Movement 1 Use ![]() Use ![]() ![]() or backward. Use ![]() In Semi-Auto mode, hold down ![]() while pressing ![]() The speed at which the character moves depends on how far you tilt the ![]() ![]() | |
Movement 2 In addition to moving forward and backward, you can also move the character freely to any part of the battlefield by holding down ![]() ![]() This is known as Free Run. This move can be used when evading enemy attacks or approaching enemies from the rear. | |
Normal Attack Perform a regular attack with the ![]() also perform various other attacks by pressing the ![]() tilting ![]() ![]() ![]() ![]() the same time. In Semi-Auto mode, the character will automatically approach the enemy as they attack. Press the ![]() Free Run to perform attacks. | |
Artes Press the ![]() Assign artes to the ![]() ![]() ![]() ![]() ![]() by accessing the Artes menu via the ![]() Try out different combinations! | |
Guard Guard against attacks with the ![]() Be careful, a Guard Break can occur if you continue to receive damage while guarding. Once your guard is broken, it can easily be broken again for a short time thereafter. | |
Using Items Use items by opening the Menu with the ![]() Select "Items", then select the item you want to use and the target you wish to use the item on. Note that you cannot use another item immediately after using the first one. | |
Escape Run from a battle by opening the Battle Menu with the ![]() Running away will be successful when the gauge on the screen is filled up. Selecting “Escape” again from the menu will cancel the escape standby status. | |
Changing Targets Tapping the ![]() the current targeted enemy of your character. Holding down the ![]() while using the ![]() ![]() allow you to select an enemy target. Also, the enemy target will automatically change to the enemy you hit during Free Run. | |
Combo 1 Chain up a series of normal attacks by continuing to input attacks with the ![]() This is known as a Combo. Try a number of possible Combos with a combination of the ![]() and the ![]() | |
Combo 2 Follow up a normal attack with the ![]() for a Base Arte attack. Use various combos to your advantage by combining normal attacks and Base Arte attacks. Consider the nature of each combo to find one that works best for you! | |
Combo 3 You can follow a Base Arte with an Arcane Arte, a more powerful attack. Normal attack → Base Arte → Arcane Arte This type of combo allows for stronger attacks and increases the variety of possible combos. | |
Encounters Touching an enemy on the Field Map will cause a battle to begin. These will be referred to as enemy symbols. Winning the battle will cause the enemy symbol to disappear on the Field Map. However, the enemy symbol will remain if the party escaped from the battle. | |
Surprise Encounters If an enemy symbol comes in contact with the character from behind, characters that take part in the battle will be chosen at random. The enemies will also be positioned behind your party. Be careful not to get caught by enemy symbols from behind! | |
Advantage Encounters Using ![]() with the Sorcerer's Ring will occasionally stun the enemy. If you touch the enemy symbol in this state, the enemy will be stunned and unable to act at the beginning of battle. Try this often, as it gives you a great advantage in battle. | |
Encounter Links Other enemy symbols that are near the enemy symbol you come into contact with may also appear in the battle. Beware because you could be faced with a large number of enemies at once. Just like with Surprise Encounters, the position of the enemy symbol on the battlefield is important. | |
Skill 1 Weapons possess various skills for the character to use and learn. Once equipped, the character can gain the effects of that particular skill in battle. The character can eventually acquire the skill if used repeatedly. | |
Skill 2 Once a skill is learned, it can be set to the character without having to equip the weapon at the cost of some SP. Skills are divided into 4 categories: Attack Defense Movement Support | |
Skill 3 A symbol consisting of one of the 4 skill types are formed as a result of set skills. This is known as a Skill Symbol. Depending on the type of Skill Symbol, a character can gain extra abilities and effects when they go into Over Limit during battle. Try using various combinations. | |
Status Effects Characters can receive Status Effects as a result of spells or attacks during battle. Physical Ailments can continue even after a battle has ended. They are all harmful. Magical Changes only take effect during battle. Some are harmful and some are helpful to your party. | |
Recovering from Status Effects Failing to cure Physical/Magical Ailments can be fatal. Be sure to cure ill status effects with items or spells. Items or spells necessary to correct a Physical/Magical Ailment may differ depending on the type of status effect. Check the item or spell description before using it. | |
Physical Ailments 1![]() HP is lost as time passes. ![]() TP is lost as time passes. ![]() Various actions are limited. ![]() Maximum HP is halved. | |
Physical Ailments 2![]() Cannot use artes. ![]() Cannot use skills and their effects are canceled. ![]() No actions are possible. | |
Magical Ailments 1![]() Physical attack power is increased or decreased. ![]() Physical defense power is increased or decreased. ![]() Magic attack power is increased or decreased. ![]() Magic defense power is increased or decreased. | |
Magical Ailments 2![]() No actions are possible. Recover from Sleep if attacked by an enemy. ![]() Automatically recover from KO. | |
Magical Ailments 3![]() Effects differ depending on Control Mode. For Semi-Auto and Manual: The control keys will be randomly assigned. For Auto: The character will attack randomly, regardless of strategy. | |
Strategy Settings Specify a character's actions in battle with the Strategy Menu. To do so, select Strategy from the Battle Menu. Then, select or change a strategy option for a character. Change the character’s location on the battlefield with Formation. | |
Changing Strategies During Battle Open the Battle Menu with ![]() Hold down ![]() ![]() ![]() to change Strategy settings. Holding down ![]() ![]() settings to default. Settings changed during battle only applies to that current battle. | |
Personal Call Open the Battle Menu with the ![]() ![]() while pressing ![]() give specific instructions to individual characters in your party. This is known as Personal Call. Try changing the character you control. | |
Attributes Some artes and equipments have elemental attributes. Attacks that have attributes will do far more damage to a character that has a weakness for the associated element. Knowing your enemies' weakness and resistances will allow you to equip armor and spells to your advantage. | |
Types of Attributes There are 7 types of attributes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can check an enemy’s attribute with a Magic Lens. | |
Opposing Attributes Each of the 6 elemental attributes has an opposing attribute. ![]() ![]() ![]() ![]() ![]() ![]() In many cases, enemies weak against fire have a water elemental attribute and vice versa. Take opposing elemental attributes into consideration during battles. | |
Fatal Strike 1 A magic force field glowing red, blue, or green will appear when you continuously attack an enemy during battle. If timed correctly, you can execute a Fatal Strike to defeat all regular enemies in a single blow with the ![]() Try various methods to discover how to bring forth these magical force fields. | |
Fatal Strike 2 You can receive a bonus at the end of each battle when you finish an enemy off with a Fatal Strike. There are 3 types of bonuses: ・ An EXP bonus ・ A LP bonus ・ Item drop rate bonus The type of bonus depends on the color of the force field and the enemy type. | |
Fatal Strike 3 The color of the force field depends on the artes used for the Fatal Strike. Artes corresponding to the type of Fatal Strike is represented by an icon in the Artes menu. ![]() ![]() ![]() | |
FS Chain Characters receive various effect changes after a series of Fatal Strikes. This is known as a FS Chain. Effects differ depending on the color of the force field at the time the chain ends. The strength of the effect also increase with the number of successful chains. | |
Fatal Strike on Boss Enemies Unlike using Fatal Strikes on Regular enemies, boss enemies cannot be defeated in a single blow with a Fatal Strike. It only will result in a large amount of damage. Use FS Chains for boss battles instead. | |
FS and Enemy Types The following is dependent on the enemy type when using a FS (Fatal Strike): - The difficulty in triggering a red, blue or green FS. - The 3 types of bonuses. Use the Monster Book to check the enemy type. | |
FS: Human Enemies All 3 types of FS are equally easy to trigger when used against ![]() For the FS Bonuses: - Blue FS: Increases EXP - Red FS: Increases LP - Green FS: Increases drop rate | |
FS: Beasts and Magic Types Green FS are easily triggered against ![]() ![]() red FS are more difficult to trigger against these types of enemies. For the FS Bonuses: - Blue FS: Increase EXP - Red FS: Increase LP - Green FS: Increase drop rate | |
FS: Birds and Insects Red FS are easily triggered against ![]() ![]() blue FS are more difficult to trigger against these types of enemies. For the FS Bonuses: - Blue FS: Increases LP - Red FS: Increases drop rate - Green FS: Increases EXP | |
FS: Plants and Aquatics Blue FS are easily triggered against ![]() ![]() while green FS are more difficult to trigger against these types of enemies. For the FS Bonuses: - Blue FS: Increases drop rate - Red FS: Increases EXP - Green FS: Increases LP | |
FS: Inorganics and Scales All FS are difficult to trigger against ![]() ![]() However, FS bonuses are higher. For the FS Bonuses: - Blue FS: Increases EXP - Red FS: Increases LP - Green FS: Increases drop rate | |
Over Limit Over Limit can be activated with the ![]() the gauge on the left side of the screen fills up. Once a character reaches Over Limit, they will be able to use attacks and Artes continuously. Combos can be executed easily during this time, so use this to your advantage. | |
Level 2 Over Limit You can trigger a Lv. 2 Over Limit when the Over Limit gauge reaches the second level. Press the ![]() of the gauge. Press ![]() ![]() ![]() two bars of the gauge at once. In addition to a Lv. 1 attack, a Lv. 2 Over Limit will inflict additional damage on a fallen enemy. | |
OL and Skill Symbols When two characters go into Over Limit at the same time, both characters can gain the effects of the other's Skill Symbol on top of their own. For instance, if one has the Skill Symbol, Fleck and the other, Strihm, both characters' attack power and speed will increase when they go into Over Limit at the same time. | |
Level 3 Over Limit A Lv. 3 Over Limit is possible when the gauge reaches the third level. Press the ![]() Press the ![]() Press the ![]() ![]() three bars at once. In addition to the effects of a Lv. 2 attack, TP will not be incurred for artes used during this time. | |
Level 4 Over Limit: 1 A Lv. 4 Over Limit is possible when all four bars of the gauge are full. Press the ![]() Press the ![]() Press the ![]() Press the ![]() | |
Level 4 Over Limit: 2 In addition to the effects of a Lv. 3 attack, characters will be invincible to enemy attacks during a Lv. 4 Over Limit. It takes time to stock the OL gauge to Lv. 4, but the outcome can be rewarding. | |
Burst Artes Right after using an Arcane Arte or an Altered Arte during Over Limit, hold down ![]() use a more powerful type of arte known as a Burst Arte. The higher the Over Limit level, the stronger the Burst Arte. | |
Altered Arte 1 Once set, some skills will cause certain Artes to change. For instance, Yuri's Base Arte, "Azure Edge" changes into "Azure Storm" when the skill, "Chain" is set. This is known as an Altered Arte. Some Artes will only change when multiple skills are set. Try various combinations. | |
Altered Arte 2 The scope of an Altered Arte is further increased when the Skills Super Chain 4 and Super Chain 5 are set. It is possible to trigger a combo of a Base Arte, an Altered Arte, and an Arcane Arte. | |
Altered Arte 3 You can learn an Altered Arte by using the attack repeatedly. Once learned, it can be set just like other Artes. | |
Battle Camera Open the Battle Menu via ![]() and hold the ![]() adjust the camera. Change the angle with ![]() Zoom with ![]() Holding the ![]() pressing ![]() camera to default. | |
Secret Mission Sometimes there is a separate mission hidden within a boss battle. This is known as a Secret Mission. Receive items which can help with clearing the game after completing a Secret Mission. Look out for these missions during a boss battle next time. | |
Giganto Monsters Sometimes you may find monsters that are a lot bigger in size than regular monsters roaming on the World Map. These monsters are called Giganto Monsters. They are much stronger than regular monsters and are very dangerous. Beware! They cannot be defeated easily! | |
Cooking 1 When you obtain a recipe, you can use ingredients that you discover along your journey for cooking. Ingredients will get used up every time it is used for a recipe. Cooking has a variety of effects, such as healing HP, increasing attack power, etc. Once you have cooked something, your character will be full and you cannot cook again until after the next battle. | |
Cooking 2 If you are not successful at making the selected recipe, you cannot gain its effects. You can also select the character who will be cooking. Some characters may be better at cooking a specific recipe. The success rate between characters differ. | |
Cooking Level and New Recipes Your cooking level will increase as you repeatedly cook recipes. As your cooking level increases, your success rate increases and you can invent new recipes. Decide who will cook which recipe and discover new recipes. | |
Cooking Shortcuts If you have cooking shortcuts set to any of the ![]() ![]() ![]() ![]() before a battle, you can cook immediately after a battle with the ![]() ![]() This helps to quickly recover after a battle. | |
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Button Test![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |