| Strength Increases physical attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Magic Increases magic attack by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Magic 2 Increases magic attack by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Magic 3 Increases magic attack by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Rise Attack Increases damage by consuming TP. | 200 LP Symbol Weight: 2 | ||
| Heavy Hit Increases chance of stunning an enemy with a physical attack. | 200 LP Symbol Weight: 3 | ||
| Combatir Increases the strength of an attack when an axe is equipped. | 100 LP Symbol Weight: 1 | ||
| Raynard Increases the strength of an attack when a hammer is equipped. | 100 LP Symbol Weight: 1 | ||
| Bug Busters Increases the amount of damage dealt and received for insect type enemies. | 200 LP Symbol Weight: 2 | ||
| Second Attack Karol’s attacks inflict more damage on the enemy after the 2nd hit. | 200 LP Symbol Weight: 2 | ||
| Critical Increases the chance of inflicting critical damage. | 100 LP Symbol Weight: 2 | ||
| Critical Break Increases chance of guard breaks. | 100 LP Symbol Weight: 2 | ||
| Elemental Occasionally increases effect of a physical attack with elemental attributes. | 100 LP Symbol Weight: 2 | ||
| Combo Plus Adds 1 more hit to a regular attack. | 600 LP Symbol Weight: 10 | ||
| Mighty Charge Press and hold strength of an attack on the first hit. | 200 LP Symbol Weight: 3 | ||
| Charge Hold Maintain a charged Mighty Charge even after a missed attempt. | 100 LP Symbol Weight: 1 | ||
| Speed Charge Increases the speed of charging up a Mighty Charge. | 400 LP Symbol Weight: 4 | ||
| Charge Smash Guard Break enemy defenses during Mighty Charge. Super Armor excluded. | 500 LP Symbol Weight: 5 | ||
| Attack Arte Charge Able to store up attacks for offensive artes. Must have Mighty Charge set. | 500 LP Symbol Weight: 5 | ||
| Cross Counter Damage increases when an attack hits an attacking enemy. | 200 LP Symbol Weight: 3 | ||
| Reflect Reflects a certain amount of damage from an attack. | 300 LP Symbol Weight: 3 | ||
| FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 300 LP Symbol Weight: 4 | ||
| FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 400 LP Symbol Weight: 5 | ||
| BA Force Increases the effectiveness of Burst Artes attacks. | 400 LP Symbol Weight: 3 | ||
| Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold | 500 LP Symbol Weight: 5 | ||
| HP Condition Increases physical attacks slightly when HP is more than 75% of max amount. | 200 LP Symbol Weight: 2 | ||
| HP Condition 2 Increases physical attacks when HP is less than 25% of max amount | 300 LP Symbol Weight: 3 | ||
| Chain Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Hell Fire Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Half Damage Damage inflicted will be reduced by 1/2. | 100 LP Symbol Weight: 1 | ||
| Quarter Damage Damage inflicted will be reduced by 1/4. | 100 LP Symbol Weight: 1 | ||
| Minimum Damage Damage inflicted will be reduced to 1. | 100 LP Symbol Weight: 1 | ||
| Defend Increases physical defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Resist Increases magic defense by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 1 | ||
| Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 2 | ||
| Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 3 | ||
| Critical Guard Press Nullifies enemy attacks if performed at the correct time. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Press taken. Effective only while button is held down. | 200 LP Symbol Weight: 2 | ||
| Guard Plus Decreases the amount of damage taken while guarding. | 100 LP Symbol Weight: 1 | ||
| Magic Guard Plus Reduces damage received while using Magic Guard. | 300 LP Symbol Weight: 3 | ||
| Guard Reflect Reflects 1/5 of the damage taken during guard. | 300 LP Symbol Weight: 5 | ||
| Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 300 LP Symbol Weight: 2 | ||
| Roll Decreases damage taken by half when staggering. | 100 LP Symbol Weight: 1 | ||
| Anti Element Occasionally decreases damage from an elemental attack by half. | 100 LP Symbol Weight: 1 | ||
| Steel Defense Reduce damage received to 10% when near K.O. | 200 LP Symbol Weight: 4 | ||
| Status Guard Reduces the effect of magical ailments. | 200 LP Symbol Weight: 2 | ||
| Condition Guard Reduces the effects of certain physical ailments. | 200 LP Symbol Weight: 2 | ||
| Immunity Reduces the chance of receiving status effects. | 200 LP Symbol Weight: 2 | ||
| Endure Decreases amount of time needed to recover from a stagger hit. | 100 LP Symbol Weight: 1 | ||
| Void Attack Occasionally prevents staggering when receiving a physical attack. | 200 LP Symbol Weight: 2 | ||
| Void Magic Occasionally prevents staggering when receiving a magic attack. | 200 LP Symbol Weight: 2 | ||
| Step Away Avoid staggering when hit during Backstep. | 200 LP Symbol Weight: 2 | ||
| TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 200 LP Symbol Weight: 2 | ||
| TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount | 200 LP Symbol Weight: 2 | ||
| TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 300 LP Symbol Weight: 3 | ||
| Crucible Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Athenor Changes an arte. Arte can be learned if used repeatedly. | 300 LP Symbol Weight: 3 | ||
| Break Down Hit a stunned enemy to extend Stun once. | 200 LP Symbol Weight: 4 | ||
| Down Hit Inflicts 1.2 times more damage when attacking an enemy that has been knocked down. | 100 LP Symbol Weight: 2 | ||
| Heavy Weight Body becomes heavy to prevent staggering. It also decreases speed. | 200 LP Symbol Weight: 4 | ||
| Healing Arte Charge Able to use charge attacks for healing artes only when Mighty Charge is set. | 500 LP Symbol Weight: 10 | ||
| Evade Increases agility by 5%. Increase due to equipment not affected. | 100 LP Symbol Weight: 2 | ||
| Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 200 LP Symbol Weight: 4 | ||
| Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 300 LP Symbol Weight: 6 | ||
| Item Thrower Able to use items on an ally. | 300 LP Symbol Weight: 3 | ||
| Item Pro Decreases the amount of time character is unable to move after using items. | 100 LP Symbol Weight: 2 | ||
| Backstep Press | 100 LP Symbol Weight: 2 | ||
| Recover While staggering, prevent being knocked down by a hit with the guard button. | 100 LP Symbol Weight: 2 | ||
| Run Decreases the amount of time needed to escape. | 100 LP Symbol Weight: 3 | ||
| Combo Force Mitigates damage from a basic combo attack. | 100 LP Symbol Weight: 2 | ||
| Super Chain 4 Able to link base and altered artes. | 600 LP Symbol Weight: 2 | ||
| Super Chain 5 Able to link altered and arcane artes. | 600 LP Symbol Weight: 2 | ||
| O.L. Boost Increases the duration of Over Limit. | 400 LP Symbol Weight: 8 | ||
| Taunt & Evade Taunt an enemy to avoid being targeted. | 100 LP Symbol Weight: 3 | ||
| Taunt Gamble Taunt to raise or drop enemy status for a short time. There is a 50% chance of their status raising or falling. | 100 LP Symbol Weight: 3 | ||
| Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | 200 LP Symbol Weight: 6 | ||
| Alembic Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Gale Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 6 | ||
| Motion Change Changes standby and moving motion. | 100 LP Symbol Weight: 3 | ||
| Play Dead Hold recover your HP and TP. | 300 LP Symbol Weight: 9 | ||
| Vitality Increases Max HP by 200. | 100 LP Symbol Weight: 1 | ||
| Vitality 2 Increases Max HP by 400. | 200 LP Symbol Weight: 2 | ||
| Vitality 3 Increases Max HP by 800. | 300 LP Symbol Weight: 3 | ||
| Vitality 4 Increases Max HP by 1200. | 400 LP Symbol Weight: 5 | ||
| Spirits Increases Max TP by 20. | 100 LP Symbol Weight: 1 | ||
| Spirits 2 Increases Max TP by 50. | 200 LP Symbol Weight: 2 | ||
| Spirits 3 Increases Max TP by 100. | 300 LP Symbol Weight: 3 | ||
| Medical Smash Strength of heal arte proportional to remaining HP. Strength increases by 1.5 times with Max HP. | 200 LP Symbol Weight: 4 | ||
| Eternal Weakness Effects of weakening spell occasionally lasts for duration of battle. | 200 LP Symbol Weight: 4 | ||
| Support Arte Charge Able to use charged attacks for support type artes. Only with Mighty Charge set. | 500 LP Symbol Weight: 6 | ||
| Critical Recover Recovers TP upon a critical hit. | 100 LP Symbol Weight: 2 | ||
| HP Recover Increases the amount of HP recovered. | 200 LP Symbol Weight: 2 | ||
| TP Recover Increases the amount of TP recovered. | 200 LP Symbol Weight: 2 | ||
| Rebirth Gradually recover HP equal to half the amount of the last damage received. | 200 LP Symbol Weight: 2 | ||
| Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 300 LP Symbol Weight: 2 | ||
| Lucky Soul Occasionally recover TP when knocked to the ground. | 200 LP Symbol Weight: 2 | ||
| Stat Boost Increases the effect of magical status boosts. | 100 LP Symbol Weight: 1 | ||
| Resurrect Occasionally revive from KO automatically. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus Occasionally fully restores HP during Over Limit. | 300 LP Symbol Weight: 2 | ||
| OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 400 LP Symbol Weight: 3 | ||
| Taunt Taunt with gauge. Action differs from Taunt 2. | 100 LP Symbol Weight: 1 | ||
| Taunt 2 Taunt with gauge. Action differs from Taunt. | 100 LP Symbol Weight: 1 | ||
| OVL Taunt Taunt during Over Limit to recover HP. | 200 LP Symbol Weight: 2 | ||
| OVL Taunt 2 Taunt during Over Limit to recover TP. | 300 LP Symbol Weight: 2 | ||
| Dispersion Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Great Deluge Changes an arte. Can be learned if used repeatedly. | 300 LP Symbol Weight: 2 | ||
| Life Healer Recover HP after a battle. | 200 LP Symbol Weight: 2 | ||
| Spirit Healer Increases TP recovered after battle. | 200 LP Symbol Weight: 2 | ||
| Life Up Occasionally increases Max HP after battle. | 400 LP Symbol Weight: 3 | ||
| Mental Up Occasionally increases Max TP after battle. | 400 LP Symbol Weight: 3 | ||
| Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 300 LP Symbol Weight: 2 | ||
| Happiness 3 Occasionally increases the amount of Gald after battle. | 300 LP Symbol Weight: 2 | ||
| Safety Occasionally earn more EXP by finishing battle without taking any damage. | 100 LP Symbol Weight: 2 | ||
| EXP Share Earn bonus EXP without taking part in battle. | 500 LP Symbol Weight: 3 | ||
| Coward Avoids surprise encounters. | 100 LP Symbol Weight: 2 | ||
