 2

Critical Break
Increases chance of guard breaks.
7 SP
100 LP
Symbol Weight: 2

Sustained Critical
All attacks inflict critical damage during Over Limit.
22 SP
600 LP
Symbol Weight: 6

Charming Thrust
Occasionally inflicts Charm on an enemy
upon a successful hit.
6 SP
200 LP
Symbol Weight: 10

Sleepy Thrust
Occasionally inflicts Sleep on an enemy
upon a successful hit.
6 SP
200 LP
Symbol Weight: 10

Stinger Blow
Occasionally paralyzes an enemy with a normal attack.
8 SP
400 LP
Symbol Weight: 2

TP Attack
Inflicts damage on enemy TP with normal attacks.
5 SP
300 LP
Symbol Weight: 3

Elemental
Occasionally increases effect of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Critical Magic
Inflicts Critical Damage when casting a spell.
5 SP
200 LP
Symbol Weight: 2

Stun Magic
Increases chance of stunning an enemy
with a spell attack.
3 SP
200 LP
Symbol Weight: 3

Shine
Occasionally stuns an enemy during
Over Limit.
5 SP
200 LP
Symbol Weight: 2

Heavy Magic
Increases power of a spell. Also increases
TP consumption and cast time.
7 SP
300 LP
Symbol Weight: 3

Light Magic
Decreases TP consumption and cast time.
Also decreases the spell’s power.
10 SP
400 LP
Symbol Weight: 4

Over Cast
Hold after casting to increase the
effect of a novice spell while consuming TP.
8 SP
500 LP
Symbol Weight: 5

Over Cast 2
Hold after casting to increase the
effect of an intermediate spell while consuming TP.
12 SP
500 LP
Symbol Weight: 5

Over Cast 3
Hold after casting to increase the
effect of an advanced spell while consuming TP.
16 SP
500 LP
Symbol Weight: 5

Aerial Artes
Able to perform base artes in mid-air.
4 SP
600 LP
Symbol Weight: 4

Aerial Artes 2
Able to perform arcane artes in mid-air.
6 SP
600 LP
Symbol Weight: 4

Aerial Artes 3
Able to perform certain altered artes in mid-air.
8 SP
600 LP
Symbol Weight: 4

Aerial Finish
Increases the bonus for a blue Fatal Strike.
8 SP
100 LP
Symbol Weight: 2

High Combo
Links a jump attack and a ground attack.
7 SP
300 LP
Symbol Weight: 2

Change Style
Changes a normal attack depending on the
distance between enemies.
11 SP
600 LP
Symbol Weight: 6

Change Style 2
Changes an arte attack depending on the
distance between enemies.
15 SP
700 LP
Symbol Weight: 7

Bullfight Mind
Increases the power of close range normal attacks
used with the Change Style skill.
5 SP
300 LP
Symbol Weight: 3

Steal Plus
Increase the success rate of Thievery.
4 SP
100 LP
Symbol Weight: 6

Combo Plus
Adds 1 more hit to a regular attack.
10 SP
600 LP
Symbol Weight: 10

Combo Plus 2
Adds 2 more hits to a regular attack.
14 SP
900 LP
Symbol Weight: 4

Combo Plus 3
Adds 3 more hits to a regular attack.
18 SP
1200 LP
Symbol Weight: 5

Combo Plus Advance
Adds one more hit to a normal attack when in
Advance or Critical Form.
8 SP
600 LP
Symbol Weight: 4

Step Combo
Press during a backstep
to perform a jump attack.
4 SP
200 LP
Symbol Weight: 1

Dragon Buster
Press + during a jump to
trigger a Dragon Buster attack.
4 SP
100 LP
Symbol Weight: 1

Mighty Charge
Press and hold to increase the
strength of an attack on the first hit.
5 SP
200 LP
Symbol Weight: 3

Charge Hold
Maintain a charged Mighty Charge even after
a missed attempt.
8 SP
100 LP
Symbol Weight: 1

Charge Hold 2
Maintain a charged Mighty Charge for a fixed amount of time.
14 SP
700 LP
Symbol Weight: 7

Speed Charge
Increases the speed of charging up
a Mighty Charge.
14 SP
400 LP
Symbol Weight: 4

Charge Smash
Guard Break enemy defenses during
Mighty Charge. Super Armor excluded.
20 SP
500 LP
Symbol Weight: 5

Attack Arte Charge
Able to store up attacks for offensive artes.
Must have Mighty Charge set.
8 SP
500 LP
Symbol Weight: 5

Endless Shot
Release arrows continuously by holding .
Occasionally knocks back enemies.
20 SP
300 LP
Symbol Weight: 3

Combo Voltage
Recovers TP after 2 consecutive 3-hit combos.
Also recovers after combos in multiples of 3.
5 SP
100 LP
Symbol Weight: 1

Combination
Increases damage once for a combo:
3-hit normal → base → arcane
2 SP
200 LP
Symbol Weight: 1

Combination 2
Increases damage and OL Gauge once for a combo:
3-hit normal → base → altered → arcane
3 SP
300 LP
Symbol Weight: 2

Combination 3
Increases damage and recovers TP for a combo:
3-hit normal → base → altered → arcane → mystic
4 SP
400 LP
Symbol Weight: 3

High Tension
Fills the Over Limit gauge to Lv. 1 with a 28-hit combo.
Duration of the Over Limit only lasts half the normal time.
2 SP
400 LP
Symbol Weight: 3

Hyper Tension
Fills the Over Limit gauge to Lv. 2 with a 50-hit combo.
Duration of the Over Limit only lasts half the normal time.
4 SP
500 LP
Symbol Weight: 3

Ultimate Tension
Fills the Over Limit gauge to Lv. 3 with a 72-hit combo.
Duration of the Over Limit only lasts half the normal time.
5 SP
600 LP
Symbol Weight: 4

Perfect Tension
Fills the Over Limit gauge to Lv. 4 with a 96-hit combo.
Duration of the Over Limit only lasts half the normal time.
9 SP
700 LP
Symbol Weight: 7

High Fatal Tension
Enter Over Limit Lv. 1 when an FS is used in an FS chain of 4 or higher.
Duration of the Over Limit only lasts half the normal time.
5 SP
400 LP
Symbol Weight: 4

Hyper Fatal Tension
Enter Over Limit Lv. 2 when an FS is used in an FS chain of 7 or higher.
Duration of the Over Limit only lasts half the normal time.
7 SP
600 LP
Symbol Weight: 6

High Magic Tension
Fills the Over Limit gauge to Lv. 1 with a 48-hit combo using only spells.
Duration of the Over Limit only lasts half the normal time.
6 SP
400 LP
Symbol Weight: 4

Hyper Magic Tension
Fills the Over Limit gauge to Lv. 2 with a 96-hit combo using only spells.
Duration of the Over Limit only lasts half the normal time.
8 SP
600 LP
Symbol Weight: 6

High Aerial Tension
Fills the Over Limit gauge to Lv. 1 with a 16-hit combo in mid-air.
Duration of the Over Limit only lasts half the normal time.
10 SP
500 LP
Symbol Weight: 5

Hyper Aerial Tension
Fills the Over Limit gauge to Lv. 2 with a 24-hit combo in mid-air.
Duration of the Over Limit only lasts half the normal time.
12 SP
600 LP
Symbol Weight: 6

Cross Counter
Damage increases when an attack hits an
attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Safe Bet
Neither the worst nor the best effects will occur when using
artes with random effects.
6 SP
300 LP
Symbol Weight: 4

Gambler's Soul
Increases the chance of activating both the best and the worst
effects for artes with random effects.
8 SP
300 LP
Symbol Weight: 4

Critical Hitter
Drastically increases the likelihood of entering Critical Form
when using Form Change.
22 SP
1000 LP
Symbol Weight: 4

Reflect
Reflects a certain amount of damage
from an attack.
5 SP
300 LP
Symbol Weight: 3

FS Bonus
Recovers HP every time a Fatal Strike
hits an enemy.
7 SP
300 LP
Symbol Weight: 4

FS Bonus 2
Recovers TP every time a Fatal Strike
hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Fatal Exceed
Increases damage dealt by a Fatal Strike to
enemies that do not die from it.
6 SP
500 LP
Symbol Weight: 2

Hunter's Fang
Increases the bonus for a green Fatal Strike attack.
6 SP
100 LP
Symbol Weight: 6

BA Force
Increases the effectiveness of Burst Artes
attacks.
9 SP
400 LP
Symbol Weight: 3

Burst Hold
Over Limit will not end while using a burst
arte.
9 SP
500 LP
Symbol Weight: 5

Lucky Limit
Occasionally fills the Over Limit gauge
after a burst or mystic arte.
6 SP
300 LP
Symbol Weight: 18

Limit Fever
Occasionally restarts Over Limit after it
ends.
15 SP
600 LP
Symbol Weight: 4

Special
Trigger a mystic arte with Over Limit Lv. 3 or above.
Hold after an arcane arte or above.
5 SP
500 LP
Symbol Weight: 5

Hit Plus
Tap repeatedly during a mystic arte
to add hits to the attack.
3 SP
500 LP
Symbol Weight: 3

Team Work
After using a Mystic Arte, all party members
will become Super Armed for 5 seconds.
14 SP
600 LP
Symbol Weight: 6

HP Condition
Increases physical attacks slightly when
HP is more than 75% of the max amount.
8 SP
200 LP
Symbol Weight: 2

HP Condition 2
Increases physical attacks when
HP is less than 25% of the max amount.
10 SP
300 LP
Symbol Weight: 3

HP Condition 3
Increases spell attacks slightly when
HP is more than 75% of the max amount.
8 SP
200 LP
Symbol Weight: 2

HP Condition 4
Increases spell attacks when
HP is less than 25% of the max amount.
10 SP
300 LP
Symbol Weight: 3

One Man Show
Defeat all enemies single-handedly to
receive extra EXP.
5 SP
200 LP
Symbol Weight: 2

Arte Smash
Increases Over Limit gauge when an enemy is
defeated with a base, arcane, or altered arte.
6 SP
400 LP
Symbol Weight: 4

Magic Smash
Increases Over Limit gauge when an enemy
is defeated with magic.
5 SP
400 LP
Symbol Weight: 4

Burst Smash
Increases Over Limit gauge when an enemy
is defeated with a burst arte.
8 SP
500 LP
Symbol Weight: 6

Fighting Lens
Automatically use a Magic Lens when Patty defeats an enemy
not already registered in the Monster Book.
4 SP
400 LP
Symbol Weight: 4

Half Damage
Damage inflicted will be reduced to 1/2.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced to 1/4.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Chain
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Defend
Increases physical defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Defend 4
Increases physical defense by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 3

Defend T
Increases physical defense by 25% only when
HP is over 75%. Increase due to equipment not affected.
7 SP
100 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 3

Resist 4
Increases magic defense by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 3

Resist T
Increases magic defense by 25% only when
HP is over 75%. Increase due to equipment not affected.
7 SP
100 LP
Symbol Weight: 3

Critical Guard
Press + to guard while advancing.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Guard Impact
Stuns and reflects enemy attacks for a short
period with the success of a Critical Guard.
5 SP
100 LP
Symbol Weight: 1

Magic Guard
Press + to decrease magic damage
taken. Effective only while button is held down.
4 SP
200 LP
Symbol Weight: 2

Aerial Guard
Able to guard in mid-air.
6 SP
300 LP
Symbol Weight: 6

Aerial Magic Guard
Able to use Magic Guard in mid-air.
Stays in mid-air during the effect.
7 SP
100 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Guard Plus 2
Decreases the amount of damage taken
from the side or rear.
4 SP
200 LP
Symbol Weight: 2

Magic Guard Plus
Reduces damage received while using Magic Guard.
4 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflects 1/5 of the damage taken during guard.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Cancels guard motion and performs an arte.
Invincible to attacks for a short period of time.
7 SP
300 LP
Symbol Weight: 2

Guard Artes 2
Recovers HP and TP when a Guard Artes
skill hits an enemy.
5 SP
500 LP
Symbol Weight: 4

Extend Guard
Gradually recovers HP during guard.
6 SP
200 LP
Symbol Weight: 2

Guard Supply
Recovers TP if guarded from enemy attacks.
10 SP
400 LP
Symbol Weight: 3

Roll
Decreases damage taken by half
when staggering.
2 SP
100 LP
Symbol Weight: 1

Revenge Arrow
Release an arrow as is pressed while staggering.
8 SP
100 LP
Symbol Weight: 3

Anti Element
Occasionally decreases damage from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Anti Break
Reduces the chance of Guard Break.
6 SP
200 LP
Symbol Weight: 2

Super Guard
Reduce physical damage to 1 when guarding.
Damage doubles if not guarding.
8 SP
300 LP
Symbol Weight: 2

Super Resist
Reduce magic damage to 1 when guarding.
Damage doubles if not guarding.
9 SP
300 LP
Symbol Weight: 2

Guarding Skill
Reduces the chance of Guard Break even when continuing
to guard.
6 SP
400 LP
Symbol Weight: 4

Steel Defense
Reduce damage received to 10% when near K.O.
8 SP
200 LP
Symbol Weight: 4

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain
physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status effects.
5 SP
200 LP
Symbol Weight: 2

Lion Heart
Greatly increases resistance for all negative
status effects.
6 SP
400 LP
Symbol Weight: 4

Cure Area
Allies near Flynn automatically recovers
from status effects occasionally.
9 SP
300 LP
Symbol Weight: 3

Cure Guard
Recovers physical ailments by staying
in a guard position for a short period.
8 SP
300 LP
Symbol Weight: 2

Guarding Cast
Reduces the chance of staggering when casting a spell.
10 SP
400 LP
Symbol Weight: 5

Endure
Decreases the amount of time needed to recover
from a stagger hit.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering
when receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering
when receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Avoid staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Escape Step
Nullifies all attacks during Backstep.
15 SP
100 LP
Symbol Weight: 3

Guard All
Occasionally auto-guard against attacks
from the rear.
7 SP
300 LP
Symbol Weight: 3

Guard All 2
Gain ability to use Magic Guard to block both physical and
magic damage from enemies.
13 SP
700 LP
Symbol Weight: 7

Absorption
Nullifies a spell attack when casting a spell
of the same attribute.
9 SP
400 LP
Symbol Weight: 4

Defend Artes
Avoid staggering when hit during a base arte combo.
8 SP
500 LP
Symbol Weight: 10

Defend Artes Advance
Avoid staggering when hit during a base arte
combo in Advance or Critical Form.
7 SP
300 LP
Symbol Weight: 4

Burst Guard
Reduces the chance of staggering during burst
artes.
8 SP
500 LP
Symbol Weight: 5

Recovering Guard
Reduces the chance of staggering when using
Recover.
6 SP
400 LP
Symbol Weight: 6

Resilience
Avoid staggering while casting a spell.
26 SP
1400 LP
Symbol Weight: 7

Brainiac Grace
Avoid staggering while casting a spell in Brainiac
or Critical Form.
24 SP
800 LP
Symbol Weight: 4

Anti Magic
Resist all magic effects. Recover, attack and
enhance magic are all nullified.
9 SP
300 LP
Symbol Weight: 2

Perfect Magic
Consumes TP gradually while all enemy
spells are nullified.
16 SP
700 LP
Symbol Weight: 7

Aerial Armor
Avoids staggering when hit while jumping.
28 SP
600 LP
Symbol Weight: 12

Mobile Armor
Avoid staggering when hit during Free Run.
24 SP
600 LP
Symbol Weight: 30

Glory
Avoid staggering for any kind of attacks.
30 SP
1600 LP
Symbol Weight: 21

Escape Jump
Able to jump when cancelling guard.
Becomes invincible for a short time.
5 SP
100 LP
Symbol Weight: 2

TP Condition
Increases physical defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly
when TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

Guardian
Reduces damage taken by allies when they
are guarding.
6 SP
400 LP
Symbol Weight: 3

Survive
Cannot be KO’ed by any attacks while guarding.
HP will always be at 1 while guarding.
18 SP
500 LP
Symbol Weight: 4

Break Down
Hit a stunned enemy to extend Stun once.
10 SP
200 LP
Symbol Weight: 4

Down Hit
Inflicts 1.2 times more damage when attacking
an enemy that has been knocked down.
9 SP
100 LP
Symbol Weight: 2

Heavy Weight
Body becomes heavy to prevent staggering.
It also decreases speed.
5 SP
200 LP
Symbol Weight: 4

Healing Arte Charge
Able to use charge attacks for healing artes
only when Mighty Charge is set.
7 SP
500 LP
Symbol Weight: 10

Elemental Effect
Weather and climate will have a greater
effect on spells.
3 SP
200 LP
Symbol Weight: 4

Heavy Arrow
Increases the effect of an arrow attack while the
interval decreases. Limited to normal attacks.
10 SP
200 LP
Symbol Weight: 6

Power Shot
Increases enemy staggering time.
14 SP
300 LP
Symbol Weight: 9

Heavy Energy
Raises physical defense when
a heavy bow is equipped.
3 SP
100 LP
Symbol Weight: 3

Spear Master
Increases magic defense when
a spear is equipped.
6 SP
200 LP
Symbol Weight: 4

Rod Master
Increases physical defense when
a rod is equipped.
6 SP
200 LP
Symbol Weight: 4

OVL Concentrate
Cannot be stunned during Over Limit.
10 SP
500 LP
Symbol Weight: 5

Hyper Guard
Enter Over Limit Lv. 1 once when guarding against a physical attack.
Duration of the Over Limit only lasts half the normal time.
7 SP
600 LP
Symbol Weight: 4

Hyper Magic Guard
Enter Over Limit Lv. 1 once when guarding against a magic attack.
Duration of the Over Limit only lasts half the normal time.
5 SP
400 LP
Symbol Weight: 4

Shield
Occasionally nullifies a physical attack.
8 SP
300 LP
Symbol Weight: 3

Magic Shield
Occasionally nullifies a spell attack.
8 SP
300 LP
Symbol Weight: 3

Devotion
Receive half the damage of a nearby ally during battle.
3 SP
100 LP
Symbol Weight: 1

Energy Coat
Reduces damage of a physical attack.
Consumes TP for every hit received.
15 SP
500 LP
Symbol Weight: 5

Crucible
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes an arte. Arte can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Evade
Increases agility by 5%.
Increase due to equipment not affected.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Increase due to equipment not affected.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Increase due to equipment not affected.
6 SP
300 LP
Symbol Weight: 6

Evade 4
Increases agility by 20%.
Increase due to equipment not affected.
8 SP
400 LP
Symbol Weight: 3

Just Soul
Temporarily increases physical and magic defense when afflicted
with status effects.
6 SP
700 LP
Symbol Weight: 5

Item Thrower
Able to use items on an ally.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time character is unable
to move after using items.
3 SP
100 LP
Symbol Weight: 2

Item Pro 2
Allows character to move immediately after using an item.
6 SP
500 LP
Symbol Weight: 4

Speedy Item
Items can be used immediately in a row
without cooldown time.
16 SP
500 LP
Symbol Weight: 3

In Step
Increases the advancing distance during
a Critical Guard.
5 SP
100 LP
Symbol Weight: 2

Backstep
Press + to Backstep.
3 SP
100 LP
Symbol Weight: 2

Landing Step
Able to cancel action with a Backstep upon
landing. Can also Backstep repeatedly.
5 SP
300 LP
Symbol Weight: 3

Long Step
Increases the Backstep distance.
4 SP
100 LP
Symbol Weight: 2

Step Cancel
Able to cancel actions with Backstep.
12 SP
100 LP
Symbol Weight: 2

Step Cancel F
Allows the delay after Form Change to be canceled
with Backstep.
3 SP
100 LP
Symbol Weight: 2

Recover
While staggering, prevent being knocked
down by a hit with the guard button.
3 SP
100 LP
Symbol Weight: 2

Recovery Artes
Able to move in mid-air after Recover.
8 SP
100 LP
Symbol Weight: 2

Form Selection
Gain ability to select form when using Form Change.
Press for Advance, for Brainiac, and for Normal.
5 SP
700 LP
Symbol Weight: 4

Form Hold
Begin the next battle with the previously used form
when Patty delivers the finishing blow.
5 SP
700 LP
Symbol Weight: 4

Dash
Increases moving speed during battle.
3 SP
100 LP
Symbol Weight: 1

Dash Cancel
Able to cancel actions with free run.
12 SP
400 LP
Symbol Weight: 3

Quick Turn
Able to turn around instantly even when dashing.
8 SP
200 LP
Symbol Weight: 2

Runners
Recovers HP gradually during free run.
7 SP
300 LP
Symbol Weight: 3

Runners 2
Recovers TP gradually during free run.
9 SP
400 LP
Symbol Weight: 3

Run
Decreases the amount of time needed
to escape.
8 SP
100 LP
Symbol Weight: 3

Aerial Jump
Able to add a jump in mid-air.
5 SP
400 LP
Symbol Weight: 5

Aerial Jump 2
Able to add 2 more jumps in mid-air.
6 SP
500 LP
Symbol Weight: 6

Jump Cancel
Able to cancel actions with a jump.
6 SP
100 LP
Symbol Weight: 2

Aerial OVL
Able to use Over Limits in mid-air.
5 SP
200 LP
Symbol Weight: 3

Aerial Step
While in mid-air, press +
to back dash once.
6 SP
200 LP
Symbol Weight: 3

Aerial Dash
While in mid-air, press +
to dash once.
6 SP
100 LP
Symbol Weight: 2

Touch Down
Press to land immediately while
in mid-air.
7 SP
300 LP
Symbol Weight: 4

Landing
Reduces the amount of time character is
unable to move after landing.
8 SP
100 LP
Symbol Weight: 2

Levitation
Press to fly during a jump. Use or
while moving to rise or fall and to land.
12 SP
100 LP
Symbol Weight: 1

Combo Force
Mitigates damage from a basic combo attack.
6 SP
100 LP
Symbol Weight: 2

Extra Combo I
Press at just the right time at the end of
a combo to inflict an extra hit on the enemy.
10 SP
400 LP
Symbol Weight: 4

Extra Combo II
Press at just the right time at the end of
Extra Combo I to inflict another hit on your enemy.
12 SP
500 LP
Symbol Weight: 5

Extra Combo III
Press at just the right time at the end of
Extra Combo II to inflict another hit on your enemy.
14 SP
600 LP
Symbol Weight: 6

Aerial Combo
Adds 1 more hit to an aerial attack.
7 SP
500 LP
Symbol Weight: 6

Aerial Combo 2
Adds 2 more hits to an aerial attack.
10 SP
800 LP
Symbol Weight: 6

Aerial Combo 3
Adds 3 more hits to an aerial attack.
24 SP
1000 LP
Symbol Weight: 7

Quick Arrow
Shortens the amount of time needed to
fire an arrow for normal attacks. But power decreases.
11 SP
200 LP
Symbol Weight: 4

Long Range
Extends the attack range for bow & arrows.
10 SP
100 LP
Symbol Weight: 2

Headhunter
Drastically increases the chance of stunning an airborne
enemy when hitting it with an arrow.
8 SP
400 LP
Symbol Weight: 5

Magic Combo
No casting time required when casting an
altered arte immediately following the base spell.
10 SP
700 LP
Symbol Weight: 5

Liner Shot
Basic attack will change to small energy shots.
Capable of ranged attacks.
8 SP
100 LP
Symbol Weight: 1

Spell Charge
Hold after casting a novice spell
to move freely while delaying the spell.
9 SP
400 LP
Symbol Weight: 3

Spell Charge 2
Hold after casting an intermediate
spell to move freely while delaying the spell.
12 SP
500 LP
Symbol Weight: 3

Spell Charge 3
Hold after casting an advanced spell
to move freely while delaying the spell.
15 SP
600 LP
Symbol Weight: 4

Rhythm
Tap repeatedly while casting spells to
shorten casting time.
4 SP
100 LP
Symbol Weight: 1

Randomize
Casting time of novice/intermediate spells will
be zero or doubled.
5 SP
500 LP
Symbol Weight: 4

Recast
Resume casting the same spell if the spell
was interrupted.
8 SP
200 LP
Symbol Weight: 2

Overheat
No casting time, with 1/8 th TP consumption for novice
spells only when HP is below 120 and TP is over 60.
4 SP
400 LP
Symbol Weight: 3

Speed Cast
Decreases spell casting time.
9 SP
400 LP
Symbol Weight: 3

Brainiac Speed Cast
Decreases spell casting time in Brainiac
or Critical Form.
9 SP
400 LP
Symbol Weight: 4

Lucky End
Occasionally allows player to move
right after casting a spell.
5 SP
100 LP
Symbol Weight: 2

Spell End
Able to move immediately after casting a spell.
4 SP
600 LP
Symbol Weight: 4

Pow Hammer Revenge
Occasionally counter with Pow Hammer
when attacked.
8 SP
200 LP
Symbol Weight: 4

Revenge Spell
No casting time if a novice spell is used
while staggering.
8 SP
300 LP
Symbol Weight: 3

Super Chain 4
Able to link base and altered artes.
8 SP
600 LP
Symbol Weight: 2

Super Chain 5
Able to link altered and arcane artes.
10 SP
600 LP
Symbol Weight: 2

Combo Magic
Able to link novice spells and base artes.
5 SP
300 LP
Symbol Weight: 3

Combo Magic 2
Able to link intermediate spells with altered and arcane artes.
7 SP
500 LP
Symbol Weight: 5

Brainiac Combo Magic
Able to link novice spells and base artes in Brainiac
or Critical Form.
4 SP
400 LP
Symbol Weight: 4

Brainiac Combo Magic 2
Able to link advanced spells with altered and arcane artes
in Brainiac or Critical Form.
6 SP
300 LP
Symbol Weight: 4

Super Chain
Able to link arcane and base artes.
8 SP
300 LP
Symbol Weight: 2

Super Chain 2
Able to link arcane and altered artes.
12 SP
600 LP
Symbol Weight: 2

Super Chain 3
Able to link altered and base artes.
15 SP
600 LP
Symbol Weight: 2

Ability Plus
Follow a base arte with a second base
arte once per combo.
12 SP
800 LP
Symbol Weight: 2

High Ability Plus
Follow an altered arte with a second
altered arte once per combo.
13 SP
900 LP
Symbol Weight: 2

Hyper Ability Plus
Follow an arcane arte with a second
arcane arte once per combo.
14 SP
1000 LP
Symbol Weight: 2

Aerial Ability Plus
Follow a base arte with a second base arte once per
mid-air combo.
8 SP
700 LP
Symbol Weight: 2

Aerial High Ability Plus
Follow an altered arte with a second altered arte once
per mid-air combo.
9 SP
800 LP
Symbol Weight: 2

Aerial Hyper Ability Plus
Follow an arcane arte with a second arcane arte once
per mid-air combo.
10 SP
900 LP
Symbol Weight: 2

Rallying Cast
Healing artes require no casting time for a limited time after
recovering from being knocked down.
11 SP
600 LP
Symbol Weight: 6

O.L. Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

High Tension
Increases rate at which Over Limit gauge fills.
6 SP
400 LP
Symbol Weight: 8

High Taunt
Occasionally enter Over Limit Lv. 1 after taunting.
Duration of the Over Limit only lasts half the normal time.
8 SP
400 LP
Symbol Weight: 4

Taunt & Evade
Taunt an enemy to avoid being targeted.
6 SP
100 LP
Symbol Weight: 3

Taunt Gamble
Taunt to raise or drop enemy status for
a short time. There is a 50% chance of their status raising or falling.
6 SP
100 LP
Symbol Weight: 3

Member Taunt
Over Limit gauge fills more quickly when
taunting near an ally.
8 SP
200 LP
Symbol Weight: 6

Double Appeal
Taunt consecutively to fill Over Limit gauge
more quickly.
3 SP
100 LP
Symbol Weight: 1

Fatal Finish
Recover full HP upon successfully completing a
Fatal Strike combo with a certain number of hits.
4 SP
200 LP
Symbol Weight: 2

Fatal Finish Plus
Fully recovers HP and TP upon a successful
Fatal Strike after a series of FS chains.
5 SP
300 LP
Symbol Weight: 2

Speed Up
Increases the speed of normal attacks
during Over Limit.
12 SP
300 LP
Symbol Weight: 3

Speed Up 2
Increases the speed of arte attacks
during Over Limit.
18 SP
500 LP
Symbol Weight: 5

High Mobility
Enter Over Limit Lv. 1 once after running for a while.
Duration of the Over Limit only lasts half the normal time.
8 SP
700 LP
Symbol Weight: 4

Link Slash
Avoids entering a battle from a link encounter.
6 SP
100 LP
Symbol Weight: 1

Motion Change
Changes standby and moving motion.
5 SP
100 LP
Symbol Weight: 3

Play Dead
Hold while knocked down to
recover your HP and TP.
12 SP
300 LP
Symbol Weight: 9

Holy Breath
Extends the amount of time Holy Bottle is in effect.
3 SP
100 LP
Symbol Weight: 1

Dark Breath
Extends the amount of time Dark Bottle is in effect.
3 SP
100 LP
Symbol Weight: 1

Encounter Bonus
Encounter an enemy symbol from the rear to occasionally
recover the entire party's TP upon entering a battle.
9 SP
200 LP
Symbol Weight: 2

OVL Boost Area
The speed of the OVL gauge fills up according
to the number of allies near Flynn during battle.
5 SP
200 LP
Symbol Weight: 2

S. Spell Area
Decreases casting time when near Flynn
during battle.
9 SP
400 LP
Symbol Weight: 4

Critical Upgrade
Enter Critical Form after getting several jackpots from
using artes with random effects.
14 SP
600 LP
Symbol Weight: 4

Critical Upgrade 2
Enter Critical Form after using a mystic arte.
14 SP
600 LP
Symbol Weight: 4

High Form Change
Enter Over Limit Lv. 1 when changing into Critical Form.
Duration of the Over Limit only lasts half the normal time.
12 SP
400 LP
Symbol Weight: 4

Hyper Form Change
Over Limit level increases by 1 when using Form Change during
Over Limit and entering Critical Form.
18 SP
500 LP
Symbol Weight: 4

Advance Ability Plus
Follow a base arte with a second base arte once per combo
in Advance or Critical Form.
9 SP
500 LP
Symbol Weight: 4

Brainiac Magic Combo
No casting time required when casting an altered arte after
its original spell in Brainiac or Critical Form.
7 SP
600 LP
Symbol Weight: 4

Brainiac Magic Selection
Select offensive artes with or healing/support spells with
when using random spells in Brainiac or Critical Form.
5 SP
600 LP
Symbol Weight: 4

OVL Gamble
When activating Over Limit, occasionally enter Lv. 4 without depleting the gauge,
or empty the entire gauge without entering Over Limit at all.
10 SP
500 LP
Symbol Weight: 4

Female Company
Increases physical and magic attack and defense when the battle
party is entirely female.
5 SP
300 LP
Symbol Weight: 4

Kids' Association
Increases the amount of Gald earned after battle when Karol
is in the battle party.
5 SP
300 LP
Symbol Weight: 4

Marksmen's Society
Increases the rate at which the Over Limit gauge fills when Raven
is in the battle party.
5 SP
300 LP
Symbol Weight: 4

Blonde Universe
Increases resistance to status effects when Flynn is in
the battle party.
5 SP
300 LP
Symbol Weight: 4

Dream Couple
Decreases TP consumption when Yuri is in the
battle party.
5 SP
300 LP
Symbol Weight: 4

Mascot Soul
Increases item drop rate when Repede is in the
battle party.
5 SP
300 LP
Symbol Weight: 4

Alembic
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Vitality 4
Increases Max HP by 1200.
12 SP
400 LP
Symbol Weight: 5

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

Spirits 4
Increases Max TP by 150.
7 SP
400 LP
Symbol Weight: 4

Lucky Plus
Increases default luck by 15.
3 SP
100 LP
Symbol Weight: 1

Lucky Plus 2
Increases default luck by 30.
5 SP
200 LP
Symbol Weight: 2

Defend Conversion
Adds 25% of M. DEF value to P. DEF.
5 SP
300 LP
Symbol Weight: 3

Resist Conversion
Adds 25% of P. DEF value to M. DEF.
5 SP
300 LP
Symbol Weight: 3

Combat Force
Converts 25% of HP to the same amount of TP.
If HP->75%, then TP->125%.
3 SP
300 LP
Symbol Weight: 6

Item Amplifier
Increases duration and effect of items used
during battle.
5 SP
200 LP
Symbol Weight: 2

Item Amplifier 2
Increases duration and effect of items used
during battle even more.
7 SP
300 LP
Symbol Weight: 3

Lucky Item
Occasionally, item used will not be consumed
after it has been used.
4 SP
100 LP
Symbol Weight: 1

Multi-Item
Single-target consumable healing items like gels and bottles affect
all allies, however the effect is halved.
16 SP
1000 LP
Symbol Weight: 5

Full Check
Able to see all enemy info with a single
Magic Lens.
4 SP
300 LP
Symbol Weight: 3

Scanning
Displays remaining HP over enemy with
Magic Lens.
3 SP
100 LP
Symbol Weight: 1

Inspector
Able to view enemy details when switching
targets without using Magic Lens.
3 SP
100 LP
Symbol Weight: 1

Aerial Tension
Recovers TP for every 3-hit combos in midair.
8 SP
200 LP
Symbol Weight: 6

Medical Boost
Strength of cure spell proportional to remaining
HP. Strength increases by 1.5 times with Max HP.
12 SP
200 LP
Symbol Weight: 2

Medical Smash
Strength of heal arte proportional to remaining
HP. Strength increases by 1.5 times with Max HP.
12 SP
200 LP
Symbol Weight: 4

Heal Supply
Heal an ally to recover some HP.
7 SP
300 LP
Symbol Weight: 4

Eternal Support
Effects of support magic occasionally
lasts for duration of battle.
9 SP
200 LP
Symbol Weight: 6

Eternal Weakness
Effects of weakening spell occasionally lasts
for duration of battle.
8 SP
200 LP
Symbol Weight: 4

Support Arte Charge
Able to use charged attacks for support
type artes. Only with Mighty Charge set.
6 SP
500 LP
Symbol Weight: 6

Critical Recover
Recovers TP upon a critical hit.
7 SP
100 LP
Symbol Weight: 2

Convert Absorption
Gain TP equal to an enemy’s HP right before
being hit by a spell attack.
8 SP
300 LP
Symbol Weight: 6

Healing Artes
Occasionally casts healing spells without
consuming any TP.
5 SP
200 LP
Symbol Weight: 2

Lucky Magic
Occasionally decreases the amount of
TP consumption when casting a spell.
3 SP
100 LP
Symbol Weight: 2

Reducer
Decreases TP consumption when same spell
is used consecutively.
5 SP
300 LP
Symbol Weight: 6

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Healing Arrow
Recover HP when hitting an enemy with an arrow.
11 SP
500 LP
Symbol Weight: 5

Healing Arrow 2
Recover TP when hitting an enemy with an arrow.
14 SP
600 LP
Symbol Weight: 6

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Burst Security
Occasionally avoid taking damage after a bad result
from a random technique.
10 SP
500 LP
Symbol Weight: 4

Stat Boost
Increases the effect of magical status boosts.
3 SP
100 LP
Symbol Weight: 1

OVL Roulette: HP
Chance of HP gradually increasing or decreasing during
Over Limit.
7 SP
200 LP
Symbol Weight: 4

OVL Roulette: TP
Chance of TP gradually increasing or decreasing
during Over Limit.
9 SP
200 LP
Symbol Weight: 4

OVL Roulette: OVL
Chance of Over Limit gauge gradually increasing or
decreasing during Over Limit.
10 SP
400 LP
Symbol Weight: 4

Sleep 'n Heal
Gradually recovers HP while under Sleep
status.
3 SP
100 LP
Symbol Weight: 1

Auto Medicine
Occasionally casts healing spells upon
receiving damage.
6 SP
100 LP
Symbol Weight: 4

Auto Medicine 2
Occasionally cast status recovery spells upon
receiving damage.
4 SP
300 LP
Symbol Weight: 4

Spirit Absorb
Occasionally recovers the same amount of TP
used to cast a spell when hit by a spell attack.
5 SP
200 LP
Symbol Weight: 4

Lucky Call
Occasionally revives from KO when
Luck is over 100.
14 SP
400 LP
Symbol Weight: 4

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

Angel's Tear
Automatically revive from KO once per battle.
24 SP
500 LP
Symbol Weight: 5

Reincarnation
Occasionally enter Over Limit upon revival, but
revival spells and items might fail.
8 SP
300 LP
Symbol Weight: 4

HP Surge
Revive from KO with full HP regardless of revival method.
12 SP
800 LP
Symbol Weight: 4

TP Surge
Revive from KO with full TP regardless of revival method.
18 SP
1000 LP
Symbol Weight: 4

Loner
All status increases if last one standing on
the battlefield.
3 SP
200 LP
Symbol Weight: 8

Lovely Dog
All status increases with Repede in the
active party.
5 SP
400 LP
Symbol Weight: 8

Chivalry
Parameters increase according to the
number of female allies in battle.
3 SP
100 LP
Symbol Weight: 4

Hunter 2
Increases EXP earned after defeating an
aerial enemy. (Applies to all allies in party.)
11 SP
300 LP
Symbol Weight: 6

Rod
Reduces artes TP consumption when a rod
is equipped.
12 SP
200 LP
Symbol Weight: 6

Lucky Spear
Occasionally increases the amount of EXP
earned when a spear is equipped.
12 SP
200 LP
Symbol Weight: 6

OVL Bonus
Occasionally fully restores HP during
Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restores TP during
Over Limit.
14 SP
400 LP
Symbol Weight: 3

OVL Plus
When entering Over Limit, the level entered will be one level
higher than the amount of gauge used.
20 SP
600 LP
Symbol Weight: 6

OVL Plus 2
When entering Over Limit, the level entered will be two levels higher than the
amount of gauge used. Duration of the Over Limit is shorter than normal.
23 SP
700 LP
Symbol Weight: 5

OVL Team
When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1.
Duration of the Over Limit only lasts half the normal time.
16 SP
400 LP
Symbol Weight: 4

OVL Team 2
When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2.
Duration of the Over Limit only lasts half the normal time.
20 SP
700 LP
Symbol Weight: 7

OVL Team 3
When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3.
Duration of the Over Limit only lasts half the normal time.
26 SP
800 LP
Symbol Weight: 8

High Heal
Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more in one battle.
Duration of Over Limit only lasts half the normal time.
5 SP
300 LP
Symbol Weight: 3

Hyper Heal
Occasionally enter Over Limit Lv. 2 after healing 50,000 HP or more in one battle.
Duration of the Over Limit only lasts half the normal time.
8 SP
500 LP
Symbol Weight: 5

OVL Recover
Automatically recover from status effects when entering Over Limit.
7 SP
400 LP
Symbol Weight: 4

Natural Recover
Automatically recover from status effects after some time out of battle.
8 SP
500 LP
Symbol Weight: 5

HP Relax
Recovers HP gradually by not doing anything in battle.
5 SP
200 LP
Symbol Weight: 2

OVL Relax
Fills the OVL gauge gradually by not doing
anything in battle.
5 SP
200 LP
Symbol Weight: 2

Taunt
Taunt with to fill the Over Limit
gauge. Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit
gauge. Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Appeal Target
Increases the chance of being targeted
by enemies with Taunt.
3 SP
100 LP
Symbol Weight: 4

Temptation
Occasionally inflict Confusion on enemy
by taunting.
14 SP
100 LP
Symbol Weight: 3

Bark
Occasionally cancels all enemy and ally
actions with Taunt.
7 SP
600 LP
Symbol Weight: 6

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases TP recovered after battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
after battle.
8 SP
300 LP
Symbol Weight: 2

Safety
Occasionally earn more EXP by finishing
a battle without taking any damage.
8 SP
100 LP
Symbol Weight: 2

Technical Half
Receive extra TP by not taking damage in
battle. However, all status reduced to half.
6 SP
400 LP
Symbol Weight: 8

Vacance
Increases Max HP occasionally if battle is
won without attacking any enemies.
13 SP
300 LP
Symbol Weight: 3

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Coward
Avoids surprise encounters.
8 SP
100 LP
Symbol Weight: 2

Cooking Plus
Occasionally increases effect of auto
cooking after battles.
5 SP
100 LP
Symbol Weight: 4

Treasure Fangs
Occasionally receive items dropped by
enemies even if escaped from battle.
4 SP
200 LP
Symbol Weight: 2

TP Support
TP consumption split with Flynn when
using base artes near him during battle.
8 SP
400 LP
Symbol Weight: 4

No Artes Plus
Increases EXP earned for allies finishing battle
without using any base or arcane artes.
6 SP
400 LP
Symbol Weight: 4

Sticky Fingers
Occasionally steal Gald when escaping from battle.
4 SP
400 LP
Symbol Weight: 4

Stand Alone
Only characters equipped with this skill will participate in battle
(only works with active characters).
1 SP
300 LP
Symbol Weight: 0

Dispersion
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes an arte. Can be learned
if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Bastion
Changes Crushing Eagle To Guardian Field.
Can be learned if used repeatedly.
3 SP
300 LP
Symbol Weight: 3