Strength Increases physical attack by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Strength 2 Increases physical attack by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Strength 3 Increases physical attack by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Magic Increases magic attack by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Magic 2 Increases magic attack by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Magic 3 Increases magic attack by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Rise Attack Increases damage by consuming TP. | 3 SP 200 LP Symbol Weight: 2 | ||
Heavy Hit Increases chance of stunning an enemy with a physical attack. | 3 SP 200 LP Symbol Weight: 3 | ||
Aerial Force Increases damage by 1.2 times against aerial enemies. | 10 SP 100 LP Symbol Weight: 1 | ||
Elemental Occasionally increases effect of a physical attack with elemental attributes. | 3 SP 100 LP Symbol Weight: 2 | ||
Aerial Artes Able to perform base artes in mid-air. | 10 SP 600 LP Symbol Weight: 4 | ||
Aerial Artes 2 Able to perform arcane artes in mid-air. | 12 SP 600 LP Symbol Weight: 4 | ||
Aerial Artes 3 Able to perform certain altered artes in mid-air. | 14 SP 600 LP Symbol Weight: 4 | ||
Aerial Finish Increases the bonus for a blue Fatal Strike. | 6 SP 100 LP Symbol Weight: 2 | ||
High Combo Links a jump attack and a ground attack. | 7 SP 300 LP Symbol Weight: 2 | ||
Combo Plus Adds 1 more hit to a regular attack. | 10 SP 600 LP Symbol Weight: 10 | ||
Cross Counter Damage increases when an attack hits an attacking enemy. | 3 SP 200 LP Symbol Weight: 3 | ||
Reflect Reflects a certain amount of damage from an attack. | 5 SP 300 LP Symbol Weight: 3 | ||
FS Bonus Recovers HP every time a Fatal Strike hits an enemy. | 7 SP 300 LP Symbol Weight: 4 | ||
FS Bonus 2 Recovers TP every time a Fatal Strike hits an enemy. | 9 SP 400 LP Symbol Weight: 5 | ||
BA Force Increases the effectiveness of Burst Artes attacks. | 9 SP 400 LP Symbol Weight: 3 | ||
Special Trigger a mystic arte with Over Limit Lv. 3 or above. Hold after an arcane arte or above. | 5 SP 500 LP Symbol Weight: 5 | ||
HP Condition Increases physical attacks slightly when HP is more than 75% of max amount. | 8 SP 200 LP Symbol Weight: 2 | ||
HP Condition 2 Increases physical attacks when HP is less than 25% of max amount | 10 SP 300 LP Symbol Weight: 3 | ||
Chain Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Hell Fire Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Half Damage Damage inflicted will be reduced by 1/2. | 1 SP 100 LP Symbol Weight: 1 | ||
Quarter Damage Damage inflicted will be reduced by 1/4. | 1 SP 100 LP Symbol Weight: 1 | ||
Minimum Damage Damage inflicted will be reduced to 1. | 1 SP 100 LP Symbol Weight: 1 | ||
Defend Increases physical defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Defend 2 Increases physical defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Defend 3 Increases physical defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Resist Increases magic defense by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 1 | ||
Resist 2 Increases magic defense by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 2 | ||
Resist 3 Increases magic defense by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 3 | ||
Critical Guard Press + to guard while advancing. Nullifies enemy attacks if performed at the correct time. | 3 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Press + to decrease magic damage taken. Effective only while button is held down. | 4 SP 200 LP Symbol Weight: 2 | ||
Aerial Guard Able to guard in mid-air. | 5 SP 300 LP Symbol Weight: 6 | ||
Aerial Magic Guard Able to use Magic Guard in mid-air. Stays in mid-air during the effect. | 7 SP 100 LP Symbol Weight: 2 | ||
Guard Plus Decreases the amount of damage taken while guarding. | 2 SP 100 LP Symbol Weight: 1 | ||
Magic Guard Plus Reduces damage received while using Magic Guard. | 7 SP 300 LP Symbol Weight: 3 | ||
Guard Reflect Reflects 1/5 of the damage taken during guard. | 4 SP 300 LP Symbol Weight: 5 | ||
Guard Artes Cancels guard motion and performs an arte. Invincible to attacks for a short period of time. | 7 SP 300 LP Symbol Weight: 2 | ||
Roll Decreases damage taken by half when staggering. | 2 SP 100 LP Symbol Weight: 1 | ||
Anti Element Occasionally decreases damage from an elemental attack by half. | 3 SP 100 LP Symbol Weight: 1 | ||
Status Guard Reduces the effect of magical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Condition Guard Reduces the effects of certain physical ailments. | 5 SP 200 LP Symbol Weight: 2 | ||
Immunity Reduces the chance of receiving status effects. | 5 SP 200 LP Symbol Weight: 2 | ||
Endure Decreases amount of time needed to recover from a stagger hit. | 3 SP 100 LP Symbol Weight: 1 | ||
Void Attack Occasionally prevents staggering when receiving a physical attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Void Magic Occasionally prevents staggering when receiving a magic attack. | 5 SP 200 LP Symbol Weight: 2 | ||
Step Away Avoid staggering when hit during Backstep. | 3 SP 200 LP Symbol Weight: 2 | ||
Aerial Armor Avoids staggering when hit while jumping. | 26 SP 600 LP Symbol Weight: 12 | ||
Escape Jump Able to jump when cancelling guard. Becomes invincible for a short time. | 4 SP 100 LP Symbol Weight: 2 | ||
TP Condition Increases physical defense slightly when TP is more than 75% of the max amount. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 2 Increases physical defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
TP Condition 3 Increases magic defense slightly when TP is more than 75% of the max amount | 5 SP 200 LP Symbol Weight: 2 | ||
TP Condition 4 Increases magic defense when TP is less than 25% of the max amount. | 3 SP 300 LP Symbol Weight: 3 | ||
Crucible Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Athenor Changes an arte. Arte can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 3 | ||
Spear Master Increases magic defense when a spear is equipped. | 5 SP 200 LP Symbol Weight: 4 | ||
Rod Master Increases physical defense when a rod is equipped. | 5 SP 200 LP Symbol Weight: 4 | ||
Evade Increases agility by 5%. Increase due to equipment not affected. | 2 SP 100 LP Symbol Weight: 2 | ||
Evade 2 Increases agility by 10%. Increase due to equipment not affected. | 4 SP 200 LP Symbol Weight: 4 | ||
Evade 3 Increases agility by 15%. Increase due to equipment not affected. | 6 SP 300 LP Symbol Weight: 6 | ||
Item Thrower Able to use items on an ally. | 7 SP 300 LP Symbol Weight: 3 | ||
Item Pro Decreases the amount of time character is unable to move after using items. | 3 SP 100 LP Symbol Weight: 2 | ||
Backstep Press + to Backstep. | 3 SP 100 LP Symbol Weight: 2 | ||
Recover While staggering, prevent being knocked down by a hit with the guard button. | 3 SP 100 LP Symbol Weight: 2 | ||
Recovery Artes Able to move in mid-air after Recover. | 3 SP 100 LP Symbol Weight: 2 | ||
Aerial Jump Able to add a jump in mid-air. | 5 SP 400 LP Symbol Weight: 5 | ||
Aerial Jump 2 Able to add 2 more jumps in mid-air. | 8 SP 500 LP Symbol Weight: 6 | ||
Jump Cancel Able to cancel actions with a jump. | 6 SP 100 LP Symbol Weight: 2 | ||
Aerial OVL Able to use Over Limits in mid-air. | 5 SP 200 LP Symbol Weight: 3 | ||
Aerial Step While in mid-air, press + to back dash once. | 6 SP 200 LP Symbol Weight: 3 | ||
Aerial Dash While in mid-air, press + to dash once. | 6 SP 100 LP Symbol Weight: 2 | ||
Touch Down Press to land immediately while in mid-air. | 7 SP 300 LP Symbol Weight: 4 | ||
Landing Reduces the amount of time character is unable to move after landing. | 8 SP 100 LP Symbol Weight: 2 | ||
Combo Force Mitigates damage from a basic combo attack. | 3 SP 100 LP Symbol Weight: 2 | ||
Aerial Combo Adds 1 more hit to an aerial attack. | 10 SP 500 LP Symbol Weight: 6 | ||
Aerial Combo 2 Adds 2 more hits to an aerial attack. | 13 SP 800 LP Symbol Weight: 6 | ||
Aerial Combo 3 Adds 3 more hits to an aerial attack. | 18 SP 1000 LP Symbol Weight: 7 | ||
Super Chain 4 Able to link base and altered artes. | 8 SP 600 LP Symbol Weight: 2 | ||
Super Chain 5 Able to link altered and arcane artes. | 10 SP 600 LP Symbol Weight: 2 | ||
O.L. Boost Increases the duration of Over Limit. | 9 SP 400 LP Symbol Weight: 8 | ||
Alembic Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Gale Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 6 | ||
Vitality Increases Max HP by 200. | 2 SP 100 LP Symbol Weight: 1 | ||
Vitality 2 Increases Max HP by 400. | 4 SP 200 LP Symbol Weight: 2 | ||
Vitality 3 Increases Max HP by 800. | 6 SP 300 LP Symbol Weight: 3 | ||
Spirits Increases Max TP by 20. | 3 SP 100 LP Symbol Weight: 1 | ||
Spirits 2 Increases Max TP by 50. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirits 3 Increases Max TP by 100. | 7 SP 300 LP Symbol Weight: 3 | ||
Aerial Tension Recovers TP for every 3‐hit combos in midair. | 14 SP 200 LP Symbol Weight: 6 | ||
HP Recover Increases the amount of HP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
TP Recover Increases the amount of TP recovered. | 5 SP 200 LP Symbol Weight: 2 | ||
Rebirth Gradually recover HP equal to half the amount of the last damage received. | 12 SP 200 LP Symbol Weight: 2 | ||
Rebirth 2 Gradually recover HP equal to 1/4 of the amount of the last combo damage received. | 5 SP 300 LP Symbol Weight: 2 | ||
Lucky Soul Occasionally recover TP when knocked to the ground. | 5 SP 200 LP Symbol Weight: 2 | ||
Stat Boost Increases the effect of magical status boosts. | 3 SP 100 LP Symbol Weight: 1 | ||
Resurrect Occasionally revive from KO automatically. | 22 SP 300 LP Symbol Weight: 2 | ||
Rod Reduces artes TP consumption when a rod is equipped. | 12 SP 200 LP Symbol Weight: 6 | ||
Lucky Spear Occasionally increases the amount of EXP earned when a spear is equipped. | 16 SP 200 LP Symbol Weight: 6 | ||
OVL Bonus Occasionally fully restores HP during Over Limit. | 12 SP 300 LP Symbol Weight: 2 | ||
OVL Bonus 2 Occasionally fully restores TP during Over Limit. | 14 SP 400 LP Symbol Weight: 3 | ||
Taunt Taunt with to fill the Over Limit gauge. Action differs from Taunt 2. | 2 SP 100 LP Symbol Weight: 1 | ||
Taunt 2 Taunt with to fill the Over Limit gauge. Action differs from Taunt. | 2 SP 100 LP Symbol Weight: 1 | ||
OVL Taunt Taunt during Over Limit to recover HP. | 3 SP 200 LP Symbol Weight: 2 | ||
OVL Taunt 2 Taunt during Over Limit to recover TP. | 4 SP 300 LP Symbol Weight: 2 | ||
Temptation Occasionally inflict Confusion on enemy by taunting. | 10 SP 100 LP Symbol Weight: 3 | ||
Dispersion Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Great Deluge Changes an arte. Can be learned if used repeatedly. | 4 SP 300 LP Symbol Weight: 2 | ||
Life Healer Recover HP after a battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Spirit Healer Increases TP recovered after battle. | 5 SP 200 LP Symbol Weight: 2 | ||
Life Up Occasionally increases Max HP after battle. | 12 SP 400 LP Symbol Weight: 3 | ||
Mental Up Occasionally increases Max TP after battle. | 16 SP 400 LP Symbol Weight: 3 | ||
Happiness Occasionally increases EXP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 2 Occasionally increases LP earned. (Only for characters with this skill set.) | 11 SP 300 LP Symbol Weight: 2 | ||
Happiness 3 Occasionally increases the amount of Gald after battle. | 8 SP 300 LP Symbol Weight: 2 | ||
EXP Share Earn bonus EXP without taking part in battle. | 1 SP 500 LP Symbol Weight: 3 |