Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Movement 1
Use to move during battles.
Use to move forward
or backward.
Use to jump.
In Semi-Auto mode, hold down
while pressing to jump.
The speed at which the
character moves depends on how
far you tilt the and .

Movement 2
In addition to moving forward
and backward, you can also move
the character freely to any part
of the battlefield by holding down
while pressing .

This is known as Free Run.
This move can be used when evading
enemy attacks or approaching enemies
from the rear.

Normal Attack
Perform a regular attack with
the button. You can
also perform various other attacks
by pressing the button while
tilting , , , or at
the same time.
In Semi-Auto mode, the character
will automatically approach the
enemy as they attack.

Press the button during
Free Run to perform attacks.

Artes
Press the button to use Artes.

Assign artes to the ,
, , , or slots
by accessing the Artes
menu via the button.

Try out different combinations!

Guard
Guard against attacks with
the button.

Be careful, a Guard Break
can occur if you continue to
receive damage while guarding.

Once your guard is broken,
it can easily be broken again for
a short time thereafter.

Using Items
Use items by opening the Menu with
the button.
Select "Items", then select the item
you want to use and the target you
wish to use the item on.

Note that you cannot use another item
immediately after using the first one.

Escape
Run from a battle by opening the Battle Menu
with the button and selecting ”Escape”.

Running away will be successful when the
gauge on the screen is filled up.

Selecting “Escape” again from the menu
will cancel the escape standby status.

Changing Targets
Tapping the button displays
the current targeted enemy of your
character.

Holding down the
while using the or will
allow you to select an enemy target.

Also, the enemy target will automatically
change to the enemy you hit during
Free Run.

Combo 1
Chain up a series of normal
attacks by continuing to input
attacks with the button.

This is known as a Combo.

Try a number of possible Combos
with a combination of the
and the buttons.

Combo 2
Follow up a normal attack with the button
for a Base Arte attack.

Use various combos to your advantage by
combining normal attacks and Base Arte attacks.

Consider the nature of each combo
to find one that works best for you!

Combo 3
You can follow a Base Arte with
an Arcane Arte, a more powerful attack.

Normal attack
→ Base Arte
→ Arcane Arte

This type of combo allows for
stronger attacks and increases
the variety of possible combos.

Encounters
Touching an enemy on the Field Map
will cause a battle to begin.

These will be referred to as
enemy symbols.

Winning the battle will cause the
enemy symbol to disappear on the
Field Map. However, the enemy symbol
will remain if the party escaped
from the battle.

Surprise Encounters
If an enemy symbol comes in
contact with the character from behind,
characters that take part in the
battle will be chosen at random.
The enemies will also be positioned
behind your party.

Be careful not to get caught by
enemy symbols from behind!

Advantage Encounters
Using to shoot an enemy symbol
with the Sorcerer's Ring will
occasionally stun the enemy.

If you touch the enemy symbol
in this state, the enemy will be
stunned and unable to act at the
beginning of battle.

Try this often, as it gives you
a great advantage in battle.

Encounter Links
Other enemy symbols that are
near the enemy symbol you
come into contact with may also
appear in the battle.

Beware because you could be faced
with a large number of enemies at
once.

Just like with Surprise Encounters,
the position of the enemy symbol
on the battlefield is important.

Skill 1
Weapons possess various skills
for the character to use and learn.

Once equipped, the character can
gain the effects of that particular
skill in battle.

The character can eventually acquire
the skill if used repeatedly.

Skill 2
Once a skill is learned, it can be
set to the character without having
to equip the weapon at the cost of
some SP.

Skills are divided into 4 categories:
Attack
Defense
Movement
Support

Skill 3
A symbol consisting of one of the
4 skill types are formed as a result
of set skills.

This is known as a Skill Symbol.

Depending on the type of Skill Symbol,
a character can gain extra abilities and
effects when they go into Over Limit
during battle.

Try using various combinations.

Status Effects
Characters can receive Status Effects
as a result of spells or attacks
during battle.

Physical Ailments can continue
even after a battle has ended.
They are all harmful.

Magical Changes only take
effect during battle. Some are
harmful and some are helpful
to your party.

Recovering from Status Effects
Failing to cure Physical/Magical Ailments
can be fatal. Be sure to cure ill
status effects with items or
spells.

Items or spells necessary to correct
a Physical/Magical Ailment may differ
depending on the type of status effect.

Check the item or spell
description before using it.

Physical Ailments 1
Poison
HP is lost as time passes.

Contamination
TP is lost as time passes.

Paralysis
Various actions are limited.

Weak
Maximum HP is halved.

Physical Ailments 2
Sealed Artes
Cannot use artes.
 
Sealed Skills
Cannot use skills and their
effects are canceled.
 
Petrification
No actions are possible.

Magical Ailments 1
Physical Attack Changes
Physical attack power is
increased or decreased.
Physical Defense Changes
Physical defense power is
increased or decreased.

Magic Attack Changes
Magic attack power is
increased or decreased.
Magic Defense Changes
Magic defense power is
increased or decreased.

Magical Ailments 2
Sleep
No actions are possible.
Recover from Sleep if attacked
by an enemy.
 
Auto-recover
Automatically recover from KO.

Magical Ailments 3
Charm
Effects differ depending on
Control Mode.

For Semi-Auto and Manual:
The control keys will be randomly
assigned.

For Auto:
The character will attack randomly,
regardless of strategy.

Strategy Settings
Specify a character's actions in
battle with the Strategy Menu.

To do so, select Strategy from
the Battle Menu.
Then, select or change a strategy
option for a character.

Change the character’s location on
the battlefield with Formation.

Changing Strategies During Battle
Open the Battle Menu with .
Hold down while using
to change Strategy settings.

Holding down while pressing
at the start of a battle will return
settings to default.

Settings changed during battle only
applies to that current battle.

Personal Call
Open the Battle Menu with the
. Hold
while pressing to
give specific instructions to
individual characters in your
party.

This is known as Personal Call.

Try changing the character you
control.

Attributes
Some artes and equipments have
elemental attributes.

Attacks that have attributes will do
far more damage to a character that
has a weakness for the associated
element.

Knowing your enemies' weakness
and resistances will allow you to
equip armor and spells to your
advantage.

Types of Attributes
There are 7 types of attributes:

Fire
Earth
Wind
Water
Light
Darkness
Physical

You can check an enemy’s attribute
with a Magic Lens.

Opposing Attributes
Each of the 6 elemental attributes
has an opposing attribute.

Fire opposes Water.
Earth opposes Wind.
Light opposes Darkness.

In many cases, enemies weak
against fire have a water elemental
attribute and vice versa. Take
opposing elemental attributes into
consideration during battles.

Fatal Strike 1
A magic force field glowing
red, blue, or green will appear
when you continuously attack
an enemy during battle.

If timed correctly, you can execute a
Fatal Strike to defeat all regular enemies
in a single blow with the .

Try various methods to discover how to
bring forth these magical force fields.

Fatal Strike 2
You can receive a bonus at the end
of each battle when you finish an
enemy off with a Fatal Strike.

There are 3 types of bonuses:
・ An EXP bonus
・ A LP bonus
・ Item drop rate bonus

The type of bonus depends on the
color of the force field and the
enemy type.

Fatal Strike 3
The color of the force field depends on
the artes used for the Fatal Strike.

Artes corresponding to the
type of Fatal Strike is represented by
an icon in the Artes menu.

Red Fatal Strike
Blue Fatal Strike
Green Fatal Strike

FS Chain
Characters receive various
effect changes after a series of
Fatal Strikes.

This is known as a FS Chain.

Effects differ depending on the color
of the force field at the time the
chain ends. The strength of the effect
also increase with the number of
successful chains.

Fatal Strike on Boss Enemies
Unlike using Fatal Strikes on
Regular enemies, boss enemies
cannot be defeated in a single
blow with a Fatal Strike.
It only will result in a large
amount of damage.

Use FS Chains for boss
battles instead.

FS and Enemy Types
The following is dependent on
the enemy type when using
a FS (Fatal Strike):

- The difficulty in triggering
a red, blue or green FS.
- The 3 types of bonuses.

Use the Monster Book to check the
enemy type.

FS: Human Enemies
All 3 types of FS are equally easy
to trigger when used against
Human type enemies.

For the FS Bonuses:
- Blue FS: Increases EXP
- Red FS: Increases LP
- Green FS: Increases drop rate

FS: Beasts and Magic Types
Green FS are easily triggered
against Beast type and
Magic type enemies, while
red FS are more difficult to
trigger against these types
of enemies.

For the FS Bonuses:
- Blue FS: Increase EXP
- Red FS: Increase LP
- Green FS: Increase drop rate

FS: Birds and Insects
Red FS are easily triggered
against Insect type and
Bird type enemies, while
blue FS are more difficult to
trigger against these types
of enemies.

For the FS Bonuses:
- Blue FS: Increases LP
- Red FS: Increases drop rate
- Green FS: Increases EXP

FS: Plants and Aquatics
Blue FS are easily triggered
against Plant type and
Aquatic type enemies,
while green FS are more difficult
to trigger against these types
of enemies.

For the FS Bonuses:
- Blue FS: Increases drop rate
- Red FS: Increases EXP
- Green FS: Increases LP

FS: Inorganics and Scales
All FS are difficult to trigger
against Inorganic and
Scale type enemies.

However, FS bonuses are higher.

For the FS Bonuses:
- Blue FS: Increases EXP
- Red FS: Increases LP
- Green FS: Increases drop rate

Over Limit
Over Limit can be activated
with the when
the gauge on the left side
of the screen fills up.

Once a character reaches Over Limit,
they will be able to use attacks and
Artes continuously.

Combos can be executed easily
during this time, so use this
to your advantage.

Level 2 Over Limit
You can trigger a Lv. 2 Over Limit
when the Over Limit gauge reaches
the second level.

Press the to use one bar
of the gauge. Press to use
two bars of the gauge at once.

In addition to a Lv. 1 attack,
a Lv. 2 Over Limit will inflict
additional damage on a
fallen enemy.

OL and Skill Symbols
When two characters go into Over Limit
at the same time, both characters can gain
the effects of the other's Skill Symbol
on top of their own.

For instance, if one has the Skill Symbol,
Fleck and the other, Strihm, both characters'
attack power and speed will increase when
they go into Over Limit at the same time.

Level 3 Over Limit
A Lv. 3 Over Limit is possible
when the gauge reaches the
third level.

Press the to use one bar.
Press the to use two bars.
Press the or to use
three bars at once.

In addition to the effects of a Lv. 2
attack, TP will not be incurred for
artes used during this time.

Level 4 Over Limit: 1
A Lv. 4 Over Limit is possible
when all four bars of the gauge
are full.

Press the to use one bar.
Press the to use two bars.
Press the to use three bars.
Press the to use all four bars.

Level 4 Over Limit: 2
In addition to the effects of
a Lv. 3 attack, characters will be
invincible to enemy attacks during
a Lv. 4 Over Limit.

It takes time to stock the
OL gauge to Lv. 4, but the
outcome can be rewarding.

Burst Artes
Right after using an Arcane Arte
or an Altered Arte during
Over Limit, hold down to
use a more powerful type
of arte known as a Burst Arte.

The higher the Over Limit level,
the stronger the Burst Arte.

Altered Arte 1
Once set, some skills will cause
certain Artes to change.

For instance, Yuri's Base Arte,
"Azure Edge" changes into
"Azure Storm" when the skill,
"Chain" is set.

This is known as an Altered Arte.
Some Artes will only change
when multiple skills are set.
Try various combinations.

Altered Arte 2
The scope of an Altered Arte
is further increased when
the Skills Super Chain 4
and Super Chain 5 are set.

It is possible to trigger a
combo of a Base Arte, an
Altered Arte, and an
Arcane Arte.

Altered Arte 3
You can learn an Altered Arte
by using the attack repeatedly.

Once learned, it can be
set just like other Artes.

Battle Camera
Open the Battle Menu via
and hold the button to
adjust the camera.
Change the angle with ,
Zoom with .

Holding the button while
pressing will return the
camera to default.

Secret Mission
Sometimes there is a separate
mission hidden within a boss battle.

This is known as a Secret Mission.

Receive items which can help with
clearing the game after completing
a Secret Mission.

Look out for these missions during
a boss battle next time.

Giganto Monsters
Sometimes you may find monsters
that are a lot bigger in size than
regular monsters roaming on the
World Map.

These monsters are called Giganto
Monsters. They are much stronger
than regular monsters and are
very dangerous.

Beware! They cannot be
defeated easily!

Cooking 1
When you obtain a recipe, you can
use ingredients that you discover
along your journey for cooking.
Ingredients will get used up every time
it is used for a recipe.
Cooking has a variety of effects,
such as healing HP, increasing
attack power, etc.

Once you have cooked something,
your character will be full and you
cannot cook again until after the next battle.

Cooking 2
If you are not successful at
making the selected recipe,
you cannot gain its effects.

You can also select the character
who will be cooking.

Some characters may be better at
cooking a specific recipe. The success
rate between characters differ.

Cooking Level and New Recipes
Your cooking level will increase
as you repeatedly cook recipes.

As your cooking level increases,
your success rate increases and
you can invent new recipes.

Decide who will cook which recipe
and discover new recipes.

Cooking Shortcuts
If you have cooking shortcuts set
to any of the
before a battle, you can cook
immediately after a battle with the
+ shortcuts.

This helps to quickly recover
after a battle.

Icon Test
Poison
Paralysis
Petrify
Weak
Sealed Artes
Sealed Skills
精神汚染
P. ATKP. DEFM. ATKM. DEF
Sleep
Auto-recover
Charm
FireEarthWingWaterLightDarknessPhysical

Button Test
Attack
Artes
Guard
Menu
Taunt
Free Run
Select Target
Fatal Strike
FS1FS2FS3