Strength Increases physical attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||
Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||
Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic Increases spell attack by 5%. Increase due to equipment not affected. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic 2 Increases spell attack by 10%. Increase due to equipment not affected. | 5 SP 200 LP Symbol Weight: 2 | ||
Magic 3 Increases spell attack by 15%. Increase due to equipment not affected. | 8 SP 300 LP Symbol Weight: 3 | ||
Rise Attack Increases damage by consuming TP. | 3 SP 200 LP Symbol Weight: 2 | ||
Heavy Hit Increases chance of stunning an enemy with a physical attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Rival Surge Occasionally increases all stats temporarily when Yuri defeats an enemy in battle. | 10 SP 500 LP Symbol Weight: 4 | ||
Rival Surge 2 When Yuri enters Over Limit, occasionally enter the same Over Limit level. | 20 SP 800 LP Symbol Weight: 4 | ||
Hero Increases attacks and lessen damage received against non-humanoid enemies. | 5 SP 200 LP Symbol Weight: 2 | ||
Stinger Blow Occasionally paralyzes an enemy with a normal attack. | 8 SP 400 LP Symbol Weight: 2 | ||
Elemental Occasionally increases effect of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||
Shine Occasionally stuns an enemy during Over Limit. | 5 SP 200 LP Symbol Weight: 2 | ||
Combo Plus Adds 1 more hit to a regular attack. | 10 SP 600 LP Symbol Weight: 10 | ||
Cross Counter Damage increases when an attack hits an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||
Reflect Reflects a certain amount of damage from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||
FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||
FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||
Fatal Exceed Increases damage dealt by a Fatal Strike to enemies that do not die from it. | 6 SP 500 LP Symbol Weight: 2 | ||
BA Force Increases the effectiveness of Burst Artes attacks. | 9 SP 400 LP Symbol Weight: 3 | ||
Burst Hold Over Limit will not end while using a burst arte. | 9 SP 500 LP Symbol Weight: 5 | ||
Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold after an arcane arte or above. | 5 SP 500 LP Symbol Weight: 5 | ||
Team Work After using a Mystic Arte, all party members will become Super Armed for 5 seconds. | 14 SP 600 LP Symbol Weight: 6 | ||
HP Condition Increases physical attacks slightly when HP is more than 75% of the max amount. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 2 Increases physical attacks when HP is less than 25% of the max amount. | 10 SP 300 LP Symbol Weight: 3 | ||
Arte Smash Increases Over Limit gauge when an enemy is defeated with a base, arcane, or altered arte. | 6 SP 400 LP Symbol Weight: 4 | ||
Magic Smash Increases Over Limit gauge when an enemy is defeated with magic. | 5 SP 400 LP Symbol Weight: 4 | ||
Burst Smash Increases Over Limit gauge when an enemy is defeated with a burst arte. | 8 SP 500 LP Symbol Weight: 6 | ||
Half Damage Damage inflicted will be reduced to 1/2. | 1 SP 100 LP Symbol Weight: 1 | ||
Quarter Damage Damage inflicted will be reduced to 1/4. | 1 SP 100 LP Symbol Weight: 1 | ||
Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||
Chain Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Hell Fire Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Defend Increases physical defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Resist Increases magic defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Critical Guard Press + to guard while advancing. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Press + to decrease magic damage taken. Effective only while button is held down. | 4 SP 200 LP Symbol Weight: 2 | ||
Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Plus Reduces damage received while using Magic Guard. | 4 SP 300 LP Symbol Weight: 3 | ||
Guard Reflect Reflects 1/5 of the damage taken during guard. | 4 SP 300 LP Symbol Weight: 5 | ||
Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 7 SP 300 LP Symbol Weight: 2 | ||
Guard Artes 2 Recovers HP and TP when a Guard Artes skill hits an enemy. | 5 SP 500 LP Symbol Weight: 4 | ||
Roll Decreases damage taken by half when staggering. | 2 SP 100 LP Symbol Weight: 1 | ||
Anti Element Occasionally decreases damage from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||
Guarding Skill Reduces the chance of Guard Break even when continuing to guard. | 6 SP 400 LP Symbol Weight: 4 | ||
Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Immunity Reduces the chance of receiving status effects. | 5 SP 200 LP Symbol Weight: 2 | ||
Lion Heart Greatly increases resistance for all negative status effects. | 6 SP 400 LP Symbol Weight: 4 | ||
Cure Area Allies near Flynn automatically recovers from status effects occasionally. | 9 SP 300 LP Symbol Weight: 3 | ||
Guarding Cast Reduces the chance of staggering when casting a spell. | 10 SP 400 LP Symbol Weight: 5 | ||
Endure Decreases the amount of time needed to recover from a stagger hit. | 3 SP 100 LP Symbol Weight: 1 | ||
Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Step Away Avoid staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||
Burst Guard Reduces the chance of staggering during burst artes. | 8 SP 500 LP Symbol Weight: 5 | ||
Recovering Guard Reduces the chance of staggering when using Recover. | 6 SP 400 LP Symbol Weight: 6 | ||
TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
OVL Concentrate Cannot be stunned during Over Limit. | 10 SP 500 LP Symbol Weight: 5 | ||
Hyper Guard Enter Over Limit Lv. 1 once when guarding against a physical attack. Duration of the Over Limit only lasts half the normal time. | 7 SP 600 LP Symbol Weight: 4 | ||
Hyper Magic Guard Enter Over Limit Lv. 1 once when guarding against a magic attack. Duration of the Over Limit only lasts half the normal time. | 5 SP 400 LP Symbol Weight: 4 | ||
Shield Occasionally nullifies a physical attack. | 8 SP 300 LP Symbol Weight: 3 | ||
Magic Shield Occasionally nullifies a spell attack. | 8 SP 300 LP Symbol Weight: 3 | ||
Devotion Receive half the damage of a nearby ally during battle. | 3 SP 100 LP Symbol Weight: 1 | ||
Energy Coat Reduces damage of a physical attack. Consumes TP for every hit received. | 15 SP 500 LP Symbol Weight: 5 | ||
Crucible Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Athenor Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Evade Increases agility by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 2 | ||
Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 4 | ||
Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 6 | ||
Just Soul Temporarily increases physical and magic defense when afflicted with status effects. | 6 SP 700 LP Symbol Weight: 5 | ||
Item Thrower Able to use items on an ally. | 7 SP 300 LP Symbol Weight: 3 | ||
Item Pro Decreases the amount of time character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||
Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Recover While staggering, prevent being knocked down by a hit with the guard button. | 3 SP 100 LP Symbol Weight: 2 | ||
Combo Force Mitigates damage from a basic combo attack. | 6 SP 100 LP Symbol Weight: 2 | ||
Aerial Combo Adds 1 more hit to an aerial attack. | 7 SP 500 LP Symbol Weight: 6 | ||
Super Chain 4 Able to link base and altered artes. | 8 SP 600 LP Symbol Weight: 2 | ||
Super Chain 5 Able to link altered and arcane artes. | 10 SP 600 LP Symbol Weight: 2 | ||
Ability Plus Follow a base arte with a second base arte once per combo. | 12 SP 800 LP Symbol Weight: 2 | ||
High Ability Plus Follow an altered arte with a second altered arte once per combo. | 13 SP 900 LP Symbol Weight: 2 | ||
Hyper Ability Plus Follow an arcane arte with a second arcane arte once per combo. | 14 SP 1000 LP Symbol Weight: 2 | ||
O.L. Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||
OVL Boost Area The speed of the OVL gauge fills up according to the number of allies near Flynn during battle. | 5 SP 200 LP Symbol Weight: 2 | ||
S. Spell Area Decreases casting time when near Flynn during battle. | 9 SP 400 LP Symbol Weight: 4 | ||
Alembic Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Gale Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||
Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||
Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||
Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||
HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||
Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||
Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||
Stat Boost Increases the effect of magical status boosts. | 3 SP 100 LP Symbol Weight: 1 | ||
Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||
HP Surge Revive from KO with full HP regardless of revival method. | 12 SP 800 LP Symbol Weight: 4 | ||
TP Surge Revive from KO with full TP regardless of revival method. | 18 SP 1000 LP Symbol Weight: 4 | ||
OVL Bonus Occasionally fully restores HP during Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||
OVL Recover Automatically recover from status effects when entering Over Limit. | 7 SP 400 LP Symbol Weight: 4 | ||
Natural Recover Automatically recover from status effects after some time out of battle. | 8 SP 500 LP Symbol Weight: 5 | ||
HP Relax Recovers HP gradually by not doing anything in battle. | 5 SP 200 LP Symbol Weight: 2 | ||
OVL Relax Fills the OVL gauge gradually by not doing anything in battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||
Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||
OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||
OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||
Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirit Healer Increases TP recovered after battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Life Up Occasionally increases Max HP after battle. | 12 SP 400 LP Symbol Weight: 3 | ||
Mental Up Occasionally increases Max TP after battle. | 16 SP 400 LP Symbol Weight: 3 | ||
Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 3 Occasionally increases the amount of Gald after battle. | 8 SP 300 LP Symbol Weight: 2 | ||
EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 | ||
TP Support TP consumption split with Flynn when using base artes near him during battle. | 8 SP 400 LP Symbol Weight: 4 | ||
No Artes Plus Increases EXP earned for allies finishing battle without using any base or arcane artes. | 6 SP 400 LP Symbol Weight: 4 | ||
Stand Alone Only characters equipped with this skill will participate in battle (only works with active characters). | 1 SP 300 LP Symbol Weight: 0 | ||
Dispersion Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Great Deluge Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 |