Strength Increases physical attack power by 5%. Does not include stats of equipment. | 3 SP 100 LP Symbol Weight: 1 | ||
Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | 5 SP 200 LP Symbol Weight: 2 | ||
Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | 8 SP 300 LP Symbol Weight: 3 | ||
Strength 4 Increases physical attack power by 20%. Does not include stats of equipment. | 10 SP 400 LP Symbol Weight: 4 | ||
Strength T Increases physical attack power by 25% when HP is over 75%. Does not include stats of equipment. | 11 SP 100 LP Symbol Weight: 2 | ||
Magic Increases magic attack power by 5%. Does not include stats of equipment. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | 5 SP 200 LP Symbol Weight: 2 | ||
Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic 4 Increases magic attack power by 20%. Does not include stats of equipment. | 10 SP 400 LP Symbol Weight: 4 | ||
Magic T Increases magic attack power by 25% when TP is over 75%. Does not include stats of equipment. | 11 SP 100 LP Symbol Weight: 2 | ||
Rise Attack Increases damage by consuming TP at regular intervals. | 3 SP 200 LP Symbol Weight: 2 | ||
Heavy Hit Increases chance of stunning an enemy with a physical attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Swords Up Increases physical attack power when a sword is equipped. | 3 SP 100 LP Symbol Weight: 1 | ||
Axes Up Increases physical attack power when an axe is equipped. | 3 SP 100 LP Symbol Weight: 1 | ||
Combatir Increases attack power when an axe is equipped. ...Take 'em out with a glassy stare! | 5 SP 100 LP Symbol Weight: 1 | ||
Raynard Increases attack power when a hammer is equipped. Pummel 'em with your brains and brawn! | 5 SP 100 LP Symbol Weight: 1 | ||
Light Force Increases the strength of spells when a light bow is equipped. | 3 SP 100 LP Symbol Weight: 2 | ||
Rival Surge Occasionally increases all stats temporarily when Yuri defeats an enemy. | 10 SP 500 LP Symbol Weight: 4 | ||
Rival Surge 2 When Yuri enters Over Limit, occasionally enter the same Over Limit level. | 20 SP 800 LP Symbol Weight: 4 | ||
Assassin Increases attack power against and lessens damage received from humanoid enemies. | 2 SP 100 LP Symbol Weight: 1 | ||
Bug Buster Increases attack power against and lessens damage received from insect type enemies. | 4 SP 200 LP Symbol Weight: 2 | ||
Hunter Increases attack power against and lessens damage received from aerial enemies. | 5 SP 200 LP Symbol Weight: 2 | ||
Aerial Force Increases damage against aerial enemies by 20%. | 10 SP 100 LP Symbol Weight: 1 | ||
Hero Increases attack power against and lessens damage received from non-humanoid enemies. | 5 SP 200 LP Symbol Weight: 2 | ||
Second Attack Increases the damage of Karol's attacks starting with the second hit of a combo. | 8 SP 200 LP Symbol Weight: 2 | ||
Critical Increases the chance of inflicting critical damage. | 6 SP 100 LP Symbol Weight: 2 | ||
Critical Break Increases chance of breaking an enemy's guard. | 7 SP 100 LP Symbol Weight: 2 | ||
Sustained Critical All attacks inflict critical damage during Over Limit. | 22 SP 600 LP Symbol Weight: 6 | ||
Charming Thrust Occasionally inflict Charm on an enemy with a regular attack. | 6 SP 200 LP Symbol Weight: 10 | ||
Sleepy Thrust Occasionally inflict Sleep on an enemy with a regular attack. | 6 SP 200 LP Symbol Weight: 10 | ||
Stinger Blow Occasionally paralyze an enemy with a regular attack. | 8 SP 400 LP Symbol Weight: 2 | ||
TP Attack Inflict damage on enemy TP with regular attacks. | 5 SP 300 LP Symbol Weight: 3 | ||
Elemental Occasionally increases power of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||
Critical Magic Gain ability to inflict critical damage with spells. | 5 SP 200 LP Symbol Weight: 2 | ||
Stun Magic Increases chance of stunning an enemy with a spell. | 3 SP 200 LP Symbol Weight: 3 | ||
Shine Increases chance of stunning an enemy while character is in Over Limit. | 5 SP 200 LP Symbol Weight: 2 | ||
Heavy Magic Increases power of spells, but also increases TP consumption and cast time. | 7 SP 300 LP Symbol Weight: 3 | ||
Light Magic Decreases TP consumption and cast time of spells, but also decreases power. | 10 SP 400 LP Symbol Weight: 4 | ||
Over Cast Hold after casting to increase power of a novice spell while consuming TP. | 8 SP 500 LP Symbol Weight: 5 | ||
Over Cast 2 Hold after casting to increase power of an intermediate spell while consuming TP. | 12 SP 500 LP Symbol Weight: 5 | ||
Over Cast 3 Hold after casting to increase power of an advanced spell while consuming TP. | 16 SP 500 LP Symbol Weight: 5 | ||
Aerial Artes Gain ability to perform Base Artes in mid-air. | 4 SP 600 LP Symbol Weight: 4 | ||
Aerial Artes 2 Gain ability to perform Arcane Artes in mid-air. | 6 SP 600 LP Symbol Weight: 4 | ||
Aerial Artes 3 Gain ability to perform certain Altered Artes in mid-air. | 8 SP 600 LP Symbol Weight: 4 | ||
Aerial Finish Increases the bonus for a blue Fatal Strike. | 8 SP 100 LP Symbol Weight: 2 | ||
High Combo Gain ability to attack while landing from a jump. | 7 SP 300 LP Symbol Weight: 2 | ||
Change Style Changes regular attacks depending on the distance to the enemy. | 11 SP 600 LP Symbol Weight: 6 | ||
Change Style 2 Changes Artes depending on the distance to the enemy. | 15 SP 700 LP Symbol Weight: 7 | ||
Bullfight Mind Increases the attack power of close-range regular attacks used with the Change Style skill. | 5 SP 300 LP Symbol Weight: 3 | ||
Steal Plus Increases the success rate of stealing an item. | 4 SP 100 LP Symbol Weight: 6 | ||
Combo Plus Adds one more hit to a regular attack combo. | 10 SP 600 LP Symbol Weight: 10 | ||
Combo Plus 2 Adds two more hits to a regular attack combo. | 14 SP 900 LP Symbol Weight: 4 | ||
Combo Plus 3 Adds three more hits to a regular attack combo. | 18 SP 1200 LP Symbol Weight: 5 | ||
Combo Plus Advance Adds one more hit to a regular attack combo when in Advance or Critical Form. | 8 SP 600 LP Symbol Weight: 4 | ||
Step Combo Press during a Backstep to perform a jump attack. | 4 SP 200 LP Symbol Weight: 1 | ||
Dragon Buster Press + during a jump to perform a Dragon Buster attack. | 4 SP 100 LP Symbol Weight: 1 | ||
Mighty Charge Press and hold to charge up and increase the strength of the next attack. | 5 SP 200 LP Symbol Weight: 3 | ||
Charge Hold Maintain a Mighty Charge after missing an enemy with one. | 8 SP 100 LP Symbol Weight: 1 | ||
Charge Hold 2 Maintain a Mighty Charge for a fixed period of time. | 14 SP 700 LP Symbol Weight: 7 | ||
Speed Charge Increases the speed of charging up a Mighty Charge. | 14 SP 400 LP Symbol Weight: 4 | ||
Charge Smash Instantly Guard Break enemy defenses with a Mighty Charge, excluding Super Armor. | 20 SP 500 LP Symbol Weight: 5 | ||
Attack Arte Charge Gain ability to use Mighty Charge for offensive Artes. Must have the Mighty Charge skill set. | 8 SP 500 LP Symbol Weight: 5 | ||
Endless Shot Fire arrows continuously by holding . However, these attacks rarely stagger enemies. | 20 SP 300 LP Symbol Weight: 3 | ||
Combo Voltage Recover TP after the 6th hit of a combo and every 3 hits thereafter. | 5 SP 100 LP Symbol Weight: 1 | ||
Combination Increases damage for a combo: 3-hit normal → Base → Arcane | 2 SP 200 LP Symbol Weight: 1 | ||
Combination 2 Increases damage and fills Over Limit gauge for a combo: 3-hit normal → Base → Altered → Arcane | 3 SP 300 LP Symbol Weight: 2 | ||
Combination 3 Increases damage and recovers TP for a combo: 3-hit normal → Base → Altered → Arcane → Mystic | 4 SP 400 LP Symbol Weight: 3 | ||
High Combo Tension Enter Over Limit Lv. 1 with a 28-hit combo. Over Limit lasts half the normal time. | 2 SP 400 LP Symbol Weight: 3 | ||
Hyper Combo Tension Enter Over Limit Lv. 2 with a 50-hit combo. Over Limit lasts half the normal time. | 4 SP 500 LP Symbol Weight: 3 | ||
Ultimate Combo Tension Enter Over Limit Lv. 3 with a 72-hit combo. Over Limit lasts half the normal time. | 5 SP 600 LP Symbol Weight: 4 | ||
Perfect Combo Tension Enter Over Limit Lv. 4 with a 96-hit combo. Over Limit lasts half the normal time. | 9 SP 700 LP Symbol Weight: 7 | ||
High Fatal Tension Enter Over Limit Lv. 1 when a FS is used with a FS chain of at least 4. Over Limit lasts half the normal time. | 5 SP 400 LP Symbol Weight: 4 | ||
Hyper Fatal Tension Enter Over Limit Lv. 2 when a FS is used with a FS chain of at least 7. Over Limit lasts half the normal time. | 7 SP 600 LP Symbol Weight: 6 | ||
High Magic Tension Enter Over Limit Lv. 1 with a 48-hit magic combo. Over Limit lasts half the normal time. | 6 SP 400 LP Symbol Weight: 4 | ||
Hyper Magic Tension Enter Over Limit Lv. 2 with a 96-hit magic combo. Over Limit lasts half the normal time. | 8 SP 600 LP Symbol Weight: 6 | ||
High Aerial Tension Enter Over Limit Lv. 1 with a 16-hit aerial combo. Over Limit lasts half the normal time. | 10 SP 500 LP Symbol Weight: 5 | ||
Hyper Aerial Tension Enter Over Limit Lv. 2 with a 24-hit aerial combo. Over Limit lasts half the normal time. | 12 SP 600 LP Symbol Weight: 6 | ||
Cross Counter Increases damage when hitting an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||
Safe Bet Neither the best nor the worst effects will occur when using Artes with random effects. | 6 SP 300 LP Symbol Weight: 4 | ||
Gambler's Soul Increases the chance of activating the best and worst effects for Artes with random effects. | 8 SP 300 LP Symbol Weight: 4 | ||
Critical Hitter Increases the probability of entering Critical Form drastically when using Form Change. | 22 SP 1000 LP Symbol Weight: 4 | ||
Reflect Reflect part of the damage taken from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||
Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||
Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||
Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | 6 SP 500 LP Symbol Weight: 2 | ||
Hunter's Fang Increases the bonus for a green Fatal Strike attack. | 6 SP 100 LP Symbol Weight: 6 | ||
Burst Force Increases the power of Burst Artes. | 9 SP 400 LP Symbol Weight: 3 | ||
Burst Hold Over Limit will not end while using a Burst Arte. | 9 SP 500 LP Symbol Weight: 5 | ||
Lucky Limit Occasionally fill the Over Limit gauge after a Burst or Mystic Arte. | 6 SP 300 LP Symbol Weight: 18 | ||
Limit Fever Occasionally restart Over Limit when it runs out. | 15 SP 600 LP Symbol Weight: 4 | ||
Special Hold after an Arcane Arte or above during Over Limit Lv. 3 or above to trigger a Mystic Arte. | 5 SP 500 LP Symbol Weight: 5 | ||
Hit Plus Tap repeatedly during a Mystic Arte to add hits to the attack. | 3 SP 500 LP Symbol Weight: 3 | ||
Teamwork All party members gain Super Armor for 10 seconds after a Mystic Arte. | 14 SP 600 LP Symbol Weight: 6 | ||
HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | 10 SP 300 LP Symbol Weight: 3 | ||
HP Condition 3 Increases strength of spells slightly when HP is more than 75% of maximum. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 4 Increases strength of spells when HP is less than 25% of maximum. | 10 SP 300 LP Symbol Weight: 3 | ||
One Man Show Defeat all enemies single-handedly to receive extra EXP. | 5 SP 200 LP Symbol Weight: 2 | ||
Arte Smash Increases Over Limit gauge when defeating an enemy with a Base, Arcane, or Altered Arte. | 6 SP 400 LP Symbol Weight: 4 | ||
Spell Smash Increases Over Limit gauge when defeating an enemy with a spell. | 5 SP 400 LP Symbol Weight: 4 | ||
Burst Smash Increases Over Limit gauge when defeating an enemy with a Burst Arte. | 8 SP 500 LP Symbol Weight: 6 | ||
Fighting Lens Automatically use a Magic Lens when Patty defeats an enemy not already registered in the Monster Book. | 4 SP 400 LP Symbol Weight: 4 | ||
Half Damage Damage inflicted will be reduced by half. | 1 SP 100 LP Symbol Weight: 1 | ||
Quarter Damage Damage inflicted will be reduced to a quarter. | 1 SP 100 LP Symbol Weight: 1 | ||
Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||
Chain Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Defend Increases physical defense by 5%. Does not include stats of equipment. | 2 SP 100 LP Symbol Weight: 1 | ||
Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | 4 SP 200 LP Symbol Weight: 2 | ||
Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | 6 SP 300 LP Symbol Weight: 3 | ||
Defend 4 Increases physical defense by 20%. Does not include stats of equipment. | 8 SP 400 LP Symbol Weight: 3 | ||
Defend T Increases physical defense by 25% when HP is over 75%. Does not include stats of equipment. | 7 SP 100 LP Symbol Weight: 3 | ||
Resist Increases magic defense by 5%. Does not include stats of equipment. | 2 SP 100 LP Symbol Weight: 1 | ||
Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | 4 SP 200 LP Symbol Weight: 2 | ||
Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | 6 SP 300 LP Symbol Weight: 3 | ||
Resist 4 Increases magic defense by 20%. Does not include stats of equipment. | 8 SP 400 LP Symbol Weight: 3 | ||
Resist T Increases magic defense by 25% only when HP is over 75%. Does not include stats of equipment. | 7 SP 100 LP Symbol Weight: 3 | ||
Critical Guard Press + to advance while guarding. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||
Guard Impact Stun and reflect enemy attacks for a short time with a successful Critical Guard. | 5 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Press + to decrease magic damage taken. Effective only while input is held. | 4 SP 200 LP Symbol Weight: 2 | ||
Aerial Guard Gain ability to guard in mid-air. | 6 SP 300 LP Symbol Weight: 6 | ||
Aerial Magic Guard Gain ability to use Magic Guard in mid-air. Stay in mid-air during the effect. | 7 SP 100 LP Symbol Weight: 2 | ||
Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||
Guard Plus 2 Decreases the amount of damage taken from the side or rear. | 4 SP 200 LP Symbol Weight: 2 | ||
Magic Guard Plus Reduces damage received while using Magic Guard. | 4 SP 300 LP Symbol Weight: 3 | ||
Guard Reflect Reflect 1/5th of the damage taken while guarding. | 4 SP 300 LP Symbol Weight: 5 | ||
Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | 7 SP 300 LP Symbol Weight: 2 | ||
Guard Artes 2 Recover HP & TP when an Arte used with the Guard Artes skill hits an enemy. | 5 SP 500 LP Symbol Weight: 4 | ||
Extend Guard Gradually recover HP while guarding. | 6 SP 200 LP Symbol Weight: 2 | ||
Guard Supply Recover TP when guarding enemy attacks. | 10 SP 400 LP Symbol Weight: 3 | ||
Roll Decreases damage taken while staggering by half. | 2 SP 100 LP Symbol Weight: 1 | ||
Revenge Arrow When blown away by an enemy attack, shoot an arrow with . | 8 SP 100 LP Symbol Weight: 3 | ||
Anti Element Occasionally decreases damage taken from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||
Anti Break Reduces the chance of Guard Break. | 6 SP 200 LP Symbol Weight: 2 | ||
Super Guard Reduces physical damage to 1 when guarding, but doubles damage taken when not guarding. | 8 SP 300 LP Symbol Weight: 2 | ||
Super Resist Reduces magic damage to 1 when using Magic Guard, but doubles damage taken when not using Magic Guard. | 9 SP 300 LP Symbol Weight: 2 | ||
Guarding Skill Guard becomes more difficult to break, even with prolonged guarding. | 6 SP 400 LP Symbol Weight: 4 | ||
Steel Defense Reduces damage received to 10% when near KO. | 8 SP 200 LP Symbol Weight: 4 | ||
Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Immunity Reduces the chance of receiving status ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Lion Heart Greatly reduces the chance of receiving status ailments. | 6 SP 400 LP Symbol Weight: 4 | ||
Cure Area Allies near Flynn occasionally recover from status ailments. | 9 SP 300 LP Symbol Weight: 3 | ||
Cure Guard Stay in guard position for a short while to recover from physical ailments. | 8 SP 300 LP Symbol Weight: 2 | ||
Guarding Cast Reduces the chance of being staggered while casting. | 10 SP 400 LP Symbol Weight: 5 | ||
Endure Decreases amount of time needed to recover from staggering. | 3 SP 100 LP Symbol Weight: 1 | ||
Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Step Away Prevents staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||
Escape Step Nullifies all attacks during Backstep. | 15 SP 100 LP Symbol Weight: 3 | ||
Guard All Occasionally prevents staggering for a short time when hit from the rear. | 7 SP 300 LP Symbol Weight: 3 | ||
Guard All 2 Gain ability to block both physical and magic damage from enemies with Magic Guard. | 13 SP 700 LP Symbol Weight: 7 | ||
Absorption Nullifies spell damage when casting a spell of the same element. | 9 SP 400 LP Symbol Weight: 4 | ||
Defend Artes Prevents staggering when hit while chaining into a Base Arte. | 8 SP 500 LP Symbol Weight: 10 | ||
Defend Artes Advance Prevents staggering when hit while chaining into a Base Arte when in Advance or Critical Form. | 7 SP 300 LP Symbol Weight: 4 | ||
Burst Guard Reduces chance of staggering during Burst Artes. | 8 SP 500 LP Symbol Weight: 5 | ||
Recovering Guard Reduces chance of staggering while using Recover. | 6 SP 400 LP Symbol Weight: 6 | ||
Resilience Prevents staggering while casting a spell. | 26 SP 1400 LP Symbol Weight: 7 | ||
Brainiac Grace Prevents staggering while casting a spell when in Brainiac or Critical Form. | 24 SP 800 LP Symbol Weight: 4 | ||
Anti Magic Resist all magic effects. Recovery, attack, and support magic are all nullified. | 9 SP 300 LP Symbol Weight: 2 | ||
Perfect Magic Nullifies the effects of all enemy spells while gradually consuming TP. | 16 SP 700 LP Symbol Weight: 7 | ||
Aerial Armor Prevents staggering when hit while in the air. | 28 SP 600 LP Symbol Weight: 12 | ||
Mobile Armor Prevents staggering when hit during Free Run. | 24 SP 600 LP Symbol Weight: 30 | ||
Glory Prevents staggering when hit while on the ground. | 30 SP 1600 LP Symbol Weight: 21 | ||
Escape Jump Gain ability to cancel a guard directly into a jump and become invincible for a short time. | 5 SP 100 LP Symbol Weight: 2 | ||
TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
Guardian Reduces damage taken by allies when they are guarding. | 6 SP 400 LP Symbol Weight: 3 | ||
Survive Cannot be KO'd by any attacks while guarding. HP will always remain at least 1. | 18 SP 500 LP Symbol Weight: 4 | ||
Break Down Hit a stunned enemy to extend stun duration once. | 10 SP 200 LP Symbol Weight: 4 | ||
Down Hit Inflict 1.2 times the damage when attacking an enemy that has been knocked down. | 9 SP 100 LP Symbol Weight: 2 | ||
Heavy Weight Increases weight to prevent staggering, but also decreases movement speed. | 5 SP 200 LP Symbol Weight: 4 | ||
Healing Arte Charge Gain ability to use Mighty Charge for healing Artes. Must have the Mighty Charge skill set. | 7 SP 500 LP Symbol Weight: 10 | ||
Elemental Effect Increases the effect weather and climate have on spells. | 3 SP 200 LP Symbol Weight: 4 | ||
Heavy Arrow Increases the strength of regular arrow attacks, but also increases the delay between shots. | 10 SP 200 LP Symbol Weight: 6 | ||
Power Shot Increases enemy staggering time. | 14 SP 300 LP Symbol Weight: 9 | ||
Heavy Energy Increases physical defense when a heavy bow is equipped. | 3 SP 100 LP Symbol Weight: 3 | ||
Spear Master Increases magic defense when a spear is equipped. | 6 SP 200 LP Symbol Weight: 4 | ||
Rod Master Increases physical defense when a rod is equipped. | 6 SP 200 LP Symbol Weight: 4 | ||
OVL Concentrate Cannot be stunned while in Over Limit. | 10 SP 500 LP Symbol Weight: 5 | ||
High Guard Enter Over Limit Lv. 1 once when guarding a physical attack. Over Limit lasts half the normal time. | 7 SP 600 LP Symbol Weight: 4 | ||
High Magic Guard Enter Over Limit Lv. 1 once when guarding a magic attack. Over Limit lasts half the normal time. | 5 SP 400 LP Symbol Weight: 4 | ||
Shield Occasionally reduces the damage of a physical attack to 1. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic Shield Occasionally reduces the damage of a spell to 1. | 8 SP 300 LP Symbol Weight: 3 | ||
Devotion Flynn may occasionally receive half the damage of a nearby ally during battle. | 3 SP 100 LP Symbol Weight: 1 | ||
Energy Coat Reduces the damage taken from enemy attacks, but consumes TP for every hit received. | 15 SP 500 LP Symbol Weight: 5 | ||
Crucible Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Athenor Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Evade Increases agility by 5%. Does not include stats of equipment. | 2 SP 100 LP Symbol Weight: 2 | ||
Evade 2 Increases agility by 10%. Does not include stats of equipment. | 4 SP 200 LP Symbol Weight: 4 | ||
Evade 3 Increases agility by 15%. Does not include stats of equipment. | 6 SP 300 LP Symbol Weight: 6 | ||
Evade 4 Increases agility by 20%. Does not include stats of equipment. | 8 SP 400 LP Symbol Weight: 3 | ||
Just Soul Temporarily increases physical and magic defense when getting inflicted with a status ailment. | 6 SP 700 LP Symbol Weight: 5 | ||
Item Thrower Gain ability to use items on allies. | 7 SP 300 LP Symbol Weight: 3 | ||
Item Pro Decreases the amount of time a character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||
Item Pro 2 Allows movement immediately after using an item. | 6 SP 500 LP Symbol Weight: 4 | ||
Speedy Item Allows the use of items in quick succession without cooldown time. | 16 SP 500 LP Symbol Weight: 3 | ||
In Step Increases the advancing distance during a Critical Guard. | 5 SP 100 LP Symbol Weight: 2 | ||
Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Landing Step Gain ability to use Backstep when landing from a jump and use Backstep repeatedly. | 5 SP 300 LP Symbol Weight: 3 | ||
Long Step Increases the Backstep distance. | 4 SP 100 LP Symbol Weight: 2 | ||
Step Cancel Gain ability to cancel actions with Backstep. | 12 SP 100 LP Symbol Weight: 2 | ||
Step Cancel F Allows the delay after Form Change to be canceled with a Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Recover When blown away by an enemy attack, prevent being knocked down by pressing . | 3 SP 100 LP Symbol Weight: 2 | ||
Advanced Recovery Gain ability to perform actions in mid-air after using Recover. | 8 SP 100 LP Symbol Weight: 2 | ||
Form Select Gain ability to pick a Form when using Form Change. Press for Advance, for Brainiac, and for Normal Form. | 5 SP 700 LP Symbol Weight: 4 | ||
Form Hold Enter the next battle with the previously used Form when Patty delivers the finishing blow. | 5 SP 700 LP Symbol Weight: 4 | ||
Dash Increases movement speed during battle. | 3 SP 100 LP Symbol Weight: 1 | ||
Dash Cancel Gain ability to cancel actions with Free Run. | 12 SP 400 LP Symbol Weight: 3 | ||
Quick Turn Gain ability to turn around instantly while running. | 8 SP 200 LP Symbol Weight: 2 | ||
Runners Recover HP gradually during Free Run. | 7 SP 300 LP Symbol Weight: 3 | ||
Runners 2 Recover TP gradually during Free Run. | 9 SP 400 LP Symbol Weight: 3 | ||
Run Decreases the amount of time needed to escape from battle. | 8 SP 100 LP Symbol Weight: 3 | ||
Aerial Jump Gain an additional jump in mid-air. | 5 SP 400 LP Symbol Weight: 5 | ||
Aerial Jump 2 Gain two additional jumps in mid-air. | 6 SP 500 LP Symbol Weight: 6 | ||
Jump Cancel Gain ability to cancel actions with a jump. | 6 SP 100 LP Symbol Weight: 2 | ||
Aerial OVL Gain ability to use Over Limit in mid-air. | 5 SP 200 LP Symbol Weight: 3 | ||
Aerial Step While in mid-air, press + to back dash once. | 6 SP 200 LP Symbol Weight: 3 | ||
Aerial Dash While in mid-air, press + to dash once. | 6 SP 100 LP Symbol Weight: 2 | ||
Touchdown While in mid-air, press to land immediately. | 7 SP 300 LP Symbol Weight: 4 | ||
Landing Reduces the amount of time character is unable to move after landing. | 8 SP 100 LP Symbol Weight: 2 | ||
Levitation Press during a jump to fly while consuming TP. Use while moving to rise or fall and to land. | 12 SP 100 LP Symbol Weight: 1 | ||
Combo Force Removes the damage reduction penalty for consecutive regular attacks. | 6 SP 100 LP Symbol Weight: 2 | ||
Extra Combo I Press after a regular attack combo to add an extra hit. Afterwards, press to sidestep, then for a final hit. | 10 SP 400 LP Symbol Weight: 4 | ||
Extra Combo II Press after Extra Combo I's first hit to add an extra hit. Afterwards, press to sidestep, then for a final hit. | 12 SP 500 LP Symbol Weight: 5 | ||
Extra Combo III Press after Extra Combo II's first hit to add an extra hit. Afterwards, press to sidestep, then for a final hit. | 14 SP 600 LP Symbol Weight: 6 | ||
Aerial Combo Adds one more hit to an aerial attack combo. | 7 SP 500 LP Symbol Weight: 6 | ||
Aerial Combo 2 Adds two more hits to an aerial attack combo. | 10 SP 800 LP Symbol Weight: 6 | ||
Aerial Combo 3 Adds three more hits to an aerial attack combo. | 24 SP 1000 LP Symbol Weight: 7 | ||
Quick Arrow Shortens the delay between regular arrow attacks, but also decreases strength. | 11 SP 200 LP Symbol Weight: 4 | ||
Long Range Extends the range of regular arrow attacks. | 10 SP 100 LP Symbol Weight: 2 | ||
Headhunter Greatly increases the chance of stunning a flying enemy when hitting it with an arrow. | 8 SP 400 LP Symbol Weight: 5 | ||
Magic Combo No casting time required when casting an Altered Arte immediately after the spell it altered from. | 10 SP 700 LP Symbol Weight: 5 | ||
Liner Shot Gain ability to shoot energy shots with regular attacks from your main weapon. | 8 SP 100 LP Symbol Weight: 1 | ||
Spell Charge Hold after casting a novice spell to move freely while delaying the spell. | 9 SP 400 LP Symbol Weight: 3 | ||
Spell Charge 2 Hold after casting an intermediate spell to move freely while delaying the spell. | 12 SP 500 LP Symbol Weight: 3 | ||
Spell Charge 3 Hold after casting an advanced spell to move freely while delaying the spell. | 15 SP 600 LP Symbol Weight: 4 | ||
Rhythm Tap repeatedly while casting a spell to shorten casting time. | 4 SP 100 LP Symbol Weight: 1 | ||
Randomize Casting time of novice and intermediate spells will be zero or doubled. | 5 SP 500 LP Symbol Weight: 4 | ||
Recast Resume casting the same spell without additional casting time when interrupted. | 8 SP 200 LP Symbol Weight: 2 | ||
Overheat No casting time with 1/8th TP consumption for novice spells when HP is below 120 and TP is over 60. | 4 SP 400 LP Symbol Weight: 3 | ||
Speed Cast Decreases spell casting time. | 9 SP 400 LP Symbol Weight: 3 | ||
Brainiac Speed Cast Casting time is reduced when in Brainiac or Critical Form. | 9 SP 400 LP Symbol Weight: 4 | ||
Lucky End Occasionally allows movement right after casting a spell. | 5 SP 100 LP Symbol Weight: 2 | ||
Spell End Reduces time unable to move after casting a spell. | 4 SP 600 LP Symbol Weight: 4 | ||
Pow Hammer Revenge Occasionally counter with Pow Hammer when attacked. | 8 SP 200 LP Symbol Weight: 4 | ||
Revenge Spell No casting time if a novice spell is used while staggering. | 8 SP 300 LP Symbol Weight: 3 | ||
Ability Chain Gain ability to link Base to Altered Artes. | 8 SP 600 LP Symbol Weight: 2 | ||
Ability Chain 2 Gain ability to link Altered to Arcane Artes. | 10 SP 600 LP Symbol Weight: 2 | ||
Combo Magic Gain ability to link novice spells to Base Artes. | 5 SP 300 LP Symbol Weight: 3 | ||
Combo Magic 2 Gain ability to link intermediate spells to Altered and Arcane Artes. | 7 SP 500 LP Symbol Weight: 5 | ||
Brainiac Combo Magic Gain ability to link novice spells to Base Artes when in Brainiac or Critical Form. | 4 SP 400 LP Symbol Weight: 4 | ||
Brainiac Combo Magic 2 Gain ability to link advanced spells to Altered and Arcane Artes when in Brainiac or Critical Form. | 6 SP 300 LP Symbol Weight: 4 | ||
Super Chain Gain ability to link Arcane to Base Artes. | 8 SP 300 LP Symbol Weight: 2 | ||
Super Chain 2 Gain ability to link Arcane to Altered Artes. | 12 SP 600 LP Symbol Weight: 2 | ||
Super Chain 3 Gain ability to link Altered to Base Artes. | 15 SP 600 LP Symbol Weight: 2 | ||
Ability Plus Follow a Base Arte with a second Base Arte once per combo. | 12 SP 800 LP Symbol Weight: 2 | ||
High Ability Plus Follow an Altered Arte with a second Altered Arte once per combo. | 13 SP 900 LP Symbol Weight: 2 | ||
Hyper Ability Plus Follow an Arcane Arte with a second Arcane Arte once per combo. | 14 SP 1000 LP Symbol Weight: 2 | ||
Aerial Ability Plus Follow a Base Arte with a second Base Arte once in a mid-air combo. | 8 SP 700 LP Symbol Weight: 2 | ||
Aerial High Ability Plus Follow an Altered Arte with a second Altered Arte once in a mid-air combo. | 9 SP 800 LP Symbol Weight: 2 | ||
Aerial Hyper Ability Plus Follow an Arcane Arte with a second Arcane Arte once in a mid-air combo. | 10 SP 900 LP Symbol Weight: 2 | ||
Rallying Cast Healing Artes require no casting time for a short time after recovering from being knocked down. | 11 SP 600 LP Symbol Weight: 6 | ||
OVL Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||
High Tension Increases rate at which the Over Limit gauge fills. | 6 SP 400 LP Symbol Weight: 8 | ||
High Taunt Occasionally enter Over Limit Lv. 1 after taunting. Over Limit lasts half the normal time. | 8 SP 400 LP Symbol Weight: 4 | ||
Taunt & Evade Taunt an enemy to avoid being targeted. | 6 SP 100 LP Symbol Weight: 3 | ||
Taunt Gamble Taunt to raise or drop enemy stats for a short time. here is a 50% chance of their stats raising or falling. | 6 SP 100 LP Symbol Weight: 3 | ||
Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | 8 SP 200 LP Symbol Weight: 6 | ||
Double Appeal Taunt consecutively to fill Over Limit gauge more quickly. | 3 SP 100 LP Symbol Weight: 1 | ||
Fatal Finish Fully recovers HP upon successful Fatal Strike after a Fatal Strike Chain of a certain length. | 4 SP 200 LP Symbol Weight: 2 | ||
Fatal Finish Plus Fully recovers HP and TP upon successful Fatal Strike after a Fatal Strike Chain of a certain length. | 5 SP 300 LP Symbol Weight: 2 | ||
Speed Up Increases the speed of regular attacks during Over Limit. | 12 SP 300 LP Symbol Weight: 3 | ||
Speed Up 2 Increases the speed of Artes during Over Limit. | 18 SP 500 LP Symbol Weight: 5 | ||
High Move Enter Over Limit Lv. 1 after running for a while. Over Limit lasts half the normal time. | 8 SP 700 LP Symbol Weight: 4 | ||
Link Slash Prevents Encounter Links. Cut that link with one solid strike! | 6 SP 100 LP Symbol Weight: 1 | ||
Motion Change Changes Karol's fighting stance. A man who's overcome the trials of life changes down to his very foundations. | 5 SP 100 LP Symbol Weight: 3 | ||
Play Dead Hold while knocked down to stay down while recovering HP and TP. | 12 SP 300 LP Symbol Weight: 9 | ||
Holy Breath Extends the amount of time a Holy Bottle is effective. | 3 SP 100 LP Symbol Weight: 1 | ||
Dark Breath Extends the amount of time a Dark Bottle is effective. | 3 SP 100 LP Symbol Weight: 1 | ||
Encounter Bonus Encounter an enemy symbol from the rear to occasionally recover the entire party's TP. | 9 SP 200 LP Symbol Weight: 2 | ||
OVL Boost Area The more allies near Flynn during battle, the faster the Over Limit gauge fills up. | 5 SP 200 LP Symbol Weight: 2 | ||
Speed Cast Area Allies that start casting when near Flynn will have a shorter casting time. | 9 SP 400 LP Symbol Weight: 4 | ||
Critical Upgrade Enter Critical Form after getting several jackpots from using Artes with random effects. | 14 SP 600 LP Symbol Weight: 4 | ||
Critical Upgrade 2 Enter Critical Form after using a Mystic Arte. | 14 SP 600 LP Symbol Weight: 4 | ||
High Form Change Enter Over Limit Lv. 1 when changing into Critical Form. Over Limit lasts half the normal time. | 12 SP 400 LP Symbol Weight: 4 | ||
Hyper Form Change Over Limit level increases by 1 when using Form Change during Over Limit and entering Critical Form. | 18 SP 500 LP Symbol Weight: 4 | ||
Advance Ability Plus Follow a Base Arte with a second Base Arte once per combo when in Advance or Critical Form. | 9 SP 500 LP Symbol Weight: 4 | ||
Brainiac Magic Combo No casting time required when casting an Altered Arte after the spell it altered from in Brainiac or Critical Form. | 7 SP 600 LP Symbol Weight: 4 | ||
Brainiac Magic Select Select offensive spells with or healing and support spells with when using random spells in Brainiac or Critical Form. | 5 SP 600 LP Symbol Weight: 4 | ||
OVL Gamble When activating Over Limit, occasionally enter Lv. 4 without depleting the gauge or empty the gauge without entering Over Limit at all. | 10 SP 500 LP Symbol Weight: 4 | ||
Female Company Increases physical and magic attack and defense when the battle party is entirely female. | 5 SP 300 LP Symbol Weight: 4 | ||
Kids' Association Increases the amount of Gald earned from battles when Karol and Patty are in battle together. | 5 SP 300 LP Symbol Weight: 4 | ||
Marksmen's Society Increases the rate at which the Over Limit gauge fills when Raven and Patty are in battle together. | 5 SP 300 LP Symbol Weight: 4 | ||
Blond Universe Increases resistance to status ailments when Flynn and Patty are in battle together. | 5 SP 300 LP Symbol Weight: 4 | ||
Dream Couple Decreases TP consumption when Yuri and Patty are in battle together. | 5 SP 300 LP Symbol Weight: 4 | ||
Mascot Soul Increases item drop rate when Repede and Patty are in battle together. | 5 SP 300 LP Symbol Weight: 4 | ||
Alembic Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Gale Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||
Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||
Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||
Vitality 4 Increases Max HP by 1200. | 12 SP 400 LP Symbol Weight: 5 | ||
Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||
Spirits 4 Increases Max TP by 150. | 7 SP 400 LP Symbol Weight: 4 | ||
Lucky Plus Increases base luck by 15. | 3 SP 100 LP Symbol Weight: 1 | ||
Lucky Plus 2 Increases base luck by 30. | 5 SP 200 LP Symbol Weight: 2 | ||
Defend Conversion Reduces magic defense by 25% and increases physical defense by the subtracted amount. | 5 SP 300 LP Symbol Weight: 3 | ||
Resist Conversion Reduces physical defense by 25% and increases magic defense by the subtracted amount. | 5 SP 300 LP Symbol Weight: 3 | ||
Conversion Force Converts some of your HP to TP. Reduces Max HP by 25% and increases Max TP by 25%. | 3 SP 300 LP Symbol Weight: 6 | ||
Item Knowledge Increases duration and effect of items used during battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Item Knowledge 2 Increases duration and effect of items used during battle even more. | 7 SP 300 LP Symbol Weight: 3 | ||
Lucky Item Occasionally does not consume items that are used in battle. (Effects are still applied.) | 4 SP 100 LP Symbol Weight: 1 | ||
Multi-Item Single-target consumable items such as gels and bottles affect all allies, but the effect of HP and TP recovery items is halved. | 16 SP 1000 LP Symbol Weight: 5 | ||
Full Check Analyze all enemies on the field with a single Magic Lens. | 4 SP 300 LP Symbol Weight: 3 | ||
Scanning Displays remaining HP over enemies that have been analyzed with a Magic Lens. | 3 SP 100 LP Symbol Weight: 1 | ||
Inspector Gain ability to view enemy details when switching targets without using a Magic Lens. | 3 SP 100 LP Symbol Weight: 1 | ||
Aerial Tension Recover TP for every 3-hit combo in mid-air. | 8 SP 200 LP Symbol Weight: 6 | ||
Medical Boost Increases the power of healing spells proportionally to remaining HP. Power increases 1.5 times at Max HP. | 12 SP 200 LP Symbol Weight: 2 | ||
Medical Smash Increases the power of healing Artes proportionally to remaining HP. Power increases 1.5 times at Max HP. | 12 SP 200 LP Symbol Weight: 4 | ||
Heal Supply Heal an ally to recover some HP. | 7 SP 300 LP Symbol Weight: 4 | ||
Eternal Support Effects of support magic occasionally last for the remaining duration of the battle. | 9 SP 200 LP Symbol Weight: 6 | ||
Eternal Weakness Effects of stat-decreasing Artes occasionally last for the remaining duration of the battle. | 8 SP 200 LP Symbol Weight: 4 | ||
Support Arte Charge Gain ability to use Mighty Charge for support Artes. Must have the Mighty Charge skill set. | 6 SP 500 LP Symbol Weight: 6 | ||
Critical Recover Recover TP when inflicting a critical hit. | 7 SP 100 LP Symbol Weight: 2 | ||
Convert Absorption Occasionally absorb the enemy's remaining HP as TP when finishing off an enemy with a spell. | 8 SP 300 LP Symbol Weight: 6 | ||
Healing Artes Occasionally cast healing spells without consuming any TP. | 5 SP 200 LP Symbol Weight: 2 | ||
Lucky Magic Occasionally decreases TP consumption when casting a spell. | 3 SP 100 LP Symbol Weight: 2 | ||
Reducer Decreases TP consumption when the same spell is used consecutively. | 5 SP 300 LP Symbol Weight: 6 | ||
HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||
Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||
Healing Arrow Recover HP when landing a hit with an arrow. | 11 SP 500 LP Symbol Weight: 5 | ||
Healing Arrow 2 Recover TP when landing a hit with an arrow. | 14 SP 600 LP Symbol Weight: 6 | ||
Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||
Burst Security Occasionally avoid taking damage when getting a bad result on a random technique. | 10 SP 500 LP Symbol Weight: 4 | ||
Stat Boost Increases the effect of magical stat boosts. | 3 SP 100 LP Symbol Weight: 1 | ||
OVL Roulette HP Chance of HP either gradually increasing or decreasing during Over Limit. | 7 SP 200 LP Symbol Weight: 4 | ||
OVL Roulette TP Chance of TP either gradually increasing or decreasing during Over Limit. | 9 SP 200 LP Symbol Weight: 4 | ||
OVL Roulette OVL Chance of the Over Limit gauge either gradually increasing or decreasing during Over Limit. | 10 SP 400 LP Symbol Weight: 4 | ||
Sleep 'n Heal Gradually recover HP while under Sleep status. | 3 SP 100 LP Symbol Weight: 1 | ||
Auto Medicine Occasionally cast healing spells on yourself upon receiving damage. | 6 SP 100 LP Symbol Weight: 4 | ||
Auto Medicine 2 Occasionally cast status recovery spells on yourself upon receiving damage. | 4 SP 300 LP Symbol Weight: 4 | ||
Spirit Absorb Occasionally recover the same amount of TP used to cast a spell when hit by a spell attack. | 5 SP 200 LP Symbol Weight: 4 | ||
Lucky Call Occasionally revive from KO when Luck is over 100. | 14 SP 400 LP Symbol Weight: 4 | ||
Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||
Angel's Tear Automatically revive from KO once per battle. | 24 SP 500 LP Symbol Weight: 5 | ||
Reincarnation Occasionally enter Over Limit upon revival, but revive spells and items gain a chance of failure. | 8 SP 300 LP Symbol Weight: 4 | ||
HP Surge Recover full HP when revived by any method. | 12 SP 800 LP Symbol Weight: 4 | ||
TP Surge Recover full TP when revived by any method. | 18 SP 1000 LP Symbol Weight: 4 | ||
Loner All stats increase if character is the only party member standing on the battlefield. | 3 SP 200 LP Symbol Weight: 8 | ||
Lovely Dog All stats increase if Repede is in the battle party. | 5 SP 400 LP Symbol Weight: 8 | ||
Chivalry Stats increase according to the number of female allies in battle. | 3 SP 100 LP Symbol Weight: 4 | ||
Hunter 2 Increases EXP earned by all allies when defeating an aerial enemy. | 11 SP 300 LP Symbol Weight: 6 | ||
Economy Rod Reduces TP consumption of Artes when a rod is equipped. | 12 SP 200 LP Symbol Weight: 6 | ||
Lucky Spear Occasionally increases the amount of EXP earned when a spear is equipped. | 12 SP 200 LP Symbol Weight: 6 | ||
OVL Bonus Occasionally fully restore HP when entering Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||
OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | 20 SP 600 LP Symbol Weight: 6 | ||
OVL Plus 2 When entering Over Limit, the level entered will be two levels higher than the amount of gauge used. Over Limit lasts half the normal time. | 23 SP 700 LP Symbol Weight: 5 | ||
OVL Team When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1. Over Limit lasts half the normal time. | 16 SP 400 LP Symbol Weight: 4 | ||
OVL Team 2 When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2. Over Limit lasts half the normal time. | 20 SP 700 LP Symbol Weight: 7 | ||
OVL Team 3 When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3. Over Limit lasts half the normal time. | 26 SP 800 LP Symbol Weight: 8 | ||
High Heal Occasionally enter Over Limit Lv. 1 after healing 30,000 HP or more. Over Limit lasts half the normal time. | 5 SP 300 LP Symbol Weight: 3 | ||
Hyper Heal Occasionally enter Over Limit Lv. 1 after healing 50,000 HP or more. Over Limit lasts half the normal time. | 8 SP 500 LP Symbol Weight: 5 | ||
OVL Recover Automatically recover from status ailments when entering Over Limit. | 7 SP 400 LP Symbol Weight: 4 | ||
Natural Recover Naturally recover from status ailments after some time out of the battle party. | 8 SP 500 LP Symbol Weight: 5 | ||
HP Relax Recover HP gradually by not doing anything in battle. | 5 SP 200 LP Symbol Weight: 2 | ||
OVL Relax Fill the Over Limit gauge gradually by not doing anything in battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||
Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||
OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||
OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||
Appeal Target Enemies have a higher chance of targeting you when you Taunt. | 3 SP 100 LP Symbol Weight: 4 | ||
Temptation Occasionally inflict Confusion on enemies with a Taunt. | 14 SP 100 LP Symbol Weight: 3 | ||
Bark Occasionally cancel all enemy and ally actions with a Taunt. | 7 SP 600 LP Symbol Weight: 6 | ||
Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirit Healer Increases the amount of TP recovered after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Life Up Occasionally increases Max HP after a battle. | 12 SP 400 LP Symbol Weight: 3 | ||
Mental Up Occasionally increases Max TP after a battle. | 16 SP 400 LP Symbol Weight: 3 | ||
Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 3 Occasionally increases the amount of Gald earned after a battle. | 8 SP 300 LP Symbol Weight: 2 | ||
Safety Occasionally earn more EXP by finishing a battle without taking any damage. | 8 SP 100 LP Symbol Weight: 2 | ||
Technical Half Halves all stats, but earn more LP by finishing a battle without taking any damage. | 6 SP 400 LP Symbol Weight: 8 | ||
Vacance Very rarely increases Max HP if a battle is won without attacking any enemies. | 13 SP 300 LP Symbol Weight: 3 | ||
EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 | ||
Coward Prevents Surprise Encounters. I'm not scared or anything! I'm just being cautious. | 8 SP 100 LP Symbol Weight: 2 | ||
Cooking Plus Occasionally increases the effects of cooking after a battle. The secret spice is love. No one can beat this old man's flavor! | 5 SP 100 LP Symbol Weight: 4 | ||
Treasure Fangs Occasionally receive items dropped by enemies when escaping from battle. | 4 SP 200 LP Symbol Weight: 2 | ||
TP Support TP consumption is split with Flynn when using Base Artes near him during battle. | 8 SP 400 LP Symbol Weight: 4 | ||
No Artes Plus Increases EXP earned by all allies when finishing a battle using only regular attacks. | 6 SP 400 LP Symbol Weight: 4 | ||
Sticky Fingers Occasionally steal Gald when escaping from battle. | 4 SP 400 LP Symbol Weight: 4 | ||
Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | 1 SP 300 LP Symbol Weight: 0 | ||
Dispersion Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Bastion Changes Crushing Eagle to Guardian Field. Arte can be learned if used repeatedly. | 3 SP 300 LP Symbol Weight: 3 |