Tales of Vesperia - Reference Guide - 360 UK - PS3 JP Fan EN Compare - PC JP EN



Story / Sidequests / Skits

Strength
Increases physical attack power by 5%.
Does not include stats of equipment.
3 SP
100 LP
Symbol Weight: 1

Strength 2
Increases physical attack power by 10%.
Does not include stats of equipment.
5 SP
200 LP
Symbol Weight: 2

Strength 3
Increases physical attack power by 15%.
Does not include stats of equipment.
8 SP
300 LP
Symbol Weight: 3

Magic
Increases magic attack power by 5%.
Does not include stats of equipment.
3 SP
100 LP
Symbol Weight: 1

Magic 2
Increases magic attack power by 10%.
Does not include stats of equipment.
5 SP
200 LP
Symbol Weight: 2

Magic 3
Increases magic attack power by 15%.
Does not include stats of equipment.
8 SP
300 LP
Symbol Weight: 3

Rise Attack
Increases damage by consuming TP
at regular intervals.
3 SP
200 LP
Symbol Weight: 2

Heavy Hit
Increases chance of stunning an enemy
with a physical attack.
3 SP
200 LP
Symbol Weight: 3

Combatir
Increases attack power when an axe is equipped.
...Take 'em out with a glassy stare!
5 SP
100 LP
Symbol Weight: 1

Raynard
Increases attack power when a hammer is equipped.
Pummel 'em with your brains and brawn!
5 SP
100 LP
Symbol Weight: 1

Bug Buster
Increases attack power against and lessens
damage received from insect type enemies.
4 SP
200 LP
Symbol Weight: 2

Second Attack
Increases the damage of Karol's attacks
starting with the second hit of a combo.
8 SP
200 LP
Symbol Weight: 2

Critical
Increases the chance of inflicting critical damage.
6 SP
100 LP
Symbol Weight: 2

Critical Break
Increases chance of breaking an enemy's guard.
7 SP
100 LP
Symbol Weight: 2

Sustained Critical
All attacks inflict critical damage during Over Limit.
22 SP
600 LP
Symbol Weight: 6

Elemental
Occasionally increases power of a physical
attack with elemental attributes.
3 SP
100 LP
Symbol Weight: 2

Combo Plus
Adds one more hit to a regular attack combo.
10 SP
600 LP
Symbol Weight: 10

Mighty Charge
Press and hold to charge up and increase
the strength of the next attack.
5 SP
200 LP
Symbol Weight: 3

Charge Hold
Maintain a Mighty Charge after missing
an enemy with one.
8 SP
100 LP
Symbol Weight: 1

Charge Hold 2
Maintain a Mighty Charge for a
fixed period of time.
14 SP
700 LP
Symbol Weight: 7

Speed Charge
Increases the speed of charging up
a Mighty Charge.
14 SP
400 LP
Symbol Weight: 4

Charge Smash
Instantly Guard Break enemy defenses with a
Mighty Charge, excluding Super Armor.
20 SP
500 LP
Symbol Weight: 5

Attack Arte Charge
Gain ability to use Mighty Charge for offensive Artes.
Must have the Mighty Charge skill set.
8 SP
500 LP
Symbol Weight: 5

High Fatal Tension
Enter Over Limit Lv. 1 when a FS is used with a FS chain
of at least 4. Over Limit lasts half the normal time.
5 SP
400 LP
Symbol Weight: 4

Hyper Fatal Tension
Enter Over Limit Lv. 2 when a FS is used with a FS chain
of at least 7. Over Limit lasts half the normal time.
7 SP
600 LP
Symbol Weight: 6

Cross Counter
Increases damage when hitting an attacking enemy.
3 SP
200 LP
Symbol Weight: 3

Reflect
Reflect part of the damage taken from an attack.
5 SP
300 LP
Symbol Weight: 3

Fatal Bonus
Recover HP every time a Fatal Strike hits an enemy.
7 SP
300 LP
Symbol Weight: 4

Fatal Bonus 2
Recover TP every time a Fatal Strike hits an enemy.
9 SP
400 LP
Symbol Weight: 5

Fatal Exceed
Formidable enemies which do not die upon getting hit
with a Fatal Strike take increased damage from it.
6 SP
500 LP
Symbol Weight: 2

Burst Force
Increases the power of Burst Artes.
9 SP
400 LP
Symbol Weight: 3

Burst Hold
Over Limit will not end while using a Burst Arte.
9 SP
500 LP
Symbol Weight: 5

Special
Hold after an Arcane Arte or above during
Over Limit Lv. 3 or above to trigger a Mystic Arte.
5 SP
500 LP
Symbol Weight: 5

HP Condition
Increases strength of physical attacks slightly
when HP is more than 75% of maximum.
8 SP
200 LP
Symbol Weight: 2

HP Condition 2
Increases strength of physical attacks when
HP is less than 25% of maximum.
10 SP
300 LP
Symbol Weight: 3

Half Damage
Damage inflicted will be reduced by half.
1 SP
100 LP
Symbol Weight: 1

Quarter Damage
Damage inflicted will be reduced to a quarter.
1 SP
100 LP
Symbol Weight: 1

Minimum Damage
Damage inflicted will be reduced to 1.
1 SP
100 LP
Symbol Weight: 1

Chain
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Hell Fire
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Defend
Increases physical defense by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 1

Defend 2
Increases physical defense by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 2

Defend 3
Increases physical defense by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 3

Resist
Increases magic defense by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 1

Resist 2
Increases magic defense by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 2

Resist 3
Increases magic defense by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 3

Critical Guard
Press + to advance while guarding.
Nullifies enemy attacks if performed at the correct time.
3 SP
100 LP
Symbol Weight: 1

Magic Guard
Press + to decrease magic damage taken.
Effective only while input is held.
4 SP
200 LP
Symbol Weight: 2

Guard Plus
Decreases the amount of damage taken
while guarding.
2 SP
100 LP
Symbol Weight: 1

Magic Guard Plus
Reduces damage received while using Magic Guard.
4 SP
300 LP
Symbol Weight: 3

Guard Reflect
Reflect 1/5th of the damage taken while guarding.
4 SP
300 LP
Symbol Weight: 5

Guard Artes
Gain ability to use a Base Arte quickly after guarding
an attack and become invincible for a short time.
7 SP
300 LP
Symbol Weight: 2

Roll
Decreases damage taken while staggering by half.
2 SP
100 LP
Symbol Weight: 1

Anti Element
Occasionally decreases damage taken from
an elemental attack by half.
3 SP
100 LP
Symbol Weight: 1

Steel Defense
Reduces damage received to 10% when near KO.
8 SP
200 LP
Symbol Weight: 4

Status Guard
Reduces the effect of magical ailments.
5 SP
200 LP
Symbol Weight: 2

Condition Guard
Reduces the effects of certain physical ailments.
5 SP
200 LP
Symbol Weight: 2

Immunity
Reduces the chance of receiving status ailments.
5 SP
200 LP
Symbol Weight: 2

Endure
Decreases amount of time needed to
recover from staggering.
3 SP
100 LP
Symbol Weight: 1

Void Attack
Occasionally prevents staggering when
receiving a physical attack.
5 SP
200 LP
Symbol Weight: 2

Void Magic
Occasionally prevents staggering when
receiving a magic attack.
5 SP
200 LP
Symbol Weight: 2

Step Away
Prevents staggering when hit during Backstep.
3 SP
200 LP
Symbol Weight: 2

Burst Guard
Reduces chance of staggering during Burst Artes.
8 SP
500 LP
Symbol Weight: 5

Recovering Guard
Reduces chance of staggering while using Recover.
6 SP
400 LP
Symbol Weight: 6

TP Condition
Increases physical defense slightly when
TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 2
Increases physical defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

TP Condition 3
Increases magic defense slightly when
TP is more than 75% of the max amount.
5 SP
200 LP
Symbol Weight: 2

TP Condition 4
Increases magic defense when TP is
less than 25% of the max amount.
3 SP
300 LP
Symbol Weight: 3

Break Down
Hit a stunned enemy to extend stun duration once.
10 SP
200 LP
Symbol Weight: 4

Down Hit
Inflict 1.2 times the damage when attacking
an enemy that has been knocked down.
9 SP
100 LP
Symbol Weight: 2

Heavy Weight
Increases weight to prevent staggering,
but also decreases movement speed.
5 SP
200 LP
Symbol Weight: 4

Healing Arte Charge
Gain ability to use Mighty Charge for healing Artes.
Must have the Mighty Charge skill set.
7 SP
500 LP
Symbol Weight: 10

OVL Concentrate
Cannot be stunned while in Over Limit.
10 SP
500 LP
Symbol Weight: 5

Crucible
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Athenor
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 3

Evade
Increases agility by 5%.
Does not include stats of equipment.
2 SP
100 LP
Symbol Weight: 2

Evade 2
Increases agility by 10%.
Does not include stats of equipment.
4 SP
200 LP
Symbol Weight: 4

Evade 3
Increases agility by 15%.
Does not include stats of equipment.
6 SP
300 LP
Symbol Weight: 6

Item Thrower
Gain ability to use items on allies.
7 SP
300 LP
Symbol Weight: 3

Item Pro
Decreases the amount of time a character
is unable to move after using items.
3 SP
100 LP
Symbol Weight: 2

Backstep
Press + to Backstep.
3 SP
100 LP
Symbol Weight: 2

Recover
When blown away by an enemy attack, prevent
being knocked down by pressing .
3 SP
100 LP
Symbol Weight: 2

Run
Decreases the amount of time needed
to escape from battle.
8 SP
100 LP
Symbol Weight: 3

Combo Force
Removes the damage reduction penalty
for consecutive regular attacks.
6 SP
100 LP
Symbol Weight: 2

Ability Chain
Gain ability to link Base to Altered Artes.
8 SP
600 LP
Symbol Weight: 2

Ability Chain 2
Gain ability to link Altered to Arcane Artes.
10 SP
600 LP
Symbol Weight: 2

OVL Boost
Increases the duration of Over Limit.
9 SP
400 LP
Symbol Weight: 8

Taunt & Evade
Taunt an enemy to avoid being targeted.
6 SP
100 LP
Symbol Weight: 3

Taunt Gamble
Taunt to raise or drop enemy stats for a short time.
here is a 50% chance of their stats raising or falling.
6 SP
100 LP
Symbol Weight: 3

Member Taunt
Over Limit gauge fills more quickly when
taunting near an ally.
8 SP
200 LP
Symbol Weight: 6

Motion Change
Changes Karol's fighting stance. A man who's overcome
the trials of life changes down to his very foundations.
5 SP
100 LP
Symbol Weight: 3

Play Dead
Hold while knocked down to stay down
while recovering HP and TP.
12 SP
300 LP
Symbol Weight: 9

Alembic
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Gale
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 6

Vitality
Increases Max HP by 200.
2 SP
100 LP
Symbol Weight: 1

Vitality 2
Increases Max HP by 400.
4 SP
200 LP
Symbol Weight: 2

Vitality 3
Increases Max HP by 800.
6 SP
300 LP
Symbol Weight: 3

Vitality 4
Increases Max HP by 1200.
12 SP
400 LP
Symbol Weight: 5

Spirits
Increases Max TP by 20.
3 SP
100 LP
Symbol Weight: 1

Spirits 2
Increases Max TP by 50.
5 SP
200 LP
Symbol Weight: 2

Spirits 3
Increases Max TP by 100.
7 SP
300 LP
Symbol Weight: 3

Medical Smash
Increases the power of healing Artes proportionally to
remaining HP. Power increases 1.5 times at Max HP.
12 SP
200 LP
Symbol Weight: 4

Eternal Weakness
Effects of stat-decreasing Artes occasionally
last for the remaining duration of the battle.
8 SP
200 LP
Symbol Weight: 4

Support Arte Charge
Gain ability to use Mighty Charge for support Artes.
Must have the Mighty Charge skill set.
6 SP
500 LP
Symbol Weight: 6

Critical Recover
Recover TP when inflicting a critical hit.
7 SP
100 LP
Symbol Weight: 2

HP Recover
Increases the amount of HP recovered.
5 SP
200 LP
Symbol Weight: 2

TP Recover
Increases the amount of TP recovered.
5 SP
200 LP
Symbol Weight: 2

Rebirth
Gradually recover HP equal to half the
amount of the last damage received.
12 SP
200 LP
Symbol Weight: 2

Rebirth 2
Gradually recover HP equal to 1/4 of the
amount of the last combo damage received.
5 SP
300 LP
Symbol Weight: 2

Lucky Soul
Occasionally recover TP when knocked
to the ground.
5 SP
200 LP
Symbol Weight: 2

Stat Boost
Increases the effect of magical stat boosts.
3 SP
100 LP
Symbol Weight: 1

Resurrect
Occasionally revive from KO automatically.
22 SP
300 LP
Symbol Weight: 2

OVL Bonus
Occasionally fully restore HP when entering Over Limit.
12 SP
300 LP
Symbol Weight: 2

OVL Bonus 2
Occasionally fully restore TP when entering Over Limit.
14 SP
400 LP
Symbol Weight: 3

OVL Plus
When entering Over Limit, the level entered will be
one level higher than the amount of gauge used.
20 SP
600 LP
Symbol Weight: 6

Taunt
Taunt with to fill the Over Limit gauge.
Action differs from Taunt 2.
2 SP
100 LP
Symbol Weight: 1

Taunt 2
Taunt with to fill the Over Limit gauge.
Action differs from Taunt.
2 SP
100 LP
Symbol Weight: 1

OVL Taunt
Taunt during Over Limit to recover HP.
3 SP
200 LP
Symbol Weight: 2

OVL Taunt 2
Taunt during Over Limit to recover TP.
4 SP
300 LP
Symbol Weight: 2

Life Healer
Recover HP after a battle.
5 SP
200 LP
Symbol Weight: 2

Spirit Healer
Increases the amount of TP recovered after a battle.
5 SP
200 LP
Symbol Weight: 2

Life Up
Occasionally increases Max HP after a battle.
12 SP
400 LP
Symbol Weight: 3

Mental Up
Occasionally increases Max TP after a battle.
16 SP
400 LP
Symbol Weight: 3

Happiness
Occasionally increases EXP earned after a battle.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 2
Occasionally increases LP earned after a battle.
(Only for characters with this skill set.)
11 SP
300 LP
Symbol Weight: 2

Happiness 3
Occasionally increases the amount of Gald
earned after a battle.
8 SP
300 LP
Symbol Weight: 2

Safety
Occasionally earn more EXP by finishing
a battle without taking any damage.
8 SP
100 LP
Symbol Weight: 2

EXP Share
Earn bonus EXP without taking part in battle.
1 SP
500 LP
Symbol Weight: 3

Coward
Prevents Surprise Encounters.
I'm not scared or anything! I'm just being cautious.
8 SP
100 LP
Symbol Weight: 2

Stand Alone
Only characters equipping this skill will participate
in battle. (Only works on active members.)
1 SP
300 LP
Symbol Weight: 0

Dispersion
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 2

Great Deluge
Changes some Artes.
Artes can be learned if used repeatedly.
4 SP
300 LP
Symbol Weight: 2