Strength Increases physical attack power by 5%. Does not include stats of equipment. | 3 SP 100 LP Symbol Weight: 1 | ||
Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 5 SP 200 LP Symbol Weight: 2 | ||
Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic Increases magic attack power by 5%. Does not include stats of equipment. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 5 SP 200 LP Symbol Weight: 2 | ||
Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 8 SP 300 LP Symbol Weight: 3 | ||
Rise Attack Increases damage by consuming TP at regular intervals. | 3 SP 200 LP Symbol Weight: 2 | ||
Heavy Hit Increases chance of stunning an enemy with a physical attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Combatir Increases attack power when an axe is equipped. ...Take 'em out with a glassy stare! | 5 SP 100 LP Symbol Weight: 1 | ||
Raynard Increases attack power when a hammer is equipped. Pummel 'em with your brains and brawn! | 5 SP 100 LP Symbol Weight: 1 | ||
Bug Buster Increases attack power against and lessens damage received from insect type enemies. | 4 SP 200 LP Symbol Weight: 2 | ||
Second Attack Increases the damage of Karol's attacks starting with the second hit of a combo. | 8 SP 200 LP Symbol Weight: 2 | ||
Critical Increases the chance of inflicting critical damage. | 6 SP 100 LP Symbol Weight: 2 | ||
Critical Break Increases chance of breaking an enemy's guard. | 7 SP 100 LP Symbol Weight: 2 | ||
Sustained Critical All attacks inflict critical damage during Over Limit. | 22 SP 600 LP Symbol Weight: 6 | ||
Elemental Occasionally increases power of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||
Combo Plus Adds one more hit to a regular attack combo. | 10 SP 600 LP Symbol Weight: 10 | ||
Mighty Charge Press and hold to charge up and increase the strength of the next attack. | 5 SP 200 LP Symbol Weight: 3 | ||
Charge Hold Maintain a Mighty Charge after missing an enemy with one. | 8 SP 100 LP Symbol Weight: 1 | ||
Charge Hold 2 Maintain a Mighty Charge for a fixed period of time. | 14 SP 700 LP Symbol Weight: 7 | ||
Speed Charge Increases the speed of charging up a Mighty Charge. | 14 SP 400 LP Symbol Weight: 4 | ||
Charge Smash Instantly Guard Break enemy defenses with a Mighty Charge, excluding Super Armor. | 20 SP 500 LP Symbol Weight: 5 | ||
Attack Arte Charge Gain ability to use Mighty Charge for offensive Artes. Must have the Mighty Charge skill set. | 8 SP 500 LP Symbol Weight: 5 | ||
High Fatal Tension Enter Over Limit Lv. 1 when a FS is used with a FS chain of at least 4. Over Limit lasts half the normal time. | 5 SP 400 LP Symbol Weight: 4 | ||
Hyper Fatal Tension Enter Over Limit Lv. 2 when a FS is used with a FS chain of at least 7. Over Limit lasts half the normal time. | 7 SP 600 LP Symbol Weight: 6 | ||
Cross Counter Increases damage when hitting an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||
Reflect Reflect part of the damage taken from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||
Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||
Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||
Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 6 SP 500 LP Symbol Weight: 2 | ||
Burst Force Increases the power of Burst Artes. | 9 SP 400 LP Symbol Weight: 3 | ||
Burst Hold Over Limit will not end while using a Burst Arte. | 9 SP 500 LP Symbol Weight: 5 | ||
Special Hold after an Arcane Arte or above during Over Limit Lv. 3 or above to trigger a Mystic Arte. | 5 SP 500 LP Symbol Weight: 5 | ||
HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | 10 SP 300 LP Symbol Weight: 3 | ||
Half Damage Damage inflicted will be reduced by half. | 1 SP 100 LP Symbol Weight: 1 | ||
Quarter Damage Damage inflicted will be reduced to a quarter. | 1 SP 100 LP Symbol Weight: 1 | ||
Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||
Chain Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Defend Increases physical defense by 5%. Does not include stats of equipment. | 2 SP 100 LP Symbol Weight: 1 | ||
Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 4 SP 200 LP Symbol Weight: 2 | ||
Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 6 SP 300 LP Symbol Weight: 3 | ||
Resist Increases magic defense by 5%. Does not include stats of equipment. | 2 SP 100 LP Symbol Weight: 1 | ||
Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 4 SP 200 LP Symbol Weight: 2 | ||
Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 6 SP 300 LP Symbol Weight: 3 | ||
Critical Guard Press + to advance while guarding. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Press + to decrease magic damage taken. Effective only while input is held. | 4 SP 200 LP Symbol Weight: 2 | ||
Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Plus Reduces damage received while using Magic Guard. | 4 SP 300 LP Symbol Weight: 3 | ||
Guard Reflect Reflect 1/5th of the damage taken while guarding. | 4 SP 300 LP Symbol Weight: 5 | ||
Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 7 SP 300 LP Symbol Weight: 2 | ||
Roll Decreases damage taken while staggering by half. | 2 SP 100 LP Symbol Weight: 1 | ||
Anti Element Occasionally decreases damage taken from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||
Steel Defense Reduces damage received to 10% when near KO. | 8 SP 200 LP Symbol Weight: 4 | ||
Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Immunity Reduces the chance of receiving status ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Endure Decreases amount of time needed to recover from staggering. | 3 SP 100 LP Symbol Weight: 1 | ||
Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Step Away Prevents staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||
Burst Guard Reduces chance of staggering during Burst Artes. | 8 SP 500 LP Symbol Weight: 5 | ||
Recovering Guard Reduces chance of staggering while using Recover. | 6 SP 400 LP Symbol Weight: 6 | ||
TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
Break Down Hit a stunned enemy to extend stun duration once. | 10 SP 200 LP Symbol Weight: 4 | ||
Down Hit Inflict 1.2 times the damage when attacking an enemy that has been knocked down. | 9 SP 100 LP Symbol Weight: 2 | ||
Heavy Weight Increases weight to prevent staggering, but also decreases movement speed. | 5 SP 200 LP Symbol Weight: 4 | ||
Healing Arte Charge Gain ability to use Mighty Charge for healing Artes. Must have the Mighty Charge skill set. | 7 SP 500 LP Symbol Weight: 10 | ||
OVL Concentrate Cannot be stunned while in Over Limit. | 10 SP 500 LP Symbol Weight: 5 | ||
Crucible Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Athenor Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Evade Increases agility by 5%. Does not include stats of equipment. | 2 SP 100 LP Symbol Weight: 2 | ||
Evade 2 Increases agility by 10%. Does not include stats of equipment. | 4 SP 200 LP Symbol Weight: 4 | ||
Evade 3 Increases agility by 15%. Does not include stats of equipment. | 6 SP 300 LP Symbol Weight: 6 | ||
Item Thrower Gain ability to use items on allies. | 7 SP 300 LP Symbol Weight: 3 | ||
Item Pro Decreases the amount of time a character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||
Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Recover When blown away by an enemy attack, prevent being knocked down by pressing . | 3 SP 100 LP Symbol Weight: 2 | ||
Run Decreases the amount of time needed to escape from battle. | 8 SP 100 LP Symbol Weight: 3 | ||
Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 6 SP 100 LP Symbol Weight: 2 | ||
Ability Chain Gain ability to link Base to Altered Artes. | 8 SP 600 LP Symbol Weight: 2 | ||
Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 10 SP 600 LP Symbol Weight: 2 | ||
OVL Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||
Taunt & Evade Taunt an enemy to avoid being targeted. | 6 SP 100 LP Symbol Weight: 3 | ||
Taunt Gamble Taunt to raise or drop enemy stats for a short time. here is a 50% chance of their stats raising or falling. | 6 SP 100 LP Symbol Weight: 3 | ||
Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | 8 SP 200 LP Symbol Weight: 6 | ||
Motion Change Changes Karol's fighting stance. A man who's overcome the trials of life changes down to his very foundations. | 5 SP 100 LP Symbol Weight: 3 | ||
Play Dead Hold while knocked down to stay down while recovering HP and TP. | 12 SP 300 LP Symbol Weight: 9 | ||
Alembic Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Gale Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||
Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||
Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||
Vitality 4 Increases Max HP by 1200. | 12 SP 400 LP Symbol Weight: 5 | ||
Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||
Medical Smash Increases the power of healing Artes proportionally to remaining HP. Power increases 1.5 times at Max HP. | 12 SP 200 LP Symbol Weight: 4 | ||
Eternal Weakness Effects of stat-decreasing Artes occasionally last for the remaining duration of the battle. | 8 SP 200 LP Symbol Weight: 4 | ||
Support Arte Charge Gain ability to use Mighty Charge for support Artes. Must have the Mighty Charge skill set. | 6 SP 500 LP Symbol Weight: 6 | ||
Critical Recover Recover TP when inflicting a critical hit. | 7 SP 100 LP Symbol Weight: 2 | ||
HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||
Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||
Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||
Stat Boost Increases the effect of magical stat boosts. | 3 SP 100 LP Symbol Weight: 1 | ||
Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus Occasionally fully restore HP when entering Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||
OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 20 SP 600 LP Symbol Weight: 6 | ||
Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||
Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||
OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||
OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||
Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirit Healer Increases the amount of TP recovered after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Life Up Occasionally increases Max HP after a battle. | 12 SP 400 LP Symbol Weight: 3 | ||
Mental Up Occasionally increases Max TP after a battle. | 16 SP 400 LP Symbol Weight: 3 | ||
Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 8 SP 300 LP Symbol Weight: 2 | ||
Safety Occasionally earn more EXP by finishing a battle without taking any damage. | 8 SP 100 LP Symbol Weight: 2 | ||
EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 | ||
Coward Prevents Surprise Encounters. I'm not scared or anything! I'm just being cautious. | 8 SP 100 LP Symbol Weight: 2 | ||
Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 1 SP 300 LP Symbol Weight: 0 | ||
Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 |