![]() | Strength Increases physical attack power by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Strength 2 Increases physical attack power by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Strength 3 Increases physical attack power by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Magic Increases magic attack power by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic 2 Increases magic attack power by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Magic 3 Increases magic attack power by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Rise Attack Increases damage by consuming TP at regular intervals. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Heavy Hit Increases chance of stunning an enemy with a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Combatir Increases attack power when an axe is equipped. ...Take 'em out with a glassy stare! | ![]() 100 LP Symbol Weight: 1 | |
![]() | Raynard Increases attack power when a hammer is equipped. Pummel 'em with your brains and brawn! | ![]() 100 LP Symbol Weight: 1 | |
![]() | Bug Buster Increases attack power against and lessens damage received from insect type enemies. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Second Attack Increases the damage of Karol's attacks starting with the second hit of a combo. | ![]() 200 LP Symbol Weight: 2 | |
![]() | Critical Increases the chance of inflicting critical damage. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Critical Break Increases chance of breaking an enemy's guard. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Sustained Critical All attacks inflict critical damage during Over Limit. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Elemental Occasionally increases power of a physical attack with elemental attributes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Combo Plus Adds one more hit to a regular attack combo. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 10 | |
![]() | Mighty Charge Press and hold ![]() the strength of the next attack. | ![]() 200 LP Symbol Weight: 3 | |
![]() | Charge Hold Maintain a Mighty Charge after missing an enemy with one. | ![]() 100 LP Symbol Weight: 1 | |
![]() | Charge Hold 2 Maintain a Mighty Charge for a fixed period of time. | ![]() 700 LP Symbol Weight: 7 | |
![]() | Speed Charge Increases the speed of charging up a Mighty Charge. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Charge Smash Instantly Guard Break enemy defenses with a Mighty Charge, excluding Super Armor. | ![]() 500 LP Symbol Weight: 5 | |
![]() | Attack Arte Charge Gain ability to use Mighty Charge for offensive Artes. Must have the Mighty Charge skill set. | ![]() 500 LP Symbol Weight: 5 | |
![]() | High Fatal Tension Enter Over Limit Lv. 1 when a FS is used with a FS chain of at least 4. Over Limit lasts half the normal time. | ![]() 400 LP Symbol Weight: 4 | |
![]() | Hyper Fatal Tension Enter Over Limit Lv. 2 when a FS is used with a FS chain of at least 7. Over Limit lasts half the normal time. | ![]() 600 LP Symbol Weight: 6 | |
![]() | Cross Counter Increases damage when hitting an attacking enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 3 | |
![]() | Reflect Reflect part of the damage taken from an attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Fatal Bonus Recover HP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 4 | |
![]() | Fatal Bonus 2 Recover TP every time a Fatal Strike hits an enemy. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 5 | |
![]() | Fatal Exceed Formidable enemies which do not die upon getting hit with a Fatal Strike take increased damage from it. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 2 | |
![]() | Burst Force Increases the power of Burst Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Burst Hold Over Limit will not end while using a Burst Arte. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Special Hold ![]() Over Limit Lv. 3 or above to trigger a Mystic Arte. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | HP Condition Increases strength of physical attacks slightly when HP is more than 75% of maximum. | ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | HP Condition 2 Increases strength of physical attacks when HP is less than 25% of maximum. | ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Half Damage Damage inflicted will be reduced by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Quarter Damage Damage inflicted will be reduced to a quarter. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Minimum Damage Damage inflicted will be reduced to 1. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Chain Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Hell Fire Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Defend Increases physical defense by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Defend 2 Increases physical defense by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Defend 3 Increases physical defense by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Resist Increases magic defense by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Resist 2 Increases magic defense by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Resist 3 Increases magic defense by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Critical Guard Press ![]() ![]() Nullifies enemy attacks if performed at the correct time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic Guard Press ![]() ![]() Effective only while input is held. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Guard Plus Decreases the amount of damage taken while guarding. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Magic Guard Plus Reduces damage received while using Magic Guard. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Guard Reflect Reflect 1/5th of the damage taken while guarding. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 5 | |
![]() | Guard Artes Gain ability to use a Base Arte quickly after guarding an attack and become invincible for a short time. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Roll Decreases damage taken while staggering by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Anti Element Occasionally decreases damage taken from an elemental attack by half. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Steel Defense Reduces damage received to 10% when near KO. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Status Guard Reduces the effect of magical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Condition Guard Reduces the effects of certain physical ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Immunity Reduces the chance of receiving status ailments. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Endure Decreases amount of time needed to recover from staggering. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Void Attack Occasionally prevents staggering when receiving a physical attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Void Magic Occasionally prevents staggering when receiving a magic attack. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Step Away Prevents staggering when hit during Backstep. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Burst Guard Reduces chance of staggering during Burst Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Recovering Guard Reduces chance of staggering while using Recover. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 6 | |
![]() | TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Break Down Hit a stunned enemy to extend stun duration once. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Down Hit Inflict 1.2 times the damage when attacking an enemy that has been knocked down. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Heavy Weight Increases weight to prevent staggering, but also decreases movement speed. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Healing Arte Charge Gain ability to use Mighty Charge for healing Artes. Must have the Mighty Charge skill set. | ![]() 500 LP Symbol Weight: 10 | |
![]() | OVL Concentrate Cannot be stunned while in Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 5 | |
![]() | Crucible Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Athenor Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Evade Increases agility by 5%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Evade 2 Increases agility by 10%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 4 | |
![]() | Evade 3 Increases agility by 15%. Does not include stats of equipment. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Item Thrower Gain ability to use items on allies. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Item Pro Decreases the amount of time a character is unable to move after using items. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Backstep Press ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Recover When blown away by an enemy attack, prevent being knocked down by pressing ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Run Decreases the amount of time needed to escape from battle. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Combo Force Removes the damage reduction penalty for consecutive regular attacks. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 2 | |
![]() | Ability Chain Gain ability to link Base to Altered Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | Ability Chain 2 Gain ability to link Altered to Arcane Artes. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 2 | |
![]() | OVL Boost Increases the duration of Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 8 | |
![]() | Taunt & Evade Taunt an enemy to avoid being targeted. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Taunt Gamble Taunt to raise or drop enemy stats for a short time. here is a 50% chance of their stats raising or falling. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Member Taunt Over Limit gauge fills more quickly when taunting near an ally. | ![]() 200 LP Symbol Weight: 6 | |
![]() | Motion Change Changes Karol's fighting stance. A man who's overcome the trials of life changes down to his very foundations. | ![]() 100 LP Symbol Weight: 3 | |
![]() | Play Dead Hold ![]() while recovering HP and TP. | ![]() 300 LP Symbol Weight: 9 | |
![]() | Alembic Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Gale Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 6 | |
![]() | Vitality Increases Max HP by 200. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Vitality 2 Increases Max HP by 400. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Vitality 3 Increases Max HP by 800. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Vitality 4 Increases Max HP by 1200. | ![]() 400 LP Symbol Weight: 5 | |
![]() | Spirits Increases Max TP by 20. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Spirits 2 Increases Max TP by 50. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirits 3 Increases Max TP by 100. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 3 | |
![]() | Medical Smash Increases the power of healing Artes proportionally to remaining HP. Power increases 1.5 times at Max HP. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Eternal Weakness Effects of stat-decreasing Artes occasionally last for the remaining duration of the battle. | ![]() 200 LP Symbol Weight: 4 | |
![]() | Support Arte Charge Gain ability to use Mighty Charge for support Artes. Must have the Mighty Charge skill set. | ![]() 500 LP Symbol Weight: 6 | |
![]() | Critical Recover Recover TP when inflicting a critical hit. | ![]() 100 LP Symbol Weight: 2 | |
![]() | HP Recover Increases the amount of HP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | TP Recover Increases the amount of TP recovered. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth Gradually recover HP equal to half the amount of the last damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Lucky Soul Occasionally recover TP when knocked to the ground. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Stat Boost Increases the effect of magical stat boosts. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Resurrect Occasionally revive from KO automatically. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | OVL Bonus Occasionally fully restore HP when entering Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | OVL Bonus 2 Occasionally fully restore TP when entering Over Limit. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | OVL Plus When entering Over Limit, the level entered will be one level higher than the amount of gauge used. | ![]() ![]() ![]() ![]() 600 LP Symbol Weight: 6 | |
![]() | Taunt Taunt with ![]() Action differs from Taunt 2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | Taunt 2 Taunt with ![]() Action differs from Taunt. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100 LP Symbol Weight: 1 | |
![]() | OVL Taunt Taunt during Over Limit to recover HP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | OVL Taunt 2 Taunt during Over Limit to recover TP. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Life Healer Recover HP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Spirit Healer Increases the amount of TP recovered after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 200 LP Symbol Weight: 2 | |
![]() | Life Up Occasionally increases Max HP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Mental Up Occasionally increases Max TP after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 400 LP Symbol Weight: 3 | |
![]() | Happiness Occasionally increases EXP earned after a battle. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 2 Occasionally increases LP earned after a battle. (Only for characters with this skill set.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Happiness 3 Occasionally increases the amount of Gald earned after a battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Safety Occasionally earn more EXP by finishing a battle without taking any damage. | ![]() 100 LP Symbol Weight: 2 | |
![]() | EXP Share Earn bonus EXP without taking part in battle. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 500 LP Symbol Weight: 3 | |
![]() | Coward Prevents Surprise Encounters. I'm not scared or anything! I'm just being cautious. | ![]() 100 LP Symbol Weight: 2 | |
![]() | Stand Alone Only characters equipping this skill will participate in battle. (Only works on active members.) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 0 | |
![]() | Dispersion Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 | |
![]() | Great Deluge Changes some Artes. Artes can be learned if used repeatedly. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 300 LP Symbol Weight: 2 |